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41. Sticky:Feedback Request - Margin trading and accurate market UI - in Player Features and Ideas Discussion [original thread]
Vincent Athena wrote: They do it for 5 items, and place 5 of the same item up for sale in a station 12 jumps away. Sure a player could fly 12 jumps, get one item, bring it back and sell, then repeat 4 more times. But in all likelihood they wil...
- by Simc0m - at 2013.11.21 19:52:00
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42. Sticky:Feedback Request - Margin trading and accurate market UI - in Player Features and Ideas Discussion [original thread]
Gizznitt Malikite wrote: Many Margin Scammers will use high value, single item buy orders to create their scheme. This is often coupled with contracts to sell their goods, or with goods located in a different station in system. Solution: A...
- by Simc0m - at 2013.11.21 19:35:00
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43. Sticky:Feedback Request - Margin trading and accurate market UI - in Player Features and Ideas Discussion [original thread]
Weaselior wrote: Simc0m wrote: Let me begin by pointing out crux of all margin trading scams that others seem to be overlooking. All margin trading scams set a high minimum quantity . The reason the minimum quantity needs to be high is...
- by Simc0m - at 2013.11.21 19:25:00
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44. Sticky:Feedback Request - Margin trading and accurate market UI - in Player Features and Ideas Discussion [original thread]
Hello CCP, Let me begin by saying I am a prolific market trader and have been thinking about solutions to this scam for many years. There is a very simple yet elegant solution that I believe has not been mentioned in this thread. Let me be...
- by Simc0m - at 2013.11.21 19:15:00
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45. Damage notifications window, let me make it bigger. - in Player Features and Ideas Discussion [original thread]
Komodo Askold wrote: I second this. Sometimes the screen gets filled with too much information: left bar, chat, overview, overview selection window, drones window, HUD, targets locked, and then damage notifications. Being able to at least custo...
- by Simc0m - at 2013.11.21 18:25:00
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46. This came to me in a dream. - in Player Features and Ideas Discussion [original thread]
Kenrailae wrote: Moonlit Raid wrote: It actually did come to me whilst asleep: - Tactical overlay shows a station's docking bubble. Not quite sold on this because of how it may/not affect cyno's. I am also against the idea if they also...
- by Simc0m - at 2013.11.21 07:10:00
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47. Repairshop - Only show items that need to be repaired. - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: Alternatively... you can go to the repair window... hit CTRL + A... wait the second or two it takes to load... then hit the Repair All button. There... now all your ships will now be repaired (except for ships/items that we...
- by Simc0m - at 2013.11.21 06:53:00
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48. Restoring Interdiction Probe Aggression - in Player Features and Ideas Discussion [original thread]
did rubicon fix this? If not, +1
- by Simc0m - at 2013.11.21 06:39:00
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49. Simple Idea to improve brackets on the overview - in Player Features and Ideas Discussion [original thread]
These new isis icons are really cool: http://cdn1.eveonline.com/www/newssystem/media/65332/1/Ship_Group_Icons.png Can we please put them here?: http://i.imgur.com/VO5ERqK.png Thanks!
- by Simc0m - at 2013.11.21 06:27:00
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50. Damage notifications window, let me make it bigger. - in Player Features and Ideas Discussion [original thread]
This is a small suggestion that should be very easy to implement. I really like the damage notification window. I like how damage notifications light up, then slowly fade away. I also like how I can move it anywhere I want on my screen -I current...
- by Simc0m - at 2013.11.21 05:21:00
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51. New Interesting Weapons of Mass Destruction - in Player Features and Ideas Discussion [original thread]
I'm going to stick my neck out and say... I actually like this idea. Make the AOE guns hard to fit or whatever. I just think it would be really fun to lock up a few ships at various locations in a fat blob, launch off a few AOE rounds, and bask i...
- by Simc0m - at 2013.11.21 05:09:00
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52. This came to me in a dream. - in Player Features and Ideas Discussion [original thread]
I've definitely thought about this but never bothered to post it for whatever reason... It would be nice. +1
- by Simc0m - at 2013.11.21 05:02:00
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53. Suggestions to make ship fitting easier. - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: [quote=Katrina Oniseki]If possible, mark the fittable but not in hangar modules as yellow circle too so you know wich one will not be fitted. You could event just keep that small fit windows open while looking at the amrke...
- by Simc0m - at 2013.11.21 04:30:00
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54. Small things request: Allow me to cancel an order from the market window. - in Player Features and Ideas Discussion [original thread]
bump.
- by Simc0m - at 2013.11.21 04:25:00
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55. Watchlist - in Player Features and Ideas Discussion [original thread]
+1 If someone wants to stay stealthy they should be able to disable it. Perhaps enable an option whereby only your mutual contacts can see your online status.
- by Simc0m - at 2013.11.21 04:22:00
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56. Rubicon Login Screen problem - in Player Features and Ideas Discussion [original thread]
Are you in a ship? Could be a bug.
- by Simc0m - at 2013.11.20 19:57:00
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57. Moving medical clone - highlight corp office systems on the map - in Player Features and Ideas Discussion [original thread]
I often run into the problem where I'm trying to move my medical clone as near to system X as possible, but my corp doesn't have an office in system X, or even anywhere in the same region. I then attempt to find the nearest office to system X but ...
- by Simc0m - at 2013.11.20 19:25:00
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58. Ship Rebalance: Shuttles - in Player Features and Ideas Discussion [original thread]
I don't really like your suggestions. That being said I do think a faction shuttle with a faster warp speed would be a nice addition.
- by Simc0m - at 2013.11.20 19:05:00
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59. Alliance Shared Bookmarks - in Player Features and Ideas Discussion [original thread]
+1
- by Simc0m - at 2013.11.20 18:42:00
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60. Warp effect - in Player Features and Ideas Discussion [original thread]
+1 Saw this on reddit, it looks great and would get a great reception from the fans. Do it ccp!
- by Simc0m - at 2013.11.20 18:34:00
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