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Thread Statistics | Show CCP posts - 1 post(s) |
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CCP Wrangler
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Posted - 2009.12.13 21:27:00 -
[1]
An issue has been discovered that makes outposts and infrastructure hubs vulnerable to attacks without the attacker having adequate Sovereignty Blockade Unit (SBU) coverage in the system. Attacking outposts and/or infrastructure hubs without adequate Sovereignty Blockade Units in the system is an exploit and any incidents will be dealt with accordingly. Situations where attackers have the proper SBU coverage are not subject to this rule.
The problem is under repairs and will be fixed as soon as possible. We thank you for your understanding and patience in this matter.
Wrangler Senior Community Manager CCP Hf, EVE Online Contact us
If it's stupid but works, it isn't stupid. |
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Traderjohn
Caldari Macabre Votum Morsus Mihi
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Posted - 2009.12.13 21:49:00 -
[2]
Edited by: Traderjohn on 13/12/2009 21:53:32 The IHubs are bugged with regards to upgrades. However Can we start by getting other things right instead of issues with IHubs. For starters: The Capacity of systems.
Meaning - Everytime we are about to have a fight of over 300 in local (total or more) the node freezes, Lags and then dies.
CCP then refuse to reimburse ships lost in combat in these situations. This is a daily issue with local capacities being unable to take any combat action.
Also hidden things not in patch notes. Specifically the ability to Dommsday ships in lowsec. Then an instant fix to this without anything in patch notes.
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Cypherous
Minmatar Liberty Rogues Rally Against Evil
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Posted - 2009.12.13 21:52:00 -
[3]
Originally by: Traderjohn The IHubs are bugged with regards to upgrades. However Can we start by getting other things right instead of issues with IHubs. For starters: The Capacity of systems.
Meaning - Everytime we are about to have a fight of over 300 in local (total or more) the node freezes, Lags and then dies.
CCP then refuse to reimburse ships lost in combat in these situations. This is a daily issue with local capacities being unable to take any combat action.
How are you proposing this is fixed, by allocating ever system in EVE a dedicated node just incase 1000 people decide to have a battle in that system, there is a way to report the fleet battles you know are definitely going to happen but i'll leave you to look for it ;)
Aside from that hope the issue gets fixed soon Wrangler :) Rally Against Evil Site |
Icanti
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Posted - 2009.12.13 21:57:00 -
[4]
\0/?
Please say the grace period won't be extended?
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riverini
Gallente MOTHER-CORP Majesta Empire
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Posted - 2009.12.13 21:58:00 -
[5]
in before the chibba...
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Winters Chill
Amarr Shadow Legion. Talos Coalition
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Posted - 2009.12.13 22:02:00 -
[6]
This expansion is buggier than a friday night on Klindathu.
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DiaBlo UK
Killer Koalas R.A.G.E
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Posted - 2009.12.13 22:03:00 -
[7]
Originally by: Cypherous
Originally by: Traderjohn The IHubs are bugged with regards to upgrades. However Can we start by getting other things right instead of issues with IHubs. For starters: The Capacity of systems.
Meaning - Everytime we are about to have a fight of over 300 in local (total or more) the node freezes, Lags and then dies.
CCP then refuse to reimburse ships lost in combat in these situations. This is a daily issue with local capacities being unable to take any combat action.
How are you proposing this is fixed, by allocating ever system in EVE a dedicated node just incase 1000 people decide to have a battle in that system, there is a way to report the fleet battles you know are definitely going to happen but i'll leave you to look for it ;)
Aside from that hope the issue gets fixed soon Wrangler :)
how about the dynamically scaling nodes that was talked of, idk if this is still even in development or not, but it would be nice to know how much closer they are to a workable system...
Originally by: CCP Navigator Pretty sure someone is selling tinfoil hats. You should buy one
Originally by: CCP Zulupark Trollin' with my homies!
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TheLordofAllandNothing
Caldari United Systems Navy Zenith Affinity
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Posted - 2009.12.13 22:06:00 -
[8]
Originally by: Cypherous
Originally by: Traderjohn The IHubs are bugged with regards to upgrades. However Can we start by getting other things right instead of issues with IHubs. For starters: The Capacity of systems.
Meaning - Everytime we are about to have a fight of over 300 in local (total or more) the node freezes, Lags and then dies.
CCP then refuse to reimburse ships lost in combat in these situations. This is a daily issue with local capacities being unable to take any combat action.
How are you proposing this is fixed, by allocating ever system in EVE a dedicated node just incase 1000 people decide to have a battle in that system, there is a way to report the fleet battles you know are definitely going to happen but i'll leave you to look for it ;)
Aside from that hope the issue gets fixed soon Wrangler :)
Before the xpak, 500 in local fighting was a bit laggy but bearable, now its 250 and things take 5 minutes to cycle off. Somethin' aint right.
_______________________ Fix rockets in '09 =( |
New ones
Caldari Koln united
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Posted - 2009.12.13 22:12:00 -
[9]
CCP cares only about money now.
Secret patch notes.
Not informing or testing new game things at all..
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Clone 1
Occision
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Posted - 2009.12.13 22:16:00 -
[10]
I am getting the feeling that 'It's good enough' is the most used phrase in CCPs office.
Sovereignty
Check. It's good enough
Anomalies
Check. It's good enough
Capital Ships.
Check. It's good enough
Eve-voice lagging out eve
Check. It's good enough
Redeem items not working on website
Check. It's good enough
-------------------------------------------------- The Angels Have the Phone Box |
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Arous Drephius
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Posted - 2009.12.13 22:17:00 -
[11]
Originally by: Traderjohn Also hidden things not in patch notes. Specifically the ability to Dommsday ships in lowsec. Then an instant fix to this without anything in patch notes.
Originally by: Patch Notes Titan Doomsday Devices can no longer fire in low security space. They are restricted to null security only.
Sneaky green-text patchnote additions strike again!
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New ones
Caldari Koln united
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Posted - 2009.12.13 22:19:00 -
[12]
Originally by: Arous Drephius
Originally by: Traderjohn Also hidden things not in patch notes. Specifically the ability to Dommsday ships in lowsec. Then an instant fix to this without anything in patch notes.
Originally by: Patch Notes Titan Doomsday Devices can no longer fire in low security space. They are restricted to null security only.
Sneaky green-text patchnote additions strike again!
This was done 2 days after the patch was live on tq.
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Saint Mikkel
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Posted - 2009.12.13 22:26:00 -
[13]
Originally by: Traderjohn Edited by: Traderjohn on 13/12/2009 21:53:32 The IHubs are bugged with regards to upgrades. However Can we start by getting other things right instead of issues with IHubs. For starters: The Capacity of systems.
Meaning - Everytime we are about to have a fight of over 300 in local (total or more) the node freezes, Lags and then dies.
CCP then refuse to reimburse ships lost in combat in these situations. This is a daily issue with local capacities being unable to take any combat action.
Also hidden things not in patch notes. Specifically the ability to Dommsday ships in lowsec. Then an instant fix to this without anything in patch notes.
Maybe try blobbing less?
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Scatim Helicon
GoonFleet GoonSwarm
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Posted - 2009.12.13 22:34:00 -
[14]
Edited by: Scatim Helicon on 13/12/2009 22:35:58
Originally by: CCP Wrangler Wrangler Senior Community Manager CCP Hf, EVE Online Contact us
If it's stupid but works, it isn't stupid.
And if it's stupid and doesn't work, its Dominion.
Releasing a bugged system where infrastructure is supposed to be invulnerable but isn't, and then relying on alliances to pledge on their Scout's Honour not to attack each other's structures until we're supposed to is a ridiculous state of affairs. It was evident weeks ago that Dominion was still a work-in-progress, was barely tested, and should be delayed until things were fixed but you blundered on regardless to hit your magic December 1st deadline, and what do we have as a result? Infrastructure that is shootable when it shouldn't be, anomalies that don't despawn when they should, the return of lag that we haven't seen since 2007, and motherships that nobody wants to fly.
But hey, at least we have an ingame browser and damage warning sounds I guess
-----------------
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Pyrhus Taavi
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Posted - 2009.12.13 22:45:00 -
[15]
So we can now definitively say that none of the much advertised sovereignty upgrades are functioning properly.
If only we had some sort of special server where we could test these things for several weeks before release.
If only.
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Athena Tau
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Posted - 2009.12.13 22:51:00 -
[16]
Originally by: Winters Chill This expansion is buggier than a friday night on Klindathu.
Haha love it!
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Blackjack Turner
Caldari State Protectorate
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Posted - 2009.12.13 22:58:00 -
[17]
Incremental upgrades may be the way to go as the system becomes increasingly complex. For CCP you can do away with deadlines and focus on a single issue/upgrade at a time. Sure, let us all know what the total changes are going to be when the process is finished. But these giant expansions are getting buggier each time. And I imagine they have to be increasingly more difficult to fix.
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Takakura Hirohito
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Posted - 2009.12.13 23:32:00 -
[18]
I don't think anything should be 'attackable' until after the lag issues are fixed. Fleet/sov. warfare has devolved to 'whoever can get a few hundred friendlies in system first.' No amount of tactical manuvering can overcome the paralyzing lag seen recently. It is sure death for whoever jumps into the enemy. Fighting in the northwest has illustrated this repeatedly.
Fix the lag issues first; it was so much better before Dominion. Then worry about sov.
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WhiskeyJack Sr
Minmatar Adventurers Matari Visionary Coalition
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Posted - 2009.12.13 23:33:00 -
[19]
Originally by: Winters Chill This expansion is buggier than a friday night on Klindathu.
Took me a while to get that one. Man I haven't seen that movie in a while.....lol
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Misaki Yuuko
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Posted - 2009.12.13 23:43:00 -
[20]
Is anything working at all with this expansion, not only the gameplay mechanics & rebalance is half******ed, but the implementation is also poor.
Excellence... not.
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UneFraiseDansUneChaise
GoonFleet GoonSwarm
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Posted - 2009.12.13 23:47:00 -
[21]
I, too, am curious as to the extent of the testing done such that major game-breaking bugs like these are not noticed or otherwise ignored and ship with a supposedly 'final' product.
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5pinDizzy
Amarr Pillow Fighters Inc
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Posted - 2009.12.13 23:56:00 -
[22]
Originally by: UneFraiseDansUneChaise I, too, am curious as to the extent of the testing done such that major game-breaking bugs like these are not noticed or otherwise ignored and ship with a supposedly 'final' product.
It's happened so often and at such grand scales for long periods of time that it's just the old evidence that it seems none of CCP nor at least most of their bug hunting staff have never played eve more then the casual toy around now and then, I believe they end up not knowing the game from the players aspect at least to hardly as much as anything like a regular character does so they never think to do the same things etc...
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Heimer Drago
Minmatar L33T FLEET
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Posted - 2009.12.13 23:59:00 -
[23]
What the... I mean really. Did everyone truly expect Dominion to be bug free day one. Wake up guys and gals, try to remember if you can, Apocrypha's launch. Days of unpredictable server crashes filled with spammed gate lock down messages from wormholes THAT DON"T HAVE GATES. And that was from adding approx 1000 systems to the game (afaik). Now try changing sovereignty for all of null sec, throw in 1000's of isk and killmail hungry pilots fueled by power hungry alliances, change the browser, and change a ton of other things. Did you really expect this would be without issues. Relax, CCP will fix it, they always do. Instead of ostracizing them on the forums, we should be thanking them for providing such a truly unique mmo that we are all addicted to like crack. So sit back, put some game crack in your skill que, and be patient.
It's not what I've done, and it's not what I'm doing, it's what I'm about to do that may shock you. Here, hold these bares wires for me. |
Mad templar
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Posted - 2009.12.14 00:04:00 -
[24]
Originally by: CCP Wrangler Attacking outposts and/or infrastructure hubs without adequate Sovereignty Blockade Units in the system is an exploit and any incidents will be dealt with accordingly.
Just curious to know, who'll be punished in case 200 ships fleet attacks a bugged hub?))).
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5pinDizzy
Amarr Pillow Fighters Inc
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Posted - 2009.12.14 00:07:00 -
[25]
Originally by: Mad templar
Originally by: CCP Wrangler Attacking outposts and/or infrastructure hubs without adequate Sovereignty Blockade Units in the system is an exploit and any incidents will be dealt with accordingly.
Just curious to know, who'll be punished in case 200 ships fleet attacks a bugged hub?))).
Probably all of them, the message is on login for all to read, "I know it was wrong but did it because they told me too" has never been an acceptable excuse anywhere else do this date.
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Cindra Bane
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Posted - 2009.12.14 00:08:00 -
[26]
It is a cronic problem with 'any' test enviroment. Problems occur when the system is placed under 'specific' stress possible on "live" servers but nearly impossible to simulate on "test" servers with a mere fraction of the population.
This is not CCP being greedy, this is not CCP being lazy, this is merely what happens when you go from a test server with 300 average people to a live server with 30,000+ people.
Also, someone from CCP might correct me on this but reported "Exploitable" bugs will almost without exception be placed on highest priority to be fixed. With other bugs no matter how serious ranked according to an internal priority system
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Goose Hypocrisy
The Illuminati. Pandemic Legion
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Posted - 2009.12.14 00:09:00 -
[27]
Yo CCP I'm really happy for you and ima let you finish but Sony with the NGE had one of the best patch fuck-ups of all times! Of all times! -clp sig updated yo
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Iamien
Democracy of Klingon Brothers R.A.G.E
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Posted - 2009.12.14 00:12:00 -
[28]
Originally by: 5pinDizzy
Originally by: Mad templar
Originally by: CCP Wrangler Attacking outposts and/or infrastructure hubs without adequate Sovereignty Blockade Units in the system is an exploit and any incidents will be dealt with accordingly.
Just curious to know, who'll be punished in case 200 ships fleet attacks a bugged hub?))).
Probably all of them, the message is on login for all to read, "I know it was wrong but did it because they told me too" has never been an acceptable excuse anywhere else do this date.
That box is easy to overlook. Why not send a mass mail to all eve players if it is that important?
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Desiree Mercelles
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Posted - 2009.12.14 00:12:00 -
[29]
Edited by: Desiree Mercelles on 14/12/2009 00:13:42 CCP is trying to bring you a great game ... heck, they already have.
Some of the kids on this forum and in-game can't begin to appreciate the level or programming it takes to get a game like this to function.
Jeez ... the guy asked for some patience. And why cant't you have the level of integrity to play the game fair as asked? Somebody got to hold your childish little hands to control yourself?
Chill out a minute, and your world will be rosy again ...
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Greg DaimYo
Caldari Biotronics Inc. Majesta Empire
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Posted - 2009.12.14 00:17:00 -
[30]
This time around I am extremely disappointed.
CCP dropped the ball on this one.
I got hit personally, because I actually own a mothership but it's far worse beyond that.
Nothing that was advertised actually works. It's all a big pile of poo.
Even things that worked perfectly well in past incarnations like battles of 400 vs 400 on a reinforced node are now a matter of immediate node-death.
I don't know what went wrong, but something went terribly wrong. I'll look into that single-player Star-Wars-Game they released recently and get a new rig before I'll have a look at Eve again in february, maybe.
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Obama Ogami
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Posted - 2009.12.14 00:19:00 -
[31]
Originally by: Cindra Bane It is a cronic problem with 'any' test enviroment. Problems occur when the system is placed under 'specific' stress possible on "live" servers but nearly impossible to simulate on "test" servers with a mere fraction of the population.
This is not CCP being greedy, this is not CCP being lazy, this is merely what happens when you go from a test server with 300 average people to a live server with 30,000+ people.
Also, someone from CCP might correct me on this but reported "Exploitable" bugs will almost without exception be placed on highest priority to be fixed. With other bugs no matter how serious ranked according to an internal priority system
Wow ... a voice of reason in the audience.
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Quince Dupree
Gallente H A V O C Against ALL Authorities
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Posted - 2009.12.14 00:23:00 -
[32]
Originally by: Desiree Mercelles Edited by: Desiree Mercelles on 14/12/2009 00:13:42 CCP is trying to bring you a great game ... heck, they already have.
Some of the kids on this forum and in-game can't begin to appreciate the level or programming it takes to get a game like this to function.
Jeez ... the guy asked for some patience. And why cant't you have the level of integrity to play the game fair as asked? Somebody got to hold your childish little hands to control yourself?
Chill out a minute, and your world will be rosy again ...
yea ok, I really really wanna pay to debug software...........right on brotha
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Graalum
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2009.12.14 00:31:00 -
[33]
Edited by: Graalum on 14/12/2009 00:32:34
Originally by: Heimer Drago What the... I mean really. Did everyone truly expect Dominion to be bug free day one. Wake up guys and gals, try to remember if you can, Apocrypha's launch. Days of unpredictable server crashes filled with spammed gate lock down messages from wormholes THAT DON"T HAVE GATES. And that was from adding approx 1000 systems to the game (afaik). Now try changing sovereignty for all of null sec, throw in 1000's of isk and killmail hungry pilots fueled by power hungry alliances, change the browser, and change a ton of other things. Did you really expect this would be without issues. Relax, CCP will fix it, they always do. Instead of ostracizing them on the forums, we should be thanking them for providing such a truly unique mmo that we are all addicted to like crack. So sit back, put some game crack in your skill que, and be patient.
it would be fine if there were issues here or there, but this time, afaik just about everything they did changes has all sorts of ridiculous problems, and even things they didn't change have issues now, and i am paying to de-bug their software.
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Kaurapa
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Posted - 2009.12.14 00:31:00 -
[34]
Originally by: Desiree Mercelles Edited by: Desiree Mercelles on 14/12/2009 00:13:42
Jeez ... the guy asked for some patience. And why cant't you have the level of integrity to play the game fair as asked? Somebody got to hold your childish little hands to control yourself?
Chill out a minute, and your world will be rosy again ...
The joy of eve is that its a sandbox game. I can do anything I want in game. No one tells me what to do. By implementing an honor system to cover their mistake CCP are undermining that basic tenant of the game.
Regarding who gets punished: All it takes is an alliance level spy to inform fcs that the sbus are up and running before they are and then watch as the alliance gets punished and labelled forever as bunch of exploit using cheats.
What happens if the SBU was up and got reinforced by the defenders? How are my 300 member blob and I supposed to know if the sbu are down if the ihub simply stays vulnerable while we are already launching an attack.
Regarding the "leet pvp wannabe" at top of thread who said we should simply stop blobing to reduce lag: watch at the dominion trailer. then watch it again. then go play wow.
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Yoinx
Caldari Chemtrail Production Inc.
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Posted - 2009.12.14 00:32:00 -
[35]
Originally by: Obama Ogami
Originally by: Cindra Bane It is a cronic problem with 'any' test enviroment. Problems occur when the system is placed under 'specific' stress possible on "live" servers but nearly impossible to simulate on "test" servers with a mere fraction of the population.
This is not CCP being greedy, this is not CCP being lazy, this is merely what happens when you go from a test server with 300 average people to a live server with 30,000+ people.
Also, someone from CCP might correct me on this but reported "Exploitable" bugs will almost without exception be placed on highest priority to be fixed. With other bugs no matter how serious ranked according to an internal priority system
Wow ... a voice of reason in the audience.
weird, everytime i get on sisi, there's over 900 users online.
The problem is, that ccp relies too much on users to report bugs and perform Q&A for them.
Given the average user on sisi who does find a bug that they can exploit... probably isnt going to report it....
Welcome to Ihub issues.
CCP needs more Q&A and less "the players will figure it out and let us know. - I wish I had something witty to put in a signature. - |
Loco Eve
State War Academy
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Posted - 2009.12.14 00:33:00 -
[36]
EVE NEW SOV. FTL! and can I have your stuff?
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Stuart Lajoie
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Posted - 2009.12.14 00:33:00 -
[37]
Originally by: Winters Chill This expansion is buggier than a friday night on Klindathu.
That one wins the thread. ;)
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Ikathis sihtaki
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Posted - 2009.12.14 00:35:00 -
[38]
every time, hehe, this **** is funny, this crowd of kids. chill out, a bug happened, as it has damn near everytime there ever has been an expansion for eve. Or are all of you so short minded that you can't look back 6 months ago, 12 months ago, hell 4 years ago.
STFU And let them do their jobs, they don't need you knuckleheads all running here and crying because **** broke unexpectedly. |
Kingnuts
Advocates of Sin
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Posted - 2009.12.14 00:39:00 -
[39]
Originally by: Traderjohn Edited by: Traderjohn on 13/12/2009 21:53:32 The IHubs are bugged with regards to upgrades. However Can we start by getting other things right instead of issues with IHubs. For starters: The Capacity of systems.
Meaning - Everytime we are about to have a fight of over 300 in local (total or more) the node freezes, Lags and then dies.
CCP then refuse to reimburse ships lost in combat in these situations. This is a daily issue with local capacities being unable to take any combat action.
Also hidden things not in patch notes. Specifically the ability to Dommsday ships in lowsec. Then an instant fix to this without anything in patch notes.
CCP has asked that all players give notice before large fleet engagements. Blasted, buggin off Bacardi and acid. Department of Forensics, Purple haze and cybergenics. I live to get high so baby call the medics! |
Kaurapa
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Posted - 2009.12.14 00:46:00 -
[40]
Originally by: Kingnuts
CCP has asked that all players give notice before large fleet engagements.
Yeah that works when the blob your trying to kill run and you chase their 200 manboy support fleet 6 jumps down a pipe into a different region and the real engagement happens there as they cyno in their caps.
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Destination SkillQueue
Are We There Yet
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Posted - 2009.12.14 01:02:00 -
[41]
Originally by: Stuart Lajoie
Originally by: Winters Chill This expansion is buggier than a friday night on Klindathu(?).
That one wins the thread. ;)
Did you mean Klendathu?
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Glowstix
Minmatar Broski Enterprises No Fun Allowed
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Posted - 2009.12.14 01:12:00 -
[42]
Stop crying, you sound like a bunch of man children.
I seem to recall Apocrypha's launch involving several horrific days of crashing, node failure, inability to even enter wormholes, and a boatload of oother issues. Dominion's launch was rather tame compared to that, and now that they've noticed bugs they've put it on their highest priority to fix. Queue some skills and relax, stop crying about your free expansion.
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Signer Tracker
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Posted - 2009.12.14 01:54:00 -
[43]
To all that are having these issuses. I would Hope and be glad when they do. I would hate to have that happen as well. I do agree that CCP should replace in that matter where it freezes and then crashes/ dies. That is alot of ISK. I would think that super Nodes should be in placew for like as i saw for 1000 players and over load back up Nodes for the possible 1500 more that could be put on a plit server parrallel.I hope CCP and all you out there get it worked out. Peace all and fly safe 0/
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Isaac Starstriker
Amarr The Confederate Navy Forever Unbound
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Posted - 2009.12.14 01:57:00 -
[44]
Because every game that has a patch/expansion has never ever had a bug/issue ever in the history of ever. Not even WoW.
/end sarcasm
Get over yourselves you whiny people. Its being fixed.
--Isaac --Isaac
Signature is now under construction: check back in a couple weeks. Or months....
AMAAR VICTOR!
"You just can't fix stupid"
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Murrior
Amarr Black Serpent Technologies R.A.G.E
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Posted - 2009.12.14 02:18:00 -
[45]
Originally by: Scatim Helicon Edited by: Scatim Helicon on 13/12/2009 22:35:58
Originally by: CCP Wrangler Wrangler Senior Community Manager CCP Hf, EVE Online Contact us
If it's stupid but works, it isn't stupid.
And if it's stupid and doesn't work, its Dominion.
Releasing a bugged system where infrastructure is supposed to be invulnerable but isn't, and then relying on alliances to pledge on their Scout's Honour not to attack each other's structures until we're supposed to is a ridiculous state of affairs. It was evident weeks ago that Dominion was still a work-in-progress, was barely tested, and should be delayed until things were fixed but you blundered on regardless to hit your magic December 1st deadline, and what do we have as a result? Infrastructure that is shootable when it shouldn't be, anomalies that don't despawn when they should, the return of lag that we haven't seen since 2007, and motherships that nobody wants to fly.
But hey, at least we have an ingame browser and damage warning sounds I guess
you forgot planetz
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Bitzan
The Maverick Navy IT Alliance
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Posted - 2009.12.14 02:31:00 -
[46]
Why Does CCP not test this out ? CCP make a huge patch that deals with sov, and so far in 2 days, 2 HUGE BIG BUGS !! well, I guess we will expect and extended down time on Tuesday.
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Tarithell
Rim Collection RC Zenith Affinity
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Posted - 2009.12.14 02:33:00 -
[47]
Lies all lies!!! :P
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Luxotor
Minmatar Sankkasen Mining Conglomerate
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Posted - 2009.12.14 03:24:00 -
[48]
Originally by: New ones CCP cares only about money now.
Secret patch notes.
Not informing or testing new game things at all..
You must be high.
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mentalmackem
Point Blank. Triumvirate.
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Posted - 2009.12.14 03:32:00 -
[49]
Originally by: Traderjohn Edited by: Traderjohn on 13/12/2009 21:53:32 The IHubs are bugged with regards to upgrades. However Can we start by getting other things right instead of issues with IHubs. For starters: The Capacity of systems.
Meaning - Everytime we are about to have a fight of over 300 in local (total or more) the node freezes, Lags and then dies.
CCP then refuse to reimburse ships lost in combat in these situations. This is a daily issue with local capacities being unable to take any combat action.
Also hidden things not in patch notes. Specifically the ability to Dommsday ships in lowsec. Then an instant fix to this without anything in patch notes.
I agree with TJ, as much as i hate the nc and wana kill them, i want it to be a decent fight not a bloody turkey shoot as they load and crash 1 at time
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Mariokoli Mianana
Gallente Aliastra
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Posted - 2009.12.14 04:02:00 -
[50]
Whining because a computer game has a bug? Considering quitting because a free expansion to a huge, single-shard instance isn't good enough?
HTFU
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Sister Megarea
Sisters of Agony
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Posted - 2009.12.14 04:39:00 -
[51]
Originally by: Bitzan Why Does CCP not test this out ? CCP make a huge patch that deals with sov, and so far in 2 days, 2 HUGE BIG BUGS !! well, I guess we will expect and extended down time on Tuesday.
You know, sometimes, I really wish a posters' age would be right beside their name when they write here.
Have you ever written a piece of software in your life, Bitzan ? How about a piece of software that'll be used by over 30,000 people AT THE SAME TIME ?
Why is it so difficult for the tykes to understand that there IS a test server: It DOES get tested, but it is NOT like the live environment.
As someone else pointed out: It may get banged on by 300 people on test and they'll nail quite a few critters in the works before it goes live, but there WILL be unexpected glitches when 30,000 people with 30,000 different computer configurations take a crack at it.
Don't like playing with the big boys and girls in a live environment, Bitzan ? Get yourself a Wii or an XBox and go play Lego Starwars.
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Devron Nexus
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Posted - 2009.12.14 04:52:00 -
[52]
With Dominion the EVE-Universe changed completely. With this in mind, we all knew that this expansion wont be released bug free. Although it seems that the ccp-team were under extremly pressure holding the release date, so not all issues could be tested as supposed.
I hope they will find and fix these bugs asap, but meanwhile i enjoy the non buged things they improved.
ps: give us more standing-slots !
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WinstonAndarKarah
Caldari Science and Trade Institute
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Posted - 2009.12.14 04:54:00 -
[53]
Dear all,
Why don't we all take a breath and back away for a second, hmm? :) Expansion bugs are, in fact, a part and parcel of massive online games. You can make a perfect, bug-free expansion, but it is almost impossible to deploy the expansion on a live server without bugs. It is not that the code is buggy per say, but there are conflicts that take place when many players try to interact with it. In terms of Eve, that is 30,000 to 50,000 something at once.
I believe it is safe to say that CCP supporters and nay-sayers are BOTH frustrated, but why not try and convey your frustration without wanton abuse of the company, which has given you such a great MMO?
Why not say, "I AM NOT SATISFIED WITH THIS! GIVE ME MY MONEY'S WORTH! FIX THE BUGS!" instead of "@#$@!!! CCP, YOU SUCKZZZ !@#!!!!! DARN !@#!!!!!" and stuff like that?
They are working hard.
I had a problem with the game the other day, with one of the agents, and I sent a petition which was solved in 30 seconds. Yes, they are working hard. Have some patience and do something else in the meantime.
Moral of the story - Take it easy a bit. It hurts only your blood pressure to rocket boost! :)
Wish you all the best. :) Peace and prosperity to all! May God bless everyone! |
Quintus Antonius
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Posted - 2009.12.14 04:58:00 -
[54]
Originally by: Sister Megarea
Originally by: Bitzan Why Does CCP not test this out ? CCP make a huge patch that deals with sov, and so far in 2 days, 2 HUGE BIG BUGS !! well, I guess we will expect and extended down time on Tuesday.
You know, sometimes, I really wish a posters' age would be right beside their name when they write here.
Have you ever written a piece of software in your life, Bitzan ? How about a piece of software that'll be used by over 30,000 people AT THE SAME TIME ?
Why is it so difficult for the tykes to understand that there IS a test server: It DOES get tested, but it is NOT like the live environment.
As someone else pointed out: It may get banged on by 300 people on test and they'll nail quite a few critters in the works before it goes live, but there WILL be unexpected glitches when 30,000 people with 30,000 different computer configurations take a crack at it.
Don't like playing with the big boys and girls in a live environment, Bitzan ? Get yourself a Wii or an XBox and go play Lego Starwars.
This is the perfect response. I've worked on software that has to scale like Eve does.. you simply cannot simulate 30,000 folks banging on your software in a controlled environment with a few hundred people. And no matter how much you plan and look for how things need to scale, some things will bite you hard. Its the nature of software.. its complex even for the simplest problems.. and 30,000 combatants sharing a group of servers is NOT a simple problem. Frankly, given the current environment I'm amazed it works with so few glitches!
Who am I? I'm a programmer.. been doing it for pay since 1983, and started in 1973 (high school).
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Praetor Novak
Macabre Votum Morsus Mihi
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Posted - 2009.12.14 05:04:00 -
[55]
Originally by: Traderjohn The IHubs are bugged with regards to upgrades. However Can we start by getting other things right instead of issues with IHubs. For starters: The Capacity of systems.
Meaning - Everytime we are about to have a fight of over 300 in local (total or more) the node freezes, Lags and then dies.
CCP then refuse to reimburse ships lost in combat in these situations. This is a daily issue with local capacities being unable to take any combat action.
Endorsed
CCP fix your memory leak, stackless call, node switch and entire +100 fleets crashing jumping through a gate. Need for Speed, my as...
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Maximus Aureilieus
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Posted - 2009.12.14 05:17:00 -
[56]
The Easy fix is too stop blobbing and actually learn how to fight...Everyone knows you get too many ships in battle lag will occur been that way for years...And the player capacity just keeps growing...fight smaller battles stop use blobb tactics.... Thank you come again!!!!
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URSOKWL
Caldari Viper Squad Triumvirate.
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Posted - 2009.12.14 05:17:00 -
[57]
Originally by: Praetor Novak
Originally by: Traderjohn The IHubs are bugged with regards to upgrades. However Can we start by getting other things right instead of issues with IHubs. For starters: The Capacity of systems.
Meaning - Everytime we are about to have a fight of over 300 in local (total or more) the node freezes, Lags and then dies.
CCP then refuse to reimburse ships lost in combat in these situations. This is a daily issue with local capacities being unable to take any combat action.
