Pages: [1] 2 |
1. ECM Modules change to 1 module per enemy ship - in Player Features and Ideas Discussion [original thread]
It could work, of course would change a ton of things, and make the whole of caldari militia pissed. :)
- by ScarredEye - at 2011.11.03 18:00:00
|
2. MWD - CLOAK TRICK - in Player Features and Ideas Discussion [original thread]
while I do agree on the fact a cloak will get you out of most of the trouble in lowsec and that is never to the liking of those who like killing people in lowsec(such as you and me), I find it adds to the mechanics in a nice way. People using mwd+...
- by ScarredEye - at 2011.10.21 18:10:00
|
3. Bounty Hunting Fix - in Player Features and Ideas Discussion [original thread]
I like the idea a lot, currently bounties are indeed a joke. What I disagree on are two of the potential modifications: the first one stands against one of the features which make EVE Online awesome, that is there is no discrimination like the ...
- by ScarredEye - at 2011.09.16 13:45:00
|
4. the warping game for anti macro miner tactics - in Player Features and Ideas Discussion [original thread]
that would be pretty funny, it would work if you could somehow see the command console of your ship, but otherwise nah, not really.
- by ScarredEye - at 2011.01.18 11:00:00
|
5. Training Queue Extension - in Player Features and Ideas Discussion [original thread]
I like the idea. a lot.
- by ScarredEye - at 2011.01.16 10:57:00
|
6. Assault Ship Idea: CovOps cloak capable - in Player Features and Ideas Discussion [original thread]
bah I think it would be just pretty overpowered.
- by ScarredEye - at 2011.01.16 10:36:00
|
7. Lease to own internet spaceships - in Player Features and Ideas Discussion [original thread]
ok so I see new profit! lend u a ship u keep it for a while i have a buddy of mine who pops ur ship i get insurance money and so have isk ship worth+loan isk. I think this is something CCP surely talked and argued about. loaning ships is possibl...
- by ScarredEye - at 2011.01.14 18:31:00
|
8. Remove Stargates - in Player Features and Ideas Discussion [original thread]
im not really in favor of this, but not even really against it...it changes too much imo... how would the map look?
- by ScarredEye - at 2011.01.14 15:54:00
|
9. Scanning needs to be redone completely. - in Player Features and Ideas Discussion [original thread]
Originally by: Scatim Helicon Clicking and dragging near-invisible arrows around a screen to make the same patterns over and over and over and over again is not a 'player skill', its an exercise in generating tedium, eye strain, and carpal...
- by ScarredEye - at 2011.01.13 21:52:00
|
10. Simple Change to local - in Player Features and Ideas Discussion [original thread]
Originally by: Gemberslaafje Originally by: ScarredEye it is good on one part because it does give people some time before "jumping in" completely, and because the pilot can't do anything while gatecloaked anyway, on the other part...
- by ScarredEye - at 2011.01.13 18:31:00
|
11. Walking in Stations û Virtual Arenas û Tutorials - in Player Features and Ideas Discussion [original thread]
+50 for the idea if that counts as anything? lol
- by ScarredEye - at 2011.01.13 18:29:00
|
12. Emergency Warp Function - in Player Features and Ideas Discussion [original thread]
what would happen reminds me of Mass Effect 2. joker is trying to escape the nom nom big bada** ship joker:"get us out of here!" ship AI: "specify a destination" phail.
- by ScarredEye - at 2011.01.13 12:40:00
|
13. Nerf Galente ! plizz - in Player Features and Ideas Discussion [original thread]
Edited by: ScarredEye on 13/01/2011 12:33:27 yes, while I may agree hybrids are a bit over the top, gallente are not. It's not the weapons that make a race. even though it's the race that makes the weaponslol?
- by ScarredEye - at 2011.01.13 12:33:00
|
14. Walking in Stations û Virtual Arenas û Tutorials - in Player Features and Ideas Discussion [original thread]
Originally by: FluffyDice I also feel that this would allow for the recreation of the tutorial system. Creating an isolated method where new players can learn the ropes without being ganked or baited by the weakest kinds of pirates. Instea...
- by ScarredEye - at 2011.01.13 12:29:00
|
15. Walking in Stations û Virtual Arenas û Tutorials - in Player Features and Ideas Discussion [original thread]
I kinda...love the idea. I agree on all points with you, this is a great proposal imo. I would also love to hang out with the fellas in stations and do stuff, as you said, it would really add a lot to the atmosphere and fluff. now lets get this ...
- by ScarredEye - at 2011.01.13 12:26:00
|
16. The Purpose of MWDs Expired? - in Player Features and Ideas Discussion [original thread]
I like how I must decide every time when fitting a ship whether to put an AB or MWD. Will I find a sucker with a disruptor who makes my MWD useless and wtfpwns me? Should I go at a slower speed, but "safer"? I like that doubt. Moreover, the MWD ha...
- by ScarredEye - at 2011.01.13 07:10:00
|
17. the UNKNOWN - in Player Features and Ideas Discussion [original thread]
yup, that would be even cooler.
- by ScarredEye - at 2011.01.13 06:57:00
|
18. the UNKNOWN - in Player Features and Ideas Discussion [original thread]
so I thought quite a bit on this, and I think I like my idea lol. So imo CCP should include things it doesn't talk about and things it doesn't inform players about, at all. For instance, spooky places and the like, with their own NPCs and struct...
- by ScarredEye - at 2011.01.12 22:07:00
|
19. Exploration suggestion - in Player Features and Ideas Discussion [original thread]
I like the idea. Have not been in EVE enough to find it repetitive, but I would love to see more variety and "unknown" in exploration.
- by ScarredEye - at 2011.01.12 22:02:00
|
20. Simple interface features requested - in Player Features and Ideas Discussion [original thread]
kinda agree, especially on the first point. the rest is just very very minor stuff, but yea, I like the idea. That way you can check far better when you have to leave , can set an alarm when you have to leave or e.g.when a manufacturing job expir...
- by ScarredEye - at 2011.01.12 22:00:00
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |