Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Daniel Plain
Science and Trade Institute Caldari State
76
|
Posted - 2012.05.01 21:26:00 -
[1] - Quote
about a year ago, when the whole aurum debacle took place, they promised us new color schemes for our ships. retexturing a ship should not take so long, especially if you consider just changing the color scheme. even ******* world of tanks has several skins per tank, why not eve?
TL;DR: wtb pink nightmare |
FT Diomedes
Factio Paucorum
73
|
Posted - 2012.05.02 01:15:00 -
[2] - Quote
If people want to fly pink Thoraxes, I guess I don't have a problem with that. As long as they are the only ones who see the custom skins. |
Jayrendo Karr
Suns Of Korhal Terran Commonwealth
78
|
Posted - 2012.05.02 01:21:00 -
[3] - Quote
Because instead of ******* around with colors, they could be remodeling the old as **** ships and redoing turret hard-points.
|
Tarn Kugisa
Space Mongolian Pinked
75
|
Posted - 2012.05.02 01:54:00 -
[4] - Quote
Hats Online 2 I Endorse this Product and/or Service [url]https://forums.eveonline.com/default.aspx?g=posts&t=16580[/url] |
Shereza
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.05.02 02:01:00 -
[5] - Quote
Tarn Kugisa wrote:Hats Online 2
World of Monaclecraft. |
ShahFluffers
Ice Fire Warriors Late Night Alliance
630
|
Posted - 2012.05.02 05:06:00 -
[6] - Quote
The new textures CCP is doing with all the ships (the V3 project) will allow for this feature. Be patient. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |
Fronkfurter McSheebleton
Squirrel Horde Habitat Against Humanity
87
|
Posted - 2012.05.02 05:50:00 -
[7] - Quote
Daniel Plain wrote:about a year ago, when the whole aurum debacle took place, they promised us new color schemes for our ships. retexturing a ship should not take so long, especially if you consider just changing the color scheme. even ******* world of tanks has several skins per tank, why not eve?
TL;DR: wtb pink nightmare It takes a lot longer than you'd think There's a lot more to it than just altering a few colors. Triple rep Myrms are like what you'd get if youit strapped a beehive to Robocop.-Kale Eledar |
James Amril-Kesh
4S Corporation RAZOR Alliance
195
|
Posted - 2012.05.02 06:05:00 -
[8] - Quote
I don't even know how custom paint jobs can even be possible in EVE. If you had 100 ships on grid, all with different paint jobs, what kind of load is that going to put on the server, much less everybody's computers?
I don't even want to think about how badly that would end up. I find it ironic how the more mundane stuff that gets suggested draws cries of "please, think of the kittens server!" while everybody gets caught up in the prospect of Hello Kitty Scorpions completely disregarding the fact that whenever you warp in everyone has to load your custom skin.
I mean, if there's a way of doing it without it being computationally and network intensive, then I'm all for it. I just don't see how. Support showing T2 and faction frequency crystal damage in the info window. |
Gorki Andropov
Kerensky Initiatives
337
|
Posted - 2012.05.02 08:04:00 -
[9] - Quote
FT Diomedes wrote:If people want to fly pink Thoraxes, I guess I don't have a problem with that. As long as they are the only ones who see the custom skins.
Why on earth should the universe not see the custom paint jobs? Thankfully, you're not in charge. |
Daniel Plain
Science and Trade Institute Caldari State
76
|
Posted - 2012.05.02 08:40:00 -
[10] - Quote
James Amril-Kesh wrote:I don't even know how custom paint jobs can even be possible in EVE. If you had 100 ships on grid, all with different paint jobs, what kind of load is that going to put on the server, much less everybody's computers?
I don't even want to think about how badly that would end up. I find it ironic how the more mundane stuff that gets suggested draws cries of "please, think of the kittens server!" while everybody gets caught up in the prospect of Hello Kitty Scorpions completely disregarding the fact that whenever you warp in everyone has to load your custom skin.
I mean, if there's a way of doing it without it being computationally and network intensive, then I'm all for it. I just don't see how. last time i checked, other games such as APB already did this very successfully. granted, they have less demands to scaling but then again, you don't have to go as far as them. you can press one of, say 12 color schemes and half a dozen pre-defined decals into one integer. also, to be clear, i was not proposing that everyone is to upload their own skin mesh in some way, i was proposing choosing between predefined meshes and customizing them from inside the game client. |
|
Death Toll007
Fleet of Doom Psychotic Tendencies.
46
|
Posted - 2012.05.02 08:50:00 -
[11] - Quote
OP: Because CCP has deep-seeded personal vendetta against you. If you told them you did't want them, you will have them for the winter expansion. The rest of us were looking forward to it this expansion, but no..... you and only you had to say something to delay it. Maybe you should wait patiently so the rest of us do not have to suffer,
-DT |
Daniel Plain
Science and Trade Institute Caldari State
76
|
Posted - 2012.05.02 08:51:00 -
[12] - Quote
Death Toll007 wrote:OP: Because CCP has deep-seeded personal vendetta against you. If you told them you did't want them, you will have them for the winter expansion. The rest of us were looking forward to it this expansion, but no..... you and only you had to say something to delay it. Maybe you should wait patiently so the rest of us do not have to suffer,
-DT NO U! i want pink spaceships nao! |
Effect One
Selective Hearing Nearly Feared
2
|
Posted - 2012.05.02 10:40:00 -
[13] - Quote
Turn it into an ISK sink. 5mill to apply a colour filter to your ship. When it's blown up you have to buy it again.
Visible to others unless they check the tickbox in settings that turns off dynamic skin loading. |
Perihelion Olenard
Federal Navy Academy Gallente Federation
22
|
Posted - 2012.05.02 10:54:00 -
[14] - Quote
To be honest there are more important things for devs to be doing like balancing ships and removing ship tiers. CCP has said themselves they're working on the core of Eve and not adding even more features. I don't think they should be adding more features when there are many broken ships. |
Just Alter
Enlightened Industries Test Alliance Please Ignore
75
|
Posted - 2012.05.02 11:05:00 -
[15] - Quote
Some time ago i was supporting this idea.
Now i'm starting to doubt it would be a good idea.
Eve ships are color coded in such a way that it's really cool to watch,especially in large fleets.
If they start to add "strange colors" like pink or bright green and stuff like that, fleets would loose their uniform and elegant look.
So now i say: let the customization be bound by the faction; caldari use a bluish palette, minm reddish, amarr golden etc.
So you can still customize your ship but in a subtle way and actually enhance the "fleet look." |
Roime
Shiva Furnace
631
|
Posted - 2012.05.02 11:15:00 -
[16] - Quote
Perihelion Olenard wrote:To be honest there are more important things for devs to be doing like balancing ships and removing ship tiers. CCP has said themselves they're working on the core of Eve and not adding even more features. I don't think they should be adding more features when there are many broken ships.
The teams doing ship balancing and graphics assets are completely separated and could well be working on these two topics simultaneously. I do agree about the general priority you stated, but these things are not overlapping.
Like mentioned, V3 project lays the technical groundwork for customizable ship skins (according to CCP). Whether or not this will actually happen has not yet been confirmed. I hope so :)
First ship gfx assets priority imo should however be unique hulls for T2 ships. Stealth Bombers are getting new hulls because of the new torp & bomb launchers, and I hope the other T2 ships get a similar treatment soon. However, it's likely that the upcoming (Winter or later) POS revamp will use all the available arts resources. ~ Elite forum PvP ~ |
Daniel Plain
Science and Trade Institute Caldari State
79
|
Posted - 2012.05.02 11:17:00 -
[17] - Quote
Just Alter wrote:[...]fleets would loose[...] it's 'lose' not 'loose' unless you refer to screws, california's drug policy or female genitalia. |
Roime
Shiva Furnace
631
|
Posted - 2012.05.02 11:17:00 -
[18] - Quote
Just Alter wrote:Some time ago i was supporting this idea.
