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81. Smart Bomb cruise missle - in Player Features and Ideas Discussion [original thread]
I can see this being used in some form as an anti-cloak weapon. Low damage potential, rate of fire like a missile launcher, used like a depth-charge to perform area attacks on semi-known positions of cloaked vessels. Any cloaked vessel within the ...
- by NattyDreadlock - at 2006.02.01 01:49:00
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82. Comon guys give us experience for our actions - in Player Features and Ideas Discussion [original thread]
The Devs could provide supplementary skill boosts for actions that parallel the accumalation of sec-status, but on an even smaller scale. As it is, you gain sec-status on the order of hundrenths of a percent(x/100). This provides a tediously slow ...
- by NattyDreadlock - at 2006.01.31 09:39:00
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83. EMP Bursts - in Player Features and Ideas Discussion [original thread]
Edited by: NattyDreadlock on 31/01/2006 02:07:21 Originally by: 6Bagheera9 Such a weapon could not function in a vaccum, there are far too few particles to ionize and propagate the pulse. EMP weapons only function in an atmosphere wher...
- by NattyDreadlock - at 2006.01.31 02:06:00
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84. All I want for my birthday is a - in Player Features and Ideas Discussion [original thread]
Originally by: Spoon Thumb I kitted out a Heron frigate for mapping of unknown (and usually low sec) systems that the rest of my corp were too afraid to go to without knowing what was there. It has scan probes and an Analyzer I for when ar...
- by NattyDreadlock - at 2006.01.31 01:05:00
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85. Idea: Flight Mode affects Combat - in Player Features and Ideas Discussion [original thread]
It sucks how the little thing scome back to haunt you in games like this. The Devs cut a corner here, fudge this there, cant figure out how to do this or that and just by-pass it altogether thinking no one will notice... even though we al know tha...
- by NattyDreadlock - at 2006.01.31 00:59:00
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86. Anti- corp theft mechanism - in Player Features and Ideas Discussion [original thread]
Corp theft is a proboem because there is no real deterent to doing it. Blowing up their ships or even podding them means nothing because of clones...so unlike in real-life, when they die they can in fact take it with them. There is no provisions...
- by NattyDreadlock - at 2006.01.31 00:40:00
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87. AND I WILL FORM THE HEAD!!! - in Player Features and Ideas Discussion [original thread]
Originally by: Russo Please dont try to ruin a good thing 5 SHIPS MUST COMBINE TO FORM ONE SUPERSHIP, WHICH MAY OR MAY NOT HAVE AN ENERGY SWORD. No tactical formation nonsense. 5 ships, 1 forms leg, 1 leg, 1 arm, 1 arm, 1 head. And all ...
- by NattyDreadlock - at 2006.01.31 00:28:00
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88. AND I WILL FORM THE HEAD!!! - in Player Features and Ideas Discussion [original thread]
Originally by: Kittamaru Russo... whatever you're smoking... give me somma dat ****! LOL! _____________________________ You hit " insert pirate " with a frozen turd right in the eye from your 150mm railgun for 0.0 damage.
- by NattyDreadlock - at 2006.01.30 07:56:00
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89. All I want for my birthday is a - in Player Features and Ideas Discussion [original thread]
Edited by: NattyDreadlock on 30/01/2006 05:02:02 Honestly, the whole time im on playing I cant help but to day dream about the possibilities of owning a Research & Exploration science vessel(yes, Im a Trekky)! I assume there would be various c...
- by NattyDreadlock - at 2006.01.30 05:01:00
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90. Planet Rulership/Ownership - in Player Features and Ideas Discussion [original thread]
Do it! _____________________________ You hit " insert pirate " with a frozen turd right in the eye from your 150mm railgun for 0.0 damage.
- by NattyDreadlock - at 2006.01.28 07:11:00
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91. New Hybrid Ammo or Adjustment to Current.... - in Player Features and Ideas Discussion [original thread]
Originally by: 3MTA3 Originally by: Noriath It's a plasma based weapon, whatever element is used is turned into a superheated gas. In Railguns the plasma is delivered inside a sealed canister that is propelled through powerful elec...
- by NattyDreadlock - at 2006.01.28 07:10:00
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92. Everything is up, up, up with no penalties for balance - in Player Features and Ideas Discussion [original thread]
Originally by: Lhiannon Okay... Let me get this straight... You believe that in they system of the game, given a specific module, say, a neutron blaster cannon, higher skill levels in, say, medium hybrid weapons, should not only give the ...
- by NattyDreadlock - at 2006.01.27 21:01:00
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93. Everything is up, up, up with no penalties for balance - in Player Features and Ideas Discussion [original thread]
Originally by: Zarch AlDain Natty - you say that balancing items is not the devs problem?!? Of course its the devs problem, if items arent balanced then everyone will just use the imbalanced one. You are asking them to juggle more variab...
- by NattyDreadlock - at 2006.01.27 20:56:00
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94. Everything is up, up, up with no penalties for balance - in Player Features and Ideas Discussion [original thread]
Originally by: Zarch AlDain Originally by: NattyDreadlock Also, you wouldnt need to tunr skills off. Just put more thought into attaining skills. Most importanly, make sure your ship can handle all the boosts your trying to apply. ...
- by NattyDreadlock - at 2006.01.27 20:50:00
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95. Idea: Flight Mode affects Combat - in Player Features and Ideas Discussion [original thread]
I agree, combat manuvers need to be added to finally make use of the main survival tactic for light craft; speed and agility. Without it you've basically made light craft the equivalent of speed boats dragging their anchors. The only thing I'd a...
- by NattyDreadlock - at 2006.01.27 20:43:00
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96. POSs could be and should be so much more. - in Player Features and Ideas Discussion [original thread]
Originally by: Yurameki Daishun let's put it this way, POS really don't mean much at all, and commerce isn't what it could be, the only stuff that's bought and sold and produced is ships, weapons, ammo, and the stuff to support them, not i...
- by NattyDreadlock - at 2006.01.27 00:36:00
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97. POSs could be and should be so much more. - in Player Features and Ideas Discussion [original thread]
Wow thats inpressive. Where can I get more info of the specifics of plopping one of those somewere? Was it a test server thing, a special contest for rights? _____________________________ You hit " insert pirate " with a frozen turd right in t...
- by NattyDreadlock - at 2006.01.26 22:22:00
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98. Everything is up, up, up with no penalties for balance - in Player Features and Ideas Discussion [original thread]
Originally by: Yurameki Daishun too many of you people are stuck on the freaking experience point system where if you go blow something up you get experience for, that's not how this game works and it never will, because they designed it t...
- by NattyDreadlock - at 2006.01.26 22:03:00
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99. Everything is up, up, up with no penalties for balance - in Player Features and Ideas Discussion [original thread]
Also, you wouldnt need to tunr skills off. Just put more thought into attaining skills. Most importanly, make sure your ship can handle all the boosts your trying to apply. So before you get blaster level 5 you may need to make sure you have engin...
- by NattyDreadlock - at 2006.01.26 21:50:00
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100. Everything is up, up, up with no penalties for balance - in Player Features and Ideas Discussion [original thread]
The idea that you gain the skill to hit the one or several 3% points on a ship every time is totally unreasonble. If your skillful enough to hit the 3% mark everytime, then why not hit the 5% or the 10% point everytime? Keep in mind we are talking...
- by NattyDreadlock - at 2006.01.26 21:31:00
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