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1. Sticky:[December] Module Tiericide - Warp Disruption Field Generators - in Player Features and Ideas Discussion [original thread]
Have you considered making it so when using a WDFG the base resistance of a ship drops by 75% but they can receive remote assistance? Or some similar resistance drop so people flying hics actually have half a chance in surviving until they they ca...
- by sabastyian - at 2015.11.06 08:47:36
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2. Sticky:[Focus Group] Capital Ships Signup - in Player Features and Ideas Discussion [original thread]
I have been flying capitals since pre Dominion and have done combat from 1V1 dreads to the null-sec cap fleets that are almost untouchable. I have owned multiple supercapitals as well as dozens of dreads and carriers. I hope I would be a potential...
- by sabastyian - at 2015.11.03 17:31:38
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3. Sticky:[June] Module Tiericide - Armor Plates and Shield Extenders - in Player Features and Ideas Discussion [original thread]
Why the cpu nerf to 1600 t2 plates? Not really crying, just annoyed 95% of my fits will now have to be re-worked into worse variants due to this pointless change.
- by sabastyian - at 2015.05.21 04:50:38
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4. Sticky:[Summer 2014] Jump Drive Isotope Consumption - in Player Features and Ideas Discussion [original thread]
Anthar Thebess wrote: 1.Make Capitals unable to jump between regions. 2.Make Titan bridges unable to jump between regions. 3.Make Jumpbriges limited to one region. 4.Increase size of regional gates - so capital ships can use them. You are i...
- by sabastyian - at 2014.07.15 17:45:00
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5. Sticky:[Summer 2014] Jump Drive Isotope Consumption - in Player Features and Ideas Discussion [original thread]
Well ccp, announcing these changes early on has already crashed the fuel market ( isotopes went up by like 300-400 isk p/u ) and you still want to make caps take 50% more? Haven't you screwed up the market enough with something that hasn't even ha...
- by sabastyian - at 2014.06.17 08:06:00
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6. Geckos - in Player Features and Ideas Discussion [original thread]
Why are geckos, drones that just came out, being nerfed so heavily within the next expansion? One gecko is going to be nerfed to be less effective then 2 ogres, which is pointless to use geckos as ogres would do a little more damage for the same b...
- by sabastyian - at 2014.05.29 06:45:00
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7. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
When do these changes go live?
- by sabastyian - at 2014.05.16 05:12:00
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8. Feedback on the new tool tips - in Player Features and Ideas Discussion [original thread]
I have to agree with most of what is being said, the tooltips just get in the way of pretty much everything, and when i click over a gun to see the damage, i don't want a block to take up 25% of my screen. Also on the HP bars, could we just put it...
- by sabastyian - at 2014.05.13 14:55:00
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9. Sticky:[Summer 2014] Jump Drive Isotope Consumption - in Player Features and Ideas Discussion [original thread]
So with the next expansion looming with terrible ideas such as this and mountains of player feedback, have the devs even responded or looked at these threads since posting them, picking one thing and going "we used feedback, see?" If not, why both...
- by sabastyian - at 2014.05.12 15:52:00
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10. Sticky:[Summer 2014] Jump Drive Isotope Consumption - in Player Features and Ideas Discussion [original thread]
CCP Fozzie, why do you post these threads for "feedback" then chose to completely ignore any amount of feedback you receive? This increase in isotopes is trying to fix an issue that won't exist simply because with standings removed for towers ther...
- by sabastyian - at 2014.05.02 20:27:00
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11. Sticky:[Summer 2014] Pirate Faction Cruisers - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: Time to speculate about Pirate battleships since this is going around in circles... GÇó Machariel ... 3.0 AU/s warp speed confirmed, but does it finally get the 8th missing turret? GÇó Nightmare ... Almost certainly to ge...
- by sabastyian - at 2014.04.10 05:46:00
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12. Sticky:[Summer 2014] Pirate Faction Cruisers - in Player Features and Ideas Discussion [original thread]
Alright, here's my 2 worthless cents about the changes. A vigilant in its current form is only slightly used for standard combat fleets, most cruiser fleets I have attended don't like bringing a vigilant because of the fact that it has a high cost...
- by sabastyian - at 2014.04.08 17:03:00
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13. Sticky:[Rubicon 1.3] T1 Frigate and Cruiser Balance Pass - in Player Features and Ideas Discussion [original thread]
Nerf the maulus a bit, it can damp any other damp ship permanently due to the fact it has a faster lock rate and nearly identical lock range. A reduction in lock range would put it in more of a skirmish role while leaving the celestis for more of ...
- by sabastyian - at 2014.02.26 17:28:00
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14. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
May want to tone down the cruors web a tad, just seems like it could be abused on a ship like that. Beam cruor can get about 110-120 dps at 20-ish km. Someone more adept to frigate kiting could probably get more dps out of it. It'd be like a crow ...
- by sabastyian - at 2014.02.25 15:04:00
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15. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
http://i.imgur.com/3modQ1Q.jpg The tank is underwhelming for the price of 6b ( slaved, 2.3-2.5 for the fit ) Cap life is horrible, cap transfers give more cap then they take and this fit is receiving 2 transfers. Needs the mindflood and ra-706 t...
- by sabastyian - at 2014.02.15 06:42:00
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16. Low-sec Station Glitch - in Player Features and Ideas Discussion [original thread]
Gizznitt Malikite wrote: This change is brilliant!!!! A carrier or Dreadnaught can hit ctrl space without bumping into the station (as they are invlunerable for 60 seconds). They can then redock or jump out (only a bubble can stop the jump). ...
- by sabastyian - at 2014.01.31 11:27:00
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17. Low-sec Station Glitch - in Player Features and Ideas Discussion [original thread]
https://www.youtube.com/watch?v=HEfIcjG4nE8 Before 1.1 came out, I could undock without issue, after 1.1 came out this video shows some of the problems my corporation has had with the station after the new skins. Undock, hit stop, activate damag...
- by sabastyian - at 2014.01.29 15:21:00
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18. Sticky:[Rubicon 1.1] Capital Turret Tracking Changes in Conjunction with Heat Iteration - in Player Features and Ideas Discussion [original thread]
Worth mentioning, all guns should be nerf'd 5% tracking speed to compensate for the "tracking computer buff" as most gun types use a tracking computer in one way or another in a fit to work at long range and as all ships can now become over powere...
- by sabastyian - at 2014.01.22 15:07:00
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19. Sticky:[Rubicon 1.1] Omnidirectional Tracking Links - in Player Features and Ideas Discussion [original thread]
Not terribly important since not many people do them ( apparently ) but this change will kill drone ships in lvl 5 missions. Those neuts make anything short of a carriers tank suicide ( unless asb bastion'd marauder ). The lvl 5 neuts can hold a c...
- by sabastyian - at 2014.01.20 02:52:00
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20. [Feedback] Most Useless Module of EVE Nomination - in Player Features and Ideas Discussion [original thread]
I use the Energized layering plate on my dread and super, if neuted out and you only have a few passive mods, those last low slots are perfect to get an extra 15% armor boost with a slave clone, slot 10 and damantion bonuses. Felsusguy wrote: ...
- by sabastyian - at 2014.01.20 02:41:00
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