Now i'm starting to doubt it would be a good idea.
Eve ships are color coded in such a way that it's really cool to watch,especially in large fleets.
If they start to add "strange colors" like pink or bright green and stuff like that, fleets would loose their uniform and elegant look.
So now i say: let the customization be bound by the faction; caldari use a bluish palette, minm reddish, amarr golden etc.
So you can still customize your ship but in a subtle way and actually enhance the "fleet look."
Yes, racial differences should remain distinctive even on customized ships, but regarding fleets- what if corps & alliances would have their own "flag" colors? Corp logos painted on hulls with some nice corp color scheme would definitely look cool. ~ Elite forum PvP ~ |
Death Toll007
Fleet of Doom Psychotic Tendencies.
48
|
Posted - 2012.05.02 11:17:00 -
[19] - Quote
Is patiently waiting the release of this feature in order to make a fleet of hello kitty decalled, pink Nano gang. Not only did you get OMGWTFPWNED it was by a fleet of pink ships sporting cute little kitty stencils with friendly stayings graffitti'ed on their hulls. Nothing says PWNED like a PINK Abbadon with a hello kitty on the flat portion of the bow and "I love you so much I have to hurt you!" Stenciled along the sides.
-DT |
James Amril-Kesh
4S Corporation RAZOR Alliance
198
|
Posted - 2012.05.03 07:55:00 -
[20] - Quote
Roime wrote:Just Alter wrote:Some time ago i was supporting this idea.
Now i'm starting to doubt it would be a good idea.
Eve ships are color coded in such a way that it's really cool to watch,especially in large fleets.
If they start to add "strange colors" like pink or bright green and stuff like that, fleets would loose their uniform and elegant look.
So now i say: let the customization be bound by the faction; caldari use a bluish palette, minm reddish, amarr golden etc.
So you can still customize your ship but in a subtle way and actually enhance the "fleet look." Yes, racial differences should remain distinctive even on customized ships, but regarding fleets- what if corps & alliances would have their own "flag" colors? Corp logos painted on hulls with some nice corp color scheme would definitely look cool. Big fleets in my alliance with razor blades painted on their hulls? That's something I can get behind. :P Support showing T2 and faction frequency crystal damage in the info window. |
|
Pr1ncess Alia
Perkone Caldari State
167
|
Posted - 2012.05.03 13:06:00 -
[21] - Quote
James Amril-Kesh wrote:I don't even know how custom paint jobs can even be possible in EVE. If you had 100 ships on grid, all with different paint jobs, what kind of load is that going to put on the server, much less everybody's computers?
I don't even want to think about how badly that would end up. I find it ironic how the more mundane stuff that gets suggested draws cries of "please, think of the kittens server!" while everybody gets caught up in the prospect of Hello Kitty Scorpions completely disregarding the fact that whenever you warp in everyone has to load your custom skin.
I mean, if there's a way of doing it without it being computationally and network intensive, then I'm all for it. I just don't see how.
If programmed properly, there should be no difference between you loading 100 identical ships with the standard paint jobs, 100 different ships with the standard paint jobs or 100 of any ships with varying custom paintjobs.
Unless they are trying to let people us MS Paint / Photoshop / whatever to paint their ships, your comment makes no sense if anyone with any sense is in charge of the project. When it comes, it will be the same as customizing your character (selecting from various pre-designed skins loaded onto your client) . |
Ravnik
The Phoenix Rising P R I M E
22
|
Posted - 2012.05.03 13:46:00 -
[22] - Quote
I want flames painted down the side of my ships rather than spewing out of them.
After a failed career as a comedian i decided to take up piloting. My flying techniques have got more laughs than my jokes ever did.....
|
Buzzmong
Aliastra Gallente Federation
197
|
Posted - 2012.05.03 15:26:00 -
[23] - Quote
Pr1ncess Alia wrote: If programmed properly, there should be no difference between you loading 100 identical ships with the standard paint jobs, 100 different ships with the standard paint jobs or 100 of any ships with varying custom paintjobs.
