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41. Sticky:[Kronos] Blockade Runner Rebalance - in Player Features and Ideas Discussion [original thread]
Once again when shorts on arguments,you're going for personnal attacks.We already demonstrated that"unscannability" is a good characteristic for BR. -1:Force BR players to actively fly their ships. -2:Do not hurt profitability for gankers . -3:Avo...
- by Myrthiis - at 2014.05.21 18:01:00
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42. Sticky:[Kronos] Deep Space Transport Rebalance - in Player Features and Ideas Discussion [original thread]
I found them way to slow to align even full of inertia stab and their Ehp isn't that great too begin with .
- by Myrthiis - at 2014.05.20 22:02:00
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43. Sticky:[Kronos] Blockade Runner Rebalance - in Player Features and Ideas Discussion [original thread]
James Amril-Kesh wrote: Well objectively speaking you still have a higher chance of being ganked autopiloting an empty BR than you do manually (and correctly) flying one that's carrying billions of ISK worth of cargo, even if it so happens t...
- by Myrthiis - at 2014.05.20 21:37:00
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44. Sticky:[Kronos] Blockade Runner Rebalance - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: We experimented with this when the change happened. We lost isk. You know nothing about ganking, hence your comment about swapping out ammo on a cat. Not only would you lose isk randomly ganking blockade runners but you would a...
- by Myrthiis - at 2014.05.20 18:19:00
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45. Sticky:[Kronos] Blockade Runner Rebalance - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Hey guys, we've made some tweaks to the mobility on the Prowler, improving base speed and agility and adding a little bit more mass. This gives the Prowler a noticeable speed increase vs the other BRs and improves its align ti...
- by Myrthiis - at 2014.05.20 17:46:00
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46. Sticky:[Kronos] Blockade Runner Rebalance - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: I don't get why everyone is suddenly surprised at the align time on the Prowler. It's not like this is some new thing they just introduced, they didn't touch the align times. The Prowler has an absolutely tiny sig thoug...
- by Myrthiis - at 2014.05.20 03:30:00
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47. Sticky:[Kronos] Blockade Runner Rebalance - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Myrthiis wrote: "baltec1 " wrote: There are no clues to what is inside the hold of any ship based on their fittings. Randomly ganking blocade runners and hoping you get lucky will always end in the ganker losing all their ...
- by Myrthiis - at 2014.05.20 03:09:00
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48. Sticky:[Kronos] Blockade Runner Rebalance - in Player Features and Ideas Discussion [original thread]
Mara Rinn wrote: baltec1 wrote: There are no clues to what is inside the hold of any ship based on their fittings. Randomly ganking blocade runners and hoping you get lucky will always end in the ganker losing all their isk. That depends...
- by Myrthiis - at 2014.05.20 02:03:00
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49. Sticky:[Kronos] Blockade Runner Rebalance - in Player Features and Ideas Discussion [original thread]
"baltec1 " wrote: There are no clues to what is inside the hold of any ship based on their fittings. Randomly ganking blocade runners and hoping you get lucky will always end in the ganker losing all their isk. A BR cost 100 M + 40 M with ...
- by Myrthiis - at 2014.05.20 01:59:00
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50. Sticky:[Kronos] Blockade Runner Rebalance - in Player Features and Ideas Discussion [original thread]
Utremi Fasolasi wrote: Judging by what just happened to all the Viators on the market in Metropolis in the last hour or so, it seems the speculation has begun. Actually both Viator and Prorator will be pretty good,if they stay like this. They...
- by Myrthiis - at 2014.05.20 01:48:00
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51. Sticky:[Kronos] Blockade Runner Rebalance - in Player Features and Ideas Discussion [original thread]
You are contradicting yourself here,let me quote you . "baltec1" wrote: At the same time I also dont want an empty ship being put at greater risk simply because some people dont want people looking at their cargo on a ship that when flown right...
- by Myrthiis - at 2014.05.20 01:17:00
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52. Sticky:[Kronos] Blockade Runner Rebalance - in Player Features and Ideas Discussion [original thread]
Finally showing your true face ,short on arguments going for insults ...Eve is a sandbox meaning all kind of players are mixing together deal with it. Concerning the alleged safety net for bad pilots your talking about ,you are the one asking for ...
- by Myrthiis - at 2014.05.20 00:24:00
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53. Sticky:[Kronos] Blockade Runner Rebalance - in Player Features and Ideas Discussion [original thread]
"James Amril-Kesh" wrote: We're arguing that player safety should be influenced by their decisions This is the case with unscannability ,the player who choose to actively pilot his ships is safer than the one who choose autopilot. Quote: Y...
- by Myrthiis - at 2014.05.19 23:10:00
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54. Sticky:[Kronos] Blockade Runner Rebalance - in Player Features and Ideas Discussion [original thread]
Baltec 1 you are so simple that this is amusing ,you are trying to hide what u want behind logic . - You just want to remove the unscannability to let BR come back on autopilot once empty in the purpose to save time for multi adds vet .You hope th...
- by Myrthiis - at 2014.05.19 20:56:00
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55. Sticky:[Kronos] Blockade Runner Rebalance - in Player Features and Ideas Discussion [original thread]
James Amril-Kesh wrote: Yongtau Naskingar wrote: baltec1 wrote: I am a blockade runner pilot and memeber of the corp that industrialised ganking and gave everyone the gank catalyst and just about every single new gank tactic in the last t...
- by Myrthiis - at 2014.05.19 19:50:00
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56. Sticky:[Kronos] Blockade Runner Rebalance - in Player Features and Ideas Discussion [original thread]
They are both fine with it core probe launcher only consume 1 PG,but crane has still the crappiest align time and cargo
- by Myrthiis - at 2014.05.19 19:48:00
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57. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
+1 to the logistic structure ,should be upgraded by nanite paste and deployable only from a logistic ships and nestor
- by Myrthiis - at 2014.05.19 19:45:00
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58. Sticky:[Kronos] Blockade Runner Rebalance - in Player Features and Ideas Discussion [original thread]
Ok time for final thought on these changes . -First scanning immunity should'nt be removed ,gankers should still take the gamble to blow an empty BR . -Bubble immunity should'nt be intoduced on these hulls are they are already quite slippery. -Tr...
- by Myrthiis - at 2014.05.19 19:32:00
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59. Sticky:[Kronos] Blockade Runner Rebalance - in Player Features and Ideas Discussion [original thread]
With relevant skills to 5 ,T2 rigs +1 nano t2 + max cargo with available low slots . PROWLER:---10214m3 align time 4.84 VIATOR:--------10534m3 align time 4.78 PRORATOR:--10819m3 align time 4.95 CRANE:----------9868m3 align time 5.07 Tell me if i...
- by Myrthiis - at 2014.05.19 05:52:00
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60. Sticky:[Kronos] Medium Micro Jump Drives - in Player Features and Ideas Discussion [original thread]
I'm amazed that CCP is wasting development ressources on this mods ,without even trying to fix the t1 BC lines and their navy counterpart .Turn off the water before messing with the pipes .... On the mod itself 100 Km is too much ,and i feel the c...
- by Myrthiis - at 2014.05.19 03:42:00
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