Endorsed
CCP fix your memory leak, stackless call, node switch and entire +100 fleets crashing jumping through a gate. Need for Speed, my as...
Signed.
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Iture
Caldari Arcana Imperii Ltd. Atlas Alliance
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Posted - 2009.12.14 05:20:00 -
[58]
Originally by: Winters Chill This expansion is buggier than a friday night on Klindathu.
i admit, i lulz'd.
And i lulz'd pretty hard too
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EnilToor
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Posted - 2009.12.14 05:41:00 -
[59]
most everyone that has posted are a bunch of whiny muppets, nothing ive read is constructive.
Grow up... wait I'm sorry your 12 i forgot.
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Dasola
Minmatar Equitatus Of Apocalypse Maru Ka'ge
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Posted - 2009.12.14 05:54:00 -
[60]
Originally by: TheLordofAllandNothing
Originally by: Cypherous
Originally by: Traderjohn The IHubs are bugged with regards to upgrades. However Can we start by getting other things right instead of issues with IHubs. For starters: The Capacity of systems.
Meaning - Everytime we are about to have a fight of over 300 in local (total or more) the node freezes, Lags and then dies.
CCP then refuse to reimburse ships lost in combat in these situations. This is a daily issue with local capacities being unable to take any combat action.
How are you proposing this is fixed, by allocating ever system in EVE a dedicated node just incase 1000 people decide to have a battle in that system, there is a way to report the fleet battles you know are definitely going to happen but i'll leave you to look for it ;)
Aside from that hope the issue gets fixed soon Wrangler :)
Before the xpak, 500 in local fighting was a bit laggy but bearable, now its 250 and things take 5 minutes to cycle off. Somethin' aint right.
And considering they advertise game with fleet fights of thousands of pilots. I dont know other countrys laws, but in mine thats false advertising if they dont deliver it. And that opens up bossibility of being sued. Not nice.
CCP please work on fixing this or stop advertising falsely. --- We mine, we grind, we build, we destroy Always recruiting new industrial minded players, ingame contact: Dasola |
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Kaurapa
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Posted - 2009.12.14 06:34:00 -
[61]
The point that there is no way to release a patch and have it run 100% smoothly when its being interacted by 30000+ users is valid. However there are pages of threads in this forum from users who used sisi to test this patch out and said "hey ccp there are big problems - you should delay the release date and sort them. Bugged invul ihubs and sbus. Bugged anomolies that dont despawn. Bugged outposts. Were all reporting in the testing phase. The reason so many people are upset is that the issues brought up were ignored by ccp pre-patch release.
I know I would not expect a 100% perfect release but i do expect ccp to acknowledge and correct bugs that are known to exist and have been reported to them before said patch is released.
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Such'A'Kawaii'Morning
Apostrophe's on Everything.
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Posted - 2009.12.14 06:34:00 -
[62]
Originally by: Sister Megarea
Originally by: Bitzan Why Does CCP not test this out ? CCP make a huge patch that deals with sov, and so far in 2 days, 2 HUGE BIG BUGS !! well, I guess we will expect and extended down time on Tuesday.
You know, sometimes, I really wish a posters' age would be right beside their name when they write here.
Have you ever written a piece of software in your life, Bitzan ? How about a piece of software that'll be used by over 30,000 people AT THE SAME TIME ?
Why is it so difficult for the tykes to understand that there IS a test server: It DOES get tested, but it is NOT like the live environment.
As someone else pointed out: It may get banged on by 300 people on test and they'll nail quite a few critters in the works before it goes live, but there WILL be unexpected glitches when 30,000 people with 30,000 different computer configurations take a crack at it.
Don't like playing with the big boys and girls in a live environment, Bitzan ? Get yourself a Wii or an XBox and go play Lego Starwars.
All this talk about there not being enough people on test server to find these problems is bull****.
It takes one person to find out his anomaly isn't despawning like it should. It takes one person to shoot an invulnerable structure and find out it's taking damage. It takes one person to shoot another invulnerable structure and find out it's taking damage. Whiteknight ccp all you want, but the fact that they couldn't have one person shoot one ****ing object that's part of the focus of the expansion during all their testing speaks volumes. That's being lenient. There's still two other huge sov related bugs that never should have gotten past QA.
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Jugger Takashi
Privateers Privateer Alliance
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Posted - 2009.12.14 06:56:00 -
[63]
I can cofirm that CCP has now hired 50,000 new eployees to play the roles of TQ-Live, their new BH team. They will be snooping around to find all the little exploits, fits, ships and weird move all of us do on TQ to replicate that on sisi. This include moving several hundred if not thousand of ships at high speed trough nullsec to make sure **** dont break. They will also use months and years to build up stuff and infrastructures after a sisi patch, to make sure they work. Next patch for TQ is thus expected to hit launch around February 18th, 2102
Cry me a river, jizuz christ the average forum-age is got to be 12.
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Jugger Takashi
Privateers Privateer Alliance
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Posted - 2009.12.14 07:03:00 -
[64]
Originally by: Such'A'Kawaii'Morning
All this talk about there not being enough people on test server to find these problems is bull****.
It takes one person to find out his anomaly isn't despawning like it should. It takes one person to shoot an invulnerable structure and find out it's taking damage. It takes one person to shoot another invulnerable structure and find out it's taking damage. Whiteknight ccp all you want, but the fact that they couldn't have one person shoot one ****ing object that's part of the focus of the expansion during all their testing speaks volumes. That's being lenient. There's still two other huge sov related bugs that never should have gotten past QA.
Ey, man, sit down on that chair that mummy bought you, you know, the one with the toy steering weel and little oink-oink horn. Then take the time to look at the effort put in to BH. Then realize that much of such is done on a voulantary base and that thinking of every little scenario and ring effect of every little change is damn close to impossible to predict. There are noumerous programmers all working together and pieceing in their little code. Not every little change is gonna fit right in, and not all of these mistakes are gonna be found. Some of them takes long to find aswell, making it an impossible BH task.
Afaik BH are given a list of tasks to test and report back, and cant cover every little bit of code. Try placing 200 champagne glasses in a pyramid form, then drop a bowling ball into the pyramid. AND YES, I EXPECT YOU TO KNOW EXACTLY HOW MANY GLASSES BREAK AND HOW THEY BREAK, ASWELL AS HOW MANY ARE LEFT UNTOUCHED. Aight ?
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Dasola
Minmatar Equitatus Of Apocalypse Maru Ka'ge
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Posted - 2009.12.14 07:21:00 -
[65]
Originally by: Kaurapa The point that there is no way to release a patch and have it run 100% smoothly when its being interacted by 30000+ users is valid. However there are pages of threads in this forum from users who used sisi to test this patch out and said "hey ccp there are big problems - you should delay the release date and sort them. Bugged invul ihubs and sbus. Bugged anomolies that dont despawn. Bugged outposts. Were all reporting in the testing phase. The reason so many people are upset is that the issues brought up were ignored by ccp pre-patch release.
I know I would not expect a 100% perfect release but i do expect ccp to acknowledge and correct bugs that are known to exist and have been reported to them before said patch is released.
Lol, when apocrypha came out, there was people on test server reporting problems, and suprise suprise ccp didint even bother to fix them. So i really fail to see use of test server if reports are simply ignored. And about this soverinity structure attack exploit, i think ccp has enough developers even to test this out. --- We mine, we grind, we build, we destroy Always recruiting new industrial minded players, ingame contact: Dasola |
sirmcannon
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Posted - 2009.12.14 07:22:00 -
[66]
Originally by: Winters Chill This expansion is buggier than a friday night on Klindathu.
starship troopers ftw!
man it makes me wonder how come being such a big universe of people playing game, and they cant actually come with, not a good, ill settle for decent, patch. All i hear now is at least its not like the dragon patch, but seriously its such a female canine to try and log on after every patch. i could understand that happening at first but every single patch? makes me wonder if bill gates owns a part off ccp and they¦ll come out w eve 7 in june of next year. FYI, according to wikipedia the word for female canine is *****
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Vaneshi SnowCrash
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Posted - 2009.12.14 07:27:00 -
[67]
Gut feeling is this is symptomatic of CCP's devs not being that familiar with the codebase. Why do I say they aren't? Well they've all but said as such in the past:
Apoc was going to have virtual arena's in highsec (a highly flameable subject I know), they programmed it and everything then discovered TQ's backend couldn't actually deal with virtual objects. It's the same reason a cap ship can't carry multiple players despite being massive enough to logically do so.
For many years corps and alliances asked for the ability to put adverts on the billboards. So instead of the Pax Armar, Boosters, Most Wanted and such animation it'd do something... useful. CCP pretty much said they didn't know where the code that runs them is in codebase; hence despite the gfx overhaul they're displaying pretty much what they have done for several years.
So it's no great surprise that these things are crawling out the woodwork.
Why CCP didn't delay Dominion is probably, in part, due to PR. EVE is pretty much the #2 MMO going. That means a lot of media attention is focused on it. That same media is only to happy to then stop lavishing praise and get vicious when a delay is announced.
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Karmic Enigma
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Posted - 2009.12.14 07:28:00 -
[68]
Edited by: Karmic Enigma on 14/12/2009 07:30:23
Originally by: Dasola
And considering they advertise game with fleet fights of thousands of pilots. I dont know other countrys laws, but in mine thats false advertising if they dont deliver it. And that opens up bossibility of being sued. Not nice.
CCP please work on fixing this or stop advertising falsely.
Yea, if law were aplyed like math...
A judge will ask the opnion from specialist on the area and most, if not all, would say that such a huge modification in software can lead to bugs and bugs aren't auto-correted by the hand of God...
Good luck with sueing CCP useing that argument, the judge will laugh at you.
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Nikbul
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Posted - 2009.12.14 08:13:00 -
[69]
And please, fix an issue with EVE voice and sound overall. It's just not working.
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Angst IronShard
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Posted - 2009.12.14 08:16:00 -
[70]
Good luck at you CCP. Fix it quickly and proper, thx The complainers will shut up 'cos they could not exploit anymore, crap for them, good sake for us.
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Anka Mizuioko
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Posted - 2009.12.14 08:17:00 -
[71]
cry cry cry just wait, theyll fix it if they want, if not, they didnt want a fix
isnt simple?
/* and for the childish whining blobbing fraction:put 100 soldiers in a room who can hold 25 men always sucks the opponent. stop whining and learn how to use tactics, maybe youll see, theres no need for blobbing */
in words of the new generation the music is calm feat. by age |
Saint NIk
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Posted - 2009.12.14 08:46:00 -
[72]
Edited by: Saint NIk on 14/12/2009 08:46:18 What I found interesting is how most of the people who have been complaining on this post have been from major alliances...there are a couple who act like adults but the rest act like little kids when one of their toys are broken. To be completely honest I think they should have a cap on every system, I can figure out a nice compromise if I had time but not much considering I have a court case in an hour. Maybe have "upgrades" with population limits in 0.0 space in conjunction to starbases (POSes) but that could get complicated quickly, well good luck CCP with the bug squishing.
Complainers please stop getting angry at CCP who (have made/is making) a game which you have been playing for months if not years. Seems a little funny that people are complaining and yet doing nothing...all talk, no show... if you hate the game then quit, but if you want to act like you are worth anything then just man up and wait, patience is a virtue that children don't know...and the wisest have mastered.
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Tresiantian
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Posted - 2009.12.14 08:59:00 -
[73]
Originally by: Such'A'Kawaii'Morning
All this talk about there not being enough people on test server to find these problems is bull****.
It takes one person to find out his anomaly isn't despawning like it should. It takes one person to shoot an invulnerable structure and find out it's taking damage. It takes one person to shoot another invulnerable structure and find out it's taking damage. Whiteknight ccp all you want, but the fact that they couldn't have one person shoot one ****ing object that's part of the focus of the expansion during all their testing speaks volumes. That's being lenient. There's still two other huge sov related bugs that never should have gotten past QA.
I can tell you've never beta tested a game before; otherwise, you wouldn't be saying that.
Just because you have six hundred or more beta testers doesn't mean they'll find every bug. For all YOU know, the bugs we are experiencing right now in Live weren't present in the test server. That HAS happened before, I recall one time back in EQ2, when they were testing out new zones on the test server - it worked like a charm. They released it into the public, and suddenly discovered all sorts of bugs that hadn't been there.
This is because your going from a test enviroment to a live enviroment. Also, just because you have beta testers, doesn't mean each and every one of them will think of something to test. There have been times when I've beta tested games before and never once thought of trying to shoot through a wall to see if the collission box is there. Or thought of seeing if the map boundries really exist.
Also, QA can't find everything - some bugs won't appear until they hit live - this is why there will NEVER (Read my lips: N E V E R) be a game that'll be released bug free. It's impossible, you'll never find every single bug in test. Even single player games that have a solid release have bugs, even console games that have solid release's have bugs (Most notably: Halo - ODST. I noticed some bugs when playing through the campaign, very minor, and not really game breaking, but a bug none the less)
That being said, I highly doubt CCP expected such wide scale bugs of this type. I've been beta testing now for ten years, I've seen so many different kinds of bugs, and been in both Alpha and Beta stage of testing, it is simplly amazing what Alpha testers don't find, that Beta Testers DO find. Why do BT's find stuff that Alpha's do not? No one knows, it could be that the influx of new testers brings to surface bugs that had been buried deep in the code, that are just now appearing due to the influx.
The fact of the matter is; you can't blame CCP for something that is beyond their control. You can't expect them to find every single bug in their software. And no, just because we are paying for this game doesn't mean we are obligated to get something that works bug-free. Everyone knows that you are not only playing a game but testing a product, both go hand and hand. Like with EQ2, I found more bugs that I care to admit, I was both playing the game and testing it out.
It's no different than when you buy a product from a store; it's been tested out in the labs numerious times - but a malfunction (or in software sense: a bug) can still occur.
Well, I've talked long enough. Believe what you will, but there are some of us who understand just how difficult it is for coding to WORK as it was intended to.
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Ms Pussycat
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Posted - 2009.12.14 09:02:00 -
[74]
Edited by: Ms *****cat on 14/12/2009 09:02:19 I bet ya if you cry enough and threaten to leave the game they will also give you back the space you're losing too, right?
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Robert0288
Caldari R E D E M P T I O N Black Star Alliance
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Posted - 2009.12.14 09:08:00 -
[75]
I think CCP should have just owned up to begin with and say that they could not reach their dec.1 deadline and push it back to the new year. Sure they might get some heat over pushing back a deadline, but people in the end would be happy it work right, or atleast semi-right rather than end up with what we have now.
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Prince Spiderman
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Posted - 2009.12.14 09:13:00 -
[76]
Exclusively from the "The Wisenheimer Kids" without reallife: "It's a whining thread, hallelujah!"
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Loco Eve
State War Academy
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Posted - 2009.12.14 09:29:00 -
[77]
Originally by: EnilToor most everyone that has posted are a bunch of whiny muppets, nothing ive read is constructive.
Grow up... wait I'm sorry your 12 i forgot.
your overwhelming experience in this matter is outstanding. get much action in the safety of your ncp staions these days?
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James Razor
Amarr The Executives IT Alliance
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Posted - 2009.12.14 09:48:00 -
[78]
Well, it might be true that CCP can not control anything that happens when they release the patches.
But some things are pretty stupid. The standard settings for the fleet window are a catastrophy for example, also the fact that u can not seperate broadcasts from main fleet window to reduce lag that is caused by the fleet window.
And on the other side they have to mess around with faction ships and give them new (unneeded and unwanted) paintings. I realy think they should reconsider their prioritys. And 0.0 Warfare and Mechanics is somewhat more important than changes on faction ships.
CCP trys to do to much at a time and than they manage to fail at everything. If they would learn to focus and simply improve the existing game insteed of bringing all the time new buged up features they would do us and them a favour. Less whine, better game and all would be happy.