Unless they are trying to let people us MS Paint / Photoshop / whatever to paint their ships, your comment makes no sense if anyone with any sense is in charge of the project. When it comes, it will be the same as customizing your character (selecting from various pre-designed skins loaded onto your client) .
Well no, not quite.
Even if it's from pre-selected skins/options etc where the textures are already in the client, it could still mean extra network traffic as the server might have to relay more information to the clients.
I assume that currently the server will just be sending the ship ID and the client will do the work by knowing that each unique shiptype ID has a single skin.
Adding custom/more skins either it means having a bucket load more shiptype ID's to maintain the 1-1 relationship (and same level of traffic), or sending extra data to tell each client on grid which subskin each ship on grid is using (more traffic, quite a bit actually).
Unless of couse, it's all just done clientside and you can't see the custom skins others are using, only your own. |
Daniel Plain
Science and Trade Institute Caldari State
83
|
Posted - 2012.05.03 15:48:00 -
[24] - Quote
Buzzmong wrote:Pr1ncess Alia wrote: If programmed properly, there should be no difference between you loading 100 identical ships with the standard paint jobs, 100 different ships with the standard paint jobs or 100 of any ships with varying custom paintjobs.
Unless they are trying to let people us MS Paint / Photoshop / whatever to paint their ships, your comment makes no sense if anyone with any sense is in charge of the project. When it comes, it will be the same as customizing your character (selecting from various pre-designed skins loaded onto your client) .
Well no, not quite. Even if it's from pre-selected skins/options etc where the textures are already in the client, it could still mean extra network traffic as the server might have to relay more information to the clients. I assume that currently the server will just be sending the ship ID and the client will do the work by knowing that each unique shiptype ID has a single skin. Adding custom/more skins either it means having a bucket load more shiptype ID's to maintain the 1-1 relationship (and same level of traffic), or sending extra data to tell each client on grid which subskin each ship on grid is using (more traffic, quite a bit actually). Unless of couse, it's all just done clientside and you can't see the custom skins others are using, only your own.
except the server also has to transmit ship position, velocity, pilot actions etc. all the ******* time and not only once when you come onto grid. |
Buzzmong
Aliastra Gallente Federation
197
|
Posted - 2012.05.03 15:54:00 -
[25] - Quote
Daniel Plain wrote:except the server also has to ship position, velocity, pilot actions etc. all the ******* time and not only once when you come onto grid.
Yeah, I was just talking about the texturing side, and the fact it could increase the current load. The amount of information on ship postion, orientation etc.. isn't going to change with custom paint jobs, but yes, it custom jobs could add to the load that those things already cause. |
Pr1ncess Alia
Perkone Caldari State
167
|
Posted - 2012.05.03 16:24:00 -
[26] - Quote
Buzzmong wrote:Daniel Plain wrote:except the server also has to ship position, velocity, pilot actions etc. all the ******* time and not only once when you come onto grid. Yeah, I was just talking about the texturing side, and the fact it could increase the current load. The amount of information on ship postion, orientation etc.. isn't going to change with custom paint jobs, but yes, it custom jobs could add to the load that those things already cause.
Yes, I'll concede your point.
It could add up to 0.001% more information being exchanged between server and client (that is a high ball figure I'm estimating you)
In other words, absolutely nothing.
Unless your internet connection consists of a telegraph wired to a NIC card and piped over a satellite connection in the middle of Antarctica.
It will increase the load the same way starting my lawn mower contributes to global warming.
Why do I get the feeling you are commenting on a topic you obviously have no technical insight on what-so-ever? In fact, how the hell do people like you even figure out how to install the client, let alone play Eve? |
Just Alter
Enlightened Industries Test Alliance Please Ignore
86
|
Posted - 2012.05.03 16:28:00 -
[27] - Quote
Daniel Plain wrote:Just Alter wrote:[...]fleets would loose[...] it's 'lose' not 'loose' unless you refer to screws, california's drug policy or female genitalia.
