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Forluhn
Amarr Unknown Soldiers Sc0rched Earth
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Posted - 2009.07.29 21:11:00 -
[1]
It is quite obvious to anyone who has ever played this game for more than 10 minutes that Eve's user interface is terrible! Rather than just complain and whine about it 24/7 I want to know what you guys would do to it to make it more manageable. Personally I would totally redesign the way targets are presented in the brackets. Maybe have a separate window altogether where war targets are sorted into different logical categories. The chat system also needs quite a bit of work imo. What are your thoughts on it?
All your base are belong to Amarr |
Grez
Neo Spartans Laconian Syndicate
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Posted - 2009.07.29 21:21:00 -
[2]
Needs to be much more slim-line, with emphasis on saving space everywhere. Many tools/windows could be stripped of some features, or slim-lined down to be much more pleasing to the eye (and easier to use). ---
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Ankhesentapemkah
Gallente Aliastra
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Posted - 2009.07.29 21:27:00 -
[3]
The right-click menus need to go, completely.
If I see an star/acceleration gate, guess 3x what I want to do with it when I click it? Then why am I bothered with options to lock the thing or add it to overview and what not? ---
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Forluhn
Amarr Unknown Soldiers Sc0rched Earth
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Posted - 2009.07.29 21:30:00 -
[4]
I think the right-click menu disappearing on me when im trying to select a station that has a huge long name can get very frustrating. Maybe they can change it up to something like the right click menu in the 3d animation program Maya? The right-click-hold and drag menu??
All your base are belong to Amarr |
Taedrin
Gallente Golden Mechanization Protectorate
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Posted - 2009.07.29 21:39:00 -
[5]
Edited by: Taedrin on 29/07/2009 21:40:50 Xaen, is that you?
In all seriousness though, the single most important thing CCP can do to improve the UI is to remove the need to have rightclick menus. Travelling is especially a pain, which seems to be almost entirely dependant upon right click menus.
EDIT: Please don't misunderstand me, though. I am not saying that CCP should simply remove right-click menus. I am saying that they should make changes which would remove the NEED for them, making them redundant. This way you can remove the right click menus once you create something which players are more comfortable with and use instead of the right click menus.
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Maxpie
Cross Roads
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Posted - 2009.07.29 21:58:00 -
[6]
Isnt there a forum section for suggestions? Anyway, I don't have a problem. Maybe I'm just used to it. What I would change though is I'd make space less 'bright." I often do things with my ship turned away from the action because it's difficult to see what mods are activated. He put... creatures... in our bodies... to control our minds. He made us... say lies... do things. |
Erdiere
Minmatar Erasers inc. Mostly Harmless
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Posted - 2009.07.29 22:07:00 -
[7]
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1062708
And yeah, that thread is in the right section of the forum for these suggestions.
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Discrodia
Gallente Guardian Legion SCUM.
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Posted - 2009.07.29 22:26:00 -
[8]
Have just the chat windows, targeting info, and modules/health/capacitor. It might make it interesting having to manually target every target.
Hell, I'd play EVE like that. ___________________________________________
Discrodia > Annoying idiots in 0.0 is my business. Business keeps picking up. Discrodia > I also like misquoting stuff :D |
Ravenal
The Fated E.Y
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Posted - 2009.07.29 23:43:00 -
[9]
Reduce the HUD down to a couple of lines that can be moved (default to bottom middle of screen) for shield, armor, hull and capacitor. Put the module shortcuts in a movable area too (defaulting to be on top of the four status lines in the bottom middle of the screen) . |
Alexeph Stoekai
Stoekai Corp
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Posted - 2009.07.30 00:09:00 -
[10]
Originally by: Discrodia Have just the chat windows, targeting info, and modules/health/capacitor. It might make it interesting having to manually target every target.
Hell, I'd play EVE like that.
Hard Mode: No Overview Nightmare/Ooh, shiny-mode: Ctrl-Tab
-----
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NoNah
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Posted - 2009.07.30 00:39:00 -
[11]
Originally by: Taedrin Edited by: Taedrin on 29/07/2009 21:40:50 Xaen, is that you?
In all seriousness though, the single most important thing CCP can do to improve the UI is to remove the need to have rightclick menus. Travelling is especially a pain, which seems to be almost entirely dependant upon right click menus.
EDIT: Please don't misunderstand me, though. I am not saying that CCP should simply remove right-click menus. I am saying that they should make changes which would remove the NEED for them, making them redundant. This way you can remove the right click menus once you create something which players are more comfortable with and use instead of the right click menus.
Sorry, but when do you ever need to use a rightclick menu for traveling? Well, fine, when jumping to a cyno, granted I can't really see any way of doing that easier. Other than that you really don't have to ever move your mouse outside of the top of your overview and the selected item menu right above it in default settings.(granted you might want to set up a decent overview setting).
Honestly, I'm pretty happy with the fundamental design of the UI. What is lacks is a bit of customizability(hotkeys anyone?) and there's a few bugs to many in it, especially in regards to chat windows and such. Oh and the new module activation colour was bad until we got cycle timers, now it really doesn't matter much. Parrots, commence!
Postcount: 617131
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Taedrin
Gallente Golden Mechanization Protectorate
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Posted - 2009.07.30 02:21:00 -
[12]
Originally by: NoNah
Originally by: Taedrin Edited by: Taedrin on 29/07/2009 21:40:50 Xaen, is that you?
In all seriousness though, the single most important thing CCP can do to improve the UI is to remove the need to have rightclick menus. Travelling is especially a pain, which seems to be almost entirely dependant upon right click menus.
EDIT: Please don't misunderstand me, though. I am not saying that CCP should simply remove right-click menus. I am saying that they should make changes which would remove the NEED for them, making them redundant. This way you can remove the right click menus once you create something which players are more comfortable with and use instead of the right click menus.
Sorry, but when do you ever need to use a rightclick menu for traveling? Well, fine, when jumping to a cyno, granted I can't really see any way of doing that easier. Other than that you really don't have to ever move your mouse outside of the top of your overview and the selected item menu right above it in default settings.(granted you might want to set up a decent overview setting).
Honestly, I'm pretty happy with the fundamental design of the UI. What is lacks is a bit of customizability(hotkeys anyone?) and there's a few bugs to many in it, especially in regards to chat windows and such. Oh and the new module activation colour was bad until we got cycle timers, now it really doesn't matter much.
Still need to right click on a system to set a destination or waypoint. If your overview is cluttered or is set on a tab which doesn't show stargates or stations, you need to right click there too. Need to right click in empty space in order to warp to a bookmark or warp to a mission complex. The list goes on
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NeoNeTiC
LOCKDOWN. Cult of War
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Posted - 2009.07.30 02:28:00 -
[13]
I want a nice, bubbly thingy I can quick-select stuff on (like the one you get from holding some kind of mouse button in space) - it just needs to be customizable, have icons, smooth animation and follow some kind of nice tree structure I can set up. A plus for fading out the parts of it which are further away from the mouse cursor and having the option to sticky it by pressing something. Essentially a nifty remote-control on screen to access everything I previously set up (which should be every clickable function ingame). A macro-function within it would be even sweeter. This does of course require the ability to remove/hide the current interface stuffs completely or it would be redudant/annoying/cluttering the screen. It would be my new best friend and also allow nicely for touch-screen interaction - though it won't happen I presume. CCP improved all kinds of features but the clumsy UI is a core 'feature' when it comes to EVE's difference from other games' design philosophies. It goes like 'Yay, spaceships + Excel sheets = that's got to be EVE!'.
Secondary wish: Make the UI player-codeable like some other games do. Would save a lot of work for the UI guy once finished (in case there even is a designated UI guy at CCP). Judging by the amount of techy guys EVE attracts we'd be in for a nice interface treat. I'm just wishing for this because I fantasize about integrating artwork of Minmatar slave women into my UI. ._.
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Zartanic
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Posted - 2009.07.30 02:42:00 -
[14]
Edited by: Zartanic on 30/07/2009 02:47:02 Edited by: Zartanic on 30/07/2009 02:45:19 In another game I used to play they allowed player mods to affect the interface. I had it set up to display considerably more information than EVE does, a lot neater and in the position that suited me. I could one click keybind without the silly ALT or CTRL crap and the text window was colour coded and easy to use. The players themselves did all this hard work and every 'mod' was totally customisable and optional with the same or different interface for each alt. Of course every font, colour and style was there.
It would be great for EVE as you would get mods for traders to set up screens and information exactly how they like and all the other professions would get the same benefits, it wont just affect flying the ship although graphics from target hairs to fleet management could be changed to suit the player, even removing the right click altogether if a player prefers a different method.
I don't want CCP to do anything at all as its impossible to please everyone, so they should allow scripting (which is easy to limit to ensure no botting etc) and let the players get on with it.
EDIT: And while they are at it they should allow simple macros and keybindings to them, again easily limited to avoid automation.
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Artassaut
Minmatar Oblivion Amalgamated
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Posted - 2009.07.30 04:21:00 -
[15]
The Click-Dial (Left click and hold) could be made better, with more options. When I try to use it on a Corporate Hanger array, I don't even get the option to open it.
Maybe give more info when you're just hovering over a target? Stuff like Transversal/Radial Velocity. That would help a bunch in reducing overview width. Don't have it set near the name/shiptype though.
That 'holographic' interface on the Butterfly Effect trailer is something I'd like to see.
--- The Gate: Lol, try targeting me in a fleet fight. The Station: No U. |
Dirk Magnum
Royal Hiigaran Navy
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Posted - 2009.07.30 04:36:00 -
[16]
The drone UI is the one that needs help. The celestial objects list should be able to be narrowed as much as you want, and you should be able to perform actions on objects on the list by holding down the left button, just like you could if you had left-clicked the same object's icon in space. There also need to be alternatives for the HUD that don't take up as much space.
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Ringo Jeicha
Caldari State War Academy
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Posted - 2009.07.30 06:21:00 -
[17]
Seriously, with all the complicated stuff in eve, a bioneural interface would be the only viable solution atm --- Braaaiiinnnsssssssssss |
buttesauce
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Posted - 2009.07.30 07:25:00 -
[18]
the ui needs to be more visually pleasing and not have as much text. have icons and then text when you mouseover it
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Ancy Denaries
Caldari Solaris Operations
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Posted - 2009.07.30 08:33:00 -
[19]
It's been mentioned already but...dude, there's a forum called "Features and Suggestions". What stopped your from posting this suggestion there? ----- Why doesn't anyone ever read the forums before posting? EVE is a game of adaptation and planning. Adapt or die. |
Artassaut
Minmatar Oblivion Amalgamated
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Posted - 2009.07.30 08:43:00 -
[20]
Originally by: Ancy Denaries It's been mentioned already but...dude, there's a forum called "Features and Suggestions". What stopped your from posting this suggestion there?
People pay attention to topics inside Features and Suggestions? --- The Gate: Lol, try targeting me in a fleet fight. The Station: No U. |
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Sheriff Jones
Amarr Clinical Experiment
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Posted - 2009.07.30 08:57:00 -
[21]
I'd like a simple addition to the in-station UI.
Quickkey or right-click menu element that sends the current open window "to the background".
It would effectively become a smaller, slightly transparent window in the background(at player chosen location).
this way you could have several windows open without having to minimize them all and see rather quickly what the open windows contain.
Would be like a two-layer UI.
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |
Trillian Kaarde
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Posted - 2009.07.30 09:03:00 -
[22]
Make a toggle in Esc menu "NEVER MOVE MY WINDOWS"
I hate when I open a window and it pushes all my other windows aside, even the ones that are supposedly pinned.
Also I'd like an option to make suns less bright, they're killing me.
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Forluhn
Amarr Unknown Soldiers Sc0rched Earth
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Posted - 2009.07.30 11:24:00 -
[23]
Originally by: Artassaut
Originally by: Ancy Denaries It's been mentioned already but...dude, there's a forum called "Features and Suggestions". What stopped your from posting this suggestion there?
People pay attention to topics inside Features and Suggestions?
Stole the words straight from my keyboard
All your base are belong to Amarr |
Sidus Isaacs
Gallente
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Posted - 2009.07.30 11:28:00 -
[24]
Originally by: Forluhn It is quite obvious to anyone who has ever played this game for more than 10 minutes that Eve's user interface is terrible! Rather than just complain and whine about it 24/7 I want to know what you guys would do to it to make it more manageable. Personally I would totally redesign the way targets are presented in the brackets. Maybe have a separate window altogether where war targets are sorted into different logical categories. The chat system also needs quite a bit of work imo. What are your thoughts on it?
Overview setting, learn to use them, tbh.
the UI is not hard to setup, and the overview can use tabs for differnet scenarios, i.e only having war targets in one tab, ships in anohter, just drones etc.
Its not had to do :)
One can separate the chat windows, so what needs reworking? It just a window to type text, its jus like a mIRC client. It is fine. Drag and drop the windowes hre and there if you think the tabs are too hard on you. --------------------------------------------------------------------------------
http://desusig.crumplecorn.com/sigs.html |
Mashie Saldana
BFG Tech
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Posted - 2009.07.30 11:37:00 -
[25]
The interface isn't that bad right now besides where you have ok/confirm/"are you sure" buttons moving all over the screen when starting manufacturing and research jobs.
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Ivanna Nuke
Daralux
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Posted - 2009.07.30 11:41:00 -
[26]
Leave the interface....seriously leave it.
Add voice control, each player can train a voice command to a specific action.
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Tiny Tove
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Posted - 2009.07.30 14:40:00 -
[27]
Originally by: Ivanna Nuke Leave the interface....seriously leave it.
Add voice control, each player can train a voice command to a specific action.
The very best part of this idea is how much the noise would drive macro users stark raving bonkers.
The worst bit, all the people posting videos on pootube where they have trained it to switch on a mining laser when they say "********** the asteroid" out loud.
Wait, the worst bit might be people who use more than one client at a time. Actually, the guy with 9 drakes might find this quite handy.
Oh I don't know.
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Cory Sopapilla
Minmatar Kiroshi Group Exiliar Syndicate
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Posted - 2009.07.30 16:44:00 -
[28]
Originally by: NeoNeTiC Secondary wish: Make the UI player-codeable like some other games do. Would save a lot of work for the UI guy once finished (in case there even is a designated UI guy at CCP).
This. It's the only thing I think WoW did right actually is letting people customize the frontend. DPS monitors, race specific HUDs, PiP info windows for targets, target traversal vs your skills showing % chance to hit or whatever....so many possibilities.
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Xaen
Caldari Caldari Provisions
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Posted - 2009.10.13 14:36:00 -
[29]
Originally by: Taedrin Xaen, is that you?
No.
I just found this thread in an eve-search...uh, search to make sure that people aren't getting wise to my current racket. - Support fixing the UI|Suggest Jita fixes|Compact logs |
Vidi Angelus
Caldari Axis and Alloys Libertas Fidelitas
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Posted - 2009.10.13 15:36:00 -
[30]
Originally by: Cory Sopapilla
Originally by: NeoNeTiC Secondary wish: Make the UI player-codeable like some other games do. Would save a lot of work for the UI guy once finished (in case there even is a designated UI guy at CCP).
This. It's the only thing I think WoW did right actually is letting people customize the frontend. DPS monitors, race specific HUDs, PiP info windows for targets, target traversal vs your skills showing % chance to hit or whatever....so many possibilities.
Its come up before, and IIRC CCP said no because they want everyone to have the same UI, same playingfield.
Otherwise? I'd spend as much time tweaking my UI as i do playing the game
the Drone UI defenatly needs an update, even a small update would make a huge difference.
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