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Thread Statistics | Show CCP posts - 3 post(s) |
Singoth
Blue Republic RvB - BLUE Republic
18
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Posted - 2012.05.23 08:59:00 -
[1] - Quote
Hey guys, In the pre-inferno days, I sometimes had to open several different windows for inventory stuff, for in-station stuff alone: - Cargo bay - Item hangar - Ship hangar - Cargo bay of other ship - Corp hangar - Secure cans in item hangar - Secure cans in cargo - Ship maintenance bay - Drone bay
It was hell. At least for me.
And guess what? Now I see all the inventories I need, in one little list, in a single window that takes up less space than all of the above combined, as well as making it cleaner, without having to overlap or combine several of those windows. No longer do I have to search for stuff (it was like inventory within inventory within inventory.), do a few gazillion clicks to open new windows. No, I got them all in a single window now. And if I still need some kind of a separate window, I can shift+click and open a separate window. Not that I had to use it as of yet. Not to mention I can see the approximate market value of said stuff in the inventory, as well as the metric tons. And this is adjusted to what items I have selected. VERY useful.
This new system is intuitive and works just like the old system. Just drag and drop stuff, but now you only need 1 window to rule them all. Personally, I think this was a much needed usability update.
BUT!!
I do think that some "forced changes" are bad. We have seen this happen to Captain's Quarters, and we were given the ability to go back to the old hangar view with ship spinning (and a nice ship spin counter). Nobody complained since then. I think this works a bit the same. The old inventory we used is about 9 years old now. A lot of players have gotten used to the "old way" and just refuse to change because they already got used to the old system and think it's fine that way. So I'd suggest, instead of forcing this kind of change on players, allow for players to choose between separate settings; customise their way of inventory usage to their personal preferences.
For example, you could have these different settings: - old way > nothing changes. You have to manually search for each window, open it, then drag and drop from one window to the other if you want to move stuff. - semi-old way > just the inventory list without the attached window. When clicking one of the list items, a new window opens. You *can* drag and drop from an opened window to a list item in the inventory to move items there. - new way > like it is now: inventory list + attached window. When clicking one of the list items, its inventory will be displayed in the attached window. When shift-clicking one of the list items, its inventory will be displayed in a separate window.
I think if this is done, *every* player will be happy about the new inventory system.
I hope this feedback is appreciated :) Less yappin', more zappin'! |
Illusive Wolf
Praetorian Angels IMPERIAL LEGI0N
0
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Posted - 2012.05.23 09:02:00 -
[2] - Quote
Adding options means supporting code for both, which gets expensive. But I'm with you, it didn't take me long to discover that the new way of managing inventory was actually much easier than the old way. I manage reaction POSs and being able to control the POS modules from the inventory was an extra bonus too.
It was a bit of a shock to the system and change is hard, especially when it's something as habitual as a UI (I use 'Classic Menu' in Windows 7 to make it look like Win2k :) but progress carries a price sometimes.
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Malice Redeemer
Redeemer Group Joint Venture Conglomerate
71
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Posted - 2012.05.23 09:07:00 -
[3] - Quote
Illusive Wolf wrote:Adding options means supporting code for both, which gets expensive. But I'm with you, it didn't take me long to discover that the new way of managing inventory was actually much easier than the old way. I manage reaction POSs and being able to control the POS modules from the inventory was an extra bonus too.
It was a bit of a shock to the system and change is hard, especially when it's something as habitual as a UI (I use 'Classic Menu' in Windows 7 to make it look like Win2k :) but progress carries a price sometimes.
they can't do this, duh, they have to fix the new one, it will take them over 6 months. Bye |
Virgil Travis
GWA Corp Unified Church of the Unobligated
185
|
Posted - 2012.05.23 09:09:00 -
[4] - Quote
It still needs work but with some further iterations you will be able to have things working in a similar way to how you used to. One thing I'd like to see is opening up separate windows with just double click on the inventory menu list instead of shift + click, I tried doing that last night in the hopes that it might work but no :sadpanda: If the Sims all became zombies it would be easy to escape them, just shove them in a room and make them answer the telephone. |
knulla
School of Applied Knowledge Caldari State
45
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Posted - 2012.05.23 09:09:00 -
[5] - Quote
I think it seems good so far and better than previous but, can't we just get the ability to make our own UI one day? |
admiral root
Red Galaxy Persona Non Gratis
68
|
Posted - 2012.05.23 09:11:00 -
[6] - Quote
You couldn't have used one of the umpteen other threads? |
Gnast
Cohortes Vigilum Curatores Veritatis Alliance
2
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Posted - 2012.05.23 09:18:00 -
[7] - Quote
As I and many others have pointed out in the feedback thread;
The performance of inventory after the patch is godaweful. Incredible lag, espesially when you work with laaaarge volumes. As its now, for trade tycoons (i have well over 1000 orders), it becomes unbearable to even play this game. Each trade and opening of windows take rather significant amount of time more than in the past, and it really adds up rather fast, to the point of being aggrevating.
When a game gives you that feeling, then you will simply log off and play something else, which is prolly not what CCP wants. |
KnowUsByTheDead
The Flying Nightmares
53
|
Posted - 2012.05.23 09:19:00 -
[8] - Quote
Ok I personally timed how I would normally go about (for me at least) when it was up on SiSi and the old system was up on Tranquility. For me there is no difference in time between getting all tasks done. But that is just me. I understand that people want separate windows that pop as soon as they dock, in predisposed positions, like we were used to. I get that, but I find with the new UI, that the more you use it, the faster you get with it. Although I do wish wreck came up in a separate windows........cuz looting wrecks has my normal system all f-ed up. But otherwise I think it is a nice change to how things once were. It started to get old imho.....anyways just my opinion
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Hannibal Ord
Fer-De-Lance
57
|
Posted - 2012.05.23 09:19:00 -
[9] - Quote
Basically the most sensible post I've seen so far.
The new inventory system has many many advantages over the old one. It isn't perfect, but it's a better way. It really is very very easy to use in most cases, it is simply different to the old system.
The biggest flaw with the old system was that you needed windows for everything to be open. So forever you closed windows and opened new ones, dragging items between. Now there is simply a unified list and you just select the items and drag them across, without having to have two or more windows open at the same time. I keep reading that people are shift clicking to have multiple windows open (you can right click to do this btw no need for shift) which is fine....but I hope they realise that you don't actually require to open two or more windows in the majority of cases. You just use the list on the left.
There are issues with POS and other areas, generally due to the ability to name containers so in the list they can be easy to sort through, but that will not be difficult to solve at all.
All in all, it's pretty streamlined and I honestly think it is superior to the old system. The old system is only easier because you are used to it atm.
It takes a while to realise Clipless pedals are better. |
Samillian
Moonshine Industries The Last Chancers.
159
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Posted - 2012.05.23 09:21:00 -
[10] - Quote
I like the new system, works and avoids having windows open all over the place. Its nice to see the UI making some progress. |
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Twopah
Space Mermaids Somethin Awfull Forums
1
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Posted - 2012.05.23 09:51:00 -
[11] - Quote
Most of the complaints right now are about the way it acts when you aren't docked. Once I figure out how to filter out crap metal I won't care about that part myself.
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Jajas Helper
23
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Posted - 2012.05.23 09:54:00 -
[12] - Quote
can i ask you to: Buy 40+ ships , add 20 + containers and buy a corp office and then add containers and ships in those aswell. See how you like this new unified window then...
or **** around with industry in a pos with 20-30 manufactering arrays and 100 defence mods ( guns) |
Virgil Travis
GWA Corp Unified Church of the Unobligated
186
|
Posted - 2012.05.23 09:56:00 -
[13] - Quote
One thing that's really annoyed me with this patch is this new idea of showing the full station name when you autolink it in chat despite only using the system name for the link text. We had a useful chat channel that corp members could use for handy system/station links in the MOTD, up until yesterday it was nice and neat, after the expansion it's an unreadable mess. If the Sims all became zombies it would be easy to escape them, just shove them in a room and make them answer the telephone. |
Tora Bushido
Count With Teddy Mercenaries Stay Calm Don't Panic
49
|
Posted - 2012.05.23 10:01:00 -
[14] - Quote
I HATE IT ! But ask me again in a week when I know what I am doing and I might like it ... New things need to get a chance before I judge it. My resists to bad posts are 78-89-83-90 ....... The metal head plate increased it by 5%.
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miss eve2006
Fairtrade Syndicate
1
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Posted - 2012.05.23 10:04:00 -
[15] - Quote
All i have to say.. FIX FONT COLOR!... no idea why it have to have a darker font than everything else...
other than that, its just a question about getting used to it. |
Virgil Travis
GWA Corp Unified Church of the Unobligated
186
|
Posted - 2012.05.23 10:09:00 -
[16] - Quote
miss eve2006 wrote:All i have to say.. FIX FONT COLOR!... no idea why it have to have a darker font than everything else...
other than that, its just a question about getting used to it.
That dark font is a bit of an eyestrainer If the Sims all became zombies it would be easy to escape them, just shove them in a room and make them answer the telephone. |
Enkki
Infinite Covenant The Aurora Shadow
1
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Posted - 2012.05.23 10:34:00 -
[17] - Quote
Virgil Travis wrote:It still needs work but with some further iterations you will be able to have things working in a similar way to how you used to. One thing I'd like to see is opening up separate windows with just double click on the inventory menu list instead of shift + click, I tried doing that last night in the hopes that it might work but no :sadpanda:
I don't want them working like they used to. New inventory works perfectly fine. If I want multiple windows I just shift click and get another window its not feckin rocket science.
Why is it that nearly all forum warriors in EVE oppose change?
Having lived through the early years in EVE this still makes my life so much easier now. The filters make life easy if you looking for certain items in stead of just a mass of icons or having of remember the damn module name to search for it. |
Amarr Niam
Hedion University Amarr Empire
1
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Posted - 2012.05.23 10:53:00 -
[18] - Quote
Its a huge pain to mine and haul with, something that is done in less than a min now takes what seems like forever to do now |
Hannibal Ord
Fer-De-Lance
59
|
Posted - 2012.05.23 11:08:00 -
[19] - Quote
Enkki wrote:Virgil Travis wrote:It still needs work but with some further iterations you will be able to have things working in a similar way to how you used to. One thing I'd like to see is opening up separate windows with just double click on the inventory menu list instead of shift + click, I tried doing that last night in the hopes that it might work but no :sadpanda: I don't want them working like they used to. New inventory works perfectly fine. If I want multiple windows I just shift click and get another window its not feckin rocket science. Why is it that nearly all forum warriors in EVE oppose change? Having lived through the early years in EVE this still makes my life so much easier now. The filters make life easy if you looking for certain items in stead of just a mass of icons or having of remember the damn module name to search for it.
You know you don't even have to press shift either? |
Jim Bond
Knights of the Dark Rose Ordo Imperialis
1
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Posted - 2012.05.23 11:12:00 -
[20] - Quote
The ultimate UI for me, is being able to customise to the way an individual wants it. This doesnt matter if it is in Eve, some other mmo or even Microsoft Windows.
For the record, I don't like Windows 7, and how it operates by default, but guess what I can change how it operates, how windows open, how the task bar operates is customisable. If I want to open two folders, and copy and paste between folders I can. If i want to drag and drop into folders I can.
No, I dont like changes, If I work a certain way, I like to be able to work the same way in future updates and generations of the same programs. This applies to Eve Online as well as other programs such as Windows 7. Fair enough have all these fancy upgrades, but also have the ability to setup stuff the way WE want and backward compatibility.
A lot of the UI in Eve, is fairly cusomisable, from window size, position of windows/ icons. On the overview, you can select what you want to see on it. You used to be able to stack windows/cargo bays/inventory on the same window and alternate between tabs. Eve had a good UI as far as customisation was concerned.
It is my opinion that the new Inventory system has gone backward in this regard. Its not customisable in any way.
Please at least add some customisation to the inventory screen so we can customise it to how WE want it to work and operate.
The simple truth is, If Microsoft, released a version of Windows that didn't allow me to operate as I wish to, open windows how I wish to or didnt have the features that I wished, I would not upgrade and buy that edition of windows.
The same could be same of Eve, or any other program, game, mobile phone or other gadget. If it does not function or operate in a way that I like, I wont buy it, and I will go elsewhere to a competitor who can and does fulfill the criteria I require.
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Tippia
Sunshine and Lollipops
7117
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Posted - 2012.05.23 11:23:00 -
[21] - Quote
Singoth wrote:Hey guys, In the pre-inferno days, I sometimes had to open several different windows for inventory stuff, for in-station stuff alone: - Cargo bay - Item hangar - Ship hangar - Cargo bay of other ship - Corp hangar - Secure cans in item hangar - Secure cans in cargo - Ship maintenance bay - Drone bay
It was hell. At least for me. For me, that was a total of four windows in the old system, and they occupided about Gàò of the screen in a neat row along the bottom.
You could replicate almost exactly what we have now with the old system. It is impossible to replicate what you could do with the old system using the new one.
Quote:I think this works a bit the same. The old inventory we used is about 9 years old now. A lot of players have gotten used to the "old way" and just refuse to change because they already got used to the old system and think it's fine that way. No. People are quite willing to change if the change is for the better. In this case, the change is towards decreased functionality and lower efficiency. It's not a resistance to change GÇö it's a resistance to deterioration. It's interesting that you bring up the CQ since it was indeed the same thing, but you're paining it in the wrong light. People didn't complain because it changed GÇö they complained because it made things worse, because they lost functionality, because they lost efficiency, and because the new system offered nothing to improve on those two things.
Making an GÇ£old/newGÇ¥ toggle is also the exact wrong way to go. What they should have done was to ensure that the new system offers the same functionality as the old one, and then add more, new functionality on top of that. They couldn't do that with the CQ because they were two completely different systems and because the CQ in and if itself didn't actually offer any functionality at all. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |
Hannibal Ord
Fer-De-Lance
61
|
Posted - 2012.05.23 11:35:00 -
[22] - Quote
Tippia wrote:Singoth wrote:Hey guys, In the pre-inferno days, I sometimes had to open several different windows for inventory stuff, for in-station stuff alone: - Cargo bay - Item hangar - Ship hangar - Cargo bay of other ship - Corp hangar - Secure cans in item hangar - Secure cans in cargo - Ship maintenance bay - Drone bay
It was hell. At least for me. For me, that was a total of four windows in the old system, and they occupided about Gàò of the screen in a neat row along the bottom. You could replicate almost exactly what we have now with the old system. It is impossible to replicate what you could do with the old system using the new one. Quote:I think this works a bit the same. The old inventory we used is about 9 years old now. A lot of players have gotten used to the "old way" and just refuse to change because they already got used to the old system and think it's fine that way. No. People are quite willing to change if the change is for the better. In this case, the change is towards decreased functionality and lower efficiency. It's not a resistance to change GÇö it's a resistance to deterioration. It's interesting that you bring up the CQ since it was indeed the same thing, but you're paining it in the wrong light. People didn't complain because it changed GÇö they complained because it made things worse, because they lost functionality, because they lost efficiency, and because the new system offered nothing to improve on those two things. Making an GÇ£old/newGÇ¥ toggle is also the exact wrong way to go. What they should have done was to ensure that the new system offers the same functionality as the old one, and then add more, new functionality on top of that. They couldn't do that with the CQ because they were two completely different systems and because the CQ in and if itself didn't actually offer any functionality at all.
I think the problem is Tippia is that a number of us are actually finding it easier to use the new UI. I am actually much more efficient with it than the setup having multiple windows. Not just a little bit either, but by quite a margin. It could be simply an issue with how used one is to work with folders and lists as oppose to windows. You might find people who have their OS setup a certain way find the new UI easier to use.
You're one of the better people pointing out issues so I'm not arguing against your points. There are clearly problems with the new system in certain areas. As the poster above yourself stated full customisation is probably the way to do it, giving people the option (I suppose like Incarna but I don't think this can be categorised the same) to setup the system how they want.
It isn't game breaking though, in any way. The rage coming across from certain people is a little disproportional to the change. |
Tippia
Sunshine and Lollipops
7118
|
Posted - 2012.05.23 11:52:00 -
[23] - Quote
Hannibal Ord wrote:I think the problem is Tippia is that a number of us are actually finding it easier to use the new UI. I am actually much more efficient with it than the setup having multiple windows. Not just a little bit either, but by quite a margin. GǪat which point I only have to ask how you did it before, since you could GÇö quite literally GÇö have exactly the same setup in the old system as the new one offers (and the entire problem is that the opposite isn't true).
I will readily grant you that the old system wasn't intuitive and that I did indeed spend a lot of time setting my inventory UI up to work exactly the way I wanted it, but the point is that it could be done; I could have a setup that blew this new UI out of the water (and contrary to many reports, I feel the new UI is more responsive than the old one, so it's not that issue either for me). So sure, some might feel like it's an improvement because they never figured out how to do this with the old UI and the new one does it automatically for them, but for some of us, this automation comes at the loss of control GÇö the thing that previously let us choose whether we wanted something similar to this new single-window interface or whether we wanted some other kind of setup.