I usually dont do that mistake
Btw cool idea the corp paint job!
People would change corp just for the colors |
Buzzmong
Aliastra Gallente Federation
197
|
Posted - 2012.05.03 16:47:00 -
[28] - Quote
Pr1ncess Alia wrote: Yes, I'll concede your point.
It could add up to 0.001% more information being exchanged between server and client (that is a high ball figure I'm estimating you)
In other words, absolutely nothing.
Unless your internet connection consists of a telegraph wired to a NIC card and piped over a satellite connection in the middle of Antarctica.
It will increase the load the same way starting my lawn mower contributes to global warming.
Why do I get the feeling you are commenting on a topic you obviously have no technical insight on what-so-ever? In fact, how the hell do people like you even figure out how to install the client, let alone play Eve?
Right...you do realise that that extra nugget of information would have to be sent PER client on grid?
So in a grid where there are lots of players, ie fleet fights, trade hubs etc...that extra information adds up. What seems to be a tiny thing to begin with suddenly becomes something substantial.
If it's implemented as a new data field it's going to require tracking on the server, meaning more DB calls. Yay! Sounds good right? I love adding to server load!
As a response to your lawnmower example. Yes, one lawnmower isn't going to make any difference. Thousands however, do. Just like cars. Or cows (methane). Or planes. Or people for that matter. Or on the opposite front: A single solar panel does very little, a group of them however.....
Also, nice personal attack implying I'm stupid. |
Pr1ncess Alia
Perkone Caldari State
167
|
Posted - 2012.05.03 16:56:00 -
[29] - Quote
Buzzmong wrote:Pr1ncess Alia wrote: Yes, I'll concede your point.
It could add up to 0.001% more information being exchanged between server and client (that is a high ball figure I'm estimating you)
In other words, absolutely nothing.
Unless your internet connection consists of a telegraph wired to a NIC card and piped over a satellite connection in the middle of Antarctica.
It will increase the load the same way starting my lawn mower contributes to global warming.
Why do I get the feeling you are commenting on a topic you obviously have no technical insight on what-so-ever? In fact, how the hell do people like you even figure out how to install the client, let alone play Eve?
Right...you do realise that that extra nugget of information would have to be sent PER client on grid? So in a grid where there are lots of players, ie fleet fights, trade hubs etc...that extra information adds up. What seems to be a tiny thing to begin with suddenly becomes something substantial. If it's implemented as a new data field it's going to require tracking on the server, meaning more DB calls. Yay! Sounds good right? I love adding to server load! As a response to your lawnmower example. Yes, one lawnmower isn't going to make any difference. Thousands however, do. Just like cars. Or cows (methane). Or planes. Or people for that matter. Or on the opposite front: A single solar panel does very little, a group of them however..... Also, nice personal attack implying I'm stupid.
You are
Thousands of lawn mowers don't matter either. Yes, it's more than one, but still not a significant contribution to the problem at hand.
You don't seem to understand how miniscule of an impact this one additional data-field would have.
That's not your fault. We don't fault blind men for not being able to see and we don't fault stupid people for not having been born more intelligent. I blame your parents. |
Buzzmong
Aliastra Gallente Federation
197
|
Posted - 2012.05.03 17:04:00 -
[30] - Quote
Pr1ncess Alia wrote:You are
Thousands of lawn mowers don't matter either. Yes, it's more than one, but still not a significant contribution to the problem at hand.
You don't seem to understand how miniscule of an impact this one additional data-field would have.
That's not your fault. We don't fault blind men for not being able to see and we don't fault stupid people for not having been born more intelligent. I blame your parents.
Ah? So it would have an impact then? That was my point all along. Thanks for agreeing with me.
Also, I'm not going to sink to your level of personal attacks, despite you attempting to get me do so. |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |