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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Hershman
Creepers Corp.
150
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Posted - 2012.06.21 13:55:00 -
[1] - Quote
why cant i just have one stack. i have so much crap in eve, yet if god forbid some of this crap becomes unstacked, i must therefor fly to said items's's's's exact location (a billion jumps) so i can then click and drag 1 Flycatcher on top of 2 Flycatchers so Eve will tell me I have 3 Flycatchers?!?!? WHYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY |
Benny Ohu
Blue Republic RvB - BLUE Republic
201
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Posted - 2012.06.21 13:59:00 -
[2] - Quote
Any A-Team fans around? |
Virgil Travis
GWA Corp Unified Church of the Unobligated
351
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Posted - 2012.06.21 14:04:00 -
[3] - Quote
Benny Ohu wrote:Any A-Team fans around?
i'm a bird, I'm a plane, I'm a choo choo train! Unified Church of the Unobligated - madness in the method |
Morganta
Peripheral Madness The Midget Mafia
1546
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Posted - 2012.06.21 14:07:00 -
[4] - Quote
ascii art is not permitted The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |
Minimal Charisma
Padded Sell
12
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Posted - 2012.06.21 14:11:00 -
[5] - Quote
Morganta wrote:ascii art is not permitted
I see you have similar tastes in art. |
Aulx-Gao Ekanon
322
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Posted - 2012.06.21 14:13:00 -
[6] - Quote
Hershman wrote:(a billion jumps) You have wone EvE.
Naughty by nature, wicked by choice.-á |
Danfen Fenix
Council Of Internal War The Paganism Alliance
107
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Posted - 2012.06.21 14:20:00 -
[7] - Quote
Indeed. I find it strange you cannot stack items remotely, but you can repackage stuff from the other side of the galaxy |
Savage Angel
Garoun Investment Bank Gallente Federation
113
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Posted - 2012.06.21 14:24:00 -
[8] - Quote
You can trash all but one stack remotely. Then you will have no more separate stacks. |
Simetraz
State War Academy Caldari State
390
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Posted - 2012.06.21 14:35:00 -
[9] - Quote
I do agree you should be able to remote stack.
However your method of delivery will most likely get this post locked.
Might I suggest you make a post in I want your little things
At least for awhile they where reading that thread, not sure about now. But you odds are a lot better by posting there then what ever you where trying to do here.
EVERYBODY KNOWS |
Hershman
Creepers Corp.
150
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Posted - 2012.06.21 15:09:00 -
[10] - Quote
Simetraz wrote:I do agree you should be able to remote stack. However your method of delivery will most likely get this post locked. Might I suggest you make a post in I want your little thingsAt least for awhile they where reading that thread, not sure about now. But you odds are a lot better by posting there then what ever you where trying to do here.
posted there in december of last year. the time for sanity has passed
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Alayna Le'line
4
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Posted - 2012.06.21 15:29:00 -
[11] - Quote
Someone remove the mirror from his CQ before he starts cutting himself...
But yeah, that'd sure as hell be a nice feature to have. |
RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2016
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Posted - 2012.06.21 15:35:00 -
[12] - Quote
Virgil Travis wrote:Benny Ohu wrote:Any A-Team fans around? i'm a bird, I'm a plane, I'm a choo choo train!
I'm a Bird, I'm a Plane, I'm a BIRDPLANE This is EVE. -á Everybody Versus Everybody. |
Hershman
Creepers Corp.
150
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Posted - 2012.06.21 15:40:00 -
[13] - Quote
updated op is now idiot proof |
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CCP Explorer
C C P C C P Alliance
628
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Posted - 2012.06.21 16:00:00 -
[14] - Quote
Hershman wrote:The whole process of repackaging, splitting and stacking is one of the most tedious and redundant inhibitors of fluent gameplay immersion. If its not damaged, why not automatically repackage? Better yet, throw out stacking/repackaging and simply create a 'damaged' label that will prevent items from being sold or automatically stacked until the item is repaired. Assembled items ('singletons') have metadata associated with them, such as name, damage, efficiency, and can be the parent locations for other items. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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Hershman
Creepers Corp.
150
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Posted - 2012.06.21 16:28:00 -
[15] - Quote
Assembled items, damaged items, singletons are all fine. Whatever you want to call them or how you organize them is another topic. I have issues with the counterparts of those, or the 'packaged' items. Having a stack system within a solitary inventory location (and branched hierarchies of other designated containers) is of little or no use. Its overly complex and it causes more headaches than little window bugs or ui glitches. |
Lin-Young Borovskova
Science and Trade Institute Caldari State
273
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Posted - 2012.06.21 16:30:00 -
[16] - Quote
CCP Explorer wrote:Hershman wrote:The whole process of repackaging, splitting and stacking is one of the most tedious and redundant inhibitors of fluent gameplay immersion. If its not damaged, why not automatically repackage? Better yet, throw out stacking/repackaging and simply create a 'damaged' label that will prevent items from being sold or automatically stacked until the item is repaired. Assembled items ('singletons') have metadata associated with them, such as name, damage, efficiency, and can be the parent locations for other items.
This doesn't explain why bpc can't be stack. It's another painful annoying little thing when you have hundreds of bpc.
