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1. WTS 2mil sp minnie pvp char - in Sell Orders [original thread]
Bumpie
- by Jaromatario - at 2006.10.04 18:52:00
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2. WTS 2mil sp minnie pvp char - in Sell Orders [original thread]
Time to sell the pvp alt :( Tech II medium proj Versatile char Not verry good learning skills Drones / Rank 1 / SP: 8000 of 45255 Scout Drone Operation / Rank 1 / SP: 250 of 1415 +2 Drones skills trained, for a total of 8,250 skillPoints. ...
- by Jaromatario - at 2006.10.04 17:03:00
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3. Brutix - PVP - in Ships and Modules [original thread]
High: 7 Heavy electron II Med: 1 web 1 disruptor 1 electro chemical booster 1 mwd Low: 2 med rep II 2 EANM II 1 MFS II 5 hammerhead II 60 kin 61 therm 75 em 45 exp Tanks 255 dps and deals 475 dps This needs pretty good skills but hey, you sh...
- by Jaromatario - at 2006.08.29 17:14:00
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4. Vexor setup - in Ships and Modules [original thread]
Edited by: Jaromatario on 26/08/2006 17:01:22 I run this setup when i go solo and in dronebay i have 5 hammerhead IIs and 5 warrior IIs for killing friggis Vexor Light Neutron Blaster II Light Neutron Blaster II Light Neutron Blaster II Me...
- by Jaromatario - at 2006.08.26 17:00:00
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5. Passive tank rupture? - in Ships and Modules [original thread]
Thanks for all the great input guys, got me convinced that atleast for the rupture the passive tank can be pretty good seeing as what Stamm said is distubingly true.
- by Jaromatario - at 2006.07.15 09:06:00
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6. Passive tank rupture? - in Ships and Modules [original thread]
Originally by: Jim McGregor Edited by: Jim McGregor on 14/07/2006 21:36:31 Originally by: Jaromatario I get those stats with 3 infiltrators wich i use for the extra EM damage seeing as i use Tech II ammo How does the dps c...
- by Jaromatario - at 2006.07.14 21:42:00
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7. Passive tank rupture? - in Ships and Modules [original thread]
Originally by: Jim McGregor Originally by: Jaromatario Yes, i checked and you are right. I replaced the EANM with a gyrostab II and got a nice 26 dps boost (or atleast thats what quickfit says) so now this ship sports 156 dps and...
- by Jaromatario - at 2006.07.14 21:31:00
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8. Passive tank rupture? - in Ships and Modules [original thread]
Edited by: Jaromatario on 14/07/2006 21:14:00 Edited by: Jaromatario on 14/07/2006 21:12:08 Originally by: Jim McGregor Edited by: Jim McGregor on 14/07/2006 21:00:14 Originally by: Jaromatario Does this look good? Hi...
- by Jaromatario - at 2006.07.14 21:10:00
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9. Passive tank rupture? - in Ships and Modules [original thread]
Originally by: Double TaP buy some low grade slaves. I am not fully aquinted about the usage of "Slave" implants, what do they do?
- by Jaromatario - at 2006.07.14 20:45:00
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10. Passive tank rupture? - in Ships and Modules [original thread]
Originally by: Wilfan Ret'nub Your two missile (er, non-gun) slots are wasted. Well seeing as a rocket launcher / Standard launcher only gives around 5 dps with my crappy skills and the nosses can negate other noses and the disruptor a...
- by Jaromatario - at 2006.07.14 19:26:00
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11. Passive tank rupture? - in Ships and Modules [original thread]
Does this look good? High Slots Dual 180mm AutoCannon II Dual 180mm AutoCannon II Dual 180mm AutoCannon II Dual 180mm AutoCannon II Small 'Knave' I Energy Drain Small 'Knave' I Energy Drain Med Slots Warp Disruptor I 'Langour' Drive Disrup...
- by Jaromatario - at 2006.07.14 16:20:00
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12. Passive tank rupture? - in Ships and Modules [original thread]
Originally by: Jim McGregor Edited by: Jim McGregor on 14/07/2006 16:03:51 Yep. Will give you about 6000 armor (with 1600mm plate) and if you throw in a couple of passive hardeners and a damage control, it will take quite a while to g...
- by Jaromatario - at 2006.07.14 16:11:00
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13. Passive tank rupture? - in Ships and Modules [original thread]
Is it posible to have a passive armor tank with a rupture? Max out res and armor and no rep.
- by Jaromatario - at 2006.07.14 15:53:00
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14. Avatar and sig quesiton - in EVE New Citizens Q&A [original thread]
I was wondering if anyone noes how i can get an avatar? And i have seen people with there recent kills in there sig, how do i get that?
- by Jaromatario - at 2006.07.08 22:18:00
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15. [RMR] Claw Setups - in Ships and Modules [original thread]
Edited by: Jaromatario on 16/06/2006 11:18:08 Claw 150mm Light AutoCannon II [80xEMP S] 150mm Light AutoCannon II [80xEMP S] 150mm Light AutoCannon II [80xEMP S] Launcher Slot Catalyzed Cold-Gas I Arcjet Thrusters Warp Scrambler I Gyrostabi...
- by Jaromatario - at 2006.06.16 11:16:00
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16. [RMR] Rifter setup - in Ships and Modules [original thread]
Originally by: Baalic 3x AC 1 Rocket 2 small extender II, AB 3x nanofiber I'm a speed addict. 850 shields to absorb the initial volley, after that you rarely get hit orbiting at 1100m/s. If the mission looks hard I'll swap out the l...
- by Jaromatario - at 2006.05.08 05:55:00
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17. [RMR] Rifter setup - in Ships and Modules [original thread]
Im using Hi: 3x 150mm AC 1x misile launcher Mid: 1x Webber 1x Shieldbooster 1x AB Lo: 2x Gyrostab 1x Cpu booster Thinking about going for pvp and it feels like rifter dies as soon as it tanks so if someone would post damage + speed setup i...
- by Jaromatario - at 2006.05.07 18:33:00
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