But i personaly think that CCP has to many programmers that each one can not wait to see his new imba idea implemented and that do not realy play the game nor care about the rest of the world and what it means to us players.
The whole QA-System at CCP is bugged in my opinion.
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Batolemaeus
Caldari Free-Space-Ranger Morsus Mihi
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Posted - 2009.12.14 09:50:00 -
[79]
Originally by: Tresiantian For all YOU know, the bugs we are experiencing right now in Live weren't present in the test server.
All bugs popping up atm have been reported way before launch. I personally reported a bug where invulnerable structures could be shot two weeks before the expansion hit. Anomalies not despawning was reported multiple times by my alliance and others during the same time.
All bugs were present. We reported them. Nobody cared and it got rolled to tq. ----------------------------------------------
Originally by: CCP Prism X In New Eden, EVE wins you.
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Ivanna Nuke
Gallente Daralux
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Posted - 2009.12.14 09:53:00 -
[80]
So many tears
Really HTFU it will be fixed, it's quite common for new things to not work 100%
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Lusulpher
Blackwater Syndicate Ushra'Khan
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Posted - 2009.12.14 09:59:00 -
[81]
Edited by: Lusulpher on 14/12/2009 10:01:00
Originally by: Batolemaeus
Originally by: Tresiantian For all YOU know, the bugs we are experiencing right now in Live weren't present in the test server.
All bugs popping up atm have been reported way before launch. I personally reported a bug where invulnerable structures could be shot two weeks before the expansion hit. Anomalies not despawning was reported multiple times by my alliance and others during the same time.
All bugs were present. We reported them. Nobody cared and it got rolled to tq.
I was about to say, CCP should simply delete all posters' comments about bugs who have NOT POSTED ANY REPORTS(myself included)...
But what would be the point? You guys are just here to whine. Do something constructive, like play SiSi like you play TQ, come up with a balanced functional bountyhunting system, or vote in Assembly forum?
Oh and learn to program software like EVE so when EVE dies, CCP can be amazed at your gleaming pile of code. -_-
*And use the Edit button to correct spelling and typos dammit, these threads look like 12yr olds rubbed off on some walls. The red underline means to use spellcheck.*
7 |
Gordo Fartis
Caldari 13th Squadron E C L I P S E
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Posted - 2009.12.14 10:07:00 -
[82]
It seems that most people complaining about the release of dominion are either unaware of how complex this software is or willfully ignore the issue.
If CCP had delayed Dominion until the end of the century we would have still gotten many bugs when deployed to a live environment that deals 30000+ players interacting with the software several times per millisecond in thousands of different ways. It is NOT possible to do this on a test environment with a limited number of testers.
Many bugs have been reported on treads and anyone who has dealt with complex systems will understand that the problem is replicating what happens... it seems to me that people have the idea that if someone reports a bug the only thing that CCP developers have to do is go back to the code on that bit that says soverany (for example) and fix a couple of lines . The issue is most likely try to understand what is causing the results, in other words how the different parts for the software interact to produce the end result and this is not an easy task..
Give CCP some breathing space and keep reporting so they can fix the issues and stop whining...
And if you are so feed up with how things are could you, when you quit, give me your stuff... I Will certainly continue playing
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Depili
Blood Works Inc. Circle-Of-Two
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Posted - 2009.12.14 11:01:00 -
[83]
Does CCP write unit tests for their code? I would say no Does CCP write integration tests for their code? I would say no Does CCP write functional tests for their code? I would say no
Many of the bugs in code should have been caught by running the automated test cases and not rely on someone logging in the test server and seeing if the ihub becomes invulnerable as SBU is destroyed...
From what I have read from dev blogs ccp doesn't seem to have any testing framework setup to test things.
And for the uninformed automated testing means testing the various coded functions/classes or modules with code and checking that they do what they are supposed to do and that no new code broke the old stuff. This testing shouldn't even involve the eve GUI for the most parts (shocker, there are methods to test stuff without having to shoot a structure for hours on a test server!) Good automated test framework is a bliss for developers.
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Sazumaan Johnza
Minmatar ANZAC ALLIANCE IT Alliance
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Posted - 2009.12.14 11:12:00 -
[84]
Originally by: Depili Does CCP write unit tests for their code? I would say no Does CCP write integration tests for their code? I would say no Does CCP write functional tests for their code? I would say no
Many of the bugs in code should have been caught by running the automated test cases and not rely on someone logging in the test server and seeing if the ihub becomes invulnerable as SBU is destroyed...
From what I have read from dev blogs ccp doesn't seem to have any testing framework setup to test things.
And for the uninformed automated testing means testing the various coded functions/classes or modules with code and checking that they do what they are supposed to do and that no new code broke the old stuff. This testing shouldn't even involve the eve GUI for the most parts (shocker, there are methods to test stuff without having to shoot a structure for hours on a test server!) Good automated test framework is a bliss for developers.
Actually they do.
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Elain Prime
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Posted - 2009.12.14 11:14:00 -
[85]
Edited by: Elain Prime on 14/12/2009 11:14:45 "omg ccp, you sure you can handle this game make it open source and we make it better"
hope you can fix this soon i am not good at math. (count the sbu in system) atm this release is really buggy.
good luck
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ZOGYBOY
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Posted - 2009.12.14 11:15:00 -
[86]
Totally agree to Heimer Drago. I cannot understand how you ppl could think Dominion would work since day 1. There are allways tons of bugs with new releases. I read here someone saying: "they shouldn't had released it on 1 Dec. until it was bugfree". Well, i think they did a great job releasing it the day they said they will. I had some problems with some strange bugs who in really don't know how many of you had, because i asked all my friends and they had no problems. And i posted a Thread and in 2 days, they released the new patch with my bug gone. So... THX a lot EVE team. U are the great. I'm a noob. I'm playing only for 2 months but i'm very sattisfied with how the Eve team manages to get all the things write in a way or another.
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Das Coperial
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Posted - 2009.12.14 11:23:00 -
[87]
Originally by: Dasola
Originally by: TheLordofAllandNothing
Originally by: Cypherous
Originally by: Traderjohn The IHubs are bugged with regards to upgrades. However Can we start by getting other things right instead of issues with IHubs. For starters: The Capacity of systems.
Meaning - Everytime we are about to have a fight of over 300 in local (total or more) the node freezes, Lags and then dies.
CCP then refuse to reimburse ships lost in combat in these situations. This is a daily issue with local capacities being unable to take any combat action.
How are you proposing this is fixed, by allocating ever system in EVE a dedicated node just incase 1000 people decide to have a battle in that system, there is a way to report the fleet battles you know are definitely going to happen but i'll leave you to look for it ;)
Aside from that hope the issue gets fixed soon Wrangler :)
Before the xpak, 500 in local fighting was a bit laggy but bearable, now its 250 and things take 5 minutes to cycle off. Somethin' aint right.
And considering they advertise game with fleet fights of thousands of pilots. I dont know other countrys laws, but in mine thats false advertising if they dont deliver it. And that opens up bossibility of being sued. Not nice.
CCP please work on fixing this or stop advertising falsely.
Ya okay. I'm not sure where you went to business or law school, but in the real world you only get to sue successfully if you have actual damages.
Where did you go to school? I'd sincerely like to know.
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Satanic Evil
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Posted - 2009.12.14 11:26:00 -
[88]
Originally by: Clone 1 I am getting the feeling that 'It's good enough' is the most used phrase in CCPs office.
Sovereignty
Check. It's good enough
Anomalies
Check. It's good enough Capital Ships.
Check. It's good enough
Eve-voice lagging out eve
Check. It's good enough
Redeem items not working on website
Check. It's good enough but what you really wanted to say is.. Since CCp is a business and they are struggling to maintain there viability, should it not read like this? Q. will it work for a bit ? A. Yes but you`ll be busy answering a whole new set of questions and the Gm`s will be flooded with issues! Q. will we make a bit more profit ? A. Cheque.
To summise i think CCp have finally lost it not only do they not document the way it should work adequately and i bet i speak for a lot of people on this one that found out the hard way waste some isk on this TCU and not even knowing that it`s getting blown to S**T even if your in the same system !
and watching a screen for more than 15 mins is that not against health advisers regulations and CCp expect you to do it for 12 hours WTF (where`s your head at)
Q. by CCP bean counters, will we make some profit ? A. Cheque, yes people will be FORCED in some case to purchase EVE time codes to replace there lost isk ! Bean counter(s******s) therefore more revenue guys, A. Cheque or cash
They should stop thinking about there profit margins and start thinking about there existing customer base which given the trend if they keep this up . ! IMO in 2 years and 5 months, THERE will be No more EVE period. Sad to say i enjoyed this game in the beginning but it looks as they are about to loose anoter ú60 per month as i have 4 accounts and have always paid for those.
and have achieved so much and lost more in isk value in this expansion in less time than ever in the game.
time to go Modern Warefare (hacked i know but at least i`ll know that it is) and a 1 off payment :P :-(
Oh did i mention that CCp is hackable :P should i have said that ??
oh well you decide
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Baby Destructo
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Posted - 2009.12.14 11:31:00 -
[89]
I have read almost everything that you all have said and I will admit to being only 1 month into the game. I would have to agree that I would prefer that an expansion be fully debugged and tested before releasing it. I stopped playing WOW (World of Warcraft) becuase of this and many other reasons but this was a big one. If the expansion isn't fully tested and ready to go and debugged completely them DON'T release it. It ruins the fun of the game..
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Eleanor Azuranai
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Posted - 2009.12.14 11:35:00 -
[90]
This thread is whinier than my Y-T8 afterburner in it's third minute of overload.
Those of us that played Elite are mostly just grateful for solid colour graphics, nevermind stereo sound effects, and are more than happy to assist by reporting bugs (try it, you get a warm fuzzy feeling). The bleating of little arch-consumer l33tlets who would rather die than help out on the test server merely reinforces my desire to encourage CCP to make the game even more ubern00ber-unfriendly.
I miss the rookie channel where every few minutes i could watch one sickeningly selfish underage jerk after another ragequit ... oh, so sweet. This is the game i waited 25 years for, and it's great, and i'm loving it, and it just gets better. Go the Dev crew!
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Kerr avonn
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Posted - 2009.12.14 11:35:00 -
[91]
WOOP WOOP its the sound of space police!!! Every day is a fight there's no room for bloopers, Bugs coming at us like in Starship troopers. There CCP! They march on fearlessly! Excellent is what they strive to be! If we're going to follow them to the top, Chill The F*** Out!!
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Dethbringer2
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Posted - 2009.12.14 11:36:00 -
[92]
Sister Megarea: Go play Lego Star Wars? hahahahahahahahahahaha I can't stop laughing.
I'm just a know nothing noob and don't understand what you guess are even talking about, but that was priceless! I would shoot myself in the head before I played a game like that.
I don't care what any of you say, this is the greatest game I have ever played. Except maybe battlefield, No it's even better than that!
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Martha Selby
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Posted - 2009.12.14 11:36:00 -
[93]
If this exploit achived one thing, it got the silly one-and-a-half line message box on the log-in screen fixed! Chill out, give CCP a chance to fix things.
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Pyrhus Taavi
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Posted - 2009.12.14 11:53:00 -
[94]
All the people saying "HTFU, bugs happen" don't live and operate in 0.0 space, simple as that.
It's really easy to say "bugs happen", but when every major facet of the upgrades to 0.0 simply don't function, it affects us A LOT. If a bug caused mission rewards and loyalty points to stop, would you still be here telling us to harden up? No, you'd be complaining loudly to, because the major facet of -your- playstyle is non-functional.
0.0 doesn't work right now. Period.
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BrishanLightsoul
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Posted - 2009.12.14 11:56:00 -
[95]
Speaking as one who has coded many programs over the years I know just how challenging it can be. There are many things that you cannot get to occur during testing that do during the usersÆ experience. Computer programs are a lot more complex than most of you are giving them credit for. A game like this is millions of lines of code no matter what scripting language it is in and to be completely honest there is way too much to go over in a short amount of time if something does go wrong. You think sov is only a few lines? That part of the script is probably more like two thousand lines of code all of which are geared to work together and maybe some value was typed wrong but more likely it's a matter of the code just didn't work like it was supposed to.
As for the person saying that they should have used automated testing and those saying that CCP didnÆt do enough testing. My first program written in basic back in high school was a fortune telling program and it was 45639 lines of code and when the automated test program that I used went over it no bugs were found. When the beta testers went over it three major bugs were found dealing with certain combinations of birth dates. When I fixed that issue you know what? We launched the program and then a month later had to release a massive patch to fix another issue that never came up during testing and why? because you will never get everything right on the first second or even the third try to date we have patched that particular program five times and to be honest I fully expect at least one more patch to be needed because even after all these years there is still more that can go wrong with the program. My program doesn't use a live server or have nearly as many users as Eve but I've noticed that when you start mixing OS's and system settings they can break programs as surely as bad code. (speaking of as I was writing this one of the people that still uses my old program has sent me an email telling me that I need to put out a patch to make it work with windows 7 she just upgraded and now my program doesnÆt work properly.)
Give CCP time and they will get it fixed this is not a matter that grown adults should feel the need to act like children about. It also canÆt of helped CCP that Microsoft launched Windows 7 so close to the release of dominion and I know that more than a few of the players here have the new windows that CCP did not get a whole lot of time to test with, Oh and if you think windows 7 doesnÆt have bugs you should actually try getting it to run some other programsà or to properly interface with certain pieces of hardware it fails just like vista did and even xp failed at first.
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Hardcover
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Posted - 2009.12.14 11:56:00 -
[96]
I see people saying expansion, but what i seen was not what I would consider a expansion. Expansion means just that, but I have not seen anything that was expanded, well other than couple faction ships, but most of that was just making changes
expansion imo would been adding new areas to explore, new plexes thats actually new and not rehashed from other plexes. Why must all plexes be entered by a gate, wouldnt a plex wormhole add new flavor to old boring gate? Wouldnt new content within that wormhole be worth something to see?
What everyone calls a expansion was more of a so called bug fix, more than anything else and most of that patch could have been released during normal maint times with no need to take game down 19 hrs, which was pathetic
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Airlien
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Posted - 2009.12.14 11:59:00 -
[97]
I don't fight in big fleet battles or over sovereignty (at least not yet). I just want the sound to work properly (that includes the Jukebox CCP).
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Salad Fingers
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Posted - 2009.12.14 12:12:00 -
[98]
To those who say blobbing "isn't needed"
So, you have some space you like, but someone else decides to bring in a 500 ship blob. Unless you bring at least a similar sized blob, you are losing the space.
You say the initial fleet doesn't need to bring in a massive blob in the first place. So they come in with 50-100 or what ever. You are saying the defender needs to limit their fleet size and not ensure a victory in order to avoid a blob. Yeah, right.
If someone wants your stuff, are you expecting them to line up and 1v1 each and every ship in a fair fight and await the dropped handkerchief signaling the start?
If the space is worth defending or taking, the wise will bring everything they have to the dance. If you don't have the manpower, don't play with the big boys.
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Nemulus
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Posted - 2009.12.14 12:12:00 -
[99]
CCP are about the only industry making money in Iceland right now you would have thought they would have taken care of their precious profits a little better than this.
As for the title of this thread why the hell should anyone do as you ask its a sc*ewed up game mechanic you made you had time to test it you failed badly, not for the PAYING customer to sort, it's for YOU @ CCP to sort :).
I also say for you to even consider banning someone who pays you money for doing something you did badly then that sort of hypocrisy will mean Iceland's economy will sink further into the mire.
Sort your own problems out you get paid for it this isn't a charity server.
