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Millie Clode
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Posted - 2009.10.17 07:51:00 -
[1]
The damage waves are on a timer from the moment you warp in. If the first one pops your ship do you get further waves and the risk of being podded?
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Dacryphile
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Posted - 2009.10.17 08:05:00 -
[2]
Idk, get a jump clone and try it out.
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Macchia Velli
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Posted - 2009.10.17 09:26:00 -
[3]
Edited by: Macchia Velli on 17/10/2009 09:27:17 1 Stabber, 2 LSE II's, an AB, 3*Overdrive Injector T2* has no problem doing recon 3/3 lvl 4. Edit: Forgot this, as there are gates a pod probably aren't allowed to enter.
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Kell Braugh
Dawn of a new Empire The Initiative.
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Posted - 2009.10.17 09:52:00 -
[4]
Trust me, there is no NPC force that will ever pod you. If it happens, its most likely really a player and you are just confused, or a bug - In essence, any combat related activity involving damage has been 'speed nerfed' to just take 6 times longer with a predetermined outcome coined balance by CCP. |

Janice Jankowski
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Posted - 2009.10.17 09:56:00 -
[5]
Originally by: Kell Braugh Trust me, there is no NPC force that will ever pod you. If it happens, its most likely really a player and you are just confused, or a bug
Except that the damage deosn't come from an NPC.
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Nyxster
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Posted - 2009.10.17 10:06:00 -
[6]
I'm pretty sure CCP will have thought of this and calculated in the sig radius threshold for the damage above a pods sig.
This is a tricksy mission designed to catch out MR's with cookie cutter active-tank BS fits, i first tried this in a active tanked ishtar and had to warp out 80% into structure with the ship on fire, i refitted with:
Ishtar Recon 3 "Just bloody leg it!" fitting:
DC2, Overdrives II, Istabs II, LSE II x 3, Mag Scattering Amp II, 10mn Afterburner, Polycarb Housings x 2,
speed was 742m/s with EHP of 45,756 and shield HP of 12181, i got to the gate at something like 70% shields with that fit,
speed and good buffer are the key and spamming the gate to GTFO asap, its probably obvious, but the slower you go the more buffer you will need.
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Carniflex
Fallout Research Fallout Project
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Posted - 2009.10.17 10:13:00 -
[7]
Originally by: Kell Braugh Trust me, there is no NPC force that will ever pod you. If it happens, its most likely really a player and you are just confused, or a bug
This is true. Altho I would extend the statement to include also heavy lag. NPC do pod sometimes altho they are not supposed to do that. Over my career there is few times when I have managed to escape from NPC's in the hull of my pod with no other players around me (losing ships in missions + heavy lag when it dumps you in pod)
As far as damage cloud goes at first it was able to pod also as far as I'm aware, but it's supposed to me not doing that anymore according to some patch notes a long while ago. Have never tried it myself. Gate in there can't be used in pod btw. That I have tried (popped at gate, tried to activate and when it was apparent it can't be done warped out before next damage wave).
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Steve Celeste
Caldari Overdogs
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Posted - 2009.10.17 11:04:00 -
[8]
Toxic cloud in recon 3/3 does not pod.
I had 2 destroyers jump my mission a long time ago, they instapopped and then just sat there in their pods as i afterburned towards the exit gate.
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Lugalzagezi666
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Posted - 2009.10.17 11:27:00 -
[9]
NPCs do not pod kill you. Toxic cloud from recon 3/3 does not pod /tried with some ninja salvagers/.
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Denny Haze
Amarr Ministry of War
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Posted - 2009.10.17 17:57:00 -
[10]
Tried, and tested, and no damage to pods. However! Don't go thinking you can run this in a pod, as the gate does not allow pods to go through. You need an actual ship for that.
60D GTC |
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Celia Therone
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Posted - 2009.10.18 00:06:00 -
[11]
Originally by: Nyxster
This is a tricksy mission designed to catch out MR's with cookie cutter active-tank BS fits, i first tried this in a active tanked ishtar and had to warp out 80% into structure with the ship on fire, i refitted with:
My dominix (single LAR, omni tank, afterburner) could probably run the whole thing (L4 Recon 3/3) without even turning its repairer on at all. The damage is really pretty small, even the 'fearsome' final wave is just a minor love tap.
Recon L2 3/3 is much more deadly when you're a noob and trying to run it in a cruiser. From personal experience I don't believe that it pops your pod but the final wave can one sot a cruiser. And the waves don't stop if you warp out, so if you warp out, repair and warp back in you can get instantly hit by the final wave and start a new chain reaction simultaneously.
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Taedrin
Gallente White Horizon
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Posted - 2009.10.18 00:50:00 -
[12]
IIRC, the thing about Recon 3/3 is that the toxic cloud does omni damage. If you are using mission specific hardeners, then you likely have two "holes" in your tank that Recon 3/3 will be more than happy to exploit. Specifically, when it says that it does x amount of damage, it is actually doing x * 4 amount of damage. One for each damage type. Therefore in order to survive, you need an omni tank (or fast ship, or a big enough buffer) ---------- There is always a choice. The choice might not be easy, nor simple, nor the options be what you desire - but, nevertheless, the choice is there to be made. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.10.18 05:15:00 -
[13]
Originally by: Nyxster This is a tricksy mission designed to catch out MR's with cookie cutter active-tank BS fits, i first tried this in a active tanked ishtar and had to warp out 80% into structure with the ship on fire,
a cookie cutter active tank will EASILY make it to the gate. although a bit of a buffer will help. especially on something like an ishtar.
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Xetal Maelstrom
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Posted - 2009.10.18 06:20:00 -
[14]
The cloud only does damage to you for a certain time. I wonder if you could fit a strong enough tank to survive the cloud, and then sit in it while you are in a busy level 4 mission hub system and let the ninja salvagers warp in...
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Irdia Freelancer
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Posted - 2009.10.18 08:48:00 -
[15]
Edited by: Irdia Freelancer on 18/10/2009 08:52:15 Recon 3/3 lvl 4 is one of the few missions where missions runners can get revenge on can flipping mission scanners. Haven't done myself, but heard this from another.
What you do is get recon 3/3 lvl 4 in a busy hub, move a nice passive tank into it with a huge juicy sig, then go afk for the rest of the day.
Each time a new ship warps in the damage counter is reset, ie a trap that resets itself - you might get several can flippers. If your about, can even deploy 5x heavy drones type of thing and dump them into your drone bay when another damage wave arrives and before they are hit by the dmaage wave. Maybe have a 2nd ship also with good juicy sig and drones so looks like nice busy mission.
Bring a salvager so can salvage any shipwrecks in-mission.
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Alt Tabbed
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Posted - 2009.10.18 12:08:00 -
[16]
Originally by: Xetal Maelstrom The cloud only does damage to you for a certain time. I wonder if you could fit a strong enough tank to survive the cloud, and then sit in it while you are in a busy level 4 mission hub system and let the ninja salvagers warp in...
Yes....and each new ship that warps in starts it's own Wave.
But they still won't pod them.
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Nilania Telshua
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Posted - 2009.10.18 17:09:00 -
[17]
Edited by: Nilania Telshua on 18/10/2009 17:10:17
Originally by: Steve Celeste Toxic cloud in recon 3/3 does not pod.
I had 2 destroyers jump my mission a long time ago, they instapopped and then just sat there in their pods as i afterburned towards the exit gate.
Actually that could be a fun way to hmm *entertain* noobish ninja looters ;) Put alt in insanely tanked marauder or faction BS in there and go afk. Switch back to the screen from time to time, count wrecks, profit :)
Yeah.. i know.. but i like the idea :)
P.S.: No .. i didnt read the whole thread before posting ;) Damn.. we eve players are so...
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Klauz Lycan
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Posted - 2009.10.19 00:47:00 -
[18]
nah its not so hard to do. i just did the level 2 version with my "ultra light speed 200 ms" vexor w/o afterburner and droped only to 50% armor ( with a mar running all the time ofc).
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Yxalitis
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Posted - 2009.10.19 01:13:00 -
[19]
My multi-resists Loki just ignores the waves, minimum resists at 70% mean it's a yawn. Mind you I always reject that mission at stage 1 sucky payout! I don't believe in signatures, not even really cool ones like "This signature intentionaly left blank" |