Quote:It could be simply an issue with how used one is to work with folders and lists as oppose to windows. You might find people who have their OS setup a certain way find the new UI easier to use. I suppose. The feedback threads always came back to the comparison with Explorer vs. Total Commander. The new UI offers an explorer-like interface that many are probably used to (including the fugly copy-paste hack for file manipulation)GǪ but I never used explorer because it was a slow and featureless piece of f+ªces. My old setup was very TC-like: always (at least) two main windows GÇö one for observation and comparison; one for manipulation.
The new one doesn't offer that because it lacks the core multi-window functionality to support it. You can open two windows, yes, but it's still a main window and a secondary slave window, not two windows that act as equals (and god forbid that you try to use more than thatGǪ).
Quote:It isn't game breaking though, in any way. But that's just it: is really is. For someone who wants the kind of efficiency that the old system offered when set up well, the new one is slow and cumbersome to the point of breaking the game.
It's not just a matter of customisation either, but of a fundamental lack of functionality: the new system doesn't actually support multiple windows. It's still very clearly a single-window UI that you just so happen to be able to run multiple copies of, but that multi-window functionality is just a half-assed add-on hack that doesn't actually offer the functionality of multiple windows GÇö only the windows themselves.
The new UI is an excellent replacement for the old tabbed interface that you had with hangars and (commonly) containers and cans; it is not a replacement for using multiple locations at onceGǪ in fact, it replaces that with nothing.
Quote:The rage coming across from certain people is a little disproportional to the change. You'll have to measure that against a scale that includes the fact that they've once again quite clearly ignored a whole heap of feedback, though. It happens over and over again, and the rage will keep rising every time it does. It doesn't help that the devs have a tendency to be very flippant towards even well-reasoned responses until someone verbally punches them in the mouth and call them morons. It's a culture they've bred themselves and I have no empathy for their crocodile tears at this point. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |
Jajas Helper
26
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Posted - 2012.05.23 11:55:00 -
[24] - Quote
Hannibal Ord wrote:Tippia wrote:Singoth wrote:Hey guys, In the pre-inferno days, I sometimes had to open several different windows for inventory stuff, for in-station stuff alone: - Cargo bay - Item hangar - Ship hangar - Cargo bay of other ship - Corp hangar - Secure cans in item hangar - Secure cans in cargo - Ship maintenance bay - Drone bay
It was hell. At least for me. For me, that was a total of four windows in the old system, and they occupided about Gàò of the screen in a neat row along the bottom. You could replicate almost exactly what we have now with the old system. It is impossible to replicate what you could do with the old system using the new one. Quote:I think this works a bit the same. The old inventory we used is about 9 years old now. A lot of players have gotten used to the "old way" and just refuse to change because they already got used to the old system and think it's fine that way. No. People are quite willing to change if the change is for the better. In this case, the change is towards decreased functionality and lower efficiency. It's not a resistance to change GÇö it's a resistance to deterioration. It's interesting that you bring up the CQ since it was indeed the same thing, but you're paining it in the wrong light. People didn't complain because it changed GÇö they complained because it made things worse, because they lost functionality, because they lost efficiency, and because the new system offered nothing to improve on those two things. Making an GÇ£old/newGÇ¥ toggle is also the exact wrong way to go. What they should have done was to ensure that the new system offers the same functionality as the old one, and then add more, new functionality on top of that. They couldn't do that with the CQ because they were two completely different systems and because the CQ in and if itself didn't actually offer any functionality at all. I think the problem is Tippia is that a number of us are actually finding it easier to use the new UI. I am actually much more efficient with it than the setup having multiple windows. Not just a little bit either, but by quite a margin. It could be simply an issue with how used one is to work with folders and lists as oppose to windows. You might find people who have their OS setup a certain way find the new UI easier to use. You're one of the better people pointing out issues so I'm not arguing against your points. There are clearly problems with the new system in certain areas. As the poster above yourself stated full customisation is probably the way to do it, giving people the option (I suppose like Incarna but I don't think this can be categorised the same) to setup the system how they want. It isn't game breaking though, in any way. The rage coming across from certain people is a little disproportional to the change.
