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41. I chose missiles. Am I screwed in pvp? - in Ships and Modules [original thread]
Missles only suck for fleet work. They typicaly have very high volley damage, allthough it is not true alpha because of flight time. In small gang situations where the fighting is in the close > mid range distances caldari boats are very usefu...
- by MITSUK0 - at 2007.11.02 19:26:00
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42. so what will be the new best solo pvper - in Ships and Modules [original thread]
Vaga's are good, better in small gangs than solo though imho. Dieing to a solo vaga at a gate or station is ******** since it cant web you to stop re-approach. Awesome at open space fighting or killing noobs at gates *shrug*
- by MITSUK0 - at 2007.10.26 23:28:00
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43. Best solo PVP ship for 250m (Minmatar Char) - in Ships and Modules [original thread]
Originally by: Mr fRostiE i already have 2 rapiers so please dont suggest them :) Huggin?
- by MITSUK0 - at 2007.10.24 13:10:00
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44. So the new T2 ship stats are here - in Ships and Modules [original thread]
omglol Worst set of changes ever. Glad I dont activly play anymore. T1 BS where allways touted as "not supposed to be a solopwnmobile" then they go and relese T2 BS that are immune to frigs, deal Teir3 BS damage with tanking bonuses and webbing/...
- by MITSUK0 - at 2007.10.23 14:14:00
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45. No Topic - in Ships and Modules [original thread]
lol comparing ships to the myrmidon ALL the other bc's look **** in comparison.
- by MITSUK0 - at 2007.10.22 20:07:00
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46. Stabbature? - in Ships and Modules [original thread]
Meh, The main advantage of the ruppy seems to be that it can plate up and still fit medium guns. If your looking for more dps on a fast/agile ship why not tweak your stabber setup? If you went to 1 speed mod, 2 damage mods in the lows you would p...
- by MITSUK0 - at 2007.10.20 03:06:00
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47. Ares has changed - in Ships and Modules [original thread]
You guys dont get it lol 3 mids and 4 lows mwd, disrupter, sensor booster/cap booster/cap recharger/ewar speed1 speed2 speed3 speed4 Putting a webber in there is silly with such an uber range and cap bonus for disrupters. This thing is gonna z...
- by MITSUK0 - at 2007.10.19 00:25:00
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48. Hyperion or Megathron? - in Ships and Modules [original thread]
Edited by: MITSUK0 on 19/10/2007 00:18:54 Active tanking is great when you are facing low amounts of dps/alpha. Plates pull ahead when the dps your facing is going to overpower your tank and its a matter of lasting as long as possible. I dont...
- by MITSUK0 - at 2007.10.19 00:16:00
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49. Nerf the Rupture - in Ships and Modules [original thread]
Thats just it though the HAC pilot has to suck/be low sp/make mistakes and the ruppy has to be flown perfectly for it to win. All the majority of HAC pilots have to do is load long range ammo, click keep at range 14~20km, turn on the mwd+guns+scr...
- by MITSUK0 - at 2007.10.17 12:38:00
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50. WOW classes analogy: I want to fly Undead Rogue! - in Ships and Modules [original thread]
paladins = passive tank drakes
- by MITSUK0 - at 2007.10.16 13:02:00
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51. Stop with the nerf - in Ships and Modules [original thread]
Buff and nerf cycles are a part of MMO's. They allways have been and allways will be cos they give powergamers a reason to keep playing (to level up the latest FOTM). What ****es me off is the whiney pathetic attitude some EVE players are showing...
- by MITSUK0 - at 2007.10.15 17:46:00
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52. What is the best ship for energy pulse weapons? - in Ships and Modules [original thread]
Rohk. Plenty of highs for smartbomb goodness. 6 Slots to shield tank in. A bunch of lows to put WCS in :P
- by MITSUK0 - at 2007.10.15 12:41:00
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53. Nerf the Rupture - in Ships and Modules [original thread]
Hahaha stop trying to justify losing your HAC to a T1 cruiser There certainly is a noob here...
- by MITSUK0 - at 2007.10.15 12:38:00
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54. Nerf the Rupture - in Ships and Modules [original thread]
Originally by: Boring name Originally by: MITSUK0 lol rigging T1 cruisers? They are desposable dps/support for small gangs and/or disposable "for the lulz" solo ships. Sure put T2 guns and the cheaper T2 mods on them but serious...
- by MITSUK0 - at 2007.10.15 12:32:00
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55. Nerf the Rupture - in Ships and Modules [original thread]
lol rigging T1 cruisers? They are desposable dps/support for small gangs and/or disposable "for the lulz" solo ships. Sure put T2 guns and the cheaper T2 mods on them but seriously, they are pretty low on the pvp food chain, if your gonna rig i...
- by MITSUK0 - at 2007.10.15 12:28:00
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56. Blasterthron - in Ships and Modules [original thread]
Originally by: MR Wa1sh Edited by: MR Wa1sh on 14/10/2007 10:48:39 the Plate gives me more hit points but a can tank less damage before needing to use them. as for the MWD that will eat cap like nothing els and my cap only last 2mins ...
- by MITSUK0 - at 2007.10.14 11:01:00
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57. PvP Setups with 3 med slots - in Ships and Modules [original thread]
For cruisers I wouldnt bother trying to active tank them in any situation, slap an oversized plate on, gank it up and use ECM drones, cap is not really an issue then. HAC's can be different I guess but really with HACs for solo work you either ha...
- by MITSUK0 - at 2007.10.11 14:08:00
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58. Let the Flamin...err I mean Discussion Commence. - in Ships and Modules [original thread]
- by MITSUK0 - at 2007.10.10 16:08:00
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59. Hurricane and myrm setups - in Ships and Modules [original thread]
Originally by: Orar Ironfist Stabs? i hope to every god ever created you arent talking about warp core stabs.....cause thats just plain stupid... Btw heres my myrm setup that i used to use for pirating: Highs: 6x ion blasters (t2 prefera...
- by MITSUK0 - at 2007.10.09 22:56:00
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60. PvP Myrmidon û projectiles > Hybrids? - in Ships and Modules [original thread]
Blasters will give you more dps and you have the mid slots to go double web if you wish. Autocannons will give you more versatility (range/damage type) but less dps.
- by MITSUK0 - at 2007.10.09 14:05:00
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