Celia Therone
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Posted - 2009.10.19 04:05:00 -
[20]
Originally by: Yxalitis
Mind you I always reject that mission at stage 1 sucky payout!
There are two ways to do stage 1: Warp in, burn to the gate, jump through the gate, warp back to base. Takes 5 minutes, probably less. So it's generally good isk for the time invested.
Warp in, hang out and wait for the pirates to spawn. Kill the multiple million isk bounty battleships that spawn, then jump through the gate. Again, good isk for the time.
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Badgerous One
Amarr The Army of The Ori
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Posted - 2009.10.19 11:34:00 -
[21]
It does ten waves of damage including the so called OMGWTFOWOWOWOW wave. However you get ten waves PER SHIP that warp in. So of i'm plodding through it afk in my baddon, and a ninja warps in, i'll have had my waves of damage and as soon as Herr Ninja lands he'll cause the cloud to trigger the damage sequence again.
No it doesn't damage pods at all.
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Leandro Salazar
Quam Singulari
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Posted - 2009.10.19 13:17:00 -
[22]
Originally by: Yxalitis My multi-resists Loki just ignores the waves, minimum resists at 70% mean it's a yawn. Mind you I always reject that mission at stage 1 sucky payout!
If you think Recon 1 is sucky payout, you fail at mission running. It is one of the best paying missions out there, and even the loot is pretty good for deadspace pirate NPCs. And if you are reading this, you have arrived at the signature without noticing...
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Oedepus
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Posted - 2009.10.19 13:53:00 -
[23]
One word.
Drake
nuff said..... |

Vikura
Gallente
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Posted - 2009.10.19 15:38:00 -
[24]
Edited by: Vikura on 19/10/2009 15:41:02
Originally by: Leandro Salazar
If you think Recon 1 is sucky payout, you fail at mission running. It is one of the best paying missions out there, and even the loot is pretty good for deadspace pirate NPCs.
I don't know about the loot, but at least L2 Recon 1 of 3 gives little over 3.5mil in bountys + the ~500k reward (including bonus), making it a total of 4mil for it and that's nice from a L2. (normal L2 is ~150k from reward and 100-200k bountys, dropping down to 50k from bountys and 90k as a reward for the easiest missions)
edit: At least the 3/3 for L2's is easy, thorax with AB goes about 450 m/s and didn't even get past shields. Next time i got the mission i just used my "normal" mission vexor with AB (abouts 350 m/s) and all the damage that got to my armor was repaired after a single rep cycle.
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