Nem
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ChristopherAC
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Posted - 2009.12.14 12:23:00 -
[100]
Thanks CCP, my corp spent over 3 billion of ISK just for upgrades and the InfHub. So what were we expecting? (oh and thanks that you made it 700k m¦, that makes it a lot easier for little corps to get into the nullsec :-S ) We were expecting better sites, but no, what do we find? CRAP, yes just ****ty bs dropping that few alloys that it is even more profitable to mine with an osprey! Hidden Belts : #### you. That's the biggest #### i've ever seen. I mean where is the sense in a Spodumain rock that is 3 times bigger than a infhub and that need over 10 hours to mine (with 8 perfectly skilled hulks + bonus and orca and so on). And then you may mine the arkonor and bistot, but also the Veld and all thatr crap. ???? SENSE ?????
Please, reinstall Apocrypha :-( Or fix that, the server is that fkcn buggy i lost 3 ships and 2 pods on these lags. Nice work CCP, really.
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Maximum Proffit
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Posted - 2009.12.14 12:23:00 -
[101]
Originally by: Traderjohn Edited by: Traderjohn on 13/12/2009 21:53:32 The IHubs are bugged with regards to upgrades. However Can we start by getting other things right instead of issues with IHubs. For starters: The Capacity of systems.
Meaning - Everytime we are about to have a fight of over 300 in local (total or more) the node freezes, Lags and then dies.
CCP then refuse to reimburse ships lost in combat in these situations. This is a daily issue with local capacities being unable to take any combat action.
Also hidden things not in patch notes. Specifically the ability to Dommsday ships in lowsec. Then an instant fix to this without anything in patch notes.
bumb even rolling a 100 man fleet these days greates lag and trafficwarnings even in lowpopulated station/tradesystems. it takes forever to move the fleet :(
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Kerr avonn
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Posted - 2009.12.14 12:24:00 -
[102]
Originally by: Pyrhus Taavi All the people saying "HTFU, bugs happen" don't live and operate in 0.0 space, simple as that.
It's really easy to say "bugs happen", but when every major facet of the upgrades to 0.0 simply don't function, it affects us A LOT. If a bug caused mission rewards and loyalty points to stop, would you still be here telling us to harden up? No, you'd be complaining loudly to, because the major facet of -your- playstyle is non-functional.
0.0 doesn't work right now. Period.
HUFU...period!!!
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Durzel
The Xenodus Initiative.
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Posted - 2009.12.14 12:32:00 -
[103]
Edited by: Durzel on 14/12/2009 12:33:36 A big problem imo seems to be how SiSi is used (or misused). Of however many people are online it seems the vast majority are just ***ging up FD-MLJ 23/7 seeing whether their 10th 1-isk Dominix will manage to kill Jimbo's Hurricane fit this time.
Whilst random combat may reveal combat-related bugs, it's not going to uncover bugs like this sov stuff, or anything else that actually requires leaving FD-MLJ.
Stuff that actually requires TQ-levels of people playing simultaneously (e.g. like that infernal jump freeze bug we had not long ago) is never going to be found on SiSi, so you can't blame CCP for those. Stuff like this anomolies not despawning and IHubs being vulnerable when they shouldn't be seems (to me) like pretty basic stuff that should never have made it to live.
I'd be interested to see whether anyone actually reported these anomoly & IHub bugs on SiSi before Dominion went live, but I guess we'll never know.
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Valarkin
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Posted - 2009.12.14 12:49:00 -
[104]
Originally by: Eleanor Azuranai This thread is whinier than my Y-T8 afterburner in it's third minute of overload.
Those of us that played Elite are mostly just grateful for solid colour graphics, never-mind stereo sound effects, and are more than happy to assist by reporting bugs (try it, you get a warm fuzzy feeling....This is the game I waited 25 years for, and it's great, and I'm loving it, and it just gets better. Go the Dev crew!
This.
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Eljar Kjeldsson
Caldari The Hull Miners Union Gentlemen's Club
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Posted - 2009.12.14 12:56:00 -
[105]
Edited by: Eljar Kjeldsson on 14/12/2009 12:56:53 HTFU |
mo3s
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Posted - 2009.12.14 13:06:00 -
[106]
They are not bugs, they are features.
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Johnathan Walker
Caldari Deep Core Mining Inc.
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Posted - 2009.12.14 13:06:00 -
[107]
Thank you CCP, truly. No, this is not a sarcastic comment :)
While everyone seems to be quick to criticize and hurl insults, I prefer to look past the "oopses" and the big mistakes and instead enjoy it. Since starting with Eve in 2005, I've come to see the Eve-Verse as a dynamic, persistent universe where the flow is always in flux. Those who adapt thrive the best; those who do not inevitably die off.
While I'm concerned as any logical player should be, I'm also keenly aware of great efforts by CCP staffers and volunteers, namely:
- Working tirelessly (and sometimes drunkenly, hehe ) to fix issues as they arise - Attempting to provide information as quickly and reliably as possible when things do break - Providing FREE, yes FREE, expansions... which do not require me to stand in line at midnight waiting for the next set of 4 DVD's...
I could go on, but I feel the point has been made: There is room for improvement, but the bar has already been set. With some major and minor whoopses under the bridge now, it's time to slog forward with great expectation and gusto.
Thank you CCP; looking forward to the fixes, the patches, and the hard work of everyone on your crew. Each of you only has two arms; the patient and humble will be rewarded :)
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5uper4sian
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Posted - 2009.12.14 13:48:00 -
[108]
Originally by: CCP Wrangler An issue has been discovered that makes outposts and infrastructure hubs vulnerable to attacks without the attacker having adequate Sovereignty Blockade Unit (SBU) coverage in the system. Attacking outposts and/or infrastructure hubs without adequate Sovereignty Blockade Units in the system is an exploit and any incidents will be dealt with accordingly. Situations where attackers have the proper SBU coverage are not subject to this rule.
The problem is under repairs and will be fixed as soon as possible. We thank you for your understanding and patience in this matter.
as with all nodes their job is to map out the area of which the ship is in a location. so nodes are a synchronization "bot" so to speak. but have 300 ships at a time. having to synchronize those ships at any one time would be difficult...
here's a suggestion... what if CCP had only certain ships appear during the battle.... for example if someone was attacking you, their ship would appear. and if you were attacking someone else, then that ship too would appear. I know that would take to be realism out of the game. But in all honesty I think it would be better knowing that the synchronization unit (aka node) would be working correctly as opposed to something going wrong. I mean let's face it no one likes losing their ships.
Really the only primary way to target your enemy's ships would be a looking at the grid on the right the shows all your enemy ships.
It's just a suggestion no one has to take my word for it but just throwing it out there.
I doubt anyone else will see this, considering that there are over 1000 threads on this specific forum
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5uper4sian
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Posted - 2009.12.14 14:08:00 -
[109]
Originally by: Airlien I don't fight in big fleet battles or over sovereignty (at least not yet). I just want the sound to work properly (that includes the Jukebox CCP).
Did you ever consider that maybe it was your own fault. Try checking speakers to make sure they are plugged in right. I'm not trying to be rude sory if i come across that way. But my speakers seemed to be working fine. Try checking to make sure that your graphics/sounds cards are working. Or you can go into control panel and check to make sure that your speaker's mixers are correctly adjusted, for example if the volume on mixer one is too high it might be blaring out too loudly, thus the reason why it may sound like crap. I had issues like this with my ipod. For example the volume on the Ipod might be extremely high to make up for the low volume on the speaker, but then it comes out like crap, simply lower the volume on the ipod and raise the volume on the speakers. <-- thi was an example of what you may want to do. In light of this problem you may want to consider troubleshooting a problem first then go to CCP to have them fix it.
Just for a second: think about being in a cubicle all day staring at a monitor with nothing but numbers all over. Obviously you're not going to have time to be trouble shooting a girl's/guy's speakers issue.
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5uper4sian
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Posted - 2009.12.14 14:20:00 -
[110]
Edited by: 5uper4sian on 14/12/2009 14:22:22
Originally by: ChristopherAC Thanks CCP, my corp spent over 3 billion of ISK just for upgrades and the InfHub. So what were we expecting? (oh and thanks that you made it 700k m¦, that makes it a lot easier for little corps to get into the nullsec :-S ) We were expecting better sites, but no, what do we find? CRAP, yes just ****ty bs dropping that few alloys that it is even more profitable to mine with an osprey! Hidden Belts : #### you. That's the biggest #### i've ever seen. I mean where is the sense in a Spodumain rock that is 3 times bigger than a infhub and that need over 10 hours to mine (with 8 perfectly skilled hulks + bonus and orca and so on). And then you may mine the arkonor and bistot, but also the Veld and all thatr crap. ???? SENSE ?????
Please, reinstall Apocrypha :-( Or fix that, the server is that fkcn buggy i lost 3 ships and 2 pods on these lags. Nice work CCP, really.
Did you ever think for second, that CCP has other important things to be worrying about than that? I know it's a lot of money, but in light of the situation you have to give them some credit for attempting to make a better expansion. all in all think about the amount of time that is put in to the coding. this isn't a simple "click this click that done" scenario. you have to go deep with in the coding then restructure. test it. then if there are bugs fix those. then retest those again. and if more bugs do the cycle again. it really is a viscious cycle. give them time. besides you have to leave room for human error. we aren't perfect. so that implies that the game will not be perfect either. of course user input is always a good thing. but shoving crap in their face is not going to help them either.
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5uper4sian
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Posted - 2009.12.14 14:27:00 -
[111]
Originally by: Salad Fingers To those who say blobbing "isn't needed"
So, you have some space you like, but someone else decides to bring in a 500 ship blob. Unless you bring at least a similar sized blob, you are losing the space.
You say the initial fleet doesn't need to bring in a massive blob in the first place. So they come in with 50-100 or what ever. You are saying the defender needs to limit their fleet size and not ensure a victory in order to avoid a blob. Yeah, right.
If someone wants your stuff, are you expecting them to line up and 1v1 each and every ship in a fair fight and await the dropped handkerchief signaling the start?
If the space is worth defending or taking, the wise will bring everything they have to the dance. If you don't have the manpower, don't play with the big boys.
well said i couldn't have said it any better
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TehMasterSword
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Posted - 2009.12.14 14:28:00 -
[112]
I think HTFU needs to be said in this thread.
It's a free expansion for a game you love. Shut up.
"I'm paying to debug their software."
No you aren't. You are complaining about the bugs. Shut up.
EVE is tough, go play WoW. Can I have your stuff?
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Cygnus Monius
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Posted - 2009.12.14 14:33:00 -
[113]
Edited by: Cygnus Monius on 14/12/2009 14:35:36 Edited by: Cygnus Monius on 14/12/2009 14:34:46 Ok so I'm a 1 month n00b and I may not know whereof I speak. However, my toon was recruited by a small PVP corp which has a large ally. A week before the Dominion Expansion was released, a bunch of us freshmeats were invited to help out with a fleet battle, the last big battle for a while, it was explained, because the expansion would screw up fleet battles. How did they know? I mean, is this REALLY a surprise or were some players and developers at CCP not paying attention? Those who came back from the test server reported high lag in small battles (20 v 20) so the obvious concern would be what happens at 200 v 200 or more?
My condolences to the mothership pilots, I don't know what the nerf is but they're beautiful ships and you trained some awesome skills to be able to fly one. I hope CCP makes them a viable force again.
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Misaki Yuuko
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Posted - 2009.12.14 14:41:00 -
[114]
Apart of all the failure fanboys/noobs which are saying 'HTFU' and spitting memes it's about time CCP applies that "excellence" corporate slogan they have been using and start caring about half-assed patches and releasing stuff that is not working even if it has been reported hundreads of times in SISI.
Fail more.
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DocSniper
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Posted - 2009.12.14 14:49:00 -
[115]
Originally by: Eleanor Azuranai Those of us that played Elite are mostly just grateful for solid colour graphics, nevermind stereo sound effects, and are more than happy to assist by reporting bugs (try it, you get a warm fuzzy feeling).
For some reason I HIGHLY doubt you played the original and are more familiar with the flash version of the game that is in existence now. I would almost be willing to bet that you were only a glimmer in your parents eyes and weren't even around to experience a 1980's computer system.
But, my gut feeling could be entirely wrong here. Usually it isn't.
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Shang Strider
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Posted - 2009.12.14 14:50:00 -
[116]
Originally by: Heimer Drago What the... I mean really. Did everyone truly expect Dominion to be bug free day one. Wake up guys and gals, try to remember if you can, Apocrypha's launch. Days of unpredictable server crashes filled with spammed gate lock down messages from wormholes THAT DON"T HAVE GATES. And that was from adding approx 1000 systems to the game (afaik).
Now try changing sovereignty for all of null sec, throw in 1000's of isk and killmail hungry pilots fueled by power hungry alliances, change the browser, and change a ton of other things. Did you really expect this would be without issues?
Relax, CCP will fix it, they always do.
Instead of ostracizing them on the forums, we should be thanking them for providing such a truly unique mmo that we are all addicted to like crack. So sit back, put some game crack in your skill que, and be patient.
This, most likely---------^
The bugs need to be fixed mind you, I'm not minimizing that. At the same time we all are forced (unfortunately) to live under the shadow of "reality" (as the market drives / demands through competative timelines)with new releases being flaky until the rough spots are ironed out. It's been the same in every single MMO I've played, without exception.
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Inish Katae
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Posted - 2009.12.14 14:52:00 -
[117]
Nothing works right. Most people can get over this if it didnt have alot to do with the way most of the hardened Eve lovers play the game. Changing the game in these aspects seemed to me to be something on the whim of a few people not on the whole who have been paying thier dues for years. Maybe CCP should be asking more people that actually play how they would like changes done. I also have in mind thier new 1st person shooter or whatever you want to call it. Setting such an outrageous deadline for the devs to make was not in the best interest of your customers, especially when you have many of your devs probably working on the said new game. Were you trying to get more people to be able to compete in Sov or were you trying to run Sov holders back into empire? It wasnt broken and if it isnt broken don't fix it. If people were whining hand them some cheese. Now you have a large customer base mad at you because you changed everything and when you changed it you did nothing to improve your infrastructure. Perhaps you should have spent our hard earned money on improving said infrastructure, ei. the nodes, instead of coming out with a new system that seems to be crashing your nodes whenever we try to make heads or tails of this new sov system. Making excuses like we should inform you whenever we think we are going to have a large fleet fight is just that... an excuse for not having the proper hardware in place for those that play this game. Next time i suggest you keep the stupid patch and put the money into improving your side the the infrastructure. whatever bugs come out of that to begin with would be more tolerable if we see that you are actually working to improve gameplay for all and not just the squeeky wheels that seem to be getting all your grease these days.
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Ataroadun
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Posted - 2009.12.14 15:06:00 -
[118]
aww its not that bad. roll out of any low sec doc lately and you get a freeze. come out of it. wake up in clone station.
learn to deal with it!
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TehMasterSword
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Posted - 2009.12.14 15:18:00 -
[119]
Originally by: Misaki Yuuko Apart of all the failure fanboys/noobs which are saying 'HTFU' and spitting memes it's about time CCP applies that "excellence" corporate slogan they have been using and start caring about half-assed patches and releasing stuff that is not working even if it has been reported hundreads of times in SISI.
Fail more.
I love how you make it seem like CCP isn't putting every effort to fix this. Here is a news flash for you. They don't make a patch, dont test it, purposely leave bugs there, and then make it harder on themselves to fix it later. Problems arise. Free expansions, huge efforts to fix problems when they come up, and a great game seem like excellenece to me.
People like you that are complaining fall into two categories. 1: Impatient moaners 2: People that need the feeling of self righteousness throgh criticizing CCP while they work hard to bring you the best MMO around
I repeat, go play WoW, and can I have your stuff?
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Sister Megarea
Sisters of Agony
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Posted - 2009.12.14 15:20:00 -
[120]
Originally by: Jugger Takashi I can cofirm that CCP has now hired 50,000 new eployees to play the roles of TQ-Live, their new BH team. They will be snooping around to find all the little exploits, fits, ships and weird move all of us do on TQ to replicate that on sisi. This include moving several hundred if not thousand of ships at high speed trough nullsec to make sure **** dont break. They will also use months and years to build up stuff and infrastructures after a sisi patch, to make sure they work. Next patch for TQ is thus expected to hit launch around February 18th, 2102
Cry me a river, jizuz christ the average forum-age is got to be 12.
... Further to this, in order to pay all 50,000 QA testers, the monthly price of Eve will now be $895.99 a month.
Careful what you ask for ...
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Sister Megarea
Sisters of Agony
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Posted - 2009.12.14 15:32:00 -
[121]
Originally by: Valarkin
Originally by: Eleanor Azuranai This thread is whinier than my Y-T8 afterburner in it's third minute of overload.
Those of us that played Elite are mostly just grateful for solid colour graphics, never-mind stereo sound effects, and are more than happy to assist by reporting bugs (try it, you get a warm fuzzy feeling....This is the game I waited 25 years for, and it's great, and I'm loving it, and it just gets better. Go the Dev crew!
This.
Epic sign with a Titan for a pen.
(Wasted many, many hours with Elite - Eve is the Viagra of video games :)
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Sister Megarea
Sisters of Agony
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Posted - 2009.12.14 15:38:00 -
[122]
Originally by: DocSniper
Originally by: Eleanor Azuranai Those of us that played Elite are mostly just grateful for solid colour graphics, nevermind stereo sound effects, and are more than happy to assist by reporting bugs (try it, you get a warm fuzzy feeling).
For some reason I HIGHLY doubt you played the original and are more familiar with the flash version of the game that is in existence now. I would almost be willing to bet that you were only a glimmer in your parents eyes and weren't even around to experience a 1980's computer system.
But, my gut feeling could be entirely wrong here. Usually it isn't.
Hey, I played Elite on my Commodore 64 - Our computer was in the family room. I'd wait until everyone was asleep, then sneek downstairs to play to the wee hours of the morning with the volume turned 1/10th of the dial :)
37 years old right now - been gaming for 30 years now and will for another 40 :)
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Phelan Votronski
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Posted - 2009.12.14 16:13:00 -
[123]
Originally by: DocSniper
Originally by: Eleanor Azuranai Those of us that played Elite are mostly just grateful for solid colour graphics, nevermind stereo sound effects, and are more than happy to assist by reporting bugs (try it, you get a warm fuzzy feeling).
For some reason I HIGHLY doubt you played the original and are more familiar with the flash version of the game that is in existence now. I would almost be willing to bet that you were only a glimmer in your parents eyes and weren't even around to experience a 1980's computer system.
But, my gut feeling could be entirely wrong here. Usually it isn't.
The reason is that you want to elevate yourself above others (much like I do with this post mind you). It could also be related to your advanced age. Old people always think they're special, right? (Note the sarcasm...)
Also SCNR but I hate it when people think they have a reason to be condescending and patronizing just because well they are older than someone else.
I hope this will help with your self-awareness.
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Shadow Messiah
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Posted - 2009.12.14 16:18:00 -
[124]
In light of having read all of the above statements towards CCP and how greedy grimy low down and worthless they are. I am lead to not but one question. Out of all those who have complained on this thread, how many where there for CCP when they asked for pod pilots (this means you) to help them in testing this great big huge change to the Sov system, let alone the rest of the changes they have made. As with many countries around the world, those who did not vote have no voice, then so should it be that those that did not help to prevent said issues should have no voice. Instead of complaining, why not try and help fix the issue before or after the come. CCP waists more time digging through crap because those who are too lazy to help fix the problem would rather complain. In short little words either help-(I.E. Not Being A snot Nosed little Flamer) or STFU. Regards, Some-one who voted!
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Diamond Bell
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Posted - 2009.12.14 16:29:00 -
[125]
I'm not a programmer. I'm also not someone who grew up from age 4 usin' a computer. I'm 53 and still get confused sometimes just tryin' to work the net. But there's one thing I do know. No product can be tested to perfection prior to public release. This is especially true for a software product as massive in code lines as EVE must be.
I joined EVE because it was a gaming environment different from what I had experienced before. It's a gaming environment that doesn't devolve to "Do A, then Do B, Then Do C, Then Do D. Repeat". It's a gaming environment that is DYNAMIC in nature (for those of you that don't understand that, it means it allows players to affect it's overall performance by the decisions they make in gameplay). Every Decision made by EVERY PLAYER affects the game. Unlike say, Halo, or WOW, which are "line of play" games (Do A, Then B, Then C, Then D. Repeat).
I enjoyed Apocrypha immensely, even though I had some problems with lag and a few other issues. I believed those issues to be related to My computer, as it's an older model single core CPU motherboard, and I usually have 2 or 3 other website access programs running at the same time on other monitors. CPU usage ran right around 35% with Apocrypha, not it's around 60% usage with Dominion. What does that tell Me? A Computer illiterate? That Dominion is a much more complex program than Apocrypha. As a result, the little problems I was havin' increased after release of Dominion, and I expected that. As I said, there is NO product that is ever made available that is 100% glitch free. I'm still havin' problems with lag and EVE resetting itself whenever I go into a combat situation that has a multiple of NPC ships, or even several of My fellow Corp members present on Minin' Ops. And you people are complainin' about 1000+ Player fleets? Try havin' some patience. Personally, I wouldn't WANT to be an EVE employee who's job is trackin' down a single 5 item code line in a program as massive as EVE Dominion must be. I wouldn't want to have to be the technician that has to trace data paths through thousands upon thousands of possible switches, just to find the single switch that should be set to "Off" and not "On".
I enjoy playin' EVE. I enjoy the freedom of choice I have within the game system. I don't enjoy the glitches that came with the Upgrade Release, but I can live with them while the employees of EVE can resolve them.
You can test a product to death in a controlled environment such as a Beta Tester. But it's not until it's put to actual use by the public at large, that ALL glitches become apparent. Of course, you could always play "Chess".
Diamond_Bell
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Bunnyfluff
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Posted - 2009.12.14 16:36:00 -
[126]
Originally by: CCP Wrangler An issue has been discovered that makes outposts and infrastructure hubs vulnerable to attacks without the attacker having adequate Sovereignty Blockade Unit (SBU) coverage in the system. Attacking outposts and/or infrastructure hubs without adequate Sovereignty Blockade Units in the system is an exploit and any incidents will be dealt with accordingly. Situations where attackers have the proper SBU coverage are not subject to this rule.
The problem is under repairs and will be fixed as soon as possible. We thank you for your understanding and patience in this matter.
Well as I see it we are going to get spanked hard for exploiting something that was not tested or known about at the time. I didn't know about it till this very morning which is nearly a week after the patch. Does this mean if I blew up someone's POS or whatever that I would get the boot because CCP didn't do their job right? I like EVE but I play another game Asheron's Call which was touted as one of if not THE best MMORPG in the last 10 years for its type. I have watch them make mistakes of doing away with player chat rooms because they didn't like the things said about them there and then they raised the fee for the game. They now have been pushed by the loss of many of the old hard core players to make another server to test their patches and updates before they put them in the game. This has worked much better. EVE is the most awesome space game I have ever played and is long overdue for me. Don't whip the players because something wasn't done right before implementation of the patch. Just correct it as soon as possible and get on with it. I loved the Klandathu comment BTW! Peace out everyone! Bunnyfluff
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Kinwim
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Posted - 2009.12.14 16:54:00 -
[127]
Poetic Justice to all who lost their ships especially capitals, good work CCP how else could you hear the cash registers goes " ca-ching" all the way to X-Mas, so you can PAY BONUSES TO THE GRIEVE-STRICKEN-ECONOMY OF ICELANDERS GMS n DEVS ??
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Scaldari Anitoba
Gallente Avalon WP2 Technologies
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Posted - 2009.12.14 17:01:00 -
[128]
first off, stop the whining, ya pay more for the garbage churned out my microsoft. second off, they always fix the bugs. you cannot bug test every circumstance, and even then bringing in on a massive scale could change a dynamic within the program and break something. Its a great game, the only one to hold my attention for years and i wish it long life and prosperity. Keep up the good work CCP and remember, the majority of the eve players don't even look at the forums, let alone whine on them! #########################
Fame, or Infamy. Just depends on which side writes the history. Regardless, to be remembered is to be immortal. I wish you all Immortality. |
Kinwim
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Posted - 2009.12.14 17:05:00 -
[129]
Originally by: Greg DaimYo This time around I am extremely disappointed.
CCP dropped the ball on this one.
I got hit personally, because I actually own a mothership but it's far worse beyond that.
Nothing that was advertised actually works. It's all a big pile of poo.
Even things that worked perfectly well in past incarnations like battles of 400 vs 400 on a reinforced node are now a matter of immediate node-death.
I don't know what went wrong, but something went terribly wrong. I'll look into that single-player Star-Wars-Game they released recently and get a new rig before I'll have a look at Eve again in february, maybe.
This one beats the rest of them though "got hit personally" I thank you on behalf of CCP, doesnt look like you've learnt your lesson.
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Vaerah Vahrokha
Minmatar Brutor tribe
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Posted - 2009.12.14 17:42:00 -
[130]
Quote:
I am getting the feeling that 'It's good enough' is the most used phrase in CCPs office.
Sovereignty
Check. It's good enough
Anomalies
Check. It's good enough ...
Interestingly this is what is done in automotive industry - even for secure devices like brakes, often after the first 6 months - 1 year of production. The motto is "good enough" (I am not joking). After the first cars are out and work, the production enters in "cost reduction mode" and they actually remove materials / use poorer ones and make the car worse and overall less secure and durable.
I hear no one complaining that their car got full plastic brake levers instead of partial metal though.
(Yes part of my RL job is to pretend and try and still make cars more or less safe to use after they go in cost reduction mode).
- Auditing and consulting
Before asking for investors, please read http://tinyurl.com/n5ys4h and http://tinyurl.com/lrg4oz
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Misaki Yuuko
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Posted - 2009.12.14 17:48:00 -
[131]
Edited by: Misaki Yuuko on 14/12/2009 17:49:09
Originally by: TehMasterSword
I repeat, go play WoW, and can I have your stuff?
Hi fanboy, reread my post and realize all where known issues, they released a patch knowing it was bugged. Now STFU and stop sucking CCP c*cks, is not like they are going to give you a free subscription.
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Riddick Blackwater
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Posted - 2009.12.14 17:53:00 -
[132]
Is EVE still broke?
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Monistat Seven
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Posted - 2009.12.14 17:55:00 -
[133]
Add my cheer to CCP! Keep up the bug fight!
"Every day, Federal scientists (CCP) are looking for new ways to kill bugs. These are the rules. Everybody fights, nobody quits. If you don't do your job I'll kill you myself." - Starship Troopers
Originally by: Winters Chill This expansion is buggier than a friday night on Klindathu.
OMG that was WIN! I forgot what Klindathu was until I searched on YouTube. Classic hahahaha! Yeup, truth is told!
However, worth a good laugh, I congratulate CCP on their work to continue to improve Eve and the experience for all.
"It's an ugly planet. A BUG planet! A planet hostile to life" <--- then the reporter is killed by a bug. hahaha
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Skyrape
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Posted - 2009.12.14 18:12:00 -
[134]
Whoever wants to quit playing, can you please contract me your ISK and ships?
Thank you!!!
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RedClaws
Amarr Dragon's Rage Green Alliance
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Posted - 2009.12.14 18:23:00 -
[135]
Hey CCP, I'm curious to know what the bug was that caused the despawning issue.
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yieasase
H3ad 4uarter 69
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Posted - 2009.12.14 18:32:00 -
[136]
The requested URL /test/evepremiumpatch119404-120813_test.exe was not found on this server.
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Swidgen
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Posted - 2009.12.14 18:43:00 -
[137]
Not for nothing, but this is ridiculous. You have had ample time to get this right. You wrote and released this software. You have had 2 emergency patches in less than 2 weeks for it.
It's apparent you don't want to release another patch because either you're tired of fixing stuff (we know you let some stuff just languish, sometimes for years). Or perhaps you don't know how to fix it.
In any case the last thing you should do is put the blame on your customers. Yet that is exactly what you're saying here. "We can't be arsed to fix it, so don't do it. And if you do, we'll penalize you."
*******s way of doing business. |
Etanna
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Posted - 2009.12.14 18:47:00 -
[138]
I've been playing EVE now for more or less 4years on and off. Everytime there is a new expansion there are always bugs/expliots that still get through QA. Someone used the motor industry as an example of how things slip through the QA process. IT HAPPENS PEOPLE!! I had to have something replaced on my 6month old car because they had made a mistake in the production. The same as CCP have done now. Have the patience and stick with CCP. They are doing the best they can with the resources they have. As people have mentioned before IF CCP were to release a bug free expansion I'm sure we would be paying for each and every expansion just like another certain MMO thats out there. And to be quite frank I would be rather playing a game that gets free expansions to make the game better than pay GBPú30 just to play the new areas/levels etc.
Keep it up CCP despite what others think you're doing a great job and please keep the expansions free. |
TehMasterSword
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Posted - 2009.12.14 18:58:00 -
[139]
Originally by: Misaki Yuuko Edited by: Misaki Yuuko on 14/12/2009 17:49:09
Originally by: TehMasterSword
I repeat, go play WoW, and can I have your stuff?
Hi fanboy, reread my post and realize all where known issues, they released a patch knowing it was bugged. Now STFU and stop sucking CCP c*cks, is not like they are going to give you a free subscription.
I reread your post, an my initial observation still stands true. You are just a buthurt idiot that is truly convinced CCP purposefully releases bugs. You have no proof of this big being reported "hundreds of time". You are so full of **** it's not even funny anymore. You can keep putting whatever label you want onm e, I don't care.
If you want an MMO with perfectly smooth patches, I suggest you uninstall eve, sell your computer, and get a life that doesn't involve complaining about video games.
I'm goin to keep enjoying eve, you can keep acting like a little girl when something goes wrong and raise your blood pressure over Internet spaceships.
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Saffron Liana
Unknown-Entity
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Posted - 2009.12.14 19:17:00 -
[140]
Edited by: Saffron Liana on 14/12/2009 19:21:55 Edited by: Saffron Liana on 14/12/2009 19:17:49 while reading CCP get flamed on the forums by a bunch of 8 year olds with nothing better to do is fun, I find the quality of the posts here among the same I see in the CAOD forum.....junk.
Now I may not a high end programmer working for CCP, I have done my fair share of coding and know that even simple networking programs can be a challenge to get working and running properly (like encrypted chat room programs, etc...), but still this is part of the software development cycle. Not only has eve had its issues, but anyone remember when Windows XP was released? how about vista? they had issues too....Xbox 360 and it's dashboard? check. Playstation 3, big check, (actually has ANYBODY gotten media streaming to work on that POS???), uhmm, even other video games like Call of Duty World at War.....I stopped playing that because of all the homos using glitches to walk across the sky.
No game is easy to code, and this happens with eve on EVERY expansion. If it really bugs you THAT bad, clone jump up to high sec and get in your implant clone, and skill tank for about a month when an expansion is dropped until the bugs are worked out, because as history shows, that's usually how long we have to deal with crap until several rounds of patches fix the server to make it normal again. Same reason why I wait a year after a new windows release to even try it on my comp, I want M$ to get their service packs, petches, etc so I don't have to deal with a million bugs.
Every software company deals with this, and CCP isn't any different. The ONLY thing that I can agree with that I saw on the forum is that they may have gotten a bit greedy (they're a BUSINESS, that's what they're designed for.....****ing greed), which is why we don't have a basic graphics client for people with lower end machines (like myself), their marketing department thought the game would sell better if it were "prettier" hence the pretty planets, ships, etc, etc, etc.....
