Kblackjack54
Mercurialis Inc. RAZOR Alliance
62
|
Posted - 2012.05.30 12:07:00 -
[1] - Quote
Newest UI update appears on the face of things to solve a few of the issues some players are having with it.
Cans, Cargo holds, PoS structures now open if you shift click them in persistent, none tree menu boarded windows which if flown out of range of close automatically, and that is a huge move forwards with this UI.
However it would appear from reading the complaints listed here and elsewhere and looking through the SISI list of complaints that CCP Dev's are missing the point that is the basis for most of these complaints, That of 'Information Overload'
This is not a 'Your just a dumb player' post by the way.
The problem as I see it comes from too much not to little information presented to the players in the Tree menu for any given context of play.
Why a player would require such a large amount of tree entries, most of which are inaccessible to them during most aspects of play is a puzzle when opening the cargo hold of your ship in space means just that, you want to see what's in there and work with the contents and mayb add or subtract to them to or from another source.
In station or PoS a similar scenario plays out, information presented in the tree menu is item specific in the visual window unless you spend considerable time shift clicking resizing and manoeuvring the resulting windows your always going to be presented with the prospect of dragging and dropping items blind yet still having to open the receiving window to check that this has been accomplished correctly.
That all ships, holds and containers are listed in the menu tree presents the player with a lengthy scroll to find the entry required, slightest inattention leads to items being dropped not in say the capitol hangar bay of your carrier but in the out of bounds capitol bay of the Corp hangar, recovery can be a very time consuming business.
Separating these functions into different UI windows entirely would, imo. Be the best secure option here, as would the ship hangar, why always list multiple ships, I have currently 47 in my own hangar when you only need to work with the one your flying, need access to more, simply open the ship UI, double clicking the one you need in the ship UI to open it's cargo bay, right click same to list all available bays including the drone bay, click the one you need from that list, no tree structure required there and any open widows can be neatly resized and should be persistent.
This would go a long way towards returning the stations functionality as was while keeping the main UI intact, it would also have the advantage of reducing tree structures to manageable proportions by relocating out of context menu entries and placing them in the relevant UI environment, Ships, Corp, ect.
Doing this sounds complex but it requires only that the player know what they want to achieve, a simple uncluttered working environment with each category of item placed in easy to find locations, using the original ICON's to initiate access, multiple item UI windows having context based tree structures, single item windows becoming right click driven and having no tree structures attached, any of the above sound familiar. |