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1. #EVE_NT 4 - EVE MEET IN NOTTINGHAM UK - 20th FEBRUARY 2016 - - in Out of Game Events and Gatherings [original thread]
will be attending will not be leaving at like 5pm for a train this time Also trains are expensive, would it be possible (please) for anyone coming from the Southwest area (Bristol/Bath/Chippenham/Swindon) to offer me a lift? I live in Bath but I...
- by The Bazzalisk - at 2016.01.25 20:42:03
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2. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
I feel it would be better for the cloaky, stealthy, squishy recons to gain the d-scan immunity so they can be permanently invisible and unaffected by object collision interfering with their covops cloak, and the the combat recons to get their slot...
- by The Bazzalisk - at 2014.12.19 11:20:40
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3. Sugar Kyle for CSM X - in CSM Campaigns [original thread]
Total confidence in Sugar's ability as a CSM member. +1, definite vote from me. You should too.
- by The Bazzalisk - at 2014.12.11 01:55:33
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4. Ishtar - in Player Features and Ideas Discussion [original thread]
tbh everyone going WOLOLOLOLOLOLOL U DIED is missing the point at hand. Yes Smarn lost a Mach but that doesn't make what he's saying any less correct. Ishtars are pretty OP at the moment and anyone who says otherwise is just ignoring reality.
- by The Bazzalisk - at 2014.07.17 16:17:00
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5. Material Efficiency skill changed to Advanced Industry - in Test Server Feedback [original thread]
Retar Aveymone wrote: Von Reichenbach wrote: I would like to weigh in on this. Material Efficiency 5 took over 15 days to reach from brand new character. MANY of us have multiple build characters that each had to waste what equates to half a...
- by The Bazzalisk - at 2014.07.16 11:59:00
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6. Material Efficiency skill changed to Advanced Industry - in Test Server Feedback [original thread]
Not an industrial player but as far as I can tell this change seems really stupid. AFAIK ME5 was necessary for anyone who took manufacturing seriously. I agree with the removal of high skill investment to start manufacturing and being able to comp...
- by The Bazzalisk - at 2014.07.16 11:57:00
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7. Sticky:Developer Spotlight: CCP Rise - in EVE Information Portal [original thread]
Quote: I love working with really smart people (and with CCP Dolan) SHOTS FIRED
- by The Bazzalisk - at 2014.03.27 18:15:00
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8. Announcement:New EVE Ship Models Discussion - in EVE General Discussion [original thread]
I really think the t3 ships with different subsystems to switch as models would be awesome.
- by The Bazzalisk - at 2014.03.26 17:30:00
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9. Sticky:[Rubicon 1.3] T1 Frigate and Cruiser Balance Pass - in Player Features and Ideas Discussion [original thread]
Malcanis wrote: CCP Fozzie wrote: Ransu Asanari wrote: I'm honestly not a fan of the Breacher ROF change. Having the damage bonus not be type-specific meant it was one of the few ships that could actually use the missile advantage of sele...
- by The Bazzalisk - at 2014.03.11 22:57:00
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10. Sticky:Dev blog: Ship Painting Pilot Program - in EVE Information Portal [original thread]
The whole customisation vanity item thing isn't my kind of thing, but even I think this is awesome. $0.25 to paint your frigate? $2 to paint your battleship? I'm glad to see you've learned your mistakes from *ahem* past microtransaction updates. ...
- by The Bazzalisk - at 2014.03.06 17:03:00
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11. Sticky:[Rubicon] Rapid Heavy Missile Launchers - in Player Features and Ideas Discussion [original thread]
While we're on the topic of Heavy Missiles, it would be nice if you would tweak them to increase flight time and decrease flight velocity so that they're not the only cruiser sized weapon that will always hit. Interceptors should be able to outrun...
- by The Bazzalisk - at 2013.10.08 13:48:00
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12. Sticky:CSM Guest Blog: "Reasonable Things" Voting Phase - in EVE Information Portal [original thread]
The Bazzalisk, 48, 12, 01, 41, 51, 04, 27, 29, 36, 47
- by The Bazzalisk - at 2013.08.02 13:56:00
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13. Sticky:Contest: Predict the ATXI Winners! - in EVE Alliance Tournament Discussion [original thread]
1. Urine Alliance 2. Shadow Cartel 3. Verge of Collapse 64. Pandemic Legion
- by The Bazzalisk - at 2013.07.20 15:08:00
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14. Sticky:King of Lowsec Update - in In-Game Events and Gatherings [original thread]
David Magnus wrote: There is a distinct difference between the last thread where you guys were crying, and this thread where you claim we are. You'll notice that no one in PL is: a) Claiming this is Unfair b) Claiming CCP is screwing anyone c)...
- by The Bazzalisk - at 2013.05.31 22:58:00
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15. Sticky:King of Lowsec Update - in In-Game Events and Gatherings [original thread]
LOL I don't see why the butthurt PL members are still continuing this, they should be grateful that they get to share it seeing as by the rules, Urine won. Accept it and shut up.
- by The Bazzalisk - at 2013.05.31 22:57:00
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16. Old on again off again player returning, how's FW? - in Warfare & Tactics [original thread]
Don't bother, 90% of FW players are just cloaky/stabbed frigates farming missions and orbiting beacons
- by The Bazzalisk - at 2013.05.20 17:00:00
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17. SELLING MULTIPLE SHIPS & ITEMS (GOGO) - in Sell Orders [original thread]
Why are you selling everything Kev :( I hope you're not quitting But how much do you want for one of the FN Webs? Alliance el-cheapo deal and all, please :D
- by The Bazzalisk - at 2013.04.15 15:41:00
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18. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: The Bazzalisk wrote: CCP Rise wrote: Think about how a ship with 50% bonus to rate of fire would shoot twice as often, doing double damage. That would be the same as a 100% turret damage bonus). The result is th...
- by The Bazzalisk - at 2013.04.09 16:50:00
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19. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Andreus Ixiris wrote: To anyone suggesting that the Hyperion should lose hi-slots or turret hardpoints: no. It can't be done, currently, because art assets constain them from doing that. The Hyperion very, very clearly has eight turret hardpoin...
- by The Bazzalisk - at 2013.04.09 14:52:00
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20. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Think about how a ship with 50% bonus to rate of fire would shoot twice as often, doing double damage. That would be the same as a 100% turret damage bonus). The result is that more of your damage can capitalize on the tracking ...
- by The Bazzalisk - at 2013.04.09 11:58:00
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