As for testing on Singularity, I have done quite a bit of it myself, and have a nice sized bug I would just LOVE to report. Problem is I've scoured this site and google looking for the bug reporting page and cannot locate it. Maybe I just didn't have enough coffee in me when I looked for it last and missed it, but having an easy-to-find report a bug link for SiSi would be more than useful so I could report the massive bug I found and.....oh yeah maybe suggest an improvement here or there such as corp hanger auditing and more useful access rights for hangers....
Still it will all be fixed soon, then those kids with the "I don't like you so I'm going to get 300 of my friends to shoot you and then feel like a big man because I got 300 people to take out 1 ship" mentality can get back to blobbing like the little scared girls they are.
-------------------------------------- There are only two things that will endure indefinitely: the universe and human stupidity, and I'm not sure about the former.
-Albert Einstein |
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AgentFruitfly
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Posted - 2009.12.14 19:36:00 -
[141]
Confirmed: Dominion results in bigger blobs, not smaller.
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Aeron Sophus
Minmatar Stripper Mine Co.
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Posted - 2009.12.14 19:43:00 -
[142]
Originally by: Saffron Liana
As for testing on Singularity, I have done quite a bit of it myself, and have a nice sized bug I would just LOVE to report. Problem is I've scoured this site and google looking for the bug reporting page and cannot locate it. Maybe I just didn't have enough coffee in me when I looked for it last and missed it, but having an easy-to-find report a bug link for SiSi would be more than useful so I could report the massive bug I found and.....oh yeah maybe suggest an improvement here or there such as corp hanger auditing and more useful access rights for hangers....
Navigation panel on the left side, EVE INSIDER, Bug Reporting. And yes, I agree, it should be under EVE SUPPORT, not EVE INSIDER. Also, have a link: https://bugs.eve-online.com/
And yes, it IS idiotically backwards to have the bug reports at eve-online.com while EVERYTHING ELSE is eveonline.com and redirects there
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Greg DaimYo
Caldari Biotronics Inc. Majesta Empire
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Posted - 2009.12.14 20:15:00 -
[143]
Originally by: Kinwim
This one beats the rest of them though "got hit personally" I thank you on behalf of CCP, doesnt look like you've learnt your lesson.
Well, to articulate myself a bit more precise: By "hit personally" I was talking about having a char locked up in a useless ship for an uncertain amount of time, but this is only a small problem when you compare the relatively small numbers of people with chars in motherships to the population of 0.0, hence the personally.
The guys who play the game in 0.0 are pretty screwed atm, because we can't have the epic fights that the new sov-system promises, because the node crashes everytime you stare at it a bit too boldly.
And I am not talking about the actual changes to anomalies etc., because hopefully that pile of poo will be fixed after downtime tomorrow.
I'll buy a new rig after christmas, maybe I'll stop having those pesky client-freezes every 20 or so seconds while undocked.
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Hoo Is
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Posted - 2009.12.14 20:25:00 -
[144]
still waiting to find this free EVE expansion you guys speak of... can someone point it out to me? The only thing I keep finding is bug filled, nerf filled craptastic patches to a game that costs $190/year to play.
boot.ini prefs.ini
what's next? ---- a reply which adds nothing to a thread or results in a thread being bumped with no new discussion worthy content is considered spam and as such warrants a forum ban |
Gamst
XIII Interstellar Legion
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Posted - 2009.12.14 20:34:00 -
[145]
Originally by: TehMasterSword I think HTFU needs to be said in this thread.
It's a free expansion for a game you love. Shut up.
"I'm paying to debug their software."
No you aren't. You are complaining about the bugs. Shut up.
EVE is tough, go play WoW. Can I have your stuff?
Well to be honest it's not really free as we pay month after month after month. That means I pay for this expansion over time. It's nice to think its free though. Eve maybe tough, but that doesn't mean that these Expansions have to come with issues that some haven't seen since 07'. Do you work for CCP because you act like you have been personally attacked on these forums with your angry comments. Other MMO's just milk there customers more because they choose to charge for the expansions which is why I left the other one that I play.
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Rakshasa Taisab
Caldari Sane Industries Inc. Initiative Mercenaries
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Posted - 2009.12.14 20:54:00 -
[146]
Originally by: DocSniper For some reason I HIGHLY doubt you played the original and are more familiar with the flash version of the game that is in existence now. I would almost be willing to bet that you were only a glimmer in your parents eyes and weren't even around to experience a 1980's computer system.
Not everyone here is 16 y.o. like you.
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Zin Bloodjin
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Posted - 2009.12.14 21:11:00 -
[147]
Originally by: Mariokoli Mianana Whining because a computer game has a bug? Considering quitting because a free expansion to a huge, single-shard instance isn't good enough?
HTFU
^^Thread win.
Srsly tho, am I the only one finding delicious irony in ppl who are QQing soooo hard telling others to 'go back to WoW'?
HTFU
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Gary Morgan
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Posted - 2009.12.14 21:26:00 -
[148]
Didn`t manage to read through all of the thread but, some things got my attention. There ARE ways to stress test absolutely any system and it does not require 30k people just 2-3 people, some thinking, some dev. work and proper hardware. Testing(QA) was never meant to deliver "bug free" products. It`s purpose is to notify management of the issues. So the whole thread is about how CCP management handles the situation with issues. If they are not major and quickly fixed then the hell with the issues. Although every hugely buggy release leaves bad overall impression.
CCP please stop doing this we love the game and we want it to be the best!
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Desiree Mercelles
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Posted - 2009.12.14 21:27:00 -
[149]
Originally by: Quince Dupree
Originally by: Desiree Mercelles Edited by: Desiree Mercelles on 14/12/2009 00:13:42 CCP is trying to bring you a great game ... heck, they already have.
Some of the kids on this forum and in-game can't begin to appreciate the level or programming it takes to get a game like this to function.
Jeez ... the guy asked for some patience. And why cant't you have the level of integrity to play the game fair as asked? Somebody got to hold your childish little hands to control yourself?
Chill out a minute, and your world will be rosy again ...
yea ok, I really really wanna pay to debug software...........right on brotha
Well, dude ... again you betray your lack of knowledge of software development. As was stated, there is NO WAY they can test with even a few hundred people all the issues that can arise with 30,000 users ... around the world ... over the internet ... scores of ship types ... many variations of pilot configurations ... endless permutations of conditions and circumstances of battles ...
You have no clue ... just clueless.
The BEST you can hope for is that they isolate and fix, as quickly as possible, various issues as they arise. Then the app will settle out. When have you known them not to settle a deployment out?
As developers add new features in, there are many ways new code-base can affect existing code-base.
I know I'm probably talking to a brick wall, here. But, if you think long and hard, you may begin to appreciate the level of sophistication involved here. If you don't ... or can't ... perhaps you can find another space game of such complexity that you can go over there and play IT.
Let me know once you've found it.
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Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2009.12.14 21:59:00 -
[150]
Originally by: Swidgen Not for nothing, but this is ridiculous. You have had ample time to get this right. You wrote and released this software. You have had 2 emergency patches in less than 2 weeks for it.
It's apparent you don't want to release another patch because either you're tired of fixing stuff (we know you let some stuff just languish, sometimes for years). Or perhaps you don't know how to fix it.
In any case the last thing you should do is put the blame on your customers. Yet that is exactly what you're saying here. "We can't be arsed to fix it, so don't do it. And if you do, we'll penalize you."
*******s way of doing business.
Perhaps you should just be quiet before you embarrass yourself further.
===== If you go to Za'Ha'Dum I will gank you. |
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Hroya
Gallente TerraNovae
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Posted - 2009.12.14 22:05:00 -
[151]
Fix what you need to fix, nerf what you want to nerf, expand what you want to expand. I am still entertained
The grafics, the community, the drama and the laughters.
In EvE 2 things are certain, you log in, you log out. The rest is an adventure.
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Oscardoodle
Amarr
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Posted - 2009.12.14 22:10:00 -
[152]
Originally by: Maximus Aureilieus The Easy fix is too stop blobbing and actually learn how to fight...Everyone knows you get too many ships in battle lag will occur been that way for years...And the player capacity just keeps growing...fight smaller battles stop use blobb tactics.... Thank you come again!!!!
I got this far in the thread and that's as far as i'm going. If people like you are considered "l33t pvpers" then I must be some sort of glowing god-thing able to smite entire systems with a single fart.
WHEN IN GOD'S NAME HAVE YOU BEEN IN A POS ENGAGEMENT WHERE THERE WAS NO BLOB OF SOME FORM OR ANOTHER?!?!?!?!?
Seriously...you're stupidity is actually making me turn red in the face. What game are you playing anyways? Stop blobbing and learn to fight? Yeah, that's good advice. Especially since when one side realises "Hey! If we blob we'll win easy against this 5 man spider rep bs gang!".
Seriously...go away for ever.
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Mos7Wan7ed
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Posted - 2009.12.14 22:22:00 -
[153]
Edited by: Mos7Wan7ed on 14/12/2009 22:23:30 a fix to 0.0 sov warfare?... as soon a sov disruptor is anchored move that system to it's own node until sov is no longer contested for that system. This should be similar to requesting a node for large scale battle.
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Saffron Liana
Unknown-Entity Initiative Mercenaries
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Posted - 2009.12.14 22:29:00 -
[154]
Originally by: Mos7Wan7ed Edited by: Mos7Wan7ed on 14/12/2009 22:23:30 a fix to 0.0 sov warfare?... as soon a sov disruptor is anchored move that system to it's own node until sov is no longer contested for that system. This should be similar to requesting a node for large scale battle.
EXCELLENT idea.....wonder why nobody's thought of it before.....
-------------------------------------- There are only two things that will endure indefinitely: the universe and human stupidity, and I'm not sure about the former.
-Albert Einstein |
Takakura Hirohito
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Posted - 2009.12.14 22:31:00 -
[155]
Originally by: Mos7Wan7ed Edited by: Mos7Wan7ed on 14/12/2009 22:23:30 a fix to 0.0 sov warfare?... as soon a sov disruptor is anchored move that system to it's own node until sov is no longer contested for that system. This should be similar to requesting a node for large scale battle.
Yes, this is a great idea, although reinforced nodes are still lagging in 0.0. Like I was saying in my post on the first page, fix the lag first, then allow sovereignty to change hands.
I'm not complaining that there are bugs, its going to happen, and CCP will fix them. I have a HUGE PROBLEM with sovereignty changing hands without the ability to fight over it. Post-dominion, lag in 0.0 has become terrible (again), and fleet engagements are unplayable.
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Karmic Enigma
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Posted - 2009.12.14 22:47:00 -
[156]
Originally by: Mos7Wan7ed Edited by: Mos7Wan7ed on 14/12/2009 22:23:30 a fix to 0.0 sov warfare?... as soon a sov disruptor is anchored move that system to it's own node until sov is no longer contested for that system. This should be similar to requesting a node for large scale battle.
This sounds like a good initial fix for the lag... Altough I am not involved in 0.0 warfare, the problem is, can they move system betwen nodes w/o an DT? :(
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Increm
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Posted - 2009.12.14 22:49:00 -
[157]
Edited by: Increm on 14/12/2009 22:49:21
Originally by: Gamst
Originally by: TehMasterSword I think HTFU needs to be said in this thread.
It's a free expansion for a game you love. Shut up.
"I'm paying to debug their software."
No you aren't. You are complaining about the bugs. Shut up.
EVE is tough, go play WoW. Can I have your stuff?
Well to be honest it's not really free as we pay month after month after month. That means I pay for this expansion over time. It's nice to think its free though. Eve maybe tough, but that doesn't mean that these Expansions have to come with issues that some haven't seen since 07'. Do you work for CCP because you act like you have been personally attacked on these forums with your angry comments. Other MMO's just milk there customers more because they choose to charge for the expansions which is why I left the other one that I play.
Not free expansion= Paying monthly fee+Paying extra to get new content. Free expansion= Paying monthly fee and not paying extra for new content. Word it however you will, but the expansions cost you nothing extra. They are free.
And no, I do not. I do not have any experience as a programmer or anything like that, the most I could do for them anyway would be testing, coming up with ideas, things like that. The reason you may think I take it so personally is because I really have no patience for stupidity, and this thread is showing a lot of it. I really do get more worked up than I should about this, but the amount of griping is just ridiculous.
(This is TMS, for some reason it keeps wanting Increm to be the profile that gets posted, I forgot to switch it)
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Mia April
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Posted - 2009.12.14 22:53:00 -
[158]
I want to be a Space Cowgirl.
Yeeeeehaw! |
Kazini Jax
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Posted - 2009.12.14 22:58:00 -
[159]
To all those complaining, when Dominion was going through testing did you:
A. Go on to the test server and try to break things to see what wasn't working?
B. Go on to the test server to see what was new that you could exploit to further yourself in the game?
I bet I know what most of the people complaining picked.
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Greg DaimYo
Caldari Biotronics Inc. Majesta Empire
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Posted - 2009.12.15 00:09:00 -
[160]
Originally by: Kazini Jax To all those complaining, when Dominion was going through testing did you:
A. Go on to the test server and try to break things to see what wasn't working?
B. Go on to the test server to see what was new that you could exploit to further yourself in the game?
I bet I know what most of the people complaining picked.
A. Yes.
B. Yes.
And I wasn't exactly quiet about it.
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Draco Carollis
Amarr The Dead Canary Mining Corporation Legion of Honor
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Posted - 2009.12.15 00:28:00 -
[161]
Originally by: Mos7Wan7ed Edited by: Mos7Wan7ed on 14/12/2009 22:23:30 a fix to 0.0 sov warfare?... as soon a sov disruptor is anchored move that system to it's own node until sov is no longer contested for that system. This should be similar to requesting a node for large scale battle.
Put this in assembly hall. Get the new CSM to bring it up as a suggestion to CCP.
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Raithius
Caldari Unknown-Entity Initiative Mercenaries
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Posted - 2009.12.15 00:52:00 -
[162]
To all whiners and moaners...
Chill the frig out and give CCP some time to to iron out the kinks.
Nuff said really.
And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him. |
Jondar Valador
Intergalactic Crossing Core Factor
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Posted - 2009.12.15 01:44:00 -
[163]
Originally by: Saint Mikkel Maybe try blobbing less?
In a game that is famous for its humongous thousand pilots battles, yes, maybe we should have E-HONOURABLE fixed number fights in some sort of instanced arenas perhaps? Or maybe you should just go the **** back to WOW you ****ing ***got.
Am I mad? Hell yes.
****.
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Chajitsoyo
Gallente Sanford Space Salvage
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Posted - 2009.12.15 01:48:00 -
[164]
confirming the new browser is awesome. space and planets are purdy too. ---------------------------------
Everything in moderation, including moderation. |
Oscardoodle
Amarr
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Posted - 2009.12.15 02:45:00 -
[165]
Originally by: Raithius To all whiners and moaners...
Chill the frig out and give CCP some time to to iron out the kinks.
Nuff said really.
Because the several months leading up to Dominion back when it was first announced weren't enough time to test and bug hunt. It makes total sense to make it live on TQ even though its broken and unfinished.
Yeah, we're being really unreasonable guys. Everyone stfu.
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Raithius
Caldari Unknown-Entity Initiative Mercenaries
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Posted - 2009.12.15 04:25:00 -
[166]
Edited by: Raithius on 15/12/2009 04:27:08
Originally by: Oscardoodle
Originally by: Raithius To all whiners and moaners...
Chill the frig out and give CCP some time to to iron out the kinks.
Nuff said really.
Because the several months leading up to Dominion back when it was first announced weren't enough time to test and bug hunt. It makes total sense to make it live on TQ even though its broken and unfinished.
Yeah, we're being really unreasonable guys. Everyone stfu.
