Pages: [1] 2 |
1. highsec pos question - in Science and Industry [original thread]
If he makes a corp and anchors the pos, then leaves the corp to you, your fine, the pos will not be affected by your sinking standings. Idk if its a grammar thing, but it sounds like you want to then move out of the pos-holding corp, and follow hi...
- by Woodwraith - at 2010.06.12 22:25:00
|
2. High sec pos - in Science and Industry [original thread]
Originally by: Butterless Toast Along the lines of this thread - would putting down a lot (~16) of ECM turrets (caldari tower, of course) be enough to make people roll their eyes and move on for easier prey, or do you want to have a few tu...
- by Woodwraith - at 2010.04.23 06:52:00
|
3. can flippers new tactic? - in Science and Industry [original thread]
Originally by: Derin Vamberfeld Edited by: Derin Vamberfeld on 06/12/2009 21:18:24 Which of the overveiw background color flags (now that I have figured out that you can turn blinky on and off) does a can flipper set off so i can be su...
- by Woodwraith - at 2009.12.10 00:47:00
|
4. Moving rigged ships - in Science and Industry [original thread]
Originally by: Kalrand I'm fairly certain you can't put unpackaged ships in a freighter's hold regardless of the size. No, but you can now courier contract battleships, the cap has been raised on the contracts to a max freighter load....
- by Woodwraith - at 2009.12.10 00:37:00
|
5. Hulk Production Cost! - in Science and Industry [original thread]
Not a single ship i can build went down, they've all gotten more expensive to produce by 50-100% in some cases, the racial metals bubble is to blame atm, just gotta wait it out for the prices of hardware to skyrocket, or more metal reactors to com...
- by Woodwraith - at 2009.12.01 23:39:00
|
6. Dominion and T2 ships - NOT IN PATCH NOTES!? - in Science and Industry [original thread]
the fact that it was changing was listed, but the amounts were not i just updated my numbers and nothing t2 is worth money right now dont build anything, its a mess, onyx building for double what they sell for, the racial metals speculation has b...
- by Woodwraith - at 2009.12.01 23:31:00
|
7. Cloud harvesting boat? - in Science and Industry [original thread]
Maller ftw, plenty of lows for cargo expanders, 5 turrets, cheap.... I typically have one alt run back and forth fetching from the can as even with a few expandeds on it i dont think youll get it to 1k m3
- by Woodwraith - at 2009.11.29 19:51:00
|
8. T3 reverse enginering skills - in Science and Industry [original thread]
Originally by: Iron Mayden I tried to find that site you guys said that contain the formula, but no success Could someone tell me where I can find it? Or at least if someone could give a complete description? You have written the formula...
- by Woodwraith - at 2009.11.20 03:42:00
|
9. A question on the laser optimization gang link - in Science and Industry [original thread]
Yeah, it shortens the whole cycle of the laser, so you wind up pulling more m3/second, you'll get the bonus just fine killing the laser halfway through.
- by Woodwraith - at 2009.11.19 04:34:00
|
10. Setting up WH hunting lodge on out-of-corp alt account - in Science and Industry [original thread]
The ships don't get booted overnight, i happens when the out of corp character that owns them re-enters the system. An alt with an orca would work for anything that wasnt a bs, as the alt would need to fly all the sips you do in order to store the...
- by Woodwraith - at 2009.11.15 18:21:00
|
11. Outpost Question - in Science and Industry [original thread]
Its not nearly 60 bill, the one in I-N cost us like 20 something bill by the time it was filled and waiting for dt. and as far as im aware, it can be built in any station with manufacturing lines, if your in an outpost you can check the lines avai...
- by Woodwraith - at 2009.11.13 00:00:00
|
12. New to EVE, what's a good industry to get into? - in Science and Industry [original thread]
You can start with ammo and t1 frigates and cruisers, though, and i can't stress this enough, you should put a few minutes into running the numbers (excel spreadsheet) to make sure your actually going to turn a profit on the items in question. Loo...
- by Woodwraith - at 2009.11.12 23:37:00
|
13. Ships at a POS - in Science and Industry [original thread]
Having the ship near the array, right click on it, you should see an option to store it in the array, even if its the one you arent currently piloting, failing that, you can have an orca or carrier pilot pick it up and just drag and drop. ________...
- by Woodwraith - at 2009.09.21 15:56:00
|
14. Jihadswarm to hit POS - A deal to stop them - in Science and Industry [original thread]
I'd just like to know wtf makes you think theyll bother shooting a deathstar with no labs on it, if theres no money to be made, theres not point in bothering with it. Theyll just go elsewhere and burn down a different tower with labs. It's not lik...
- by Woodwraith - at 2009.09.10 15:33:00
|
15. Material Level f÷r rig bpo - in Science and Industry [original thread]
Originally by: Kires Celaji If you run large jobs the waste fractions add up and you may lose some. Could double up if you want to run larger batches I suppose. Nope, they fixed that, waste is now per individual run, not on a cumulat...
- by Woodwraith - at 2009.04.10 23:48:00
|
16. Which one is better for Research/Invention - in Science and Industry [original thread]
Max int/mem, its gonna be all science and industry skills, thats where the time is going to go. you may or may not need some transport skillin to get the stuff moved around but its by far less important time wise.
- by Woodwraith - at 2009.03.27 08:16:00
|
17. Standings broken for POS's and NPC Characters? - in Science and Industry [original thread]
Also seen pos's shoot corp members that had just logged in (i.e. not flagged in any way) they are very fickle things, I suppose its a bug of sorts, but theyre so friggin buggy it doesnt even really apply
- by Woodwraith - at 2009.03.27 07:23:00
|
18. Mining Implant sets? - in Science and Industry [original thread]
the regular implants are the 'harvest' ones, the hardwirings are 'highwalls'
- by Woodwraith - at 2009.03.25 00:36:00
|
19. Orca semi-AFK mining? - in Science and Industry [original thread]
Originally by: Tyran Scholus Originally by: Terminus Vindictus Originally by: Woodwraith Edited by: Woodwraith on 24/03/2009 22:02:11 I should probably clarify that theres one alt in the orca, and one alt in the hulk, i...
- by Woodwraith - at 2009.03.25 00:21:00
|
20. Orca semi-AFK mining? - in Science and Industry [original thread]
Edited by: Woodwraith on 24/03/2009 22:02:11 I should probably clarify that theres one alt in the orca, and one alt in the hulk, im sure as hell not leaving the thing floating out in space, Marcus, anyone considering such a thing is completel...
- by Woodwraith - at 2009.03.24 22:00:00
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |