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Genital Necrosis
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Posted - 2009.07.03 18:30:00 -
[1]
So I threw together a harbinger fit for myself to use in an upcoming war, I haven't flown Amarr before (Oddly enough) as I trained straight for Matari ships. But now I am as good with Amarr ships as I am with my training my Minmatar so what do you think?
I intend to use it for station games where RR support may be available to me.
7x Heavy Pulse Laser II's w/ Amarr multifrequency crystals
1x Medium Capacitor booster II 1x 10mn Afterburner II 1x Fleeting Propulsion Inhibitor I 1x Faint Epsilon Warp Scrambler
2x Heat Sink II 2x Energized Adaptive Nanomembrane II 1x Damage Control II 1x 800mm Rolled Tungsten Plate
3x Trimark Armor pumps
I read in the new devblog that they will be making cruiser sized rigs. Is it worth waiting untill then? How far away will that update be?
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Forcerix Dragoon
Caldari Perkone
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Posted - 2009.07.03 18:38:00 -
[2]
Edited by: Forcerix Dragoon on 03/07/2009 18:41:28 You've got the idea, but I would use focused pulses over the heavies because 1: you can fit a MWD and 2: you can fit a 1600mm which would boost your armour HP considerably, with or without rigs.
This is what I use:
[Harbinger, PvP Pulse] 1600mm Reinforced Rolled Tungsten Plates I Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Heat Sink II Heat Sink II
10MN MicroWarpdrive I Warp Scrambler II Sensor Booster II X5 Prototype I Engine Enervator
Focused Medium Pulse Laser I, Multifrequency M Focused Medium Pulse Laser I, Multifrequency M Focused Medium Pulse Laser I, Multifrequency M Focused Medium Pulse Laser I, Multifrequency M Focused Medium Pulse Laser I, Multifrequency M Focused Medium Pulse Laser I, Multifrequency M Focused Medium Pulse Laser I, Multifrequency M [empty high slot]
[empty rig slot] [empty rig slot] [empty rig slot]
Hammerhead II x5
Replace T1 unnamed with whatever...I just find focused pulses are ridiculously expensive.
As for rigs...Well, I tend not to rig my BCs but if you have 60mil lying around then go for it. But make sure you're prepared to lose that 60mil.
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Duke Starbuckington
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Posted - 2009.07.03 18:45:00 -
[3]
Tech II with scorch and 3 heatsinks, or don't bother.
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Forcerix Dragoon
Caldari Perkone
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Posted - 2009.07.03 18:48:00 -
[4]
What's with all the "T2 or don't fly it" elitism today?
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Haradgrim
Tyrell Corp Fuzzy Nut Attack Squirrels
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Posted - 2009.07.03 19:00:00 -
[5]
Edited by: Haradgrim on 03/07/2009 19:06:42
Originally by: Forcerix Dragoon What's with all the "T2 or don't fly it" elitism today?
Chances are the other guy is flying it....
I'd fit something like this:
[Harbinger, solo/small gang] Heat Sink II Heat Sink II Heat Sink II Energized Adaptive Nano Membrane II Damage Control II Medium Armor Repairer II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive J5 Prototype Warp Disruptor I X5 Prototype I Engine Enervator Medium Electrochemical Capacitor Booster I, Cap Booster 800
Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M [empty high slot]
Nanobot Accelerator I Auxiliary Nano Pump I Auxiliary Nano Pump I
Warrior II x5 Hornet EC-300 x5
--
Originally by: CCP Oveur Just donęt forget the reach-around.
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Furb Killer
Gallente
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Posted - 2009.07.03 19:30:00 -
[6]
If you fit triple heatsink always use HPs. I personally always used fitting from OP with mwd and small cap booster/no cap booster (depends on situation), and no trimarks (way too expensive for a BC)
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Genital Necrosis
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Posted - 2009.07.03 19:45:00 -
[7]
Just going by experience here. But I have recently been dropping MWD's off of my Hurricanes and the such recently plainly because most of my fights are starting at very close or point blank range and the extra PG, CPU and capacitor it frees up grants me decent tactical advantage with the more/better mods I can fit. If I was doing just about anything else, then MWD all the way.
I dropped 3 of my HP's for Focused instead which allowed me to upgrade to a 1600mm RTP granting me an extra 20k EHP at the expense of about 40 DPS.
I am happy with the fit I have put together now. |
Bibbleibble
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Posted - 2009.07.03 19:45:00 -
[8]
Originally by: Forcerix Dragoon What's with all the "T2 or don't fly it" elitism today?
Lasers need to be T2 for scorch TBH, as that is what gives them their OMGWTFBBQPWN damage at long ranges. Everything else is just meh really. |
Forcerix Dragoon
Caldari Perkone
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Posted - 2009.07.03 19:48:00 -
[9]
Edited by: Forcerix Dragoon on 03/07/2009 19:49:22
Originally by: Bibbleibble
Originally by: Forcerix Dragoon What's with all the "T2 or don't fly it" elitism today?
Lasers need to be T2 for scorch TBH, as that is what gives them their OMGWTFBBQPWN damage at long ranges. Everything else is just meh really.
Well of course, being able to use Scorch helps a lot, but not being able to use it is no reason not to use the lasers themselves. |
Wreyn Sevet
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Posted - 2009.07.03 19:51:00 -
[10]
You definitely need a MWD -- maybe drop the cap booster for it and use a small cap booster instead of the AB. You should be able to fit a neut in the last highslot.
You're definitely on the right track. |
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TimMc
Gallente Interstellar Brotherhood of Gravediggers Privateer Alliance
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Posted - 2009.07.03 20:05:00 -
[11]
Originally by: Genital Necrosis So I threw together a harbinger fit for myself to use in an upcoming war, I haven't flown Amarr before (Oddly enough) as I trained straight for Matari ships. But now I am as good with Amarr ships as I am with my training my Minmatar so what do you think?
I intend to use it for station games where RR support may be available to me.
If thats neutral RR you should hang your head in shame. Spent the last few hours putting up with your kind.
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VaderDSL
Deep Core Mining Inc.
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Posted - 2009.07.03 22:27:00 -
[12]
I'll probably use :
[Harbinger, Cheap PvP] 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Damage Control II Heat Sink II Heat Sink II Heat Sink II
10MN MicroWarpdrive II Faint Epsilon Warp Scrambler I X5 Prototype I Engine Enervator Small Capacitor Booster II, Cap Booster 200
Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M Medium Remote Armor Repair System I /OFFLINE Focused Medium Pulse Laser II, Amarr Navy Multifrequency M Focused Medium Pulse Laser II, Amarr Navy Multifrequency M Focused Medium Pulse Laser II, Amarr Navy Multifrequency M
[empty rig slot] [empty rig slot] [empty rig slot]
Vespa EC-600 x5
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Duke Starbuckington
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Posted - 2009.07.03 22:30:00 -
[13]
Originally by: Forcerix Dragoon Edited by: Forcerix Dragoon on 03/07/2009 19:49:22
Originally by: Bibbleibble
Originally by: Forcerix Dragoon What's with all the "T2 or don't fly it" elitism today?
Lasers need to be T2 for scorch TBH, as that is what gives them their OMGWTFBBQPWN damage at long ranges. Everything else is just meh really.
Well of course, being able to use Scorch helps a lot, but not being able to use it is no reason not to use the lasers themselves.
You're right, so stick with smalls until you can use medium tech 2's.
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Wideen
Warped Mining Strip Mining Club
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Posted - 2009.07.04 00:18:00 -
[14]
it's my favorite ship so I'll share some of my regularly used setups, depending on mood and mod availability.
