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1. Paint your ships - in Player Features and Ideas Discussion [original thread]
Originally by: M Mother hope ccp is reading this one... hehe me too ^_^
- by Matilde20 - at 2006.08.02 08:27:00
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2. Trial p - in Player Features and Ideas Discussion [original thread]
Hi, i think that in this way lots of players will leave the game within the first 2 weeks because the cannot have a fight in low sec without concord. It can be that players in trial version, cannot go in deepspace 0.0 for the first week. Access ...
- by Matilde20 - at 2006.08.02 08:22:00
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3. Warp: Planetary Avoidance - in Player Features and Ideas Discussion [original thread]
related to this topic: yes please :D i have a bookmark inside a moon lol nice place where i can hide ahah cya
- by Matilde20 - at 2006.08.01 23:22:00
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4. Make asteroids orbit the star - in Player Features and Ideas Discussion [original thread]
orbiting asteroids or planets? uhm... aint it useless? we navigate using established celestial objects, then what's the difference? The probing triangulation should be a mess. What about floating cargos? and pos? uhm... mumble mumble i just woul...
- by Matilde20 - at 2006.08.01 23:18:00
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5. ship crew - in Player Features and Ideas Discussion [original thread]
i like the idea. janitors and such items as marines or whatelse will have a usage in this game. they are useless now, totally. -cargo hold -drone bay -crew rooms when a battleship will blow up, it will be a carnage. Who drops marines and such c...
- by Matilde20 - at 2006.08.01 23:13:00
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6. Cargo Container Option : Take all - in Player Features and Ideas Discussion [original thread]
Maybe drones that take the loot. it can be an idea. The tractor beams are good, but their range is crappy. I use a cruiser (execuror) with 4 tractor beams, mwd, ab, shield, cargo expanders. :D it's just a ship that i use after the mission. \=/
- by Matilde20 - at 2006.08.01 20:48:00
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7. align to gate botton , and 2 ideas for icons - in Player Features and Ideas Discussion [original thread]
hey, to identify the ship type u have to set the overview settings. Somewhere inside those settings you can decide how to display the info if you just roll over the ship, instead of select the ship and "look at" it. My settings are: pilot name - c...
- by Matilde20 - at 2006.08.01 20:44:00
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8. align to gate botton , and 2 ideas for icons - in Player Features and Ideas Discussion [original thread]
hey :) about align button: after i wrote about the stargates, i thought that it can be usefull, as you said, even for those other celestial objects as planets, cynos fields, stations, moons etc... it's important for warp gang action. thanx for y...
- by Matilde20 - at 2006.08.01 17:46:00
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9. align to gate botton , and 2 ideas for icons - in Player Features and Ideas Discussion [original thread]
1. should be nice make an align button if a stargate is selected -right clik on the gate, select: align to gate 2. overview icons: A battleship has the same icon as a carrier or a dreadnaught....it should be different 3. microwarpdrive icon shou...
- by Matilde20 - at 2006.08.01 09:47:00
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10. Conjunctive magnetometric/ladar/radar/gravimetric ECCM scanning array - in Ships and Modules [original thread]
they fit in the medium slots by the way
- by Matilde20 - at 2006.08.01 09:05:00
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11. Conjunctive magnetometric/ladar/radar/gravimetric ECCM scanning array - in Ships and Modules [original thread]
hi, i would like to know if somebody tried this kind of item as antijammer. It seems that now it works really well, better than the T2 version (not on the market) now it gives +96% to sensor strenght. Has it been pumped or it's just a my impressio...
- by Matilde20 - at 2006.08.01 08:53:00
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12. Do your Top 10 list - in Player Features and Ideas Discussion [original thread]
1. AGENTS: they ruins the essence of a mmporg game, it's a block for multirace corporations. 2. REALLY POOR DROPPED NPC LOOT IN DEEPSPACE. UNBELIEVABLE. same as in a 0.5 >_< 3. BUGGED DRONES 4. Long travels, traffic jam(then lag) in some of ...
- by Matilde20 - at 2006.07.19 10:28:00
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13. graphics and interface feedbacks improvements - in Player Features and Ideas Discussion [original thread]
hi all. These suggestions are coming after more than 1 year of active experience on eve. #1. WARP DRIVE DISRUPTED FEEDBACK when a ship is warp scrambled the pilot dont know it till he trys to warp away or if he set the camera view on the enemy sh...
- by Matilde20 - at 2006.07.19 10:14:00
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14. 1st EVE RatRace - in Player Gatherings and Events [original thread]
yes, PSA :) so what?
- by Matilde20 - at 2006.01.31 08:18:00
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15. 1st EVE RatRace - in Player Gatherings and Events [original thread]
RATRACE UPDATE temporary JACKPOT: 35.000.000,00 isk
- by Matilde20 - at 2006.01.28 15:27:00
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16. 1st EVE RatRace - in Player Gatherings and Events [original thread]
i have no idea m8, this is just a my initiative to do something different and funny (i hope) on eve :) cya
- by Matilde20 - at 2006.01.26 08:15:00
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17. 1st EVE RatRace - in Player Gatherings and Events [original thread]
ADDITIONAL INFO: MAX 50 RACERS! dont wanna create lag problems in a solar system (14 places already assigned) :)
- by Matilde20 - at 2006.01.25 22:33:00
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18. 1st EVE RatRace - in Player Gatherings and Events [original thread]
part2- WAYPOINT 1 GameMaster will be 100km away from starting point, nearby Umokka VII, along with another container named STAND BY. Race will start when GameMaster changes containerÆs name to ôWAYPOINT 1 >> GO!ö. Inside the container you c...
- by Matilde20 - at 2006.01.25 22:03:00
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