Pages: 1 2 3 4 5 6 [7] 8 9 10 |
121. Gall BCs 2.nd skill bonus change ideas - in Ships and Modules [original thread]
The problem is not with the ship bonus's its with active reps (both shield and armour). They simpley can't compete with plates and extenders in most cases due to higher fitting reqs, and massive cap drain for an advanage that takes too long to m...
- by darkmancer - at 2008.08.29 13:03:00
|
122. [Issue] Citadel Torpedoes - in Assembly Hall [original thread]
signed... --------------------------------- There's a simple solution to every problem. It is always invariably wrong
- by darkmancer - at 2008.08.14 19:13:00
|
123. No parity between Black Ops and Recons (Here's to General Rebalancing) - in Assembly Hall [original thread]
CCP like introducing pre-nerfed ships into the game. Unfortunatly they forget to un-nerf them for years :( The speed nerf hardly helps with they're bonus to cloaked speed plz take a second look at these ships. --------------------------------- ...
- by darkmancer - at 2008.08.04 17:07:00
|
124. [issue]drake tanking power with no cap use - in Assembly Hall [original thread]
Yes the drakes tank is far to good. We demand the shield resist bonus be turn into a ROF bonus this instant!!! - Yarr --------------------------------- There's a simple solution to every problem. It is always invariably wrong
- by darkmancer - at 2008.08.04 17:03:00
|
125. [VOTE] All FOR The Nano-Nerf - in Assembly Hall [original thread]
A bit overzealous but it's about time!! --------------------------------- There's a simple solution to every problem. It is always invariably wrong
- by darkmancer - at 2008.07.29 17:26:00
|
126. I'm worried about blaster boats - in Ships and Modules [original thread]
It's a change to scramblers not diruptors only and their range is tiny, by the time the effect hits you you'll already be in range to web the target. Besides it not like a web where you lose all your speed plus you'll have plenty of momentum to r...
- by darkmancer - at 2008.07.25 17:03:00
|
127. The afterburner comeback - in Ships and Modules [original thread]
I still think the afterburn needs a slight increase in speed to become generally useful. A bump to the overload bonus would be useful too for those times when rapid manuevers are needed (jump though reapproch the gate), with a large increase to o...
- by darkmancer - at 2008.07.25 16:58:00
|
128. [Issue] Fix Precision Heavy Missiles - in Assembly Hall [original thread]
Please make this useless ammo work :) --------------------------------- There's a simple solution to every problem. It is always invariably wrong
- by darkmancer - at 2008.07.24 18:07:00
|
129. The Nighhawk . . . the PVP Missile boat???? - in Ships and Modules [original thread]
Just an idea: -1 hi slot - 1 launcher + 1 mid precision bonus -> +5% missile damage bonus DPS get a tiny boost, but not having to fit a 6th launcher gives you the PG required to fit a launcher and the cpu for a tackle mod. ------------------...
- by darkmancer - at 2008.07.23 19:17:00
|
130. [Proposal] Skill: Advanced Infomorph Psychology - in Assembly Hall [original thread]
What's the point of having it as a skill - why not just reduce the time it takes to jump clone to something sensable like 12 - 18 hr's. There's no point in having a skill for the sake of having another skills to learn. --------------------------...
- by darkmancer - at 2008.07.17 20:48:00
|
131. [Issue]Unoccupied ships on directional scanner - in Assembly Hall [original thread]
Edited by: darkmancer on 16/07/2008 19:05:53 Loggoffskiis ships are still occupied and so detectable. Besides it should be a option to ignore unmaned ships. --------------------------------- There's a simple solution to every problem. It...
- by darkmancer - at 2008.07.16 19:05:00
|
132. [Issue] Small Changes to Make Missions More Fun - in Assembly Hall [original thread]
Problem with missions: They're dull grindathons for which you setup a perma tank, disengage your brain and mash the f keys. Possible solution: make the missions less predicatable with varied enemys and spawns. A problem occurs with this in that ...
- by darkmancer - at 2008.07.12 12:13:00
|
133. CSM - CCP Meeting 001 - 0016 Switching ammo for all weapons at once - in Assembly Hall [original thread]
Originally by: Pwett Originally by: darkmancer It'd save tons of work for the server, but you'd almost never get 8 wreakings :) Little fix, probabilities will bite you in the ass sometimes. Sorry i misexplained things ...
- by darkmancer - at 2008.07.11 20:20:00
|
134. CSM - CCP Meeting 001 - 0016 Switching ammo for all weapons at once - in Assembly Hall [original thread]
Originally by: isAzmodeus Just multiplying 1 turret's result across all 8 is a horrible idea. Do you want to be on the opposite side of the BS that manages to get 8 wrecking hits all at once? However, reloading all 8 at once is a great id...
- by darkmancer - at 2008.07.11 10:34:00
|
135. [Issue] Encourage more mid-range combat - in Assembly Hall [original thread]
What mid range combat could do with is a medium range mod which diswades disengement although allows escape unlike a scrambler, something like, Gravition Disruption field. 30km optimal 60km falloff. Hi slot item designed to fit on bs or gimped fi...
- by darkmancer - at 2008.07.10 22:00:00
|
136. assault frigate fix - in Ships and Modules [original thread]
I seem to rerember a dev statement along the lines of they were going to give AF's a bonus to AB speed and more damage, but then rejected the idea because they want af's to be "Special". So they're looking into giving afs web resistance (not imuni...
- by darkmancer - at 2008.06.18 11:49:00
|
137. EVE: The Nano Age - in EVE General Discussion [original thread]
Why is the mass adition the same for both ab and MWD? I'd go for 2x mass adition for MWD and 75% reduction of mass from the AB. A slight increase in the speed difference between the classes (bs - same, bc +10m/s, cruiser +25m/s, destroyer & frig...
- by darkmancer - at 2008.04.26 13:38:00
|
138. gallente federation/caldari navy ammo, why the price difference? - in Ships and Modules [original thread]
I never got why CCP never put a slight kenetic leaning to the caldari ammo, and a slight lean to thermal to the gallente navy. Would have made thing more interesting. --------------------------------- There's a simple solution to every proble...
- by darkmancer - at 2008.04.18 12:49:00
|
139. Insurance: Ratings and Payout Denial - in Player Features and Ideas Discussion [original thread]
Add in if your 12 weeks expire you can renew at a lower cost. --------------------------------- There's a simple solution to every problem. It is always invariably wrong
- by darkmancer - at 2008.03.21 13:55:00
|
140. Shield Tanking Improvement? Flexibility of Shields? - in Test Server Feedback [original thread]
Edited by: darkmancer on 21/03/2008 12:54:12 Shield tanks in themselves are fine, during fleet combat the armour tank will disappear just as fast as a shield tankers. There are 2 major problems with shield tanks, 1) Capitals - Most capital ...
- by darkmancer - at 2008.03.21 12:53:00
|
Pages: 1 2 3 4 5 6 [7] 8 9 10 |
First page | Previous page | Next page | Last page |