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1. Sticky:[Hyperion] Nestor Tweaks - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Sradoc wrote: With the introduction of jump fatigue there should be more sub cap ships with built in jump drives. The nestor would be a perfect addition. But no jump bridge, that would still keep it in line with SOEs ...
- by Sradoc - at 2014.10.14 11:32:20
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2. Sticky:[Hyperion] Nestor Tweaks - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Sradoc wrote: With the introduction of jump fatigue there should be more sub cap ships with built in jump drives. The nestor would be a perfect addition. But no jump bridge, that would still keep it in line with SOEs ...
- by Sradoc - at 2014.10.14 11:32:00
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3. Sticky:[Hyperion] Nestor Tweaks - in Player Features and Ideas Discussion [original thread]
With the introduction of jump fatigue there should be more sub cap ships with built in jump drives. The nestor would be a perfect addition. But no jump bridge, that would still keep it in line with SOEs class of covert ships that can't fit a cove...
- by Sradoc - at 2014.10.14 01:44:53
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4. Sticky:[Hyperion] Nestor Tweaks - in Player Features and Ideas Discussion [original thread]
With the introduction of jump fatigue there should be more sub cap ships with built in jump drives. The nestor would be a perfect addition. But no jump bridge, that would still keep it in line with SOEs class of covert ships that can't fit a cove...
- by Sradoc - at 2014.10.14 01:44:00
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5. Fast topic about the RECONNECT TO LOST FIGHTER ?!? problem. - in Player Features and Ideas Discussion [original thread]
ProtectorBR wrote: with the new fighter mechanics alot of people like me are using them to suport ther firends on the system, but i have a not so good connection and i receive alot of DC (disconects) so when i reconect or i use cloak all my fig...
- by Sradoc - at 2014.08.24 12:25:00
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6. FW change proposal - in DUST 514 Information Portal [original thread]
Ambush Map type in Dust: Beacon only allows T1 frigs and destroyers Domination Map type in Dust: Beacon only allows T2 frigs and destroyers and below Skirmish Map type in Dust: Beacon only allows up to T2 Crusiers Private Corp Battles: Beacon all...
- by Sradoc - at 2014.03.28 13:12:00
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7. Eve Online TeamSpeak® Integration - in Player Features and Ideas Discussion [original thread]
I'm so excited to see Twitch integration, not because I use Twitch but because CCP is thinking outside the box once again. While they are "reaching for those stars" I propose another 3rd party integration. TeamSpeak as an option for Eve chat clie...
- by Sradoc - at 2013.12.10 12:44:00
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8. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Quote: The Cyclone is swapping its projectile bonus for a missile RoF bonus, giving it the ability to spew missile of any damage type desired. This should help provide more variety of ships to Minmatar pilots who enjoy Breacher/Talwar/Bellicose...
- by Sradoc - at 2013.02.06 13:46:00
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9. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Couple ideas I've had with a buddy: 1. T3 Rigs that enabled a T2 ship to sacrifice a Rig slot and add 1 Subsystem slot. Basically trade in all rig slots for 1 subsystem slot. (Begin Rage/Love....) 2. Module that mimicked your signature (what sh...
- by Sradoc - at 2013.02.05 16:39:00
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10. Motherships, not mobile POS's - in Player Features and Ideas Discussion [original thread]
FireT wrote: Sradoc wrote: Rorqual w/ pos shields in deployed mode. And a Quaf dispenser!!!!!! ORE ships should be able to target from within the shields too. Need to be able to enjoy your Quaf!
- by Sradoc - at 2012.07.17 19:23:00
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11. Motherships, not mobile POS's - in Player Features and Ideas Discussion [original thread]
Rorqual w/ pos shields in deployed mode.
- by Sradoc - at 2012.07.17 18:43:00
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12. Target Spectrum Breaker? - in Ships and Modules [original thread]
Copine Callmeknau wrote: [ Hey I tested a module too! ECM, I figure if I fill my scorp with ECM I will be invincible in mission because I can just jam all the enemy NPC all the time Except when I tested it I found that it didn't really work H...
- by Sradoc - at 2012.06.17 12:38:00
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13. Target Breaker Mechanics - in Ships and Modules [original thread]
There's no public formula, but if there was I suspect it to be asymptotic to about 50%. That is, if you have 18 or 180 you'll only get 33-50% lock breaks. This mod isn't for PVP, but to give a noob mission runner (in high sec) a little more wigg...
- by Sradoc - at 2012.06.17 12:31:00
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14. Target Spectrum Breaker? - in Ships and Modules [original thread]
I tested my theory (anti site gank) in a null sec site, and had a buddy of mine warp in as if he was going to tackle me for a red fleet. Did it 5 times, and I had a 0% success rate at getting out of there 'alive'. And, actually a couple times I a...
- by Sradoc - at 2012.05.24 16:45:00
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15. Target Spectrum Breaker? - in Ships and Modules [original thread]
Tobiaz wrote: Can anyone tell me if the modules has a X chance to break ALL locks, or for each individual lock a X chance to break it? Each lock has X chance to be broken. Oddly though, breaking the originating ship's lock is 100%.
- by Sradoc - at 2012.05.24 16:31:00
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16. Target Spectrum Breaker? - in Ships and Modules [original thread]
Bouh Revetoile wrote: Sradoc wrote: Makes sense, especially for Marauders. You really want this mod to fit on a marauder... This mod does fit on a marauder, what is there to want?
- by Sradoc - at 2012.05.24 16:29:00
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17. Target Spectrum Breaker? - in Ships and Modules [original thread]
I think maybe the best use of this mod (so far that I've figured) would be if you're doing sites in low/null sec. Say you have 30+ NPCs, and then a lone bomber or recon hot drops you. Well now you have 30+ what ever they bring in. The mod all of a...
- by Sradoc - at 2012.05.24 13:41:00
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18. Target Spectrum Breaker? - in Ships and Modules [original thread]
Lili Lu wrote: When I first saw this on the test server I misunderstood it and thought great how does the game need more ecm. But what it really is is a gtfo option to possibly avoid being alpha'd by artillery module. Now I have not tested it i...
- by Sradoc - at 2012.05.24 02:19:00
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19. Target Spectrum Breaker? - in Ships and Modules [original thread]
-herp derp, double post.
- by Sradoc - at 2012.05.24 02:18:00
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20. Target Spectrum Breaker? - in Ships and Modules [original thread]
James Amril-Kesh wrote: mxzf wrote: any PvE use is purely coincidental. You mean like how one intended use is on marauders? How does that make sense? Yeah, he's another one that needs to fit one of these out on a navy mega and head down...
- by Sradoc - at 2012.05.24 00:41:00
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