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1. [HOLY COW] Sleepers, Jovians, and the 'Other' - in EVE General Discussion [original thread]
That battleship doesn't look that great in those pictures, maybe it's too smooth or the reflections look weird. There is also a video of it here: https://www.youtube.com/watch?v=oXVb8DUbXPk Since there is already a Drifter 2 placeholder I won...
- by Ilyashen - at 2015.02.03 22:22:34
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2. Ship Faction Color Variations Dropped at Exploitation Sites - in Player Features and Ideas Discussion [original thread]
How would putting it in the NEX store be better (for the player) than putting it directly into the game? That's like saying in a racing game "instead of unlocking these new paint schemes I wish I could just pay for them in the in-game store."
- by Ilyashen - at 2013.06.21 22:21:00
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3. Ship Faction Color Variations Dropped at Exploitation Sites - in Player Features and Ideas Discussion [original thread]
Here is an idea to satisfy two things: Ship color variation. Unique exploration drops. Upon hacking a site they will drop uncommon items which can be used to convert a specific ship into the factional variant that will have the colors of said fa...
- by Ilyashen - at 2013.06.21 15:35:00
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4. Can dispersal after hacking, & why it should be removed. - in Player Features and Ideas Discussion [original thread]
I personally like the new system, it makes hacking more fun and engaging. So what if one person can't grab all of the cans? Scan the container first and grab what you want. I also think the mini-game is great, although I wish it were more complica...
- by Ilyashen - at 2013.06.16 23:58:00
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5. Nighthawk, why u no have powergrid! - in Player Features and Ideas Discussion [original thread]
As I see it now, the Nighthawk is marginally better than the Drake in a few specific areas at 5 times the cost. By marginal I mean hardly. When compared to other command ships, it is very much lacking. Also the Tengu is not THAT much more expensiv...
- by Ilyashen - at 2012.04.27 20:08:00
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6. Ship Navigation Mechanics - in Player Features and Ideas Discussion [original thread]
I agree Ager Agemo, if someone does "hack" the path a ship would take, it would still bump off of things. In this sense, the client can create the path for the ships to take, send them to the server (just a few number values) and that should be it...
- by Ilyashen - at 2012.04.26 20:27:00
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7. Ship Navigation Mechanics - in Player Features and Ideas Discussion [original thread]
For the people worried about the frigates going through asteroid belts, that's not really a concern of mine, I understand it will have no advantage. As for the distance at which you will set the trajectory of the ship; I feel that there are many ...
- by Ilyashen - at 2012.04.25 15:15:00
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8. Ship Navigation Mechanics - in Player Features and Ideas Discussion [original thread]
Well thank you for your grantee that this will overload the servers. I still feel that if this is implemented properly, CCP will find some way to make this work. If not for the collision detection, then at least the other idea I posted about tell...
- by Ilyashen - at 2012.04.25 03:47:00
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9. Ship Navigation Mechanics - in Player Features and Ideas Discussion [original thread]
It will look cool if ships weave through asteroids. Heck, if one takes a better path they may even out-run the chaser. Anyway, I honestly do not care as much if the NPC's can path find. That is not my main concern. I am much more interested in pl...
- by Ilyashen - at 2012.04.24 20:55:00
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10. Ship Navigation Mechanics - in Player Features and Ideas Discussion [original thread]
To that I would say you do not have the bumps of a ship be affected as much when a larger ship lands. Right now the game wants objects to get away from a ship's area as quickly as possible. For that situation I do not feel it is the right approach...
- by Ilyashen - at 2012.04.23 21:47:00
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11. Ship Navigation Mechanics - in Player Features and Ideas Discussion [original thread]
While I do generally understand the way the current system works, my point is that it is broken. We can sit here all day and talk about why it is the way it is or how hard it will be to change and I understand that. This will be a very difficult ...
- by Ilyashen - at 2012.04.23 20:56:00
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12. Ship Navigation Mechanics - in Player Features and Ideas Discussion [original thread]
Currently the way ships move about in space is a joke. They will dumbly fly directly into an object, bounce off, and fly right into it AGAIN. I am sure many of you have died because you were attempting to warp and started bouncing. Here is what ...
- by Ilyashen - at 2012.04.23 02:35:00
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13. Soft Particles on Gas Clouds - in Player Features and Ideas Discussion [original thread]
Soft particles/ surfaces already exist in EVE. They are the reason that the engine glare does not clip through the ships on the higher settings. This is a very nice addition. I feel it can be expanded to other things and allow the game to look bet...
- by Ilyashen - at 2012.04.23 01:26:00
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14. Increase Warp Acceleration - in Player Features and Ideas Discussion [original thread]
+1 I agree that you should accelerate much faster in warp. I liked the skilllbook idea. Even if it means that all in-warp speeds will be a little slower, I support this.
- by Ilyashen - at 2012.04.22 20:47:00
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15. nVidia surround, windows, and multiple accounts. (Positioning) - in Issues, Workarounds & Localization [original thread]
I am having an issue with window positioning with nVidia surround. I even know what the problem is. nVidia surround creates a single "monitor" out of all of the monitors you have. I have three 1920x1080's, thus, I end up with one 5760x1080 "monit...
- by Ilyashen - at 2011.12.08 00:22:00
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16. Keeping tally of unsubbed playes in googledoc, need moar names&links! - in EVE General Discussion [original thread]
Canceled 2 subscriptions. Letting them run out till I know for sure that the future of EVE is worth investing in.
- by Ilyashen - at 2011.06.26 03:01:00
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17. New Blog: Looking Ahead: Captain's Quarters and the Road to Incarna - in EVE Information Portal [original thread]
Wouldn't they have to somewhat re-do all of the ship models with higher fidelity? I mean the current ones are alright but compared to the detail being put into the CQ, they might look somewhat bland.
- by Ilyashen - at 2011.02.17 19:01:00
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18. ATTENTION Pilots and whole Corporations that are want some pew pew - in Alliance and Corporation Recruitment Center [original thread]
This alliance is where it's at! I broke my leg going down the stairs the other day and joined this alliance and suddenly my leg was healed! Thank you Payment on Demand!
- by Ilyashen - at 2011.01.17 05:12:00
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19. Not rendering at correct resolution in windowed mode. (Scrunching) - in Issues, Workarounds & Localization [original thread]
Edited by: Ilyashen on 10/03/2010 22:28:56 I am running two EVE clients in 2 monitors, each is assigned to its own graphics card (GTX 260, I have two). One monitor is 1680x1050 and the other is 1440x900. The 1440x900 is fine, it fills the whol...
- by Ilyashen - at 2010.03.10 22:26:00
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20. Ship Size/ Scale Comparison in EVE (3D) - in EVE General Discussion [original thread]
I have felt that EVE Online ship sizes are still rather unrelatable to the real world. There is the ship sizing chart pictures, but I do not feel they give a good enough of a representation. I have set out to compare some (2) of the ships in EVE t...
- by Ilyashen - at 2010.02.21 00:55:00
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