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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Snow Burst
nul-li-fy RED.OverLord
3
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Posted - 2012.05.25 20:09:00 -
[91] - Quote
EVE doesnt need a storyline though. Its all historical. I suppose incursion was a bit of storyline, but that was more if anything giving something to do. EVE's storylines are more to do with the epic arks tbh. Most people dont play EVE for the story hell most people dont even know the full story of EVE tbh There Is A 90% Chance All Of What You Just Read Is Wrong, Inaccurate Or Just Me Being Controversial In Some Way.-áOr By Some Chance It's Completely Right In Every Way... At Least To Me :3 |
Ilsenae Alexandros
Wiyrkomi Honor Guard
64
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Posted - 2012.05.25 20:10:00 -
[92] - Quote
MAKE CLEAR SKIES CANON Ilsenae Alexandros,-áEskeitan of the Wiyrkomi Honor Guard Eskeitanen Wiyrkomi Kaashivon-á |
Andreus Ixiris
Mixed Metaphor Federal Consensus Outreach
982
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Posted - 2012.05.25 20:12:00 -
[93] - Quote
Snow Burst wrote:Most people dont play EVE for the story
Hey Red Overlord guy, "most people" don't play EVE in nullsec. Does this mean that nullsec doesn't matter? Mane 614
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Snow Burst
nul-li-fy RED.OverLord
3
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Posted - 2012.05.25 20:16:00 -
[94] - Quote
Andreus Ixiris wrote:Snow Burst wrote:Most people dont play EVE for the story Hey Red Overlord guy, "most people" don't play EVE in nullsec. Does this mean that nullsec doesn't matter? Most people who dont play in null sec either do FW which is just dumbed down null sec or mine... nuff said tbh There Is A 90% Chance All Of What You Just Read Is Wrong, Inaccurate Or Just Me Being Controversial In Some Way.-áOr By Some Chance It's Completely Right In Every Way... At Least To Me :3 |
Snow Burst
nul-li-fy RED.OverLord
3
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Posted - 2012.05.25 20:18:00 -
[95] - Quote
would however come to think of it be interesting to see stuff done with the Jove but meh if that just turns out like Sansha Incursions pretty much would ruins the Jove Maybe open abit of their space not all and have missions there instead of having them pwn the **** out of concord lol There Is A 90% Chance All Of What You Just Read Is Wrong, Inaccurate Or Just Me Being Controversial In Some Way.-áOr By Some Chance It's Completely Right In Every Way... At Least To Me :3 |
Andreus Ixiris
Mixed Metaphor Federal Consensus Outreach
982
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Posted - 2012.05.25 20:20:00 -
[96] - Quote
Snow Burst wrote:Most people who dont play in null sec either do FW which is just dumbed down null sec or mine... nuff said tbh
Which still does not in any way mean that their opinions on EVE are any less valid than yours. Mane 614
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Alain Colcer
Quantum Cats Syndicate
12
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Posted - 2012.05.25 22:28:00 -
[97] - Quote
The discussion between being the players the living storyline of Eve's universe versus being the sum of its parts is a moot point. Neither side is "right".
Players (null-sec, low-sec, high-sec and WH ones) make epic storyline because they have an incredible backstage in which to tell their struggles, victories and falls. That backstage has existed since we began playing the game roughly 9? years ago.
What most of us (RPers), in this thread are asking CCP to notice, is that the backstage has remained the same for the past 4 years.
You can capture an audience with the epic story of Leonidas against Xerxes in one setting, but you canot tell 500 different other stories across several years using the same "props" on the set. The magical context in which the story is told, looses appeal.
On the other hand, if you look closely at RPer groups, they also work hard to create their own content, their own epic storylines, interaction between ally and foes, but it reaches a certain threshold where it is no longer possible to create an "evolving storyline" if the backstage is not moving along with your efforts or failures. Even if said efforts or failures represent the 0.000001% of the universe, the rest is stil there breathing and changing.
The way to set focus on the NPC storyline could be considered easy, writing scope articles, small snippets, bringing more description to mission briefing or just placing more into the whole UI of the game, but one also needs to consider that writing all that additional info needs to be done cohesively, with context, continuity and common sense.
I can see why CCP writers and content related staff might be slow in publishing stuff that we could use and salvage for roleplaying or evolve our own storylines as pilots aligned with the NPC factions (either empire or pirate ones), but the absolutely lack of plot advancement is depressing.
Just as an example:
Goonswarm might not be interested in knowing Jacus Roden has established greater efforts with his security fleets to impose a better control on drug trafficking, but you bet they would be interested in knowing if such "statement" did bring any changes to the way custom control works at gate, and BOTH are quite inter-related.
So you see, a change in storyline, a plot twist or minor adjustments in the overall context, paired with changes in the game CAN bring interesting storylines for all, null-sec and high-sec dwellers.
Wouldn't you be entertained with such things if they ever happened in game?. i would |
Snow Burst
nul-li-fy RED.OverLord
5
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Posted - 2012.05.25 22:30:00 -
[98] - Quote
Andreus Ixiris wrote:Snow Burst wrote:Most people who dont play in null sec either do FW which is just dumbed down null sec or mine... nuff said tbh Which still does not in any way mean that their opinions on EVE are any less valid than yours. didnt say they wernt but if anything has been proven... eve is what the majority want hence incarna aftermath. and sadly tht means new ui will be scrapped which i dnt think is bad. only reason they did stuff for fw is cuz people whined about it eventually just like local in null sec but that has yet to be seen removed. removing local wud be such a stupid thing cuz how would people know anyones in the system youd have to constantly have scouts out its allright for wh's because their smaller and easier to manage There Is A 90% Chance All Of What You Just Read Is Wrong, Inaccurate Or Just Me Being Controversial In Some Way.-áOr By Some Chance It's Completely Right In Every Way... At Least To Me :3 |
Bastian Valoron
Gallente Independent Progressive Alternative Federal Consensus Outreach
26
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Posted - 2012.05.25 23:34:00 -
[99] - Quote
CCP Delegate Zero wrote: I've seen many complaints in the past about 'ridiculous stories' ("why would we care about a few dozen miners trapped in an asteroid?" "why are we hearing about a food riot in which five people were killed?") that were, looking back, a direct result of having to produce a constant outpouring of material. Look more for tidal movements and peak moments. It's about what can be done and done well.
The cluster-shattering events we have been reading about lately are generally not accessible in-character and they typically have had little connection to the game. A monumental piece of fiction takes longer to be digested by the community and it's a problem for character interaction if only a handful of people know how things officially are. Using a narrator who knows everything has the additional disadvantage of giving rise to frequent "that's not how it works" moments.
In contracts, vague, small news articles leave a lot of room for your imagination and the wait for the next part keeps you hooked into the story. They are exactly what it should be about.
For instance, if we hear there are miners trapped in an asteroid, we can actually go there and either mine all the belts to find them or make sure no one will ever find them, depending which choice would be more beneficial for the interests we represent. If there is a food riot, we can start delivering some LLR's in the system or deplete all the food resources from the area, whichever option suits us better. Since the story is official and well-publicized, a lot of players are going to flock to the area and emergent game play can begin. The event will serve as a perfect excuse for us to throw accusations and threats at each other. The more we can interact with the story, the more we care.
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Circumstantial Evidence
39
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Posted - 2012.05.26 08:59:00 -
[100] - Quote
This story suggests adding that very thing to the game FROM the story: a watered down, slightly sanitized "Inferno" booster for inventors, that would increase chance of success of inventing "Inferno" T2 modules... perhaps any invention job. But the random percent side effect would be (some length of time, perhaps permanent) INT attribute point loss. Take the booster as often as you dare, until you're a vegitable.
(example "inferno" booster) 1 hr duration Minimum INT required: 10 +20% invention success chance for "inferno" modules 20% chance of side effect: -1 INT (3 months)
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Roime
Shiva Furnace Dead On Arrival Alliance
808
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Posted - 2012.05.26 09:05:00 -
[101] - Quote
Great thread with lots of goodpoasts!
Just wanted to add that the backstory is not only important to dedicated RPers, it's a vital part of EVE and should not be neglected like this. I've chosen not to think about it for now because of the huge holes and inconsistencies present in it.
- ship crews, both NPC and player ships, yes/no? Billions of truely dead people monthly? - incursions, wtf? - dynamic world?
etc.
Gallente - the choice of the interstellar gentleman |
Seismic Stan
102
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Posted - 2012.05.26 09:51:00 -
[102] - Quote
Roime wrote:Great thread with lots of goodpoasts!
Just wanted to add that the backstory is not only important to dedicated RPers, it's a vital part of EVE and should not be neglected like this. I've chosen not to think about it for now because of the huge holes and inconsistencies present in it.
- ship crews, both NPC and player ships, yes/no? Billions of truely dead people monthly? - incursions, wtf? - dynamic world?
etc.
The ship crew debate was finally put to bed last year when TonyG included a table of crew numbers for capsuleer and. non-capsuleer ships.
But you do have a point on the sustainably high death toll. Prior to the release of TonyG's table, I had done some number-crunching in my post, The End of New Eden is Nigh. In it, I show that the entire population of New Eden would have been wiped out in the first three years of capsuleer combat. I revisited those calculations to try to make the ongoing holocaust sustainable in New Eden is Saved.
TonyG's table did not help these figures. Freebooted - Tech4 News - Incarna: The Text Adventure - Guild Launch EVE Correspondent |
Kimiko Tojima
Daughters of Hada
6
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Posted - 2012.05.26 10:38:00 -
[103] - Quote
CCP Delegate Zero wrote: I've seen many complaints in the past about 'ridiculous stories' ("why would we care about a few dozen miners trapped in an asteroid?" "why are we hearing about a food riot in which five people were killed?") that were, looking back, a direct result of having to produce a constant outpouring of material. Look more for tidal movements and peak moments. It's about what can be done and done well. Respectfully disagreeing here... snippets of local news make this universe a living place for me.
Imho every CCP employee should have a "home world" of his own and create a news snippet of it once per month
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AlleyKat
The Unwanted.
262
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Posted - 2012.05.26 10:52:00 -
[104] - Quote
The Storyline is a servant of game design, not a master of logic.
CCP appease game design, not rationality.
If they wanted to create a compelling storyline intricately woven over a long period of time - they would be J.K. Rowling.
CCP has limits
AK GÇ£You go into combat, and itGÇÖs NOT going to be WagnerGǪindustrial techno or really hard drum and bassGÇ¥ Reynir Hardarson, founding member of CCP Games, 2002.
somethingjustgotreal.com |
Rico Minali
Sons Of 0din Fatal Ascension
683
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Posted - 2012.05.26 11:00:00 -
[105] - Quote
The thing is, with such a detailed and colourful backstory it would be very easy to come up with new content built into the game that DOESNT destroy immersion or defy the history. You just have to be sensible.
For instance take incursions, tbh I dotn care about incursions but that was truly an opportunity lost. Why? Lowsec. From a storyline point of view it would be where Sansha attacks first - No concord, weak security but still very populated ideal for incursions. And from a gameplay point of view, what an opportunity to pus something in lowsec worth going there for! Keep the rewards very high, high enough to make people want to go there, high enough to fight for. And take incursions away from everywhere else. Hisec makes no sense due to concord and the navies. Nullsec makes no sense because why would he invade nullsec? Its generally pirate space anyway adn isnt highly populated.
Start taking the storyline seriously, and also tie it all in to make better gameplay not just shiny features. Trust me, I almost know what I'm doing. |
Wyke Mossari
Staner Industries
278
|
Posted - 2012.05.26 12:59:00 -
[106] - Quote
CCP Delegate Zero wrote: So, answer to question one, from my personal knowledge and work with the EVE Content and Storyline teams: yes, we intend to continue the storyline.
World news is being published and developed. But the pace is not necessarily going to be a continuous flow and flood. I've seen many complaints in the past about 'ridiculous stories' ("why would we care about a few dozen miners trapped in an asteroid?" "why are we hearing about a food riot in which five people were killed?") that were, looking back, a direct result of having to produce a constant outpouring of material. Look more for tidal movements and peak moments. It's about what can be done and done well.
Perhaps apply SCRUM to the story line, a little often. This don't think you need lots of new material, there lots of back stories that need an epilogue.
I dare you! go, stick these in the scrum backlog :)
Quite a lot of lore has has been revealed in the Books but remains OOC and not available in game, some of the key elements could be revealed in game by Investigative journalists, whistle-blowers leaks and conspiracy theorists.
Or missions "Silence the Whistle Blower", "Aid a defector", etc.
This could be through news stories such in scandal rags. These could easily be Scandalous news stories and allegations with little hard evidence that player characters can choose to believe as true or just regard as scurrilous slurs. e.g.
- Scope reporting "Dichard Rawkins new Holo-Doc alleging 'Jayml possesed by demons' breaks in to main stream holo charts"
- Dragonaurs : The Terrorist that Hijacked the State.
- The Past Presidents Club : An exposure of Presidential corruption with Roden's Serpentis connection
CCP Delegate Zero wrote: Number two: I and colleagues am working with the EVE Content and Storyline teams on a plan to give much greater prominence and focus to the EVE story and background. This sh... stuff will happen. We will be handling this better in the future and it will make a big difference. It's a longer term plan but it will happen.
I just know this will be cool!
CCP Delegate Zero wrote: Number three: I'm actually working, as a side project, on closing a significant hanging thread in the storyline. This is getting very close to fruition.
+++ afterwards you can look at some of the others mention above. Just because a story line is official complete don't regard it as over. A epilogue can be the prologue to a new story.
CCP Delegate Zero wrote: Number four: I continue to care about this stuff and argue for its importance and prominence. It doesn't take that much incidentally, contrary to some mythology it's really pushing at an open door.
Then please keep an regular eye on the Eve Fiction, where we regular often raise pointed questions and raise new directions we know Drop Bear watched them and gave occasional feed back and encouragement. However his departs leaves us without a communications channel into the lore team.
I mean even simple requests for stick in Eve fiction go unheaded, it's easy to be disheartened.
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Faulx
Brother Fox Corp
22
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Posted - 2012.05.26 16:00:00 -
[107] - Quote
I originally posted this here, but i figured it was worth a repost...
I feel that Live Events should do something akin to what the chronicles did: drive forward stories about life in Eve. The chronicles typically did this with individual characters, but, with live events, CCP has the opportunity to use entire factions and, what's more, to let outcomes be decided by the player community.
The basic outline for a Live Event then should be something like this:
- A faction declares an objective.
- They define under what conditions the object will be considered achieved.
- They outline the outcomes (rewards/consequences) for those who aid them (or resist them).
- The actors for the faction take their actions (be this attacking with a fleet, building a base, stealing technology, hiding a network of probes... the key thing being that players can interact with and influence a part of the story that influences the outcome: ships, base, blueprints, probes, ect...).
- The players "decide" (either by force of arms or by cooperative interaction) upon the outcome.
- An outcome is realized in game that changes the landscape of things, be it political, social, or physical terrain.
The outcome could be something small like new stations, station services, or complexes being added to old systems, something more significant like a change in sovereignty that redraws the borders of empire or pirate space (not unlike faction warfare), or something the devs plan to release like new designs for space ships being "invented". In every case, it should be something everyone can see and appreciate but that no one can take singular credit for.
Most importantly, there should be more than one outcome for every event. Success, failure, or something no one even thought was possible in the beginning: the outcome of every event's should be contingent on the actions of the players involved. |
Uraniae Fehrnah
Viziam Amarr Empire
92
|
Posted - 2012.05.30 04:17:00 -
[108] - Quote
Jafit wrote:
CCP keeps making trailers about what people get up to in Nullsec. Dominion trailer, I was there, Butterfly Effect... For some reason they don't seem to make trailers about people playing make-believe, dressup, or writing terrible fanfics on the forum. Those who do participate in FW aren't roleplayers, they do it for fun and rewards. Mission runners fight on behalf of NPC empires, but they don't care about defeating 300 simultaneous pirate invasion fleets in Motsu, they just want isk.
To be fair that isn't entirely true. For as many ways as you can actually play EVE as a game, there are roleplayers doing those game mechanic-dictated things as part of their roleplay in some fashion. Yes you can't exactly reference the 47th identical mission you run verbatim. I assure you there are FW role players. There are Missionrunner roleplayers. There are miners, marketeers, industrialists, pirates, mercenaries, scammers, ratters, researchers, POS managers, haulers, and even cyno alt roleplayers.
Roleplayers are a minority in EVE, just like in any other game, but for every task in EVE there is someone doing it in character for their roleplay. We poke and prod about aspects of the game we think need attention, just like every other player, and the truth is all aspects of EVE need attention and that includes the storyline made by CCP and the tools available to present it, interact with it, and shape it. |
Akai Kvaesir
0ffice of Naval Intelligence
74
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Posted - 2012.05.30 05:23:00 -
[109] - Quote
CCP just needs to hire some writers, professional fiction writers, to flesh out the lore. In terms of the small-scale story arcs, 500 words a week is absurdly easy to write and edit, and longer short stories on a monthly basis (graphic novels, anyone?) would not be a very big deal to a real writer. No offense CCP, but y'all are developers, not fiction writers; the story is cool, but you obviously have trouble finding endings for any of your story lines, much less any real definition for the overarching story-arc.
That said, I support the OP. We need more story. Hire some writers.
EDIT: Writers are cheap, in case you didn't know. We get paid by the word. |
Andreus Ixiris
Mixed Metaphor Federal Consensus Outreach
994
|
Posted - 2012.05.30 05:48:00 -
[110] - Quote
Akai Kvaesir wrote:EDIT: Writers are cheap, in case you didn't know. We get paid by the word.
Heck, there are at least a dozen roleplayers in the community who'd be willing to write for free. Mane 614
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The Slayer
Science and Trade Institute Caldari State
0
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Posted - 2012.05.30 06:04:00 -
[111] - Quote
Ilsenae Alexandros wrote:MAKE CLEAR SKIES CANON
This is hilariously off topic but dear lord I would kill for a Clear Skies tempest skin. Just a normal tempest only without the top wingy bit. :D |
Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
562
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Posted - 2012.05.30 06:13:00 -
[112] - Quote
I support the OP.
Also, I wonder which 'hanging thread' hanging thread he meant. There's like... four major ones at least.
- Empyrean War - Sleepers - Incursions/Nation - Arek Jalalabad
Plus Templar One which we haven't heard a single mention of yet, not that I particularly want to hear anything else from TonyG. |
Ciar Meara
Virtus Vindice
659
|
Posted - 2012.05.30 06:19:00 -
[113] - Quote
CCP Delegate Zero wrote:Busy times, so I missed this thread until now. And as it goes, I don't make decisions on this stuff even if I do get involved from time to time. So, answer to question one, from my personal knowledge and work with the EVE Content and Storyline teams: yes, we intend to continue the storyline. The answer to question two is more complicated (but you knew that). The when is really now and continuing. World news is being published and developed. But the pace is not necessarily going to be a continuous flow and flood. I've seen many complaints in the past about 'ridiculous stories' ("why would we care about a few dozen miners trapped in an asteroid?" "why are we hearing about a food riot in which five people were killed?") that were, looking back, a direct result of having to produce a constant outpouring of material. Look more for tidal movements and peak moments. It's about what can be done and done well. The how is not entirely nailed down. There are traditional ways of doing it and other means that we really have to look at because they frankly let us do more with what we have in terms of resources. I can say a couple of things about what I personally am doing and will do in terms of the storyline and related content Number one: in my own work on web content I still have feedback on the content of eveonline.com on my personal roadmap. There are things that I do want, and intend, to address given time. Number two: I and colleagues am working with the EVE Content and Storyline teams on a plan to give much greater prominence and focus to the EVE story and background. This sh... stuff will happen. We will be handling this better in the future and it will make a big difference. It's a longer term plan but it will happen. Number three: I'm actually working, as a side project, on closing a significant hanging thread in the storyline. This is getting very close to fruition. Number four: I continue to care about this stuff and argue for its importance and prominence. It doesn't take that much incidentally, contrary to some mythology it's really pushing at an open door. These may not be the answers you were looking for but they are the answers I can give you. Delegate Zero (AKA Abel Jarek )
This is good news, I hope indeed that the storyline will continue to grow! Because it is one of the things people are invested and interested in, even if some say they aren't
- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |
Herzog Wolfhammer
Sigma Special Tactics Group
1541
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Posted - 2012.05.30 07:38:00 -
[114] - Quote
The mix of storyline and player activities has to be extremely careful.
Anyone recall those bombers in WH space that had some significant storyline material but got blown up for "PVP reasons"?
That is like civilization coming to and end, but someone inventing a warp drive in the end, and then the notebook gets found years later.... by some knuckle-dragger who uses it for toilet paper.
Leaving things up to players who just "want to see things go pop for the lulz" is not a good idea. To make players more interactive with the storyline, they would have to know every RPer and their intentions and have a good idea what they would do lest that one Jove ship that works that gets discovered gets used to suicide gank a Hulk in Jita.
Guess those banner ads showed up on the wrong kinds of websites too many times.
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Andreus Ixiris
Mixed Metaphor Federal Consensus Outreach
996
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Posted - 2012.05.30 08:09:00 -
[115] - Quote
Herzog Wolfhammer wrote:lest that one Jove ship that works that gets discovered gets used to suicide gank a Hulk in Jita.
To be fair, I'm a hardcore roleplayer, but even I would use a Jove ship to suicide gank a Hulk in Jita if I had it.
I mean, come on dude, do you seriously expect us to believe that you wouldn't? Mane 614
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Bauloe
SMANews.net SpaceMonkey's Alliance
2
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Posted - 2012.05.30 08:21:00 -
[116] - Quote
Would be interesting if Certain events awarded a main stay in eves history
Ie - One faction completely whypes out another faction in Factional Warfare - a Player run event that include over 10 thousand people over a set periods of time in non PC null sec areas
If an event passes the parameters. have a player contest with guide lines on inviting people to write a chonicle draft which would have to include a certain list of elements
This would allow some players really stamp their mark in eve over a long period of time.
Just an idea. I just feel CCP needs to take a step back and skip creating content but let the players created so CCP cand guide, manage and modifies things slightly to fit in the larger picture.
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Herzog Wolfhammer
Sigma Special Tactics Group
1542
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Posted - 2012.05.30 08:28:00 -
[117] - Quote
Andreus Ixiris wrote:Herzog Wolfhammer wrote:lest that one Jove ship that works that gets discovered gets used to suicide gank a Hulk in Jita. To be fair, I'm a hardcore roleplayer, but even I would use a Jove ship to suicide gank a Hulk in Jita if I had it. I mean, come on dude, do you seriously expect us to believe that you wouldn't?
I wouldn't. I'd sell that sucker. |
Andreus Ixiris
Mixed Metaphor Federal Consensus Outreach
996
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Posted - 2012.05.30 08:55:00 -
[118] - Quote
Herzog Wolfhammer wrote:I wouldn't. I'd sell that sucker.
OK, that I can accept. But do you know who you'd sell it to?
Someone who'd use it to suicide gank a Hulk in Jita.
Or Entity. But Enty is Enty <3 Mane 614
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Jonni Favorite
Aliastra Gallente Federation
95
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Posted - 2012.05.30 09:20:00 -
[119] - Quote
I heard a rumor, possibly on this forum, that a certain nullsec alliance is threatening to take over empire economy with some strange scheme involving war on a certain industry. But it's not officially endorsed by CCP so I guess it doesn't qualify for the strict requirements of *roleplay*. Sigh! |
Safai
Seekers of a Silent Paradise
7
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Posted - 2012.05.30 10:00:00 -
[120] - Quote
Jonni Favorite wrote:I heard a rumor, possibly on this forum, that a certain nullsec alliance is threatening to take over empire economy with some strange scheme involving war on a certain industry. But it's not officially endorsed by CCP so I guess it doesn't qualify for the strict requirements of *roleplay*. Sigh!
You can roleplay that all you want and nobody here is claiming otherwise. |
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