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Author |
Thread Statistics | Show CCP posts - 13 post(s) |
RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1576
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Posted - 2012.05.23 21:25:00 -
[391] - Quote
Alx Warlord wrote:RubyPorto wrote:
Anyway, if the Drone mod were a high, it would be useless to everyone. As it is, it might be useful to Neut Domis in PvP, but it'll mostly be useful to PvE ships. Drones aren't usually what you use for DPS in PvP cause they asplode a lot.
They would be good for ALL drone boats if they wore HI-Slot, Like if you get 600-700 DPS using drones and consuming Most of dominix Hi-Slot for this it is fine... And drone boats would match the raw DPS of other BSs being drone boats...
Step back from your AFK sentry domi for a moment. A drone mod in the high slots means that you can't fit guns (which up your DPS way faster than a damage mod can), cant fit neuts (Neut Domis are pretty good), can't fit exploration stuff. This is even more important for other drone boats like the Ishtar and the Rattlesnake, who generally use their high slots but have more room to play with their lowslots.
Not everything is about trying to AFK your l4 missions the fastest bud. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |
Rundle Allnighter
Blackwater USA Inc. Against ALL Authorities
15
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Posted - 2012.05.23 21:56:00 -
[392] - Quote
Manssell wrote:Before I file the bug report, there seems to be something really weired with the way wars are billed. Or I missed something.
Last night I war deced an alliance consisting of 3 corps totaling 9 people. I paid the bill of 50mil and got a mail saying I would owe another 50mil next tues. All well and good. Then today I get a mail saying I have also declared war on another crop I have never heard of. When I check the info, this new corp shows it joined the allince I had deced today, yet the alliance I deced does not show them as a member. The mail also said I will owe 100mil next wed (I guess on top of the 50mil I owe on tues) to continue the war with this corp... a corp that has 16 members!
Can someone explain (dev please) what the bloodyell is happening?
I would also be interested in a dev answer on this.
My guess of what happened is they built an alt corp, invited it into the alliance and then had that corp leave right away. Under the new system your war dec will now follow the corp leaving the alliance. And that would generate a new wardec bill for you.
I wonder how many times you could do this given how quickly it would scale the costs.
Manssell, I am curious why war dec such a small alliance with 9 people given you are a corp of 1? What's the reasoning behind it? Did they wrong you in some way? It might prove to be a good story for my next podcast. I'm always looking for good community stories, after all we write the stories! And I like to help tell them!
I understand you might not want to give the answer here given this is an open forum so feel free to mail me.
- Rundle Need more?-áRead more of what I have to say at my blog EVE All Night. Still not satisfied? -áCome listen to me with Jade on the Lost in EVE Podcasts! |
Amber Solaire
Imperial Academy Amarr Empire
0
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Posted - 2012.05.27 12:36:00 -
[393] - Quote
Massive Fail, CCP
Where is this: Extrinsic Damage Amplifier I ??
It has not been seeded, exists on no ingame database
You are making promises you can`t keep (again!!) |
Amber Solaire
Imperial Academy Amarr Empire
0
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Posted - 2012.05.27 12:41:00 -
[394] - Quote
Manssell wrote:Before I file the bug report, there seems to be something really weired with the way wars are billed. Or I missed something.
Last night I war deced an alliance consisting of 3 corps totaling 9 people. I paid the bill of 50mil and got a mail saying I would owe another 50mil next tues. All well and good. Then today I get a mail saying I have also declared war on another crop I have never heard of. When I check the info, this new corp shows it joined the allince I had deced today, yet the alliance I deced does not show them as a member. The mail also said I will owe 100mil next wed (I guess on top of the 50mil I owe on tues) to continue the war with this corp... a corp that has 16 members!
Can someone explain (dev please) what the bloodyell is happening?
It`s not a bug, it is the ally system (when they ally with the defender, they are in effect being wardecced by you too, so you have to pay extra) |
Andy Landen
Tartarus Ventures Surely You're Joking
31
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Posted - 2012.05.27 12:52:00 -
[395] - Quote
Isn't Sisi the best place to test new modules? Bring them onto Tranquility AFTER you are committed to them. Are these new modules deployed already?
PS: What is the strategy for countering the MagSheath .. bubble and web drones, or very small gang? What are the formulas for target break chance vs number of locks? And what is the basis of this new technology? Finally, what is wrong with the well-established ECM Burst module? PS: If there is something wrong with existing game mechanics to make a MagSheath a good idea, then identifying what is wrong can go a long way into determining an effective solution. The effect of this module seems to be to force the fleet to avoid declaring primaries, except when the target is within a bubble, and to instead have the fleet split into several parts, each of which pursues its own primaries to keep the number of locks low. It also discourages the practice of calling secondaries. |
Steve Ronuken
Fuzzwork Enterprises
424
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Posted - 2012.05.27 12:54:00 -
[396] - Quote
Amber Solaire wrote:Massive Fail, CCP
Where is this: Extrinsic Damage Amplifier I ??
It has not been seeded, exists on no ingame database
You are making promises you can`t keep (again!!)
I think you're looking for the Drone Damage Amplifier. They changed the name. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |
Steve Ronuken
Fuzzwork Enterprises
424
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Posted - 2012.05.27 12:57:00 -
[397] - Quote
Amber Solaire wrote:Manssell wrote:Before I file the bug report, there seems to be something really weired with the way wars are billed. Or I missed something.
Last night I war deced an alliance consisting of 3 corps totaling 9 people. I paid the bill of 50mil and got a mail saying I would owe another 50mil next tues. All well and good. Then today I get a mail saying I have also declared war on another crop I have never heard of. When I check the info, this new corp shows it joined the allince I had deced today, yet the alliance I deced does not show them as a member. The mail also said I will owe 100mil next wed (I guess on top of the 50mil I owe on tues) to continue the war with this corp... a corp that has 16 members!
Can someone explain (dev please) what the bloodyell is happening? It`s not a bug, it is the ally system (when they ally with the defender, they are in effect being wardecced by you too, so you have to pay extra)
Nope.
/Probably/ what happened was:
New corp joined the alliance. New corp left the alliance (taking a copy of the war dec with it, so you can't just escape the a war dec by leaving)
Check the corp history. It'll probably show this.
They'll be separate wars. So you don't have to keep paying for the new one.
Allies don't bump the cost of wars. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |
Steve Ronuken
Fuzzwork Enterprises
424
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Posted - 2012.05.27 12:59:00 -
[398] - Quote
Andy Landen wrote:PS: What is the strategy for countering the MagSheath .. bubble and web drones, or very small gang? What are the formulas for target break chance vs number of locks? And what is the basis of this new technology? Finally, what is wrong with the well-established ECM Burst module? PS: If there is something wrong with existing game mechanics to make a MagSheath a good idea, then identifying what is wrong can go a long way into determining an effective solution. The effect of this module seems to be to force the fleet to avoid declaring primaries, except when the target is within a bubble, and to instead have the fleet split into several parts, each of which pursues its own primaries to keep the number of locks low. It also discourages the practice of calling secondaries.
ECM Burst is an offensive module, for one. Trigger it, and you'll gain aggression from anything it hits. like gate guns. Mag Sheath isn't.
It /looks/ like the purpose of the module is to cut down on the alpha fleet.
As for the basis of the tech, take a look at the description. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |
Amber Solaire
Imperial Academy Amarr Empire
0
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Posted - 2012.05.27 12:59:00 -
[399] - Quote
Steve Ronuken wrote:Amber Solaire wrote:Massive Fail, CCP
Where is this: Extrinsic Damage Amplifier I ??
It has not been seeded, exists on no ingame database
You are making promises you can`t keep (again!!) I think you're looking for the Drone Damage Amplifier. They changed the name.
Ah tyvm |
POS Trader
Merchants of Lore
6
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Posted - 2012.05.28 23:20:00 -
[400] - Quote
iwasatoad wrote: so the origonal idea of war deccing a 3k member alliance would cost you around a bill now cost's no more than 1 BS in the war
If you can't handle being at war in your 0.0 space, maybe there is an issue there. It is quite sad that you are whining that your high sec CCP dec shield is not protecting you well enough.. maybe you want CONCORD protection in 0.0 too?
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Msgerbs
Aliastra Gallente Federation
30
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Posted - 2012.05.30 23:21:00 -
[401] - Quote
So... Why did you remove the Amarr mining frigate and the caldari missile frigate and replace them with gunboats? :/
And can somebody please explain "Capitor Battery Changes" because no matter how many times I read it, it makes absolutely no sense to me. |
Steve Ronuken
Fuzzwork Enterprises
432
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Posted - 2012.05.30 23:44:00 -
[402] - Quote
Msgerbs wrote:And can somebody please explain "Capitor Battery Changes" because no matter how many times I read it, it makes absolutely no sense to me.
You have a cap battery.
Someone tries Neut-ing you (or Nos-ing you)
They lose a chunk of their own capacitor. (semi randomized) FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |
Msgerbs
Aliastra Gallente Federation
30
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Posted - 2012.05.31 01:44:00 -
[403] - Quote
... What is the point of that? Nobody EVER uses cap batteries in pvp anyway. It makes no sense from a realism standpoint or a gameplay standpoint. |
RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1665
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Posted - 2012.05.31 01:47:00 -
[404] - Quote
Msgerbs wrote:... What is the point of that? Nobody EVER uses cap batteries in pvp anyway. It makes no sense from a realism standpoint or a gameplay standpoint.
QED: The point is to give people a reason to use Cap Batteries in PvP. Reversing the balance on neuts might make them worth fitting them. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |
Integra Arkanheld
Andorra Paradis Fiscal
2
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Posted - 2012.06.04 11:48:00 -
[405] - Quote
For missiles changes, why not simply make defender missiles useful instead of putting new modules to change the "tracking" of missiles? The defenders missiles might be used from defender missiles launchers the would be automatic (like passive modules), and auto-fire to incoming missiles without having to click on them all the time. They should not use turret or missile slots, simply a high slot. This way any ship would be able to use them. If they have a good RoF, it would be interesting to sacrifice 1 or 2 weapons to put a good defense against missiles. |
Bloodpetal
Mimidae Risk Solutions
658
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Posted - 2012.06.10 01:51:00 -
[406] - Quote
I think it's time to make a Capital Capacitor Battery for Capital Ships to be able to resist neutralizers with the new bonuses.
The Large Cap batteries are kinda cute on a capital ship, but giving the neut reflection amount would be a good option for cap ships in triage/siege mode.
Mimidae Risk Solutions Recruiting |
Integra Arkanheld
Andorra Paradis Fiscal
2
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Posted - 2012.07.27 21:57:00 -
[407] - Quote
About making new modules, it would be nice to also have some modules that increase the warp speed, because now there is only implants and rigs. |
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