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1. the project discovery always can not loading cell sample image - in Missions & Complexes [original thread]
If you have found this site please also take a look at the Project Discovery subreddit found here ----> https://www.reddit.com/r/ProjectDiscovery
- by Shadowforge Dawkins - at 2016.03.23 00:31:21
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2. the project discovery always can not loading cell sample image - in Missions & Complexes [original thread]
I'm making one more post here, I've made some videos of issues occuring and can solidly say in some instances AK (Analysis Kredits) are not being handed out. This has occurred 6 times now and I've got 2 vids of it. Please understand I'm in NO way...
- by Shadowforge Dawkins - at 2016.03.21 01:04:34
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3. the project discovery always can not loading cell sample image - in Missions & Complexes [original thread]
Thanks for the heads up Sheeth Athonille. I've found a bug while playing this and it is, unlike the other more petty problems, very concerning to me. Currently if a bug hits when you are due for a rank increase, it may increase rank and not give ...
- by Shadowforge Dawkins - at 2016.03.20 01:41:02
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4. the project discovery always can not loading cell sample image - in Missions & Complexes [original thread]
Also for the tutorial, I had to re do it once before I managed to finish it since a cell image and the respective choices did not load. Just try again.
- by Shadowforge Dawkins - at 2016.03.13 18:29:40
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5. the project discovery always can not loading cell sample image - in Missions & Complexes [original thread]
This seems to be a regular issue, I'm currently on here surfing for answers to technical problems such as; 1. Cell Image not always loading. -current fix is close it and re-open until the cell images appear. 2.opening the window to find accuracy...
- by Shadowforge Dawkins - at 2016.03.13 18:22:49
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6. Announcement:UNSCHEDULED DOWNTIME EXTENSION - 2016/02/29 - in EVE General Discussion [original thread]
back up and running, sadly a lot of the gas i huffed is now back in the site. like i never huffed it :/ wonder if the rats will re-re-spawn again. we shall see.
- by Shadowforge Dawkins - at 2016.03.01 00:02:16
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7. Announcement:UNSCHEDULED DOWNTIME EXTENSION - 2016/02/29 - in EVE General Discussion [original thread]
Ni Neith wrote: Bemo wrote: How bout stop complaining and let them work. Its not like they planned to have so many issues. Calm down ffs. How about a warning after first crash to bring ships home and to log off and then shutting it down? ...
- by Shadowforge Dawkins - at 2016.02.29 23:02:22
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8. Announcement:UNSCHEDULED DOWNTIME EXTENSION - 2016/02/29 - in EVE General Discussion [original thread]
I've gotten fairly lucky, only lost drones salvage and loot. and had some sites totally reset to my surprise but still warped off in time. on a serious note, don't rush to put it back online. let's get it fixed this time. and hopefully i didn't ge...
- by Shadowforge Dawkins - at 2016.02.29 22:56:23
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9. Discovering a New Expedition Frigate - in Player Features and Ideas Discussion [original thread]
correct me if i'm wrong i'm a wormhole pvper not an industrialist.[/quote] There are ice harvester upgrades, which I assume will affect the new ice mining lasers as well as the regular ice harvesters, due to the mining laser upgrades affecting bot...
- by Shadowforge Dawkins - at 2015.11.06 00:16:42
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10. Discovering a New Expedition Frigate - in Player Features and Ideas Discussion [original thread]
out of curiosity, currently only ore mining (mining lasers) have upgrades such as those that fill low slots. will you be adding any that can be used for both ice harvesting and gas harvesting? right now, as i know it, mining laser upgrades do not ...
- by Shadowforge Dawkins - at 2015.11.06 00:04:59
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11. Sticky:[Vanguard] 350k added skillpoints for new characters! - in Player Features and Ideas Discussion [original thread]
Quick question on a current item, or at least one around when I started. there was some sort of item you had that would temporarily boost training speed for new accounts. I believe it was in the redeemables tab. Im hoping you are either 1 getting...
- by Shadowforge Dawkins - at 2015.09.25 19:11:42
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12. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
You could always ask your FC to fleetwarp you to the scout and not ahve to deal with calculating warp speed, waitign for BM or trading BM...[/quote] And there is the problem that I have noted that you are ignoring, and that is that in many situat...
- by Shadowforge Dawkins - at 2015.06.16 15:44:32
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13. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Shadowforge Dawkins wrote: How fun is it to spend 15 minutes calculating your cruisers, logi, and battlecruisers so you know who needs to warp first, second, last so that the enemy does not alpha your smaller ships or logi b...
- by Shadowforge Dawkins - at 2015.06.16 14:58:51
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14. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
so in future you leave a cloaked ship at the target and call for help. Seems to me that this change makes very little difference to you in WH.[/quote] Unlike you and what seems to be most people in eve, I dont have 2 accounts. I have 1 account. I...
- by Shadowforge Dawkins - at 2015.06.16 14:54:54
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15. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
How "fun" is a message in the middle of the screen telling you "Oh btw, X decided you would warp now".[/quote] How fun is it to spend 15 minutes calculating your cruisers, logi, and battlecruisers so you know who needs to warp first, second, last...
- by Shadowforge Dawkins - at 2015.06.16 14:47:19
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16. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Shadowforge Dawkins wrote: Except only being useful for being a scout gets old. we all came to this game to fight. Not sit and watch everything or hear about it on comms sitting on the far side of a wormhole. Yet off ...
- by Shadowforge Dawkins - at 2015.06.16 14:39:08
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17. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Ben Ishikela wrote: I cannot believe that the rather intelligent playerbase of EvE is so blind. Did all the F1-monkeyery make you stupid all of a sudden? You, as many others, seem to miss the point. Providing warpins is a very fun activity . ...
- by Shadowforge Dawkins - at 2015.06.16 14:20:49
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18. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
If CCP really wants to nail this concept on the head... of forcing more content and not ******* over other areas of k-space and wormhole space, why don't they change this a bit. While still adhereing to the plans of removing fleet warp; Allow sq...
- by Shadowforge Dawkins - at 2015.06.15 21:37:36
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19. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Onslaughtor wrote: So me and a bunch of friends found a possible solution to keeping the main design goal of getting people involved with fleets and a sense of personal agency, while maintaining our current level of fleet ability, AND adding in...
- by Shadowforge Dawkins - at 2015.06.15 21:08:53
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20. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: [quote=Shadowforge Dawkins] I question if you have ever left highsec because your fleets would be silly easy to catch. As for boring gameplay, who wants to sit in a fleet where one guy is doing all the work? A scout in a battle...
- by Shadowforge Dawkins - at 2015.06.14 16:49:52
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