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1. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Have the Megathron been nerfed even more? Only 75 BW as well as 75m3 dronebay? Wish we'd get that 8th turret as compensation. Don't understand why the hyperion is getting such an awesome drone potential instead of the attack megathron
- by Screenlag - at 2013.05.15 20:35:00
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2. Replacing Stargates with a Gravity Well mechanic - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: I assume frigates and subcaps in general would have relatively small jump drives. Have you seen some of the truly ridiculous distances stargates cross? Even a titan can't bridge some of those distances; you'd have to se...
- by Screenlag - at 2013.05.14 09:59:00
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3. A New Era for Eve Online - Eve Online - Ulmonia - in Player Features and Ideas Discussion [original thread]
Yes, split the community into camps. Why don't we add in a new server while we're at
- by Screenlag - at 2013.05.08 07:41:00
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4. Dueling Made Fair - in Player Features and Ideas Discussion [original thread]
Personally I engage anyone I think I could have a fair fight with. I fly cruisers and BCs, and I duel cruisers and BCs. Had great fun until I got podded :I Only have myself to blame though
- by Screenlag - at 2013.03.08 22:05:00
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5. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Jonas Sukarala wrote: Screenlag wrote: The ferox is still useless. But I don't know how to change it without making it a brutix. The range bonus is redundant no matter how you look at it though. Although the optimal range bonus does limit...
- by Screenlag - at 2013.02.15 18:43:00
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6. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
The ferox is still useless. But I don't know how to change it without making it a brutix. The range bonus is redundant no matter how you look at it though.
- by Screenlag - at 2013.02.15 16:52:00
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7. Time for Drones v2.0? - in Player Features and Ideas Discussion [original thread]
And for gods sake, let us give our fighters names, I mean, there are pilots in there! Why let dust mercs have usernames if our fighter pilots are nameless?
- by Screenlag - at 2012.12.11 21:51:00
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8. T2 Capital Mods - in Player Features and Ideas Discussion [original thread]
the meta 2s are expensive enough, why not make t2s for those with more isk than they can waste on useful stuff (I would actually consider T2 fighters and t2 RR) EDIT: Buff the chimera's CPU or reduce the CPU req on booster/RRs
- by Screenlag - at 2012.09.01 10:53:00
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9. Off grid boosts - in Player Features and Ideas Discussion [original thread]
T3s should only be able to boost on grid, and thus the higher bonus multiplier. Command ships should be able to boost an entire system. Offgrid-******-boosting is now fixed. I personally feel that it's more fun if the fleet actually has to prote...
- by Screenlag - at 2012.08.05 12:59:00
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10. How to fix drones (and Gallente at the same time) - in Player Features and Ideas Discussion [original thread]
1: Buff the myrmidon instead? I see absolutely no point with this change. 2: Who would ever use small or medium sentry drones? Both scout and medium drones are fast enough, not mentioning the ****** range these new sentries would have. 3: If yo...
- by Screenlag - at 2012.08.03 22:04:00
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11. EVE: Carbon Avatar based gameplay as a separate game - in Player Features and Ideas Discussion [original thread]
Francisco Bizzaro wrote: To feel integrated in the Eve universe, it might be good if WiS accounts had some limited space-flight ability, e.g. able to fly a shuttle. This would require an FiS-capable client, though. Otherwise an FiS transport se...
- by Screenlag - at 2012.07.06 10:07:00
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12. Drone Tweaks - in Player Features and Ideas Discussion [original thread]
Allow grouping drones, (have them fly in formation would be cool) Let us give them names
- by Screenlag - at 2012.04.09 11:38:00
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13. My Big 3 Ideas for EVE's Future (Easy, Medium and Difficult) - in Player Features and Ideas Discussion [original thread]
Niko DelValle wrote: Get your numbers right, it's Dust 514. Anyways, it's impossible to port it to PC as it's already been announced as a PS3 exclusive. That would mean someone could smack them with a false advertising charge if it was ported...
- by Screenlag - at 2012.04.09 11:36:00
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14. Making Incursions more interesting - in Player Features and Ideas Discussion [original thread]
Couldn't we make some kind of "battleground" sites? Players are unable to fight in space just like normal, however, introduce sites with two warp ins. One side for Sansha, the other for Concord. These two will fight each other in the site etc. -in...
- by Screenlag - at 2012.04.09 06:52:00
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15. New Character Customization pieces - Prostetic Limbs - in Player Features and Ideas Discussion [original thread]
If this will divert the art team's attention from that nvidia graphic overhaul, then by god no! I respect if some people want incarna and those features, but that can seriously wait considering what we have coming our way in space.
- by Screenlag - at 2012.04.09 06:43:00
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16. modular fighters (bombers) - in Player Features and Ideas Discussion [original thread]
If not modules, how about extending the ship crew idea to fighters? Each and every fighter needs a pilot, these could have certain bonuses to the fighter itself. For example, a type of pilot would give the fighter an extra 5% speed per fighter lev...
- by Screenlag - at 2012.04.04 15:57:00
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17. Marauders Thread Refresh and Hashed Out - in Player Features and Ideas Discussion [original thread]
Given their description, something that would allow them to traverse low/null with a slight chance of survival would perhaps work. Faster align time + warp strength? Also, that Kronos drone bonus is needed, that would put it in line with the others.
- by Screenlag - at 2012.04.04 15:46:00
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18. modular fighters (bombers) - in Player Features and Ideas Discussion [original thread]
Didn't find anything when I searched, also, I guess value is a matter of taste. However it's going to be complicated or not is in the hands of the developers, I fail to see why this would have to be complicated
- by Screenlag - at 2012.04.01 14:07:00
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19. modular fighters (bombers) - in Player Features and Ideas Discussion [original thread]
To cut it short. T2 fighters and fighter bombers with low, med and high slots for equipment. I don't want to pull numbers out of nowhere, so I'll refrain from trying to come up with reasonable dps etc. However, it would be pretty neat if we slap...
- by Screenlag - at 2012.04.01 13:24:00
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20. Best Idea for T2 battleships EVER!! - in Player Features and Ideas Discussion [original thread]
how about a dislike button instead?
- by Screenlag - at 2012.04.01 13:09:00
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