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121. UI Changes - The Inventory System - in Test Server Feedback [original thread]
New system is crap. Plain and simple. Before we could open station cargo in 1 window, station container with stuff in second window, corp hangar, ship hangar and ship cargo bay. And each would have its own window in preset position. Just take ite...
- by Sellendis - at 2012.05.11 08:47:00
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122. Missile effects performance hit - in Test Server Feedback [original thread]
Sigurd Sig Hansen wrote: Hanathor wrote: Posting confirming that new missile effects are very "performance intensive", expecially when the missile hits the target ugh is my system gonna be able to handle it? Id kinda like to at least be...
- by Sellendis - at 2012.05.11 08:32:00
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123. Missile effects performance hit - in Test Server Feedback [original thread]
It affects a single mission runner noticeably, FPS drop, and increased GPU usage, fans spin like crazy. Now imagine a fleet battle, where the only choice is to turn off all effects. A performance hit like this makes all work pointless, bcouse i w...
- by Sellendis - at 2012.05.10 09:10:00
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124. Petition: REMOVE MISSION CLOUDS or On/Off - in EVE General Discussion [original thread]
+1 They dont look that good, and they lag the crap out of even the modern cards. I have solid 60fps in all occasions, when I stumble on a cloud...its barely 40 and GPU fan screams like crazy from the spinning. Turn screen away, back to 60fps and t...
- by Sellendis - at 2012.05.09 11:30:00
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125. Missile effects performance hit - in Test Server Feedback [original thread]
Strange thing is that last Sisi build is using more cpu/gpu than TQ build. Still, performance hit like this means something on Sisi is using more HP i guess.
- by Sellendis - at 2012.05.03 19:27:00
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126. Horrible textureresolution of some Amarr vessels after V3 - in Test Server Feedback [original thread]
I agree, launchers and turrets are hires models. But the ships when zoomed in are horrible. Pic In this day and age, why cant ships get a sharp and detailed texture when we zoom in on them. And a normal or lower texture when its zoomed out.
- by Sellendis - at 2012.05.03 17:36:00
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127. Missile effects performance hit - in Test Server Feedback [original thread]
Usually everything on max settings (AA off) and had a solid 60fps (locked). With new effects the fps went down by 1/3. In a mission like "The assault" i topped up around 40 fps. Disabled missile effects, back to 60fps. Also noticed more cpu/gpu u...
- by Sellendis - at 2012.05.03 15:37:00
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128. Horrible textureresolution of some Amarr vessels after V3 - in Test Server Feedback [original thread]
Ugly textures aside, ships now look so dark, and they completely lost the golden hull image. Now its just dark & dirty.
- by Sellendis - at 2012.05.03 15:25:00
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129. Not liking the items window changes - in Test Server Feedback [original thread]
Its new and unpolished and needs a lot of work. Like, ship view. No more ship icons, if i open the ships in a new window, and set it to old location in the station, when i undock its replaced by ship cargo bay. Frustrating. Ship cargo bay and st...
- by Sellendis - at 2012.05.03 15:21:00
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130. Drone window behaviour - in Player Features and Ideas Discussion [original thread]
Since we cant tell what drone was/is damaged from the list, could the window remember if the group was open or closed. As it is now, we can launch or recall the group by using the group bar, but on recall they always expand it. When they are lau...
- by Sellendis - at 2012.05.02 17:10:00
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131. What if Disband of Brothers never happened? - in EVE General Discussion [original thread]
Would be a riot if goons got there to make his life (and new corp/whatever) hell again :)
- by Sellendis - at 2012.04.18 17:47:00
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132. What if Disband of Brothers never happened? - in EVE General Discussion [original thread]
Infiltration part is always funny. If someone gives you their house keys, and you use them, is that infiltrating? No. Breaking and entering? Still no. Not that i give a damn about BoB or GSF, but politics and campaigns at that time were interest...
- by Sellendis - at 2012.04.18 11:09:00
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133. New launcher is killing my PC - in Issues, Workarounds & Localization [original thread]
Got framerate issues also. Before the last set of patches, i was hitting 60FPS, and eve used around 40-50% CPU. Now i am around 35-40 FPS, in a mission with 10 targets locked. Cpu at arpound 70%. Later in same location, i have 60 fps, lock 10 wrec...
- by Sellendis - at 2012.03.21 16:23:00
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134. Mass Effect 3: The good, the bad and the ugly. - in Out of Pod Experience [original thread]
NG+ is a New Game +, you take exp, skills and money or something, also in second pass you can upgrade weapons to L10, first pass is L5 only. About the models, i found all on Normandy, others i really dont know where i missed 2 of them. After ever...
- by Sellendis - at 2012.03.20 14:14:00
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135. Mass Effect 3: The good, the bad and the ugly. - in Out of Pod Experience [original thread]
Heh, i did score 36h on my first (and only) play, explored every nook and cranny in the universe. Still didn't find 2 ship models for my room, maybe they are in NG+. Dialogs are a sign of Mac Walters writing potential...meaning, crappy. Shooting ...
- by Sellendis - at 2012.03.20 09:38:00
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136. Mass Effect 3: The good, the bad and the ugly. - in Out of Pod Experience [original thread]
Welcome to the club. They did manage to really put in a effort to completely destroy ME universe. And i was under impression that CCP screws things up, but Bioware really went to the next level.
- by Sellendis - at 2012.03.19 16:21:00
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137. Mass Effect 3: The good, the bad and the ugly. - in Out of Pod Experience [original thread]
Maroxus wrote: EDIT: Also .. never forget Marauder Shields. Our hero, our protector....our dark knight.
- by Sellendis - at 2012.03.16 21:03:00
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138. Mass Effect 3: The good, the bad and the ugly. - in Out of Pod Experience [original thread]
Well, the fleet fight shows us they can destroy a reaper, it takes a lot of fire but they can take one down....then you look at them fire. its a complete FFA, who is calling targets, primary and so on, nope, just shoot and let god sort it out. On...
- by Sellendis - at 2012.03.16 12:22:00
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139. Mass Effect 3: The good, the bad and the ugly. - in Out of Pod Experience [original thread]
Roosterton wrote: Meh, the ending's not really as terrible as a lot of people are trying to make it out to be. Especially if you buy into this. They just pretty much said how much they changed the endings to destroy everything. Indoctrinat...
- by Sellendis - at 2012.03.15 20:41:00
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140. Mass Effect 3: The good, the bad and the ugly. - in Out of Pod Experience [original thread]
Breaking News.... http://social.bioware.com/forum/1/topic/355/index/9999272 Here's the official website: ME3 The Final Hours It supposedly has insider information on scrapped parts of the game, interviews with bioware staff over some of the m...
- by Sellendis - at 2012.03.15 19:24:00
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