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1. Reduce POS Silo onlining time - in Player Features and Ideas Discussion [original thread]
Simpler solution would be to allow silos to be filled/emptied while online. I doubt its the problem that silos take time to online when you first put up the POS. The problem is that every time you put in/remove moon minerals you need to offline th...
- by Otellus - at 2008.05.06 14:27:00
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2. Anticloaked ships weapons - in Player Features and Ideas Discussion [original thread]
I still think they should make cloaked ships use fuel. Give cloaks a 10 minute cycle, and make it cost 10 heavy water per cycle, and say 5 for covops/recons per cycle. That way you make it less possible for covops to sit around in stationsystems f...
- by Otellus - at 2007.04.16 14:32:00
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3. freighters need some love - in Player Features and Ideas Discussion [original thread]
I fail to see the problems with adding new types of ships such as T2 freighters with limited jump capability, or having freighters dock at a POS to take in or drop cargo. Even letting them pick up stuff from space, why not? What terrible imbalanc...
- by Otellus - at 2006.10.26 15:12:00
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4. [Idea] Tech 2 Battleships -> Heavy Command Ships? - in Player Features and Ideas Discussion [original thread]
Originally by: Rod Blaine Edited by: Rod Blaine on 06/10/2006 07:40:21 I would like to see NO T2 BS's. If they do HAC damage they are overpowered, if the get Command ship tanks they are even more overpowered. Face it, the pve content...
- by Otellus - at 2006.10.06 11:45:00
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5. Another tech 2 BS idea - in Player Features and Ideas Discussion [original thread]
Let's take the HAC as comparison. What is the most feared HAC in terms of 'solopwnmobile'? I would think most people will answer the Vagabond. Why? It can outrun just about anyone, avoid any fight it can't win. No T2 BS will be a solopwnmobi...
- by Otellus - at 2006.10.05 08:35:00
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6. "BM" Implants - in Player Features and Ideas Discussion [original thread]
To make it somewhat less constraining, I'd do it by region. Though I like the concept of a skill per region as well. Level 1 skill for highsec, lvl 2 for lowsec, lvl 3 for 0.0 regions, each level reducing warpin distance by 3km. So you can do a ...
- by Otellus - at 2006.10.04 15:14:00
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7. Another tech 2 BS idea - in Player Features and Ideas Discussion [original thread]
Edited by: Otellus on 04/10/2006 13:37:24 Solo pwn mobile? Doesn't that really depend on how expensive it is? And IMO the main problem of the HAC is not its strength, its the mobility. A T2 BS should be no more mobile than a T1 BS and that ...
- by Otellus - at 2006.10.04 13:36:00
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