Pages: [1] 2 |
1. The most trivial and obvious (bug)fix for the istab-nano (BS) craze - in Ships and Modules [original thread]
Originally by: Terianna Eri Originally by: Olirtad Fiven I don't mind the speed of the nanobs as much, the bigger problem imo would be with the fact that the battleship can maneuver as easily as a cruiser. Now if it could reach hig...
- by Serihon - at 2007.01.26 03:47:00
|
2. Nano Phoon/Domi - in Ships and Modules [original thread]
Originally by: slothe nano ships are like a big april fools joke. people say fitting them out for speed works. but how can it. they only have a shield booster for defence it just cannot work. have you ever seen one? i think not. its a b...
- by Serihon - at 2007.01.26 03:44:00
|
3. Fighters and probes, huge problem - in Ships and Modules [original thread]
My 2 cents. They could add code to the game so that if a character who has drones in space gets disconnected abruptly then the drones would be scooped back to drone bay before the player warped off to a safespot and logged off. However, if the pl...
- by Serihon - at 2006.12.17 12:11:00
|
4. Drones... - in Ships and Modules [original thread]
Five drones total is the maximum for most ships. There is a module that is used on carriers or capital ships that increases drone control by 1 with every module you use. These modules cannot be used on smaller ships due tot he CPU/PG costs therefo...
- by Serihon - at 2006.12.11 21:48:00
|
5. Gun Arcs - in Player Features and Ideas Discussion [original thread]
Is it even possible to get an arc from a shot fired from a turret in space since there is no gravity? The fired shot would go straight unless the projectile managed to start twisting and turning uncontrollably correct? Or maybe I didnt understand ...
- by Serihon - at 2006.12.09 20:30:00
|
6. Salvage Tackle -is it worth it? - in Ships and Modules [original thread]
I have been salvaging with a new alt using a minmitar Probe ship (1x Tractor beam 1x Salvager) as it is the only thing he can fly currently. I have been salvaging belt rats with him as they are the only thing I can seem to find stuff other than sc...
- by Serihon - at 2006.12.09 20:23:00
|
7. Post which Exploration sites you have found here! - in Missions & Complexes [original thread]
How does one find these exploration sites or exploration complexes? Is this the exploration tidbit they were talking about and the new probes are used for?
- by Serihon - at 2006.12.07 21:56:00
|
8. Retribution / T2 nerfs :'( - in Ships and Modules [original thread]
Originally by: Xori Ruscuv Originally by: Zen Takore I managed to track the problem down to the cap changes, 25% more cap, but 25% longer to recharge. Putting this into the mix means my cap no longer recharges quick enough, despite...
- by Serihon - at 2006.12.04 19:52:00
|
9. Exploration Discussion - Thoughts, Tips, Comments? - in Skill Discussions [original thread]
Edited by: Serihon on 30/11/2006 23:40:51 Edited by: Serihon on 30/11/2006 23:40:34 Edited by: Serihon on 30/11/2006 23:40:09 I saw the exploration addition recently when looking over the new features for Kali and was immedietly thrill...
- by Serihon - at 2006.11.30 23:39:00
|
10. Please Tell Me This Isn't True - in EVE General Discussion [original thread]
Duno if it is just me, but I just copied 600 bm's 10 at a time, not 5 at a time. It takes a bit for the bm to load into container 10 at a time but it works.
- by Serihon - at 2006.09.10 01:55:00
|
11. Audo Hardware Acceleration Not Detected - in Issues, Workarounds & Localization [original thread]
Bump. Still having issues. Could use assistance please.
- by Serihon - at 2006.09.02 14:42:00
|
12. Audo Hardware Acceleration Not Detected - in Issues, Workarounds & Localization [original thread]
Well I wasn't getting this error while playing Eve with the same laptop up till I attempted to use a Bluetooth Wirless Headset with Ventrilo. After attempting this I got this message. I notice wierd things with my audio in EVE, like some sounds st...
- by Serihon - at 2006.08.28 16:38:00
|
13. Audo Hardware Acceleration Not Detected - in Issues, Workarounds & Localization [original thread]
Edited by: Serihon on 27/08/2006 23:35:23 I am currently receiving the following message upon startup of the Eve Client at the login window Audio hardware acceleration not detected The sound system will use only software channels until you ge...
- by Serihon - at 2006.08.27 23:35:00
|
14. Getting My Butt Kicked in a Brutix - in Ships and Modules [original thread]
It took me awhile to find a decent mission setup. Key is active hardeners specific to the rats you fight imo. Here is my setup. Hi(7): 4x 250mm with Plutonium, 2x 150mm with plutonium or Iridium, 1x Tractor beam Med(4): 1x AB II, 1x X5 Webifier,...
- by Serihon - at 2006.08.19 00:06:00
|
15. How about a better "Warp Scramed" notifictation. - in Player Features and Ideas Discussion [original thread]
I 100% agree with this post. /signed
- by Serihon - at 2006.08.18 12:08:00
|
16. Calculating Wrecking shots - in Ships and Modules [original thread]
While we are on the subject of wrecking shots... Is there an attribute, like tracking speed, that determines how many wrecking shots you can get, on average, in like 1min or so? If so does anyone know the formula?
- by Serihon - at 2006.08.16 16:50:00
|
17. Petition to Add Crew Members to Ships - in EVE General Discussion [original thread]
Originally by: Noluck Ned What I always thought might be an interesting idea would be crew members which could be "trained" to give better bonuses. You start with a normal gunner and after X hours of service he would get better at it and t...
- by Serihon - at 2006.08.16 14:58:00
|
18. Battleship Explosions - in Player Features and Ideas Discussion [original thread]
I agree with this post. It would be cooler to see bigger explosions with the bigger ships. I also think the floating husk thing is a great idea as well.
- by Serihon - at 2006.08.16 14:46:00
|
19. idea: camouflage mod - in Player Features and Ideas Discussion [original thread]
Sounds interesting. Definetely would spice things up a bit.
- by Serihon - at 2006.08.11 20:08:00
|
20. Small Updates for Interface - in Player Features and Ideas Discussion [original thread]
I like the idea of cans being pulled inside of the ship when it reaches the ship. Would make sense and you figure it would be possible. How the hell does a mining laser pull ore inside? Telling me a tractor beam cant do the same thing? Also I ju...
- by Serihon - at 2006.08.11 20:00:00
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |