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1. Sticky:Dev Blog: Textures, Shaders, and Dirt, Oh My! - in EVE Information Portal [original thread]
I'm not against grime and dust slowly building up over time. It can look cool if you can tell how old a ship is by looking at its dirty hull. I think battle wear would be time better spent though. One thing that really makes no sense is rust on M...
- by Mnehal - at 2015.05.25 10:03:34
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2. Fighters, Carriers and You - in Player Features and Ideas Discussion [original thread]
Simi Kusoni wrote: Stuff about 500 ships, GTFO and bring a real ship. I have considered that. And also said that no carrier pilot would be forced to make use of piloted Fighters. You can skip it or go mix. If you want to bring "500 AFs, bombe...
- by Mnehal - at 2012.02.29 16:03:00
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3. Fighters, Carriers and You - in Player Features and Ideas Discussion [original thread]
This idea was to bring in an existing ship hull into the game with a new role on the battle field that replace drone with man. The idea that this is "just" a buffed tech 1 frig seem to have stuck. And i replied yes and no but i feel some more dept...
- by Mnehal - at 2012.02.29 11:12:00
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4. Fighters, Carriers and You - in Player Features and Ideas Discussion [original thread]
Marsan wrote: Maybe a better idea might be to give carriers clone bays. Then you could throw a bunch of frigates, SB, interceptors, and the like in the maintenance bay. Maybe limit the clone bays to in system availability only. On the other han...
- by Mnehal - at 2012.02.29 10:36:00
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5. Fighters, Carriers and You - in Player Features and Ideas Discussion [original thread]
Simi Kusoni wrote: Except not many fleets can alpha a triage carrier off the field. There are plenty of other reasons for using carriers over logi and BCs, silly argument is silly. And that is what i ment by saying that this idea would meet ...
- by Mnehal - at 2012.02.28 21:08:00
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6. Fighters, Carriers and You - in Player Features and Ideas Discussion [original thread]
Simi Kusoni wrote: Mnehal wrote: I'm sorry to say this but it sounds like if one would go on your line then most ships in EVE are useless since all we need then is one hauler class ship, one tackler class, one battleship class for the noobs ...
- by Mnehal - at 2012.02.28 19:01:00
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7. Fighters, Carriers and You - in Player Features and Ideas Discussion [original thread]
mxzf wrote: So what you're is saying these are just buffed frigates. Yes and no I can turn that around and say that carriers are just oversized logi droneboats that never added anything new to the game. There's nothing a carrier can do...
- by Mnehal - at 2012.02.28 18:30:00
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8. Fighters, Carriers and You - in Player Features and Ideas Discussion [original thread]
Simi Kusoni wrote: Mnehal wrote: Serge Bastana wrote: I want my fighters under my control, simple as that. I'm the one paying 15 - 20 mill per fighter, get your own assault frigate and fly that. And you can keep them all for yourself....
- by Mnehal - at 2012.02.28 16:25:00
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9. Fighters, Carriers and You - in Player Features and Ideas Discussion [original thread]
mxzf wrote: Mnehal wrote: As stated before, swapped pre fit from maintenance bay or flown to the system the Carrier is in by the pilot. As i said the Fighter is in an intimate relation to the Carrier and the buff should be tweaked so that en...
- by Mnehal - at 2012.02.28 16:17:00
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10. Fighters, Carriers and You - in Player Features and Ideas Discussion [original thread]
Serge Bastana wrote: I want my fighters under my control, simple as that. I'm the one paying 15 - 20 mill per fighter, get your own assault frigate and fly that. And you can keep them all for yourself. The thingy is that playable fighters t...
- by Mnehal - at 2012.02.28 16:00:00
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11. Fighters, Carriers and You - in Player Features and Ideas Discussion [original thread]
The Hamilton wrote: I love the enthusiasm to put players in fighters. But the only place that might happen is in DUST 514. I even let myself dream of crazy ways to let CCP somehow do this, but I always come back to the "It's just too damn diffi...
- by Mnehal - at 2012.02.28 15:57:00
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12. Fighters, Carriers and You - in Player Features and Ideas Discussion [original thread]
mxzf wrote: Mnehal wrote: mxzf wrote: You can't bind two players to one ship in the game. Meaning that you can't have player ships (such as fighters) docked in another ship (like a carrier). It's a game engine limitation which would requi...
- by Mnehal - at 2012.02.28 15:13:00
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13. Fighters, Carriers and You - in Player Features and Ideas Discussion [original thread]
Simi Kusoni wrote: Mnehal wrote: mxzf wrote: You can't bind two players to one ship in the game. Meaning that you can't have player ships (such as fighters) docked in another ship (like a carrier). It's a game engine limitation which woul...
- by Mnehal - at 2012.02.28 15:09:00
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14. Fighters, Carriers and You - in Player Features and Ideas Discussion [original thread]
mxzf wrote: You can't bind two players to one ship in the game. Meaning that you can't have player ships (such as fighters) docked in another ship (like a carrier). It's a game engine limitation which would require writing pretty much an entire...
- by Mnehal - at 2012.02.28 14:52:00
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15. Fighters, Carriers and You - in Player Features and Ideas Discussion [original thread]
Simi Yes the Carrier to Fighter buff was the main idea of player fighters, and the other bonuses to add more cookie but these are as with everything on this section of the forum an idea that could and should be altered to something that would w...
- by Mnehal - at 2012.02.28 14:35:00
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16. Fighters, Carriers and You - in Player Features and Ideas Discussion [original thread]
Personally i think this game painted itself into a corner when it comes to fleet fights (and a lot of other things) that the devs seem to have a hard time getting out of. Diversity (and unity) on the battle field for one. There are so many ship hu...
- by Mnehal - at 2012.02.28 12:45:00
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17. Fighters, Carriers and You - in Player Features and Ideas Discussion [original thread]
The Carrier situation have always made me a bit sad since day one they came out. They're big, cool looking and everyone have one. The original idea was for them to be able to transport players but that was not viable so they turned into over sized...
- by Mnehal - at 2012.02.28 11:01:00
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18. FW is here, now what about my slaves. - in Player Features and Ideas Discussion [original thread]
I have enough slaves to put me in the same league as a small Amarrian slavelord. They're located all over Minmatar Republic. I was caught once s"smuggling" slaves when i was moving some after getting an agent offer of freeing a bunch. It was annoy...
- by Mnehal - at 2008.06.18 10:13:00
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19. All things insta, or the "Do you know the way to Nonni? Dev Blog - in EVE General Discussion [original thread]
Edited by: Mnehal on 03/06/2005 13:43:51 My first post and it's about instas, nice Remove the ability to create bookmarks near stargates/stations, they should have the same effect on bookmarks as the "natural phenomena" has in deadspace loc...
- by Mnehal - at 2005.06.03 13:41:00
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