Yeah you are. As a matter of fact i think your complaining just for the hell of it. EVERY piece of software has bugs, thousands of them, its unreasonable to blame ccp for not being able to find all of them with Borg like efficency... actually why dont we do that, turn CCP offices into giant borg cubes and assimalate the staff so you can have your completely bug free Eve experiance now on launch damnit!.
Grow up and get real. Go learn C++ or something and create the worlds first bug free client so maybe you'll understand a little more of what youre talking about. Untill then, stfu.
And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him. |
MadMentor
Macabre Votum Morsus Mihi
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Posted - 2009.12.15 06:14:00 -
[167]
Originally by: Traderjohn Edited by: Traderjohn on 13/12/2009 21:53:32 The IHubs are bugged with regards to upgrades. However Can we start by getting other things right instead of issues with IHubs. For starters: The Capacity of systems.
Meaning - Everytime we are about to have a fight of over 300 in local (total or more) the node freezes, Lags and then dies.
CCP then refuse to reimburse ships lost in combat in these situations. This is a daily issue with local capacities being unable to take any combat action.
Also hidden things not in patch notes. Specifically the ability to Dommsday ships in lowsec. Then an instant fix to this without anything in patch notes.
/signed
---
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.12.15 08:01:00 -
[168]
Looks like ccp needs to redirect some of the company budget back into upping nullsec server capacity. Even a few moar blades per region would do wonders for the higher density nullsec that is now rather populated and trying to pew pew as per your dominion get em into nullsec mandate.
Originally by: Akita T We don't hate people like you, we look at you with mostly pity and a hint of disgust balled up in a big wad of "notto disu shi'tto agen".
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Prince Spiderman
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Posted - 2009.12.15 08:29:00 -
[169]
Edited by: Prince Spiderman on 15/12/2009 08:36:13
Originally by: AgentFruitfly Confirmed: Dominion results in bigger blobs, not smaller.
There is no blob, there's a fleet. Just a bigger fleet. Period.
The main reason of the so called "blob" or just name it "the fleet what makes you whine" is: A) simple: just to dominate,kill and win B) very simple: whoring the km C) it is how it is because that's it
Every whine about blobs is senseless. I repeat: SENSELESS. Bring numbers and play or live with beeing outnumbered. Why should 90% of a fleet stay out of a fight just to make it fair?!
I never can imagine any war in the world where just a part of troops were sent to fight just to make it fair.
Learn how EVE works and learn how to react or deal with situations. Then you will learn to fight or stay away from it.
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UneFraiseDansUneChaise
GoonFleet GoonSwarm
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Posted - 2009.12.15 08:45:00 -
[170]
I'm still quite amused by the implication that a bug as basic as the invulnerability function of a major sov component could only be revealed by the input of tens of thousands of players. This isn't exactly something triggered by a perfect storm of preconditions.
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sdchew
Gallente Jazz Associates
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Posted - 2009.12.15 09:43:00 -
[171]
This is my 6th year in EVE. And my mail signature is as accurate as the day in 2004 I put it there.
The day that EVE is truly bug-free, the EVE Gate will probably go super nova and kill us all. |
gumble85
Amarr AUS Corporation United Front Alliance
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Posted - 2009.12.15 09:44:00 -
[172]
It is always nice to see a game company take advantage of their client base and/or screw them in the process. I only read half the first page and i agree with a lot of what has been said.
1: Sov needs to be fixed and fixed properly and bloody yester-god-damn-day. 2: Lag needs to be fixed and bloody yester-god-damn-day. 3: CCP need to get their heads out of the money troff and smell the ****e they have caused.
As someone said. We have not had this many bugs in this game in a long, long, long bloody while. I reckon it is safer to play with a prossie on a street corner than this game atm. Cause you got less chance of getting a bug and being screwed over by the GM's for it. :)
Just my two cents. __________________________________________________
gumble by name - grumble by nature |
Prince Spiderman
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Posted - 2009.12.15 10:20:00 -
[173]
Originally by: gumble85 It is always nice to see a game company take advantage of their client base and/or screw them in the process. I only read half the first page and i agree with a lot of what has been said.
1: Sov needs to be fixed and fixed properly and bloody yester-god-damn-day. 2: Lag needs to be fixed and bloody yester-god-damn-day. 3: CCP need to get their heads out of the money troff and smell the ****e they have caused.
As someone said. We have not had this many bugs in this game in a long, long, long bloody while. I reckon it is safer to play with a prossie on a street corner than this game atm. Cause you got less chance of getting a bug and being screwed over by the GM's for it. :)
Just my two cents.
My question now is: if so many player that frustrated in anger and believe that CCP has transformed to a bunch of money-sucking m**t**f***k**s ... why not just quitting the game and find another sense in life?
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Sultan Khan
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Posted - 2009.12.15 10:54:00 -
[174]
Hi I'm a noob, barely 1 month old in the dominion. My online gamming activity revolves mostly around the simulator genre. As a light hearted change I sometimes play WoW. I enjoyed that very much as a release from serious simming in LockOn - Flamming Clifs - Blackshark, even the Silent Hounter series over the years.
I heard about EVE several years ago but it was only recently that I made the jump.
Sadly from my limited experience, listening to the various chat channels and reading threads like these, Ive decided that I will not continue my EvE subscription.
I have arrived a year or two to late.
EvE is going, it appears, they same way WoW has and many, if not all, games that enjoy success. A poster on the first page of this thread hit the nail on the head. Money !!
Up to a critical point most developers will develop in accordance with their dreams and visions for the utopian gamming experience, but once they achieve a critical mass of success, once their success demands expansion and greater coorperate commitment, the money men move in..... decisions that were once based on 'will it make the game more fun, or more realistic or more challenging' submit to the demand that all development is filtered by ' will it make more money, will it increase subscribers, will it make things easy enough so we dont loose subscribers' etc.
Like WoW , EvE appears to be on this road. It spoilt WoW for me and I can see my interest waining very rapidly here for the same reason. So much so that I am about to cancell my subscription.
Like in the real world everywhere nowadays, whether it be local affairs, regional , national or international, the bankers ,accountants and money men actually make the decisions. Whats 'good' for you and me is left out of the equation.
As a programmer for over 30 years I know that software development can be a fikkle place to work and sometimes it is hard to get things right, but I also can recognise when someone is trying to pull the wool over my eyes.
CCP is beyond the critical point, it HAS to generate cash as its priority, else it goes under. No longer do the dreams and imaginations of the core developers determine the course of development, accountants do!!! So whilst , as a noob I dont understand much of the technical ingame stuff being discussed in this thread, the symtoms show through clearly.
Eve has grown too big, for the purists .... time to move on , I think!! Regards to you all , may each of you find the path that takes you to your dream.
Salute
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Xuan Long
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Posted - 2009.12.15 11:00:00 -
[175]
Edited by: Xuan Long on 15/12/2009 11:04:30
Originally by: Scatim Helicon Edited by: Scatim Helicon on 13/12/2009 22:35:58
Originally by: CCP Wrangler Wrangler Senior Community Manager CCP Hf, EVE Online Contact us
If it's stupid but works, it isn't stupid.
And if it's stupid and doesn't work, its Dominion.
Releasing a bugged system where infrastructure is supposed to be invulnerable but isn't, and then relying on alliances to pledge on their Scout's Honour not to attack each other's structures until we're supposed to is a ridiculous state of affairs. It was evident weeks ago that Dominion was still a work-in-progress, was barely tested, and should be delayed until things were fixed but you blundered on regardless to hit your magic December 1st deadline, and what do we have as a result? Infrastructure that is shootable when it shouldn't be, anomalies that don't despawn when they should, the return of lag that we haven't seen since 2007, and motherships that nobody wants to fly.
But hey, at least we have an ingame browser and damage warning sounds I guess
In a such competitive market as that of Online games, any company who shows unforgivable careleness, greediness, arrogance, luck of professionalism towards its members (players), is foredoomed to die. It supposed that any new patch will make this game better. The relapce of the terrible lag,the problem with infrastracture invulnerability etc, of the new patch Dominion, show one thing: CCP has already forgotten that "Nothing lasts for ever"
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Xuan Long
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Posted - 2009.12.15 11:27:00 -
[176]
Originally by: Prince Spiderman Edited by: Prince Spiderman on 15/12/2009 10:41:57
Originally by: gumble85 It is always nice to see a game company take advantage of their client base and/or screw them in the process. I only read half the first page and i agree with a lot of what has been said.
1: Sov needs to be fixed and fixed properly and bloody yester-god-damn-day. 2: Lag needs to be fixed and bloody yester-god-damn-day. 3: CCP need to get their heads out of the money troff and smell the ****e they have caused.
As someone said. We have not had this many bugs in this game in a long, long, long bloody while. I reckon it is safer to play with a prossie on a street corner than this game atm. Cause you got less chance of getting a bug and being screwed over by the GM's for it. :)
Just my two cents.
My serious question now is: if so many player that frustrated in anger and believe that CCP has transformed to a bunch of money-sucking m**t**f***k**s ... why not just quitting the game and find another sense in life?
It's because they love this game and they dont want to see it destroyed. Actually is a protest ! a hit at CCP nose to wake up before it is too late for the game. Otherwise eventually all players will go away, except u who propably like this situation !!!
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Death's tool
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Posted - 2009.12.15 12:23:00 -
[177]
It's not a "Bug" It's a "Feature"
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Eljar Kjeldsson
Caldari The Hull Miners Union Gentlemen's Club
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Posted - 2009.12.15 14:30:00 -
[178]
Originally by: Sultan Khan
tl;dr noob ragequit
Can I haz your stuff? |
Bodega Cat
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Posted - 2009.12.15 16:00:00 -
[179]
Originally by: Such'A'Kawaii'Morning
All this talk about there not being enough people on test server to find these problems is bull****.
It takes one person to find out his anomaly isn't despawning like it should. It takes one person to shoot an invulnerable structure and find out it's taking damage. It takes one person to shoot another invulnerable structure and find out it's taking damage. Whiteknight ccp all you want, but the fact that they couldn't have one person shoot one ****ing object that's part of the focus of the expansion during all their testing speaks volumes. That's being lenient. There's still two other huge sov related bugs that never should have gotten past QA.
Actually, thats precisely how bug testing looks in retrospect. Most all of them you would look at and say "I can't believe no one found that" but the reality of the situation is things get looked over! Lets say for example, 9 out of 10 test cases, when the node says "its invulnerable" it is, so the tester looked at it, saw it was invuln, and put a check mark next to it. Little did he know, that unlike the other 9 times he tried to shoot it, this time, he actually could have.
You don't work in software obviously.
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Vaneshi SnowCrash
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Posted - 2009.12.16 10:38:00 -
[180]
Originally by: Eljar Kjeldsson
Originally by: Sultan Khan
tl;dr noob ragequit
Can I haz your stuff?
You really want a shuttle BPO, civillian data core, low end skill boots and an assorted collection of noob ships/low end haulers/frigates?
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Ice Moon
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Posted - 2009.12.16 12:36:00 -
[181]
It's entirely possible to deliver bug-free code to the customer. It's just more expensive than not doing so. Sometimes it's considerably (order[s] of magnitude]) more expensive and frequently it's not worth doing.
In CCP's case, why on earth would they want to deliver code with less bugs to the customer, when the customer continues to give them money? That'd be a waste of their $.
Also, it's worth bearing in mind the difference between functional and non-functional testing.
- features not working? Functional test coverage was not sufficient, or it was a known bug - system crashes under load? Non-functional test coverage was insufficient, or it was a known bug
I'm surprised that CCP would have functional testing so poorly planned as to exclude discovery of major functional issues - if that is indeed what happened.
One thing to remember also is that Eve's architecture appears to be fundamentally non-scalable, i.e. you can't distribute single-system load over additional nodes with anything approaching linearity of performance: there's what appears to be a "scale up" model in which ever more powerful CPU cores are thrown at the problem. Upshot: I wouldn't hold my breath for any arbitrary node supporting 000s of ships in fleet battles...
Ice
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Slade Trillgon
Endless Possibilities Inc. Ushra'Khan
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Posted - 2009.12.16 16:27:00 -
[182]
This does not entirely excuse CCP, but did they not continuously ask players to overload SiSi weeks before Patch day?
Enough players can not be arsed to leave Tranquility to test upcoming upgrades and I doubt CCP has enough employees to produce, significantly play test any expansion/large patch, provide them yearly, for no additional cost.
Slade
Originally by: Niccolado Starwalker
Please go sit in the corner, and dont forget to don the shame-on-you-hat!
≡v≡ |
Saul Reaver
Caldari Oberon Incorporated Morsus Mihi
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Posted - 2009.12.16 18:26:00 -
[183]
Originally by: Saint Mikkel
Originally by: Traderjohn Edited by: Traderjohn on 13/12/2009 21:53:32 The IHubs are bugged with regards to upgrades. However Can we start by getting other things right instead of issues with IHubs. For starters: The Capacity of systems.
Meaning - Everytime we are about to have a fight of over 300 in local (total or more) the node freezes, Lags and then dies.
CCP then refuse to reimburse ships lost in combat in these situations. This is a daily issue with local capacities being unable to take any combat action.
Also hidden things not in patch notes. Specifically the ability to Dommsday ships in lowsec. Then an instant fix to this without anything in patch notes.
Maybe try blobbing less?
Oh shut up you idiot. If you havent got anything constructive to post don't post at all. TJ is trying to make the game more playable for our alliance and our enemies alike. We are only interested in good fights. The other night i got blobbed by about 7 Tri guys when i was solo in my Domi. I enjoyed every second of it and gave them praise in local when i died. This is a GAME, Nothing more nothing less. If you want to whine about blobbing go to COAD or something.
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Sternin Mantur
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Posted - 2009.12.16 18:46:00 -
[184]
CCP coders best coders. CCP testers no testers.
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Sister Megarea
Sisters of Agony
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Posted - 2009.12.23 19:32:00 -
[185]
Edited by: Sister Megarea on 23/12/2009 19:32:38
Originally by: Ice Moon It's entirely possible to deliver bug-free code to the customer. It's just more expensive than not doing so. Sometimes it's considerably (order[s] of magnitude]) more expensive and frequently it's not worth doing.
No, it's not. As a matter of fact, it is not even mathematically possible, even to a degree of interest only to a statistician, to deliver a product like Eve completely bug free given:
There are over 300,000 customers. This means potentially 300,000 *unique* computer setups with *different* hardware and *different* software on *each*. There are a massive number of ISPs and networks that these customers are coming in from.
This is in addition to the sheer vastness of Eve itself. I am a programmer myself - When I write a perl program that is anywhere from 100 - 10,000 lines of code, I pretty much have a good idea of the entire thing and what affects what. When it hits well over 100,000 lines (and I can't even imagine the millions of lines Eve must comprise), it just is not possible to anticipate each and every single *last* item that may crop up.
Not all things are important to all players. Me, I don't play in null sec - Even on the test server, it never would have occurred to me to test any of that stuff out because, frankly, it doesn't interest me or match my game play style.
Yes, expansions will contain bugs and unforseen hiccups. It is how CCP responds to the discovery of such bugs and the time in which it takes them to fix it.
I will be a one year player in about a week: I can honestly say that in the past twelve months, I have been extremely satisfied with their response to issues and bugs. They keep getting my money :)
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bloody johnroberts
Shiva Morsus Mihi
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Posted - 2010.01.13 20:18:00 -
[186]
lol have to laugh here as if ccp have any intention of sorting this out when there crowning glory dust514 is being worked on.
I for one remember the great presentation by ccp tec saying how great dominion was i for one was really happy with the planets as its all i can do at this time is look at them due to module lag and dead nodes with ghost ships everywhere. And then the SBU,S great idea by the way but poorly implimented and where does it say in the terms of contract that we have too spend time on the test server lol must have missed that,and when peeps do test stuff they get ignored EG motherships. all these great features have made the game unplayerble unless you want to spout useless wts ads in jita. dominion has not incresed anything but lag and forum moans
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