Again give us some examples and compare it the time used during things that are ****** up at the moment.
So please, what exactly are you saving time on.... and could you add the amount of clicks - inventory loads it takes?
One of my 9 invention toons now has to do 4 times the amount of clicks and has to load useless cargo content from all pos mods everytime i open a new array... this is something i do 4 x times a day as inventions are queud up for 3hrs ( 9 toons - several labs).
1 toon takes atleast 20-30minutes longer - and thats not even taking into account the server lag i get compared to the old system. Actualy it takes more time then before because i am unable to load 3 clients at the same time at this point- as all 3 clients are forced to load the intire pos inventory every time i open a new array...
I await your response with a clear explication of what kind of actions you do - and how much time it is saving, i might have missed this great time saving thing you have found while my clients had to load over 5000 items at a pos... all in different pos mods, hangar tabs and my own ships with cargo containers... |
Kopfy
19
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Posted - 2012.05.23 11:58:00 -
[25] - Quote
One thing that bothered me is that it wants to act as my cargo hold. I mostly use my cargo hold as a informer of how much ammo cap and charges I've left. To have to open the inventory, shift-click my ships inventory and then try to make it as small as its predecessor is quite bothersome. To this i got a idea of a solution that might help a bit, since I actually think that the new inventory is over all good.
The idea: Implement a "hide" feature for the right-side-navigation-tree in the inventory, a << button on the divider. Make the ship cargo button and the alt+c hotkey open a separate window of the inventory and make it remember if you had the navigation tree hidden or not in that session. Making it so that if you had it hidden when you closed it the next time you open your cargo hold it'll remember it and be hidden from start. The POS guy would probably appreciate if you did this for their POSes and containers too. This would make it possible to have the small cargo hold window back and detach it from the big mega hulk that is the inventory.
Lastly give back the right-click options for opening stuff. Some people see it as an achievement to be able to open a container five different ways others just thinks it handy.
My 5 isk |
Sobaan Tali
Caldari Quick Reaction Force
46
|
Posted - 2012.05.23 12:01:00 -
[26] - Quote
I'm already beginning to find a few little tricks to get the system to work in my favor, though I fear for some it will take much longer for them to get used to (longer still to see positive effect). I'm ocd like hell so I disslike the fact that any of the inventory functions in a different fashion though. I can see that I can eventually make do with it, but there are still quite a myriad of anomolies and erronious issues that need to be ironed out.
To sum it up, this new inventory system has some potentual, though in its current state, it's still a mess and CCP would be smart to not hesitate on some heavy tweaking now rather than forgetting about it. |
Hathrul
DEEP-SPACE CO-OP LTD Exhale.
88
|
Posted - 2012.05.23 12:02:00 -
[27] - Quote
when playing with the new inventory on sisi i really loved it. after taking 10 minutes to get used to it it worked great. some things worked different then i wanted (double click for cargo please?) but i can live with it
the problem is the horrible lag and the lack of filtering. on sisi there are no pos's unless you set one up. now that its on TQ i realise the horror of the new inventory. it still has all the good things i found on sisi but there are some dreadfull things
our current pos has 7 sma's, 3 assembly arrays and some 50 guns. not to mention the carriers and orca's usually piloted around the pos. the lag is horrible. you cant quickly get ammo, switch a ship or do anything even remotely usefull. and when things finally get loaded the list of guns goes on and on, making it impossible to quickly find what youre looking for. and if you finally find it, its out of range. if there was an auto approach on those "containers" and it would show what was in it regardless of range this wasnt much of a problem, but it doesnt.
basically, it made pos life hell. |
evereplicant
Pator Tech School Minmatar Republic
121
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Posted - 2012.05.23 12:09:00 -
[28] - Quote
its the first iteration, CCP are renowed for putting in basic features at the start, sometimes they expnaded them sometimes they dont |
Shiva Reign
SILVER INDUSTRIES
0
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Posted - 2012.05.23 12:13:00 -
[29] - Quote
its crap change it back is what i think. |
knulla
School of Applied Knowledge Caldari State
55
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Posted - 2012.05.23 12:14:00 -
[30] - Quote
Shiva Reign wrote:its crap change it back is what i think.
oh god no, improve yes but to go back? No thank you. -áMalice Redeemer - "Post if you are unsubing over the new inventory" -áPosted: 2012.05.23 01:39
-á-á-á-álol |
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