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Thread Statistics | Show CCP posts - 36 post(s) |
Wingshard
Halcyon Systems Federation of Active Commonwealth Terrorists
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Posted - 2009.11.07 20:48:00 -
[1]
From my viewpoint this things are wrong with dominion:
Originally by: CCP Soundwave
When you run the highest tiers of anomalies, you will financially be on par with Motsu.
he also stated that tiers go upwards with sovereign. if i am not puzzling things after reading all these pages tiers are dependant on sovereign which takes time...
now assuming we get the highest tier on the highest sovereign lvl... -we have to go out in force and conquer a system -we have to hold it for 100 days -we have to buy upgrades for tons of isk and paying the system daily for not being able to use it as its ment for the amount of people that will prolly be needed to capture it -we have to pay for system sovereign under the mask of "sovereign fuel" for not being.... ( see above ) -we have to keep people active and enthusiastic in a system that is far below average at the time they start
for the benefits of... -having a system that is equal to motsu (on its highest tier?) *epic lol* -a system that can be camped and internaly disrupted by afk cloakers -a system that stil forces me to plant a 300m pos + fitting if i wanna have a base for my member -a system that stil forces me to plant a 10b? outpost if i want a decent base for my member
ok now to some good points: -automatic officerental
back to the bad points:
market in eve is *cough* playerbased and "flowing"... well it was stil to a certain extend with pos fuel even through a good chunk of that had to be purchased from npc aswell. now we pay isk to a machine that tends to give us lag when we dont feed it with human-intel 24h before.
Now where does the money go? Most of our work is aten by the server never seeing the economy again. This isk "sink" might be good in your eyes but it would be a lot better to see it in the form of people being more willing to risk their ships under the *looks at butterfly effect trailer* mask of adventure and personal decision.
not to mention all the factionitems that will come to flood the market when the exploration and plexing extends. you can prolly see the markets on these items fall as they will get overfarmed.
[you could reinvent the isk lost to sovereign into playerpockets who than buy said "good" items and increase the value of items *that dont get reimbursed when blown up* but would obviously give a s*it for t2 in that case. give us a reason to plant a "reasonable" amount of pos that can stil influence the system when in a bad state or removed by a capital fleet.]
things that stil need a change: -blueprint copys stil need another color -minerals stil need more uses *exspecial in goods that are used on daily basis as to bring their rarity and competition with highlvl missions in line *best example lowsec ore jaspet** -an activity to pay my "systemtax" through other means than isk
why? cause its simple. you have a system in.. lets say period basis or omist. You have to pay the same fees as everyoneelse.. +jumpfuel or +extra jumpbridge systemcost (+liquid ozone).. or simple lots and lots more of man-hours.
but you got a station there and need to pay the upkeep. who do you have for that? exactly, farmer. Minerals and exploration (items)arent direct income, so as further you are branched out from empire as lesslikely other professions will be. Of course its about logistics but you gotta pay in a 14h interval and make it through space inhabitated by *as its promised* lots and lots more different people.
while you had ice belts in your empire so you could get your own pos fuel, the option of "do it yourself" *excluding npc pos fuel* is completly disabled at this point. Give player targets, tasks, something they can archieve and get respected for!
none the less the biggest problem as i see it will be dominion + less skills for cloaking. Afk cloakers that can stil scan with probes out from safespots are not a good thing for dominion when you cant provide anomalys that have better payouts for sticking together.
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Wingshard
Halcyon Systems Federation of Active Commonwealth Terrorists
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Posted - 2009.11.07 21:05:00 -
[2]
Originally by: CCP Soundwave
Just to make it clear, time day holding system count towards the strategic upgrades, not the financial ones. You have to take a system, get your guys ratting and then install upgrades.
We are looking at the system upkeep and upgrades, but you can be sure the upgrades themselves will be affordable.
stil it needs time to reach the requirements in which you need approriate manpower and people with the will to live in underqualified systems.
also in the blog it was stated:
Originally by: blog
The Costs of Resource Upgrades
Resource upgrades cost a relatively small amount of ISK (we are looking at a range of 50-500 million ISK) to purchase and require a certain existing appropriate activity level.
even with it being "only" 50m for an upgrade to simple get it over average lvl and supply more anomalys i dont see it cost effective. Not to mention you will not only literally f**k member off who than invested their time to get you to the next lvl by demanding isk from them for upgrades.
aswell you would f**k member of that hadnt the chance to use the new system yet and gotta pay for it.
The worst you could have done through was the motsu argument as its obvious to everyone that a 0.0 system needs more worth as it comes with a lot more danger an effort aswell as organization. It may be not final or a mistage but if the worth of systems does not build a clear border profit wise between empire and 0.0 it may end up as lowsec.
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Wingshard
Halcyon Systems Federation of Active Commonwealth Terrorists
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Posted - 2009.11.10 16:08:00 -
[3]
since ccp obviously lost interest in their failthread i would point out a problem from arround page 38.
lets say we get the anomalys working "as intented".
for now they dont vanish aslong as a single player is in them, same for exploration, ...
so what to do once a merccorp *same example as used before* decides to place cloaker in every anomaly? even a single person with altchars could completely and AFK disrupt the whole process of a system.
so would you prefer AFK empires that "ninjas" can stil rogue exploit or having your own system constantly disabled by an AFK griefer? *1 person + multible accounts alone could have massive influence that way*
this is a serious matter to be addressed exspecial with the cloaking skill having eve less requirements.
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