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61. Invention: Formulae - in Science and Industry [original thread]
Edited by: Meau on 30/03/2007 22:18:08 Im always running 8 jobs in parallel Oo
- by Meau - at 2007.03.30 22:22:00
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62. Invention: Formulae - in Science and Industry [original thread]
Ill see what? Oo
- by Meau - at 2007.03.30 22:18:00
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63. Invention: Formulae - in Science and Industry [original thread]
Edited by: Meau on 30/03/2007 22:06:34 Originally by: Bermag Have you verified that using a less than max run BPC don't effect the chance of success ? If you have got a 1 run BPC with a 1 run input BPC then sure it looks like the for...
- by Meau - at 2007.03.30 22:09:00
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64. Invention: Formulae - in Science and Industry [original thread]
Edited by: Meau on 29/03/2007 18:52:42 @Vladimir , in this thread Hunter(dev) states Quote: Also remember that you have the option of adding a Tech I item (of the correct type) to the job (adding a Tech II item does nothing). T...
- by Meau - at 2007.03.29 18:47:00
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65. Invention: Formulae - in Science and Industry [original thread]
Edited by: Meau on 29/03/2007 17:08:48 Originally by: Daerkannon Shimmerscale Stuff All power to you! My brain hurts after answering the other formula post ;), so i welcome a fresh breeze. I fully agree that currently using a ...
- by Meau - at 2007.03.29 17:11:00
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66. Invention: Formulae - in Science and Industry [original thread]
Edited by: Meau on 29/03/2007 16:54:28 Originally by: Bambi Going back a long time I read somewhere that the base chance for success on modules was in the region of 40% and it was 20% for ships. Sorry if this throws excement into the ...
- by Meau - at 2007.03.29 16:51:00
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67. Invention: Formulae - in Science and Industry [original thread]
Edited by: Meau on 29/03/2007 16:32:44 Originally by: ShadowRat P.S. No point in max function :P If you got 0 BPC you fail :P If you use a 1 run ship bpc without any decryptor you get 1 output run. If you use a maxrun ship bpc wi...
- by Meau - at 2007.03.29 16:32:00
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68. Invention: Formulae - in Science and Industry [original thread]
Originally by: Vladimir Tinakin Latest 4/3/3, no decryptor, with covetor, on SiSi tests: 8 fail, 1 success. It doesn't look like the covetor is adding much if anything to the job...which if the meta level is low (as would be indicated by...
- by Meau - at 2007.03.29 09:04:00
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69. Invention: Formulae - in Science and Industry [original thread]
Edited by: Meau on 29/03/2007 08:48:12 Originally by: darkst0rm Edited by: darkst0rm on 29/03/2007 06:21:48 I've had a look at the database export and from what I can tell all the warp disruptor's have a meta-level of 1. I'm not ...
- by Meau - at 2007.03.29 08:50:00
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70. Invention: Formulae - in Science and Industry [original thread]
Edited by: Meau on 28/03/2007 21:59:04 Originally by: CosmoTrader How can I define meta item level? Metalevel can be found in the data dump for modules, and ranges from 0 to 4 for t1 modules(1 to 4 are the named versions of the ite...
- by Meau - at 2007.03.28 22:00:00
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71. Invention: Formulae - in Science and Industry [original thread]
Edited by: Meau on 28/03/2007 21:16:52 Originally by: Qual Originally by: Meau Concerning runs, i nearly fully agree with qual. I just include a 1/10 factor and use actual maxrun numbers of the BPC type(f.e. 10 for T2 cruiser...
- by Meau - at 2007.03.28 21:07:00
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72. Invention: Formulae - in Science and Industry [original thread]
Edited by: Meau on 28/03/2007 12:55:20 @Aykido now thats some nice data :) *starts number crunching* Concerning runs, i nearly fully agree with qual. I just include a 1/10 factor and use actual maxrun numbers of the BPC type(f.e. 10 for T2 c...
- by Meau - at 2007.03.28 12:51:00
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73. Invention: Formulae - in Science and Industry [original thread]
Edited by: Meau on 27/03/2007 11:51:27 Edited by: Meau on 27/03/2007 11:49:47 Originally by: ShadowRat Edited by: ShadowRat on 27/03/2007 08:37:30 Lets start with multi formula: succes rate= 1* (1+item in use) * (1+ enc.lev*0...
- by Meau - at 2007.03.27 11:51:00
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74. So this hulk invention stuff.... yah - in Science and Industry [original thread]
It will take some time, but i agree that effects are visible. You have to take into account that if someone started inventing Hulks right after the patch, the first BPC is ready 2-3 days after patch. If you immediately start building, the thing p...
- by Meau - at 2007.03.27 11:38:00
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75. I N V E N T I O N my personel experience 1-3 - in Science and Industry [original thread]
The negative ME of i.e. a Vagabond BPC is not the problem. Currently the price for a vagabond is above 200 Million, while built cost even with negative ME is below 50. The problem is that invention materials are either far to expensive or the su...
- by Meau - at 2007.02.23 22:35:00
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76. The difference between combat and ganking... - in EVE General Discussion [original thread]
Edited by: Meau on 11/10/2004 16:13:57 Ill just consider this an idea lab and throw my radical 0.2 isk in : 1. Bookmarks in free space where a very bad idea from the beginning. Solution: you can only bookmark points inside a certain radius o...
- by Meau - at 2004.10.11 16:10:00
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77. The difference between combat and ganking... - in EVE General Discussion [original thread]
Edited by: Meau on 11/10/2004 16:13:57 Ill just consider this an idea lab and throw my radical 0.2 isk in : 1. Bookmarks in free space where a very bad idea from the beginning. Solution: you can only bookmark points inside a certain radius o...
- by Meau - at 2004.10.11 16:10:00
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78. Why do ppl pay so much?? - in EVE General Discussion [original thread]
Edited by: Meau on 09/10/2004 22:46:23 Originally by: StiZum Hilidii in the eyes of ccp we are too rich ccp want isk sinks Way off the mark. Buying a t2 ship for a bazillion isk is no isk sink, as the isk stay in the economy. ...
- by Meau - at 2004.10.09 22:32:00
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79. Why do ppl pay so much?? - in EVE General Discussion [original thread]
Edited by: Meau on 09/10/2004 22:46:23 Originally by: StiZum Hilidii in the eyes of ccp we are too rich ccp want isk sinks Way off the mark. Buying a t2 ship for a bazillion isk is no isk sink, as the isk stay in the economy. ...
- by Meau - at 2004.10.09 22:32:00
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80. Shiva player owned buildings - in EVE General Discussion [original thread]
Edited by: Meau on 09/10/2004 13:00:56 The design of POS takeover is as follows (needs testing, still, and most of the following is described on the shiva features page): The control tower has a about one million hitpoint forcefield, 25km rad...
- by Meau - at 2004.10.09 12:57:00
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