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1. CCP should work for the DEA! - in EVE General Discussion [original thread]
Ive had an account for around 2 years now, i just found the black market 15 days ago. Finding the black market has saved my subscription. The great thing about EVE's black market is its real, its word of mouth, not a button or a tab underneath the...
- by edane - at 2007.12.01 04:05:00
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2. "Illegal items can now be traded on the market where illegal" WTF? - in Test Server Feedback [original thread]
Edited by: edane on 01/12/2007 01:18:36 Ive had an account for around 2 years now, i just found the black market 15 days ago. Finding the black market has saved my subscription. The great thing about EVE's black market is its real, its word of...
- by edane - at 2007.12.01 01:16:00
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3. trance, techno, whatever, need help!! - in Out of Pod Experience [original thread]
Originally by: Ryysa Originally by: edane Can anyone tell me the name of the song in Ryysa's "Monday Morning" mix that starts at 24:24 and goes till 26:49? You can easily find out any of the names by yourself. Read this tutori...
- by edane - at 2007.11.18 16:59:00
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4. Test server: Requests for account reactivation and unbanning - in Test Server Feedback [original thread]
edane needs to be activated :P
- by edane - at 2007.11.18 07:00:00
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5. trance, techno, whatever, need help!! - in Out of Pod Experience [original thread]
Edited by: edane on 18/11/2007 01:06:24 Originally by: Dark Shikari Edited by: Dark Shikari on 14/11/2007 15:30:44 I suggest you download some of Ryysa's trance mixes , especially Monday Morning, Seasons, Beautiful Day, etc; the...
- by edane - at 2007.11.18 00:55:00
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6. trance, techno, whatever, need help!! - in Out of Pod Experience [original thread]
ishkur hates music lol... :P
- by edane - at 2007.11.15 15:38:00
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7. trance, techno, whatever, need help!! - in Out of Pod Experience [original thread]
Edited by: edane on 14/11/2007 22:46:56 thanks alot guys!!
- by edane - at 2007.11.14 22:46:00
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8. trance, techno, whatever, need help!! - in Out of Pod Experience [original thread]
so i was watching the eve tv fanfest presentations, and as cheesy as this sounds; the technoviking vid inspired me to look into techno music. i love finding out new music, im just wondering what a good place to start with would be for techno. ( be...
- by edane - at 2007.11.14 14:06:00
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9. How target-able module combat would change EVE, an brainstorm. - in EVE General Discussion [original thread]
its been mentioned. but i feel that given the extreme benefits that it could bring to EVE (blob killing, TACTICS my friend TACTICS), i feel the community should push harder for it. t words the bottom of the page below http://myeve.eve-online.com/...
- by edane - at 2007.06.29 09:24:00
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10. How target-able module combat would change EVE, an brainstorm. - in EVE General Discussion [original thread]
Edited by: edane on 29/06/2007 08:53:11 like i said it needs to be play tested/ brainstormed with more than just 1 mind (mine :P.) anyway, if we could get around the shield issue somehow, i think this would level the playing field for small v...
- by edane - at 2007.06.29 08:48:00
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11. how ship sub-system targeting whould change eve for the better :) - in Player Features and Ideas Discussion [original thread]
III. Small Ships in fleet engagements Small ships now have a real purpose in fleet engagements. Smaller ships are then able to do not necessarily as much overall damage, but specifically targeted damage that can cripple a large ship. Newer/smaller...
- by edane - at 2007.06.29 08:42:00
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12. how ship sub-system targeting whould change eve for the better :) - in Player Features and Ideas Discussion [original thread]
Example : Interceptor ( INT ) vs Battleship Tier 3 ( T3-BS POV - Interceptor ( INT ) Lets say when fighting the same ship or ship class ( whatever ) the %dmg function allways starts as 50%. When damage comes in, if the player is targeting a modua...
- by edane - at 2007.06.29 08:41:00
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13. how ship sub-system targeting whould change eve for the better :) - in Player Features and Ideas Discussion [original thread]
Example: Cruiser Tier 1 ( T1-C ) vs Battleship T3 ( T3-BS ) POV: Cruiser Tier 1 We are in a T1-C in 0.0 space, checking our territory. We come across an enemy player in a nearby systems asteroid belt, the player is in a T3-BS. Now because both en...
- by edane - at 2007.06.29 08:40:00
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14. How target-able module combat would change EVE, an brainstorm. - in EVE General Discussion [original thread]
Edited by: edane on 29/06/2007 08:43:00 whoops
- by edane - at 2007.06.29 08:39:00
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15. how ship sub-system targeting whould change eve for the better :) - in Player Features and Ideas Discussion [original thread]
Slots are from weakest to most resilient. For an idea of the amount of damage they can take look at the table below. systems and modules would have a fixed HP ( depending on the specific module or system ) that degrades with each hit, but this sho...
- by edane - at 2007.06.29 08:39:00
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16. How target-able module combat would change EVE, an brainstorm. - in EVE General Discussion [original thread]
Edited by: edane on 29/06/2007 08:43:33 whoops
- by edane - at 2007.06.29 08:38:00
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17. how ship sub-system targeting whould change eve for the better :) - in Player Features and Ideas Discussion [original thread]
Edited by: edane on 29/06/2007 08:41:01 this is just an opinion of course. figured this would be better in this forum Please either read the whole article, or tell me where you stopped reading in your comments; so i can point you to your que...
- by edane - at 2007.06.29 08:37:00
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18. How target-able module combat would change EVE, an brainstorm. - in EVE General Discussion [original thread]
Example : Interceptor ( INT ) vs Battleship Tier 3 ( T3-BS POV - Interceptor ( INT ) Lets say when fighting the same ship or ship class ( whatever ) the %dmg function allways starts as 50%. When damage comes in, if the player is targeting a modu...
- by edane - at 2007.06.20 01:00:00
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19. How target-able module combat would change EVE, an brainstorm. - in EVE General Discussion [original thread]
Edited by: edane on 20/06/2007 01:02:54 III. Small Ships in fleet engagements Small ships now have a real purpose in fleet engagements. Smaller ships are then able to do not necessarily as much overall damage, but specifically targeted damag...
- by edane - at 2007.06.20 01:00:00
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20. How target-able module combat would change EVE, an brainstorm. - in EVE General Discussion [original thread]
Example: Cruiser Tier 1 ( T1-C ) vs Battleship T3 ( T3-BS ) POV: Cruiser Tier 1 We are in a T1-C in 0.0 space, checking our territory. We come across an enemy player in a nearby systems asteroid belt, the player is in a T3-BS. Now because both en...
- by edane - at 2007.06.20 00:59:00
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