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21. Idea: Warp Stabilizer rig - in Player Features and Ideas Discussion [original thread]
Originally by: WarlockX All rigs are worse then the mod. With that said 60-90% Penalty sounds about right (since the mod is a 50% penalty). Except I doubt CCP will forgo the normal 10% penalty they give all rigs and make this rig the on...
- by Valegresch - at 2009.03.19 00:36:00
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22. Idea: Warp Stabilizer rig - in Player Features and Ideas Discussion [original thread]
Edited by: Valegresch on 19/03/2009 00:36:43 One could increase the calibration cost by another 50,or just forgo the tech II. That would make it a tad more balanced.
- by Valegresch - at 2009.03.19 00:34:00
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23. Agents within wormholespace one day? - in Player Features and Ideas Discussion [original thread]
I think it's a certainly a possibility,the NPC factions and probably concord will most likely have their curiosity get the better of them and then they will try to explore W-space themselves. When that happens I think we may see stations and agent...
- by Valegresch - at 2009.03.19 00:08:00
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24. riggable freighters - in Player Features and Ideas Discussion [original thread]
Edited by: Valegresch on 18/03/2009 23:05:06 Originally by: Amalath Tari Another balance issue is if these Rigs would work at all on industrial ships? (they shouldn't) I agree with you on that, it would make little to no sense for i...
- by Valegresch - at 2009.03.18 23:05:00
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25. Idea: Warp Stabilizer rig - in Player Features and Ideas Discussion [original thread]
Edited by: Valegresch on 18/03/2009 22:42:29 How is this an Uber stabilizer rig? The bonus is just -1 for a tech I and a -2(or just -1,the same as the mod) for a Tech II, not to mention the calibration cost is high enough that using more than ...
- by Valegresch - at 2009.03.18 22:39:00
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26. Idea: Warp Stabilizer rig - in Player Features and Ideas Discussion [original thread]
Edited by: Valegresch on 18/03/2009 22:22:08 Originally by: Sig Sour 45% drawback with level 5 Astronautics would give you a -5% drawback. This would give you a 5% faster lock time and range. 90% drawback with level 5 astronautics wo...
- by Valegresch - at 2009.03.18 22:19:00
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27. Idea: Warp Stabilizer rig - in Player Features and Ideas Discussion [original thread]
Edited by: Valegresch on 18/03/2009 22:06:14 Originally by: Sig Sour In all honesty you are using warp core stabs for the wrong reason if you are asking for a rig for them. I think it would be a waste of everyone's time to put this tog...
- by Valegresch - at 2009.03.18 22:00:00
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28. Idea: Warp Stabilizer rig - in Player Features and Ideas Discussion [original thread]
Originally by: Chi Quan drawback missing? Could you elaborate a little? I did put drawback 10%,and the type is mentioned in the first post(though those are examples). Perhaps speed could be the drawback?
- by Valegresch - at 2009.03.18 21:29:00
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29. Idea: Warp Stabilizer rig - in Player Features and Ideas Discussion [original thread]
Edited by: Valegresch on 18/03/2009 20:50:50 Here are the stats for the Tech II version of the proposed rig: Volume 5 m3 Mass 200.0 kg Calibration cost 250 Tech Level 2 Meta Level 5 Warp scramble strength -2 Drawback 10%
- by Valegresch - at 2009.03.18 20:47:00
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30. riggable freighters - in Player Features and Ideas Discussion [original thread]
Originally by: Amalath Tari Perhaps a new set of Rigs might be in order for Freighters wishing to transport rigged ships. Flight Deck Conversion Rig I (Astronautics Rigging II) Effect: 50% of the cargohold is converted into a Ship Mainten...
- by Valegresch - at 2009.03.18 20:42:00
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31. Socket Closed - in Issues, Workarounds & Localization [original thread]
Happened to me this morning as well, and considering I have to mine 20 units of mission ice,you can imagine how much the disconnection is annoying me.
- by Valegresch - at 2009.03.18 14:09:00
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32. Idea for Ambulation: Libraries - in Player Features and Ideas Discussion [original thread]
Originally by: Gallente Citizen1 Edited by: Gallente Citizen1 on 18/03/2009 11:58:30 Edited by: Gallente Citizen1 on 18/03/2009 11:57:25 Would you really like to spend your time playing reading same old cronicles over and over or ...
- by Valegresch - at 2009.03.18 12:30:00
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33. Advanced learning skill - in Player Features and Ideas Discussion [original thread]
10x training speed seems rather excessive. Either give it a 3x training speed or increase the bonus to fit with the length of time it takes to learn it.
- by Valegresch - at 2009.03.18 12:28:00
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34. Quantum Force Bomb (Stealth Bomber) - in Player Features and Ideas Discussion [original thread]
/signed from me as well.
- by Valegresch - at 2009.03.18 06:15:00
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35. riggable freighters - in Player Features and Ideas Discussion [original thread]
Edited by: Valegresch on 18/03/2009 05:34:30 Edited by: Valegresch on 18/03/2009 05:34:01 Originally by: Johli Also, as stated before, any small increase in cargo capacity means you can bring unassembled carriers and stuff into emp...
- by Valegresch - at 2009.03.18 05:30:00
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36. Quantum Force Bomb (Stealth Bomber) - in Player Features and Ideas Discussion [original thread]
Edited by: Valegresch on 18/03/2009 03:16:34 Originally by: Hesod Adee Quote: I also have a question for the OP,what ship class would the stealth bomber be based off of? Eh ? I thought we are talking about a new bomb for the...
- by Valegresch - at 2009.03.18 03:14:00
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37. riggable freighters - in Player Features and Ideas Discussion [original thread]
I'd probably fit mine with 2 shield rigs to increase it's hitpoints in that area,a little more staying power helps while waiting for concord.
- by Valegresch - at 2009.03.17 23:33:00
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38. Quantum Force Bomb (Stealth Bomber) - in Player Features and Ideas Discussion [original thread]
Edited by: Valegresch on 17/03/2009 23:34:52 Originally by: Hesod Adee It would have to count as an aggressive act. Unlike bumping, it is always going to be perfectly clear who aggressive here: The person who fired the bomb. With bumpi...
- by Valegresch - at 2009.03.17 23:28:00
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39. Orca with : deployable cargohold mega giant secure - in Player Features and Ideas Discussion [original thread]
Originally by: Marcus Gideon Or were you looking to use an Orca solo? Because that would be silly... Doable still, but silly. It's a High Sec mining op support craft. It's not meant to be a solo mining pwnmobile. True,soloing with an o...
- by Valegresch - at 2009.03.14 05:55:00
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40. Orca with : deployable cargohold mega giant secure - in Player Features and Ideas Discussion [original thread]
Originally by: Marcus Gideon Properly fitted, you can cram over 140,000m3 between the Corp Hanger and the Cargo Hold. And the Corp Hanger can be accessed by anyone in range of the ship. If they aren't in the same corp, then they can only ...
- by Valegresch - at 2009.03.14 05:08:00
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