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Miranele
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Posted - 2009.10.05 07:23:00 -
[1]
So this is a question for all the pro Mission runners.
What is the BEST duo you guys can make up with theese two ships ? Iam thinking a Drone Proteus and a missile Tengu. Tengu will be the main tank.
Any ideas ? cuz iam totaly lost in making any T3 setups. For missions that is. Iam so TIRED of running missions with slow big ass Battleships. Tell me your thoughts.
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Lugalzagezi666
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Posted - 2009.10.05 09:40:00 -
[2]
Hm, missile tengu and salvaging proteus?
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Tippia
Raddick Explorations Controlled Chaos
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Posted - 2009.10.05 09:50:00 -
[3]
Originally by: Miranele Iam so TIRED of running missions with slow big ass Battleships. Tell me your thoughts.
Get an Ishtar, AB/Dual-rep tank it, wooooosh! ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Alsyth
Night Warder
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Posted - 2009.10.05 09:51:00 -
[4]
Originally by: Miranele
Iam so TIRED of running missions with slow big ass Battleships. Tell me your thoughts.
First thought : You can't go wrong with T3 if you don't like BSs.
Tengu can have an insane active tank, and do full damage even to frigates, while the Proteus concentrates on BSs.
But don't fly them cheap. A 500M ship deserves at least a 500M fit. And faction and T2 ammos, I think. I personnally plan to something like that for the Tengu :
Quote: [Tengu, Active] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Caldari Navy Shield Boost Amplifier Gistum B-Type Medium Shield Booster Heat Dissipation Field II Ballistic Deflection Field II Corelum B-Type 10MN Afterburner Target Painter II
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Warhead Rigor Catalyst II Warhead Rigor Catalyst II Warhead Rigor Catalyst I
Tengu Defensive - Amplification Node Tengu Electronics - Dissolution Sequencer Tengu Engineering - Augmented Capacitor Reservoir Tengu Offensive - Accelerated Ejection Bay Tengu Propulsion - Fuel Catalyst
Maybe 1B5 but can work with T2 instead of faction (short on CPU though). You'll tank full room aggro for every sepentis/gurista lvl4 mission without any difficulty. Swap the hardeners and it will do everything bar EM just fine.
Explosion radius of 51m, and with the painter frigates will take full damage, and that's 600dps. With T2 fury for BSs, BCs and cruisers, it's 670 dps. But beware that you have a bigger signature with it.
680m/s reduces missile damage well and allows you to outrun turret BSs. With a lock range of 125km and 110-125km for your missiles, sniping is easy (but don't waste ammo on something that will be shot by the first volley).
For the Proteus, well... I don't know it well. But I think I would fit it with blasters and a full gank/speed setup (maybe a 3 low slots tank just in case), maybe a web if it's needed for blasters, perhaps Null (or void, I don't remember which one is the short range-high damage one) ? I would just hit the BSs and BCs with it, letting the Tengu blitz the frigs and cruisers.
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Rutger Centemus
Dvice Shipyards
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Posted - 2009.10.05 09:55:00 -
[5]
As suggested: have you tried an Ishtar (or another HAC, depending on opponents) yet? Tried a CS? AF can be fun as well (unless you get webbed into oblivion upon warp in), as you should well know .
Originally by: Crumplecorn I prefer launching bathtubs of antimatter at my opponents over pointing an open DVD player at them, even if the bathtubs do miss a lot. So no.
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Sinistro
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Posted - 2009.10.05 09:59:00 -
[6]
I would go for 2 tengu's.
The first with amplification node, accelerated ejection bay,augmented capacitor reservoir, fuel catalyst and dissolution sequencer. Then you get 6 hi, (6 launchers), 6 med ( ab, sb, amp, hardeners ) and 4 low ( 3 ballistics and power diag )
The second with gang mods as the tengu boosts 3% better then maxed out commandship.
So you can dish out some nice damage and you got speed, range and high resistances and a fun setup for lvl4's
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Darth Felin
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Posted - 2009.10.05 11:19:00 -
[7]
Originally by: Sinistro
edit:
Got simular setup as Alsyth though I run with 3 ballistics as the 4th hardly makes difference and I fitted a large pith b-type ( repping 588 hp each cycle )
Do you have any troubles with capacitor in this configuration? Won't it hold for a too short time to tank full agro?
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Alsyth
Night Warder
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Posted - 2009.10.05 11:29:00 -
[8]
Edited by: Alsyth on 05/10/2009 11:32:41 601 dps instead of 565 is worth the 4th BCS IMHO :) But on omnitank missions (Angel Extravaganza Bonus room) and lvl5 missions (without neuting towers of course) I'll probably replace it with a DCU if I'm not really confident with my tank.
The setup I gave is almost cap-stable (more than 7 minutes with everything on, 24 minutes without the painter).
