Pages: [1] |
1. Crazy Setups - in Ships and Modules [original thread]
Edited by: Gasolein on 09/11/2006 17:36:23 Edited by: Gasolein on 09/11/2006 17:34:24 Edited by: Gasolein on 09/11/2006 17:33:50 Won't it be nice to have a thread to post crazy setups? :P What's a crazy setup? Let me give you an examp...
- by Gasolein - at 2006.11.09 17:33:00
|
2. Something New - Slave Trading - in Player Features and Ideas Discussion [original thread]
Oh, it turns out a part of my post is missing... damn character limit; >_> Here's the suggested use for slaves: With a new skill category, slaving, you'll be able to use slaves to improve your ship. Skillbooks for this will only be sold in...
- by Gasolein - at 2006.10.08 07:00:00
|
3. Something New - Slave Trading - in Player Features and Ideas Discussion [original thread]
Edited by: Gasolein on 07/10/2006 11:12:22 So now I described how to get slaves, from capturing them to turning them into a usable item. You could also buy slaves on the market once people start using them. But now, what about possible flaws ...
- by Gasolein - at 2006.10.07 11:07:00
|
4. Something New - Slave Trading - in Player Features and Ideas Discussion [original thread]
Edited by: Gasolein on 07/10/2006 11:08:18 I recently made an Amarr character, which got me thinking, why isn't slave trading a possible profession in EVE? Think of this idea (read the entire thing first, reply AFTER you read it) - In all lo...
- by Gasolein - at 2006.10.07 11:07:00
|
5. Ferox with MWD? - in Ships and Modules [original thread]
Edited by: Gasolein on 06/10/2006 17:24:51 Here is a possible (costy) setup: High: 5 * Heavy Neutron II /w Void 1 * Rocket Launcher II /w Javelin 1 * Medium Best Named Nos Med: 1 * 10MN MWD 2 * Invul T2 2 * Shield Extender T2 Low: 2 * Nano ...
- by Gasolein - at 2006.10.06 17:24:00
|
6. 100DPS Vigil - in Ships and Modules [original thread]
That's exactly why I'm posting this topic. According to quickfit, this will have 250 capacitor energy and will regen 5.44 per sec, while using 1.867 per sec. If the cap regen is twice slower because of the rockets, the cap should still run foreve...
- by Gasolein - at 2006.10.03 13:45:00
|
7. 100DPS Vigil - in Ships and Modules [original thread]
That's exactly why I'm posting this topic. According to quickfit, this will have 250 capacitor energy and will regen 5.44 per sec, while using 1.867 per sec. If the cap regen is twice slower because of the rockets, the cap should still run foreve...
- by Gasolein - at 2006.10.02 18:54:00
|
8. 100DPS Vigil - in Ships and Modules [original thread]
I heard Quickfit is not always correct, so I'm posting this setup I came up with on it and hopefully someone experienced here can tell me if this Vigil setup can really have 100 DPS. I'm not asking you to try it, but if you ever tried a similar th...
- by Gasolein - at 2006.10.02 18:43:00
|
9. Mission Editor - Should there be one? - in Missions & Complexes [original thread]
Many games today, from different genres, have editors that allow player to create levels for these games. EVE is not one of them. One may argue that this is because EVE is a MMORPG, and thus doesn't have 'play levels' or 'maps' in it, but I beg to...
- by Gasolein - at 2006.09.24 07:09:00
|
10. Is this a... Griffin? - in Ships and Modules [original thread]
Originally by: DubanFP yes it's a griffin, and no don't even bother touching it It's not a normal Griffin. I also though it was at first, but then I realised it has missile bays on the sides... just take a look.
- by Gasolein - at 2006.09.22 20:22:00
|
11. Is this a... Griffin? - in Ships and Modules [original thread]
Edited by: Gasolein on 22/09/2006 19:47:41 Where/how can I lay my hands (or rather, stick my pod into) something like this? http://img517.imageshack.us/img517/271/griffint2ka1.png
- by Gasolein - at 2006.09.22 19:47:00
|
12. Artillery Ferox - !? - in Ships and Modules [original thread]
Originally by: inSpirAcy Well... yes. That's a huge difference in damage output in the world of EVE and it'll decide the outcomes of many fights. But ok, if you really want to try an artyrox (doesn't even sound right ) this is what I'd do...
- by Gasolein - at 2006.09.07 17:24:00
|
13. Artillery Ferox - !? - in Ships and Modules [original thread]
But what if I want artillery and Ferox at the same time? Not Cyclone or missiles! :P Maybe there's a better setup possible? And if there really isn't anything effective like that... then what about ammar blaster shield tank? Maybe a geddon with ...
- by Gasolein - at 2006.09.07 17:00:00
|
14. Artillery Ferox - !? - in Ships and Modules [original thread]
High: 5 x 650mm Medium Scout Artillery 2 x Small Missile Launcher Med: Kinetic Hardener Thermal Hardener EM Hardener Large C5-L Booster (either that or a T2 large booster) 10MN MicroWarpdrive I Low: 2 * Power Diagnostic System I Gyrostab Fixed P...
- by Gasolein - at 2006.09.07 16:27:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |