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1. Tug Class Ship and Skill Set - in Player Features and Ideas Discussion [original thread]
last bump on tugs, towing, hauling threads. hope others will read and comment and combine these threads. bumpty bump bump.
- by Emily - at 2004.08.28 16:59:00
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2. Tug Class Ship and Skill Set - in Player Features and Ideas Discussion [original thread]
last bump on tugs, towing, hauling threads. hope others will read and comment and combine these threads. bumpty bump bump.
- by Emily - at 2004.08.28 16:59:00
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3. Solo Hauler Protection Device - in Player Features and Ideas Discussion [original thread]
this one also deservers a bump bumpty bump!
- by Emily - at 2004.08.28 16:51:00
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4. Solo Hauler Protection Device - in Player Features and Ideas Discussion [original thread]
this one also deservers a bump bumpty bump!
- by Emily - at 2004.08.28 16:51:00
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5. Taxi-like service - in Player Features and Ideas Discussion [original thread]
this one deservers a bump :::bump:::
- by Emily - at 2004.08.28 16:46:00
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6. Taxi-like service - in Player Features and Ideas Discussion [original thread]
this one deservers a bump :::bump:::
- by Emily - at 2004.08.28 16:46:00
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7. System Combat detection skill[s] and modules - in Player Features and Ideas Discussion [original thread]
Edited by: Emily on 05/08/2004 21:35:03 Edited by: Emily on 05/08/2004 21:34:33 Edited by: Emily on 05/08/2004 21:31:02 Edited by: Emily on 05/08/2004 21:28:51 Since there have been some threads regarding player formed police force...
- by Emily - at 2004.08.05 21:27:00
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8. System Combat detection skill[s] and modules - in Player Features and Ideas Discussion [original thread]
Edited by: Emily on 05/08/2004 21:35:03 Edited by: Emily on 05/08/2004 21:34:33 Edited by: Emily on 05/08/2004 21:31:02 Edited by: Emily on 05/08/2004 21:28:51 Since there have been some threads regarding player formed police force...
- by Emily - at 2004.08.05 21:27:00
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9. Advanced Science -Engineering-Research - in Player Features and Ideas Discussion [original thread]
Edited by: Emily on 29/07/2004 00:47:03 Since there have been a lot of different threads both in General Discussion forums and the Idea lab concering Modules, user interface, market, I wanted to include a thread for advanced science,engineerin...
- by Emily - at 2004.07.29 00:43:00
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10. Advanced Science -Engineering-Research - in Player Features and Ideas Discussion [original thread]
Edited by: Emily on 29/07/2004 00:47:03 Since there have been a lot of different threads both in General Discussion forums and the Idea lab concering Modules, user interface, market, I wanted to include a thread for advanced science,engineerin...
- by Emily - at 2004.07.29 00:43:00
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11. No subject - in EVE General Discussion [original thread]
Edited by: Emily on 29/07/2004 00:33:09 This is from Vasili Nevitski post!!!!!! Posted - 2004.07.28 23:59:00 - Quote -------------------------------------------------------------------------------- Tips for 0.0 space and pirates: 1) Warping...
- by Emily - at 2004.07.29 00:31:00
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12. No subject - in EVE General Discussion [original thread]
Edited by: Emily on 29/07/2004 00:33:09 This is from Vasili Nevitski post!!!!!! Posted - 2004.07.28 23:59:00 - Quote -------------------------------------------------------------------------------- Tips for 0.0 space and pirates: 1) Warping...
- by Emily - at 2004.07.29 00:31:00
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13. No subject - in EVE General Discussion [original thread]
As Bill Murry said in Ghost Busters " ok! important safety tip"....lol gods I love it.
- by Emily - at 2004.07.29 00:18:00
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14. No subject - in EVE General Discussion [original thread]
As Bill Murry said in Ghost Busters " ok! important safety tip"....lol gods I love it.
- by Emily - at 2004.07.29 00:18:00
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15. New Modules: Suggested. (list thread) - in Player Features and Ideas Discussion [original thread]
there are literally hundreds of modules in the game, modules for frigates on up to Battleships and various levels of attributes for each and every one. Then there are tech 2 items that for some require as a component, a tech 1 item. In addition, m...
- by Emily - at 2004.07.23 22:33:00
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16. New Modules: Suggested. (list thread) - in Player Features and Ideas Discussion [original thread]
there are literally hundreds of modules in the game, modules for frigates on up to Battleships and various levels of attributes for each and every one. Then there are tech 2 items that for some require as a component, a tech 1 item. In addition, m...
- by Emily - at 2004.07.23 22:33:00
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17. What the HELL have you done to Hybrid turrets???? - in EVE General Discussion [original thread]
Edited by: Emily on 23/06/2004 02:06:40 now here is something strange. Yesterday while in a .4 system in a megathorn my loadout was 4 425's with antimatter and uranium charges. 1 cruise missile launcher and 8 orges. Have a senser booster 2 mag...
- by Emily - at 2004.06.23 01:53:00
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18. What the HELL have you done to Hybrid turrets???? - in EVE General Discussion [original thread]
after suspending my account for 4 months and coming back this month, I found the same thing happening on hybrids. Almost lost a megathron to frigates. Only thing that saved the day were FOF and orge drone of which I lost a couple to em AND I still...
- by Emily - at 2004.06.22 21:06:00
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19. Economic :Suggestions and Balance - in Player Features and Ideas Discussion [original thread]
Good post Jerik. In the context of an economy, the factor of individual pursuit of financial gain needs to be addressed. Currently, employment with a large corporation yields no real personal wealth in terms of amount of ISK in the wallet, meani...
- by Emily - at 2004.04.07 14:37:00
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20. Economic :Suggestions and Balance - in Player Features and Ideas Discussion [original thread]
The NPC market can not be completely withdrawn from Eve simply because of new players continually being added to the game. Those new players need some way of selling whatever quantity of ore/minerals they are capable of mining. Since the player ba...
- by Emily - at 2004.04.06 16:46:00
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