And I can't fit a Large booster (both CPU and grid are too short).
A Pithum-B Medium gives better "burst tank" recharge than the Gistum-B, but only last 2 minutes and a half, and thus give less "sustained tank".
It's a matter of preference (and ISK) I think.
But if you really fit a Large Pith-B, I'm really interested in your setup :)
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Sinistro
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Posted - 2009.10.05 11:31:00 -
[9]
Edited by: Sinistro on 05/10/2009 11:34:42 Edited by: Sinistro on 05/10/2009 11:34:08
Originally by: Darth Felin
Originally by: Sinistro
edit:
Got simular setup as Alsyth though I run with 3 ballistics as the 4th hardly makes difference and I fitted a large pith b-type ( repping 588 hp each cycle )
Do you have any troubles with capacitor in this configuration? Won't it hold for a too short time to tank full agro?
As I run with the second gang boosting tengu I got a 28.2% reduction on cap usage and also an over all resistance boost so instead of 3 hardeners I fit 2 and a t2 cap recharger then I can run all without running out of cap for long time and when I dont use the ab I can perma run it. ( rigs are t1 and 2 x t2 ccc's ) if you take the ab of and fitt another cap recharger you run round the 45% cap stable but with the reduction of the gang boost I dont need this and can fitt and use the ab.
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Sinistro
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Posted - 2009.10.05 11:48:00 -
[10]
3 caldari navy ballistics t2 power diagnostic
t2 cap recharger caldari navy photon scattering field t2 invul 10 ab republic fleet t2 shield boost amp large pith b-type shield booster
6 caldari navy heavy launchers
1 t1 ccc 2 t2 ccc
This is my setup and got a 5% rof hardwire.
I did try out another setup:
I swapped the eng sybsystem from augmented to the regeneration matrix and that gives me 1 low slot more for a damage control and 1 launcher less, cap recharger for another invul and all will run omni tank without gang boosting. Though think of this with gang boost and then all 3 siege gang mods, then you reduce the cycle time from 3.2 to 2 sec and a bit.
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Alsyth
Night Warder
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Posted - 2009.10.05 11:53:00 -
[11]
Originally by: Sinistro 3 caldari navy ballistics t2 power diagnostic
t2 cap recharger caldari navy photon scattering field t2 invul 10 ab republic fleet t2 shield boost amp large pith b-type shield booster
6 caldari navy heavy launchers
1 t1 ccc 2 t2 ccc
This is my setup and got a 5% rof hardwire.
I did try out another setup:
I swapped the eng sybsystem from augmented to the regeneration matrix and that gives me 1 low slot more for a damage control and 1 launcher less, cap recharger for another invul and all will run omni tank without gang boosting. Though think of this with gang boost and then all 3 siege gang mods, then you reduce the cycle time from 3.2 to 2 sec and a bit.
It seems to be a really good fit yes.
But I think I'll stick to my specific hardeners, and missile rigs that really helps when killing frigates. I'll probably give a try to yours in omni missions though :)
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knobber Jobbler
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Posted - 2009.10.05 11:57:00 -
[12]
If your willing to splash out a little but don't want to spend a billion + on a single module:
[Tengu, Test Build - Faction] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Amarr Navy Capacitor Power Relay
Republic Fleet 10MN Afterburner Caldari Navy Shield Boost Amplifier Pith A-Type Large Shield Booster Caldari Navy Invulnerability Field Caldari Navy Invulnerability Field Republic Fleet Target Painter
Heavy Assault Missile Launcher II, Terror Rage Assault Missile Heavy Assault Missile Launcher II, Terror Rage Assault Missile Heavy Assault Missile Launcher II, Terror Rage Assault Missile Heavy Assault Missile Launcher II, Terror Rage Assault Missile Heavy Assault Missile Launcher II, Terror Rage Assault Missile
Medium Capacitor Control Circuit I Medium Capacitor Control Circuit II Medium Capacitor Control Circuit II
Tengu Defensive - Amplification Node Tengu Electronics - Dissolution Sequencer Tengu Engineering - Capacitor Regeneration Matrix Tengu Offensive - Accelerated Ejection Bay Tengu Propulsion - Fuel Catalyst
Even with not all skills at 5 this will perma tank. With max skills you get 903 perma tank and 745 DPS. Even with my lesser skills it rocks and the tank will exceed any level 4's you might encounter. It ate through the lvl4 equivilent cosmos missions too.
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Sinistro
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Posted - 2009.10.05 12:11:00 -
[13]
Originally by: Alsyth
It seems to be a really good fit yes.
But I think I'll stick to my specific hardeners, and missile rigs that really helps when killing frigates. I'll probably give a try to yours in omni missions though :)
I tried with 2 flares and 1 rigor before I did put in the ccc rigs and killing frigs goes a little faster with the missile rigs. But with a rof of 3.65 any frig will melt fast.
I hope that ccp will change one thing and that is making it possible on t3 ships to swap rigs without destroying them as they are modular ships the setups can change so drastically that you would want to fit some total different rigs that matches the subsystem lay out better. T1 rigs aint the problem to lose with changing setups but t2 are still a bit pricey :P
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Kail Storm
Caldari
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Posted - 2009.10.05 12:19:00 -
[14]
Best Duo:Tengu, Amarr BS/Torp Raven/Gal Setry Domi
Its really very simple the set of Teng uand Powerhouse BS complimant eachother perfectly
Basically: 1=Tengu does not only 450 dps @ 80 km but keep in mind it does a "true" 350 dps witt BC and below ships with targetpainter putting the power on target, while most other "EFT WARRIOR SHIPS" do 800-1400 they always seem to miss the smaler ships or putt only drone Damage on them, this is part of the reason the 2 work so good.
2=Tengu soaks up 1k dps easily plus its sig radus of a large cruiser mixed with its After burner is amazing to take dmg with
3] Amarr BS targets all + size BC targets and whales on them from afar why while tengu mops ip the frigs with targetpainter and split missle groups [3 on each].
3] Its the best because the EM missions are the TEngu`s weakest and they melt away with Geddon and since tengu takes all steady aggro since its dps does more steady dmg to all ships on field and target painter is percieved as constant threat.. Also with BS of your choice it can field a ton of drones wether it be Sentry`s or heavies and since Tengu is soaking DMG the geddon can also fill its los wit hall power mods and really gank stuff....BAsically BS and Tengu=Speed and Amazing killing power, and IMO makes the BS a giant offensive wep and not worry bout tank.
Hell its a laugh when a ship is 86% thermal resist stock with no mods at all lol, and against guristas/serps you can fit 2 Tp`s no prob and kill very fast again.
PS remember to fit obsication manifold so you add the 7th mid and dont use the 4th lo, since its useless to put 4 bcs`s and the 7th mid=Targetpaintr/web. ALSO NEVER USE 5 launcher tengu...Its weak why not use the a command ships strgh andf no weaknesses lol
If you run, You`ll only die tired :) |
Alsyth
Night Warder
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Posted - 2009.10.05 12:22:00 -
[15]
Originally by: Sinistro
I hope that ccp will change one thing and that is making it possible on t3 ships to swap rigs without destroying them as they are modular ships the setups can change so drastically that you would want to fit some total different rigs that matches the subsystem lay out better. T1 rigs aint the problem to lose with changing setups but t2 are still a bit pricey :P
Petition signed !
I often thought of it, having several hulls with different rigs means changing subsystems each times of having spare ones (and in fact 2 ships...), it's not functionnal.
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knobber Jobbler
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Posted - 2009.10.05 13:13:00 -
[16]
Edited by: knobber Jobbler on 05/10/2009 13:15:42
Originally by: Kail Storm ALSO NEVER USE 5 launcher tengu...Its weak why not use the a command ships strgh andf no weaknesses lol
The 5 launcher fit Tengu's can be made to do more damage than any of the 6 launcher fit options or even launchers + drones. Over time it will also save you millions in faction/T2 ammo.
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Tippia
Raddick Explorations Controlled Chaos
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Posted - 2009.10.05 13:41:00 -
[17]
Edited by: Tippia on 05/10/2009 13:42:53 Just to go back to the OP for a second, the problem with your idea about using a Proteus is that its a rather lousy drone boat. You can't get more than 100 Mbit worth of drone bandwidth out of it, and when you do, you're instantly limited you to 3 turret slots and thus — forcibly — have a less capable ship than the Ishtar.
You could instead go for a turret ship, in which case you can either go for rails and do a lot less damage than an Ishtar (unless you magstab it to oblivion, in which case you only do a little less damage, but have half the tank of said HAC), or go for blasters, and do more damage… eventually. The problem with blasters in missions is that you have to chase everything down, so this option will also make you less capable because you will spend 90% of your time going from one target to the next and not do any damage. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Ayumi Sang
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Posted - 2009.10.05 14:09:00 -
[18]
Originally by: knobber Jobbler If your willing to splash out a little but don't want to spend a billion + on a single module:
[Tengu, Test Build - Faction] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Amarr Navy Capacitor Power Relay
Republic Fleet 10MN Afterburner Caldari Navy Shield Boost Amplifier Pith A-Type Large Shield Booster Caldari Navy Invulnerability Field Caldari Navy Invulnerability Field Republic Fleet Target Painter
Heavy Assault Missile Launcher II, Terror Rage Assault Missile Heavy Assault Missile Launcher II, Terror Rage Assault Missile Heavy Assault Missile Launcher II, Terror Rage Assault Missile Heavy Assault Missile Launcher II, Terror Rage Assault Missile Heavy Assault Missile Launcher II, Terror Rage Assault Missile
Medium Capacitor Control Circuit I Medium Capacitor Control Circuit II Medium Capacitor Control Circuit II
Tengu Defensive - Amplification Node Tengu Electronics - Dissolution Sequencer Tengu Engineering - Capacitor Regeneration Matrix Tengu Offensive - Accelerated Ejection Bay Tengu Propulsion - Fuel Catalyst
Even with not all skills at 5 this will perma tank. With max skills you get 903 perma tank and 745 DPS. Even with my lesser skills it rocks and the tank will exceed any level 4's you might encounter. It ate through the lvl4 equivilent cosmos missions too.
