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1. Time for a new / programmable AI for FOF missles. - in Player Features and Ideas Discussion [original thread]
Forgive me if it's been brought up before, but I was never big on missles before and only started using these recently. But the targetting AI for FOF missles just plain stinks. I had a fight just last evening, didn't have slots to spare for an EC...
- by Siege - at 2008.12.16 17:42:00
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2. Starbase exploit addressed - in EVE Information Portal [original thread]
Originally by: Berious I think that guy who posted "Why no exploits in patch notes anymore?" just got his answer Yep, I think this pretty much covers it. I wonder where that thread went, I hadn't been on in a day, and I seem to have ...
- by Siege - at 2008.12.11 01:37:00
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3. Why no exploits in patch notes anymore? - in EVE General Discussion [original thread]
I've really come to miss the post-patch updates that tell us what old exploits were fixed. I can understand not discussing current exploits, and I can understand not telling us which ones are going to be fixed. But why stop doing the updates to te...
- by Siege - at 2008.12.09 23:02:00
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4. Warp to 2km? - in EVE General Discussion [original thread]
IIRC, it's done that way to prevent you from carrying to much momentum and then bouncing off of objects with bigger ships. Since pods accelerate, slow, and turn faster than any other ship it does result in them being a bit further away when they ...
- by Siege - at 2008.12.02 22:28:00
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5. --Epic Fails-- - in EVE General Discussion [original thread]
Well, there was this one time when my other character was at war in empire. Found a Bhaalgorn in Hisoufad trying to act tough for his corp, making a show of force.... by flying around 45km off of a station. He proceeded to ORBIT at that distance, ...
- by Siege - at 2008.11.27 15:28:00
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6. Are scripts really missing out on their possiblities? (ECM scripts?) - in Player Features and Ideas Discussion [original thread]
I was more thinking of the complexity from a player standpoint. Giving ECM a lot more options WILL make it more powerful, but also more difficult to manage. Then again, this aspect would also inject a greater deal of player skill into the role. ...
- by Siege - at 2008.10.27 01:23:00
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7. Developers moved closer to players, tnx - in EVE General Discussion [original thread]
Originally by: Feriluce Originally by: Shakari Sween Eve's devs are actualy probably the most comunicative out there of any mmo. They are actualy alot more active on the fourms than most people want to admit, as well as active in p...
- by Siege - at 2008.10.25 19:03:00
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8. Are scripts really missing out on their possiblities? (ECM scripts?) - in Player Features and Ideas Discussion [original thread]
Another thread in ships and modules got me thinking, are scripts really missing out on what they could be? Is it a powerful concept that hasn't been fully realized yet? I believe it is. For instance, what about scripting ECM? Instead of having a ...
- by Siege - at 2008.10.25 18:58:00
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9. Why?! - in EVE General Discussion [original thread]
Originally by: Lord Windu Originally by: Siege Not a bad idea though for ECM's though, to make them scripted. Just have a blank multi-spec, drop all the racial specific modules, then add in the racial scripts. Yeah, this would ...
- by Siege - at 2008.10.25 18:42:00
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10. Old Gamespot EVE Review - Hilarious! :D - in EVE General Discussion [original thread]
Originally by: MooKids And who can forget the random jump-in points when using a gate? Actually, they weren't random at all. They just weren't at a gate. I'm sure there are others out there who can recall jumping in and then gettin...
- by Siege - at 2008.10.25 18:25:00
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11. Why?! - in EVE General Discussion [original thread]
Not a bad idea though for ECM's though, to make them scripted. Just have a blank multi-spec, drop all the racial specific modules, then add in the racial scripts. ------ begin signature ----- Little known Eve fact, The original race names were:...
- by Siege - at 2008.10.25 02:02:00
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12. Old Gamespot EVE Review - Hilarious! :D - in EVE General Discussion [original thread]
Every. Word. True. Realistically, the game was pretty bad back in 2003. It took months to make the economy even function, much less strong. I still remember those first couple weeks when you would buy Zydrine for under 10isk. Then race to log on ...
- by Siege - at 2008.10.25 01:49:00
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13. CCP Zulupark answers your every question! - in EVE General Discussion [original thread]
Bounty Hunting: Any plans at all on probably the ONLY thing that hasn't been significantly tweaked since beta? Or do we still get to watch all these nice, but unkillable, bounties flying around through high-sec with high degrees of immunity? Some...
- by Siege - at 2008.10.25 01:22:00
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14. Eve + Aliens - in EVE General Discussion [original thread]
Edited by: Siege on 24/10/2008 02:40:08 Originally by: CCP Greyscale The EVE setting is, ultimately, about dealing with being human, with all the virtues and vices that implies. Everything that happens within the setting is a consequen...
- by Siege - at 2008.10.24 02:38:00
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15. OMFG PLASTIC MODELS ARE COMING!!!!!!!!!!!!!!!!!!!!!!!!!!! - in EVE General Discussion [original thread]
Edited by: Siege on 30/08/2008 21:52:31 Originally by: 5pinDizzy Edited by: 5pinDizzy on 30/08/2008 20:58:47 Anyone else thinking of buying one just to have a great base resin model to go to town on with the paints? I know I am. ...
- by Siege - at 2008.08.30 21:50:00
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16. We need some EVE Online scale ship models IRL! - in EVE General Discussion [original thread]
The better idea than CCP doing their own production, would be to have some type of licensing agreement made for small scale resin shops to produce models. Perhaps a per-piece agreement either at a fixed rate or a percentage. If they're willing t...
- by Siege - at 2008.07.16 06:46:00
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17. For anyone who seriously wants to understand nanowhine. - in EVE General Discussion [original thread]
There are lots of ways to eliminate transversal without crazy setups, as by definition it's their movement related to your movement. If you sit still and let him orbit you at close range, yeah.... he's going to be tough to hit. If you start gettin...
- by Siege - at 2008.06.26 02:18:00
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18. What was the point of smartbomb vs acceleration gate nerf? - in Test Server Feedback [original thread]
Edited by: Siege on 14/06/2008 17:44:47 Short version is..... Players with faction smartbombs would just sit on top of gates with the smartbombs running, and everything destroyer sized and below that either warped to that gate or jumped throu...
- by Siege - at 2008.06.14 17:44:00
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19. Returning to Eve, can minmitar join gallente faction? - in EVE General Discussion [original thread]
Anybody can join ANY faction they want, as long as their standings are high enough. You just need to find a Minmatar recruiting station if you want to sign up. Best bet is in the Metropolis region, though there are some in other places, it's just...
- by Siege - at 2008.06.14 17:41:00
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20. I may have found a bug with the align button... - in Test Server Feedback [original thread]
Originally by: Jian Gi This isn't immediately obvious but the best application of this is going to be moon surveying. If you never done it then you can't even begin to understand the difficulty of aligning to a moon that is barely bigger ...
- by Siege - at 2008.06.07 20:09:00
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