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1. Diplomacy+Connections Question - in Skill Discussions [original thread]
Originally by: Direstorm OK, so I'd like to present a theoretical situation. Let's say my standing with Amarr Empire is -3. Let's say my standing with Amarr Navy is +1.5. This means I have an effective standing, as far as getting agents, o...
- by Sandeep - at 2010.01.03 02:25:00
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2. EveMon died... - in Skill Discussions [original thread]
You could have simply restored the backup file called settings.xml.bak
- by Sandeep - at 2008.02.15 15:41:00
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3. Skill training time calculator... - in Skill Discussions [original thread]
evemon
- by Sandeep - at 2008.02.12 14:48:00
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4. Missile Pros: some Questions about "miscategorized" missile skills!! - in Skill Discussions [original thread]
Edited by: Sandeep on 12/02/2008 08:00:41 Ed: sp. Launcher Rigging under Mechanics, if you use missile rigs. Various science skills related to producing or researching T2 missile blueprints. Cybernetics to use missile-related hardwire implant...
- by Sandeep - at 2008.02.12 08:00:00
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5. EveMon Crashing - in Skill Discussions [original thread]
Backup your settings.xml and settings.xml.bak, wipe everything out, reinstall. Then restore the settings.xml.bak first. Then run evemon. anyone know how to put a horizontal bar here?
- by Sandeep - at 2008.02.10 19:07:00
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6. training up for mini inty pilot and confused on weapon skills - in Skill Discussions [original thread]
Claw + AC + MWD or AB = overpowered. Stiletto + Arty + 28 km scram + MWD = unhittable by big ships -----
- by Sandeep - at 2008.01.18 02:01:00
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7. Skills for 200mm Autocannon - in Skill Discussions [original thread]
Edited by: Sandeep on 18/01/2008 01:58:57 Short answer: Player skill. Medium sized answer: Learn how turret works. Long answer: You were either out of range too much or out-tracked too much. Add "angular velocity" or "transversal velocity" t...
- by Sandeep - at 2008.01.18 01:58:00
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8. FOF missiles and skills... - in Skill Discussions [original thread]
It is not true for cruise missiles because there is no exp rad penalty for cruise. -----
- by Sandeep - at 2008.01.17 10:13:00
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9. Trade Skills - in Skill Discussions [original thread]
base broker fee: 0.75% of order value transaction tax: 0.5% of sales value I haven't paid much attention in calculating standing-derived fee discounts, if any. -----
- by Sandeep - at 2008.01.15 10:29:00
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10. Skill Distrabution. - in Skill Discussions [original thread]
I have about 20% spaceship command too. The rest are in missiles, engineering, electronics, and drones (in descending order). -----
- by Sandeep - at 2008.01.10 22:00:00
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11. Capacitor Question - in Skill Discussions [original thread]
Originally by: CrashNgoBoom so witch cap skills should i train to lvl 5? All, whether you fly vaga or not. -----
- by Sandeep - at 2008.01.10 04:09:00
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12. Armor Breaching, Shield Piercing and Missile Guidance skill books - in Skill Discussions [original thread]
They do not exist -----
- by Sandeep - at 2008.01.09 23:41:00
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13. EVEMon - the open source character planner - in Skill Discussions [original thread]
Edited by: Sandeep on 09/01/2008 19:56:56 Patch TuesdayÖ broke EVEMon ? Edit: Found a solution: 1) Delete EVEMon from Program Files 2) Backup settings.xml from Application Data\EVEMon 3) Delete Application Data\EVEMon 4) Reinstall EVEMon 5) ...
- by Sandeep - at 2008.01.09 19:51:00
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14. Increase Max Locked - in Skill Discussions [original thread]
Originally by: Helen Hunts There's also a certain T2 low-slot sensor booster which increases a ship's max target ability. Signal Amplifier II -----
- by Sandeep - at 2008.01.04 12:59:00
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15. Skills in Stats? - in Skill Discussions [original thread]
Originally by: Gallderfield Hi all, great forum BTW..... Can anyone tell me if my skill training is reflected in the stats shown in my ship fitting window? If you are in the ship, yes. -----
- by Sandeep - at 2008.01.01 17:28:00
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16. Newbie Mission Runner - in Skill Discussions [original thread]
Edited by: Sandeep on 01/01/2008 10:55:21 If you only have 1.2 mil SP, get a Kestrel or Caracal and do level 1 or 2 combat missions. If you have 12 mil SP, proceed with caution. Mission running is also knowing what to fit, what to shoot firs...
- by Sandeep - at 2008.01.01 10:52:00
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17. Thermodynamics - in Skill Discussions [original thread]
Overloading hardener: 55% * 1.2 = 66% is the correct overloaded resistance. Module repair: 1. You need to turn off all overload states (i.e. none of your mods can be overloading) and turn the damaged mod off (if it is an active module) in orde...
- by Sandeep - at 2008.01.01 06:21:00
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18. Margin Trading - in Skill Discussions [original thread]
Multiply, not add. 0.75^5 = 0.237 ----- Tip #2489: The tutorial has never asked you to check that checkbox in autopilot settings.
- by Sandeep - at 2007.05.17 00:25:00
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19. Public item exchange contracts broken? - in Skill Discussions [original thread]
Originally by: Edsel IÆve put a whole bunch up and it all seems normal except for 1 thing You pay the brokers fee, and the deposit as normal. Item sells and you get paid and pay tax. Then you do NOT get your deposit back. Is this right?...
- by Sandeep - at 2007.03.29 19:36:00
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20. Margin Trading or Escrow broken? - in Skill Discussions [original thread]
0.75 x 0.75 x 0.75 = 0.421875. You need to pay 42.1875% down payment. Also, look in Journal, not Transactions. ----- woot woot.. woooooot!!
- by Sandeep - at 2007.03.26 06:35:00
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