Do you really need a perma tank of 745 dps for lvl 4's? I think Pithi B-type Small Shield Booster combined with faction hardeners and amplifiers should be plenty. Gives you more room to add usefull rigs.
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el caido
School of Applied Knowledge
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Posted - 2009.10.05 15:09:00 -
[19]
This thread is too insane to not reply.
Firstly, these proposed fits are overtanked beyond belief. Secondly, as has already been said, skip the Proteus for an Ishtar. If you're deadset on the Proteus/Tengu combo (lol), go for a high-dps rails/sentries fit on the Proteus and a high-dps HML fit on the Tengu. The speed, sig, and DPS output of two HACs/T3s are your tank, none of this 6-8 tanking slot garbage. Enjoy.
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knobber Jobbler
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Posted - 2009.10.05 15:43:00 -
[20]
Originally by: Ayumi Sang
Originally by: knobber Jobbler If your willing to splash out a little but don't want to spend a billion + on a single module:
[Tengu, Test Build - Faction] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Amarr Navy Capacitor Power Relay
Republic Fleet 10MN Afterburner Caldari Navy Shield Boost Amplifier Pith A-Type Large Shield Booster Caldari Navy Invulnerability Field Caldari Navy Invulnerability Field Republic Fleet Target Painter
Heavy Assault Missile Launcher II, Terror Rage Assault Missile Heavy Assault Missile Launcher II, Terror Rage Assault Missile Heavy Assault Missile Launcher II, Terror Rage Assault Missile Heavy Assault Missile Launcher II, Terror Rage Assault Missile Heavy Assault Missile Launcher II, Terror Rage Assault Missile
Medium Capacitor Control Circuit I Medium Capacitor Control Circuit II Medium Capacitor Control Circuit II
Tengu Defensive - Amplification Node Tengu Electronics - Dissolution Sequencer Tengu Engineering - Capacitor Regeneration Matrix Tengu Offensive - Accelerated Ejection Bay Tengu Propulsion - Fuel Catalyst
Even with not all skills at 5 this will perma tank. With max skills you get 903 perma tank and 745 DPS. Even with my lesser skills it rocks and the tank will exceed any level 4's you might encounter. It ate through the lvl4 equivilent cosmos missions too.
Do you really need a perma tank of 745 dps for lvl 4's? I think Pithi B-type Small Shield Booster combined with faction hardeners and amplifiers should be plenty. Gives you more room to add usefull rigs.
I don't think that would cover you very well if you slipped up and got full aggro. That would give you 312 perma tank which isn't enough and certainly not enough for level 5's. The advantage of a 903 perma tank is you can fly main tank while someone in a BS can fly a full gank fit.
Granted you could fit 2 missile rigs which would be nice but with any billion + investment, i'd take large bit of tank over a slight increase in gank.
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Lugalzagezi666
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Posted - 2009.10.05 16:18:00 -
[21]
Yes, yes, full agro /on 1 ship with 2 ships in mission /, all rats in optimal, you standing still and target painted to 400 sig...
Ofc you need 900 dps tank...
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knobber Jobbler
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Posted - 2009.10.05 16:25:00 -
[22]
Edited by: knobber Jobbler on 05/10/2009 16:25:42 Why would you stand still in a ship designed to be used with an AB and has to move around due to short range of missiles? Why would you not try to pull all aggro onto one ship?
In fact what exactly is your point?
Sometimes I wonder why people bother to post when they have nothing constructive to say and haven't actually thought through the post they are commenting on.
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Lugalzagezi666
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Posted - 2009.10.05 17:36:00 -
[23]
I was just trying to say its overtanked... but use whatever you want.
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Ayumi Sang
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Posted - 2009.10.05 20:03:00 -
[24]
Edited by: Ayumi Sang on 05/10/2009 20:03:48 I hardly ever have to use my shield booster when i fly missions. I really dont see the point of an 900+ tank. As long as your flying 660+ m/s with your sig radius of 150m.
Level 5 missions are probably something else, but then again ive never done a lvl 5.
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