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41. 4 days left to fix a large number of bugs. - in Test Server Feedback [original thread]
Don't sweat it...they'll schedule extended downtimes every Tuesday for the next 2 years to deal with the problems.
- by Phaedruss - at 2007.12.02 08:06:00
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42. Bug: "Quit Game" Button not working? - in Test Server Feedback [original thread]
Same problem here
- by Phaedruss - at 2007.12.02 08:00:00
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43. The Curse in Trinity - in Ships and Modules [original thread]
On SISI: Curse with Signal Suppression 4, 3 x Remote Sensor damps II, 1 x damp rig will get an un-sensor boosted Raven with long range targeting 4 (90km targeting range) down to 24km. You can engage with drones/NOS, but won't really help if you n...
- by Phaedruss - at 2007.12.02 05:40:00
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44. Tracking comp nerf revoked? - in Ships and Modules [original thread]
Originally by: ElCoCo I just never understood why the need for this hefty 50% across the board nerf. It could be a lot milder... Because CCP developers are noobs who, after so many years, still don't know enough about the game to be ab...
- by Phaedruss - at 2007.11.30 13:12:00
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45. Undocking - in Test Server Feedback [original thread]
Can't remember when I first noticed it, but lately it's been getting very annoying. Anyone else have the problem where, after undocking from a station and waiting for the speed to fall off, you double click in space to align somewhere and the spee...
- by Phaedruss - at 2007.11.29 12:18:00
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46. CCP puts final nail in lid of Sniping. - in Ships and Modules [original thread]
Originally by: Kazuma Saruwatari some people will say this is an indirect Amarr buff, and I sorely hope this to be true. Time will tell once it hits TQ though. Dunno, requiring twice as many midslots to get less than the previous fu...
- by Phaedruss - at 2007.11.29 03:15:00
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47. Pilgrim gets nerfed indirectly, now it gets a very small indirect buff - in Ships and Modules [original thread]
Originally by: omiNATION wtf, how do you justify a 25% -> 125% increase in EWAR effectiveness? ...actually doesn't the pilgrim already get a cap efficiency bonus? That's the kind of change required to counter the sledghammer nerf...
- by Phaedruss - at 2007.11.29 03:07:00
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48. Scripts and how they will affect modules - in Test Server Feedback [original thread]
Originally by: Earthan I am with Eve from late Beta till now:) Eve was still in beta when I last looked 5 minutes ago. Worsening lag and sledge hammer nerfs in increasing frequency aren't supposed to happen in mature software where th...
- by Phaedruss - at 2007.11.13 08:16:00
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49. Scripts and how they will affect modules - in Test Server Feedback [original thread]
Originally by: CCP Gangleri ...overall we are aiming to change warfare in a way that makes the gameplay more fun for all types of ships. If we fail at that then we will revisit the design but so far there has not been a single thing said...
- by Phaedruss - at 2007.11.10 07:55:00
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50. Dictor speeds nerfed across the board - in Test Server Feedback [original thread]
Edited by: Phaedruss on 10/11/2007 07:47:28 Originally by: Dark 0men Ah, we got a dev response, finally. Here's the snarky one-liner: Originally by: CCP Zulupark Being able to bubble up a 20km radius with a very very small shi...
- by Phaedruss - at 2007.11.10 07:47:00
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51. Test has pooched my main!! - in Test Server Feedback [original thread]
Originally by: Ontourage Edited by: Ontourage on 09/11/2007 12:11:35 Logged in to test with my main. I have a seperate directory for test on it's own partition. Now I can not log my main in on Tranquility. I type in password and hit en...
- by Phaedruss - at 2007.11.09 12:18:00
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52. Why the zealot is below par! - in Ships and Modules [original thread]
The Zealot is built almost exclusively as a laser platform, designed to wreak as much havoc as its energy beams can be made to. As a vanguard vessel, its thick armor and dazzling destructive power make it capable of cutting through enemy fleets wi...
- by Phaedruss - at 2007.11.09 12:12:00
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53. RE; Pilgrim - in Test Server Feedback [original thread]
Edited by: Phaedruss on 08/11/2007 00:24:14 Edited by: Phaedruss on 08/11/2007 00:23:56 Originally by: MotherMoon thank for this thread. really. Well...a developer actually managed to find the time to respond (multiple times) t...
- by Phaedruss - at 2007.11.08 00:23:00
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54. Scripts and how they will affect modules - in Test Server Feedback [original thread]
Originally by: Eraggan Sadarr Originally by: PC5 I just dont like that part where i have to put new items into my cargo bay (scripts in cargo bay? wtf?) and dont forget about x things before undocking for 1-2 minutes fight. I woul...
- by Phaedruss - at 2007.11.08 00:20:00
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55. @CCP How many tries to you need to patch a bug? - in Test Server Feedback [original thread]
Originally by: Athanasios Anastasiou Well, its one thing to have bugs lying around, its quite another to say that you have fixed a bug and it is still there after the supposed 'bug fix.' This issue does not bother me that much, but it show...
- by Phaedruss - at 2007.11.07 05:28:00
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56. Dictor speeds nerfed across the board - in Test Server Feedback [original thread]
Edited by: Phaedruss on 07/11/2007 05:15:53 Originally by: Mr Mozzie Originally by: Aries Acheron Bubbles overpowered? You can say that, but what does nerfing a Dictor's speed have anything to do with that? 90 percent of bubble...
- by Phaedruss - at 2007.11.07 05:15:00
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57. Damp specialists: A reason to boost Gallente recons. - in Test Server Feedback [original thread]
Originally by: SirMollle Originally by: Inflexible So, maybe I don't understand it correctly, but I try to sum it up: Gallente recon cruiser with 3 EW modules against specialized long range battleship with 3 countermeasures on...
- by Phaedruss - at 2007.11.07 03:41:00
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58. How to connect to Singularity - in Test Server Feedback [original thread]
Getting an error when downloading the latest build on SISI. Tells me every time that the file failed verification, suggesting it is corrupt.
- by Phaedruss - at 2007.11.06 12:55:00
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59. Tested on sisi - damps now useless - in Test Server Feedback [original thread]
Originally by: Brixer Instead we see random hardcore nerfs left and right. I guess the word 'adjust' means something like 'hit it until it dies' in Iceland. I would have thought that 5 years into development, 'tweaking' would hav...
- by Phaedruss - at 2007.11.06 12:42:00
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60. Indirect boosts for amarr? - in Ships and Modules [original thread]
Originally by: madaluap A nerf to one race is a boost to the others. With large nerfs incoming for gallente, many ships will perform better or be on par with gallente... Damps are nerfed to hell, indirect this is a boost for the amarr r...
- by Phaedruss - at 2007.11.05 15:35:00
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