[Harbinger, pvp] Heat Sink II Heat Sink II Heat Sink II Medium Armor Repairer II Damage Control II Adaptive Nano Plating II
10MN MicroWarpdrive II Warp Disruptor II Small Capacitor Booster II, Cap Booster 200 'Langour' Drive Disruptor I
Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M [empty high slot]
[empty rig slot] [empty rig slot] [empty rig slot]
Hammerhead II x5
***
[Harbinger, solo tank] Medium Armor Repairer II 1600mm Reinforced Rolled Tungsten Plates I Heat Sink II Heat Sink II Adaptive Nano Plating II Damage Control II
10MN MicroWarpdrive II Medium Capacitor Booster II, Cap Booster 800 Warp Disruptor II X5 Prototype I Engine Enervator
Focused Medium Pulse Laser II, Conflagration M Focused Medium Pulse Laser II, Conflagration M Focused Medium Pulse Laser II, Conflagration M Focused Medium Pulse Laser II, Conflagration M Focused Medium Pulse Laser II, Conflagration M Focused Medium Pulse Laser II, Conflagration M Focused Medium Pulse Laser II, Conflagration M Small Energy Neutralizer II
[empty rig slot] [empty rig slot] [empty rig slot]
Valkyrie II x5
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[Harbinger, fitting mod] Reactor Control Unit II Medium Armor Repairer II Medium Armor Repairer II Energized Adaptive Nano Membrane II Adaptive Nano Plating II Damage Control II
10MN MicroWarpdrive II Medium Electrochemical Capacitor Booster I, Cap Booster 800 Warp Disruptor II X5 Prototype I Engine Enervator
Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M [empty high slot]
[empty rig slot] [empty rig slot] [empty rig slot]
Valkyrie II x5
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Berendas
Laconian Syndicate
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Posted - 2009.07.04 01:52:00 -
[15]
Edited by: Berendas on 04/07/2009 01:52:27 I use this fit as general purpose PVP, works well solo or with a gang.
7x Focused Medium Pulse Laser II - Scorch M Medium Nos [offline]
Y-T8 Overcharged Hydrocarbon Microwarpdrive Medium Cap Booster w/ 800's Sensor Booster II w/ scan resolution Warp Disruptor II
2x Heat Sink II EANM II 1600mm plate Damage Control II Medium Armor Repairer II
5x Valkyrie II
3x Trimark
I had to omit a web because this fit is *very* tight on CPU but since you can pick your targets and are fighting in scorch range it isn't a big deal. Cap situation is good as long as you have boosters. I'm usually against reppers on Amarr ships because of cap but I had to put one on becasue I fight in low secand need to repair between fights while still worrying about global aggression. I can fit about 10 cap 800 charges which leaves enough room for some emergency nanite paste.
Edited for drones.
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Ap0ll0n
Gallente Lone Star Joint Venture Wildly Inappropriate.
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Posted - 2009.07.04 09:44:00 -
[16]
If for fleet, go armor, if its for solo/smallgang stuff, shield tank it..
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0zimandius
The Nietzian Way Initiative Associates
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Posted - 2009.07.05 11:25:00 -
[17]
hi with amar ships alot of time you will find that the bad guys come to you. =) mwd isnt always as necessary as people seem to think. t2 AB can do alot.
for amar cap is life. mwd cuts to much in my opinion. there are a few exceptions, such as zippy sniper zealot. =) but try switching the mwd to an AB and upgrade that cap booster. 800 cap batteries are nice for harbi.
amar power!
0zi with a zero
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Sera Ryskin
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Posted - 2009.07.05 11:31:00 -
[18]
Edited by: Sera Ryskin on 05/07/2009 11:32:33
Originally by: Duke Starbuckington Tech II heavy pulses with scorch and 3 heatsinks, or don't bother.
Fixed your post.
PS: consider a shield buffer tank. Almost as much EHP, but with much better speed and agility. ==========
Merin is currently enjoying a 14 day vacation from the forums. Until she returns, you've got me to entertain you!
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Sera Ryskin
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Posted - 2009.07.05 11:35:00 -
[19]
Originally by: 0zimandius hi with amar ships alot of time you will find that the bad guys come to you. =) mwd isnt always as necessary as people seem to think. t2 AB can do alot.
for amar cap is life. mwd cuts to much in my opinion. there are a few exceptions, such as zippy sniper zealot. =) but try switching the mwd to an AB and upgrade that cap booster. 800 cap batteries are nice for harbi.
Please refrain from giving advice on ships you do not actually fly*.
To the rest of you: MWD or die. Without one, you have no range control, and will suck and die. There is a very good reason that MWDs are mandatory on all PvP ships.
*I know you don't actually fly a Harbinger, as there is no possible way you could think that an AB gives you enough speed to be anything other than a waste of a slot. ==========
Merin is currently enjoying a 14 day vacation from the forums. Until she returns, you've got me to entertain you!
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Nomad Storm
The Wandering Path
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Posted - 2009.07.05 18:45:00 -
[20]
Originally by: Sera Ryskin
Originally by: 0zimandius hi with amar ships alot of time you will find that the bad guys come to you. =) mwd isnt always as necessary as people seem to think. t2 AB can do alot.
for amar cap is life. mwd cuts to much in my opinion. there are a few exceptions, such as zippy sniper zealot. =) but try switching the mwd to an AB and upgrade that cap booster. 800 cap batteries are nice for harbi.
Please refrain from giving advice on ships you do not actually fly*.
To the rest of you: MWD or die. Without one, you have no range control, and will suck and die. There is a very good reason that MWDs are mandatory on all PvP ships.
*I know you don't actually fly a Harbinger, as there is no possible way you could think that an AB gives you enough speed to be anything other than a waste of a slot.
The great thing about amarr is their engagement range. You dont need to control range unless you are worried about being caught within 10km in which case the afterburner is better in the first place. Also blabbing about people not flying the harb while on an alt is a tad funny. For all I know you cant fly a harb or anything else amarrian.
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Velin Shade
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Posted - 2009.07.05 22:09:00 -
[21]
Originally by: Nomad Storm
The great thing about amarr is their engagement range. You dont need to control range unless you are worried about being caught within 10km in which case the afterburner is better in the first place. Also blabbing about people not flying the harb while on an alt is a tad funny. For all I know you cant fly a harb or anything else amarrian.
Miserable advice ^ Us Amarr pilots can only maintain our great range with the use of a MWD. How do you think we avoid getting under 10k in the first place? AND If you're already under 10k, then your not so great afterburner speed falls victim to webs. There's no use arguing it, "MWD or die."
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Gartel Reiman
Civis Romanus Sum Pax Romana Alliance
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Posted - 2009.07.06 00:27:00 -
[22]
Originally by: Sera Ryskin I know you don't actually fly a Harbinger, as there is no possible way you could think that an AB gives you enough speed to be anything other than a waste of a slot.
Eh - Kessah seems to be happy with an AB on a Harbi, and having tried it myself it definitely has its plus points, as well as its minus points.
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abrasive soap
Caldari Corporation 12345
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Posted - 2009.07.06 01:00:00 -
[23]
Edited by: abrasive soap on 06/07/2009 01:02:46
Originally by: Gartel Reiman
Originally by: Sera Ryskin I know you don't actually fly a Harbinger, as there is no possible way you could think that an AB gives you enough speed to be anything other than a waste of a slot.
Eh - Kessah seems to be happy with an AB on a Harbi, and having tried it myself it definitely has its plus points, as well as its minus points.
he also relies on a multi bil clone
ab on a harbinger is stupid; if you fit an mwd you can engage blasterships and laugh (including the astarte) and you can still go close range against drakes and stuffs
and 3 heatsinks do work
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Omarvelous
Destry's Lounge Important Internet Spaceship League
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Posted - 2009.07.06 02:56:00 -
[24]
Pvp cruiser class hull = MWD. Harbs melt against blaster ships - you need to be beyond 15km.
Important Internet Spaceship League Wants You |
Omu Matol
Gallente The Hole Patrol
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Posted - 2009.07.06 03:04:00 -
[25]
looks good
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Nomad Storm
The Wandering Path
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Posted - 2009.07.06 03:19:00 -
[26]
Originally by: Velin Shade Miserable advice ^ Us Amarr pilots can only maintain our great range with the use of a MWD. How do you think we avoid getting under 10k in the first place? AND If you're already under 10k, then your not so great afterburner speed falls victim to webs. There's no use arguing it, "MWD or die."
It wasn't advise, it was merely a statement. Im tired of seeing people repeat **** because someone else told it to them. You too are an alt or rarely pvp, while I approve of killing jensius duo's tristan something more might give credit to what you say. MWDs are not that manditory and blaster ships have horrid range anyway. You can be within 10km and still not take full damage from them.
I am not at all arguing against using a mwd, I often do however as I said having people regurgitating things the read on the forums everywhere becomes bothersome.
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Velin Shade
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Posted - 2009.07.06 04:15:00 -
[27]
Originally by: Nomad Storm
Im tired of seeing people repeat **** because someone else told it to them. You too are an alt or rarely pvp, while I approve of killing jensius duo's tristan something more might give credit to what you say. MWDs are not that manditory and blaster ships have horrid range anyway. You can be within 10km and still not take full damage from them.
I am not at all arguing against using a mwd, I often do however as I said having people regurgitating things the read on the forums everywhere becomes bothersome.
Unfortunately for you, when it comes to using a speed mod on the Harbinger, there is only one right answer, MWDs. We "regurgitate" this point because it's proven to work. When a Harbinger needs speed in pvp, it needs LOTS of it. Afterburners don't provide enough, you may as well sit still.
Pat yourself on the back, though, because this is my alt.
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Skallebank
Minmatar Insidious Existence RAZOR Alliance
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Posted - 2009.07.06 07:54:00 -
[28]
Edited by: Skallebank on 06/07/2009 07:56:42 your setups decent , epensive though with the price of armor rigs these day , since u dont need speed too much (or agility) I'd use damage rigs , and swap one or both of the damage mods for plates or hardeners . play with eft till it fits.
this way u should end up with slightly reduced dps (which can be made up with hardwirings. ) and more ehp .
you will need energy weapon rigging 4 , and id use the damage hardwirings and overheat your guns ect. sry bout the grammer and punct im lazy today.
edit and btw id use an ab unless you plan to keep out of say bs range while keeping in dock range . sometimes can be usefull to be able to burn outta point range.
FREEDOM OF SPEECH, WHATS THAT ? |
kessah
XERCORE Cult of War
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Posted - 2009.07.06 10:24:00 -
[29]
Originally by: abrasive soap Edited by: abrasive soap on 06/07/2009 01:02:46
Originally by: Gartel Reiman
Originally by: Sera Ryskin I know you don't actually fly a Harbinger, as there is no possible way you could think that an AB gives you enough speed to be anything other than a waste of a slot.
Eh - Kessah seems to be happy with an AB on a Harbi, and having tried it myself it definitely has its plus points, as well as its minus points.
he also relies on a multi bil clone
ab on a harbinger is stupid; if you fit an mwd you can engage blasterships and laugh (including the astarte) and you can still go close range against drakes and stuffs
and 3 heatsinks do work
Actually i dont rely on it, as i use it without the imps, i rely foe's thinking that im an easy target.
Then you hit them with a sledge hammer of hurt.
An Afterburner is quite powerful overloaded and not being affected by warp scramblers.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.07.06 12:06:00 -
[30]
Originally by: Forcerix Dragoon What's with all the "T2 or don't fly it" elitism today?
a) Because it is right b) the op can use t2 lasers
and if you have rr, and are playing station games the propulsion mod can come off, and well fit a web
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