How hard it is to code change this? brb |
Vincent Athena
V.I.C.E. Comic Mischief
747
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Posted - 2012.06.21 16:37:00 -
[17] - Quote
CCP Explorer, having the options for each inventory location of "auto-repackage" and "auto-restack" would be nice. The auto-restack" may best be limited to only occur when you close that inventory, otherwise it would be hard to split a stack, it would just pop right back!
You got auto-restack already in one location: POS fuel bays. http://vincentoneve.wordpress.com/ |
Derus Grobb
Iron Oxide Institute
93
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Posted - 2012.06.21 16:43:00 -
[18] - Quote
Lin-Young Borovskova wrote:CCP Explorer wrote:Hershman wrote:The whole process of repackaging, splitting and stacking is one of the most tedious and redundant inhibitors of fluent gameplay immersion. If its not damaged, why not automatically repackage? Better yet, throw out stacking/repackaging and simply create a 'damaged' label that will prevent items from being sold or automatically stacked until the item is repaired. Assembled items ('singletons') have metadata associated with them, such as name, damage, efficiency, and can be the parent locations for other items. This doesn't explain why bpc can't be stack. It's another painful annoying little thing when you have hundreds of bpc. How hard it is to code change this?
It does explain it. BPCs have data attached such as ML, PL, runs remaining. |
Guttripper
State War Academy Caldari State
152
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Posted - 2012.06.21 16:45:00 -
[19] - Quote
*munches on pretzels...
At first glance, I thought the topic's title was "i hate snacks"!
Without snacks, how can online gaming keep the reputation of everyone being bloated, fat, greasy haired, stinky neckbeards with empty bags of Cheetos lying around while playing Russian Roulette forgetting which Mountain Dew bottle has the soft drink to which one was a make shift urinal...? |
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GM Homonoia
Game Masters C C P Alliance
797
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Posted - 2012.06.21 16:50:00 -
[20] - Quote
Lin-Young Borovskova wrote:CCP Explorer wrote:Hershman wrote:The whole process of repackaging, splitting and stacking is one of the most tedious and redundant inhibitors of fluent gameplay immersion. If its not damaged, why not automatically repackage? Better yet, throw out stacking/repackaging and simply create a 'damaged' label that will prevent items from being sold or automatically stacked until the item is repaired. Assembled items ('singletons') have metadata associated with them, such as name, damage, efficiency, and can be the parent locations for other items. This doesn't explain why bpc can't be stack. It's another painful annoying little thing when you have hundreds of bpc. How hard it is to code change this?
Can't be done. A BPC is by definition a singleton. A singleton is a unique item that is tracked individually. 2 BPCs with the same meta data are still considered to be apples and oranges as far as the database is concerned as they are unique, even though they look the same. Stacking removes all meta data (research, number of runs, etc) and would effectively turn it into a blank BPO.
Look at it this way: an assembled item is unique. It is not just a box, it is this particular box. A stack is an item type. It is a type of box that I have X number of and I am not interested which of these boxes is any particular box. I can give the singleton box a name, it can be damaged, I can put something in the box, I can upgrade the box, etc. If I would stack it with other boxes it will need to be the exact same thing as the other boxes and thus cannot have any other parameters that those other boxes do not have.
Now, if I have 2 boxes that I both give a name, they are both unique. They may look the same and behave the same, but they are still 2 separate entities; even if I give them the same name. BPCs are like this. They are unique items that simply happen to look alike, but are not the exact same thing. Senior GM Homonoia | Info Group | Senior Game Master |
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Salpun
Paramount Commerce Masters of Flying Objects
317
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Posted - 2012.06.21 17:04:00 -
[21] - Quote
Spliting of stacks can be made easier. The question is what type of interface do you want to have when we gain that feature and how to leave drag item, stack needs to be split, approve split fuctioning intact or improved. Lets give some constructive feedback shell we |
NextDarkKnight
Fury Lords Intergalactic Brotherhood
2
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Posted - 2012.06.21 17:18:00 -
[22] - Quote
GM Homonoia wrote:
Can't be done. A BPC is by definition a singleton. A singleton is a unique item that is tracked individually. 2 BPCs with the same meta data are still considered to be apples and oranges as far as the database is concerned as they are unique, even though they look the same. Stacking removes all meta data (research, number of runs, etc) and would effectively turn it into a blank BPO.
A new Container called a "Paper Clip" needs to be created. It can only contain items that have the exact same attributes.
When the first item is moved into the Paper Clip Object it should "Copy the attributes to the Paper Clip" so when you show info on the paper clip it can show it attributes of the BPCs it contains plus a item count.
Each additional item copied into it should check if the attributes match and if they do they can be added into the container else a error message is displayed.
Paper clips should be allowed to be put into containers.
The end user (The Player) will just see a paper clip and the item name will be "(Clipped) - Fury Heavy Missiles BPCs x100"
Show Info will display the Runs remaining for the clicked items, research, etc etc etc. since all of them are exactly the same.
I can't wait for something like this so I can manage all my extra BPCs I have. |
Lin-Young Borovskova
Science and Trade Institute Caldari State
276
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Posted - 2012.06.21 17:20:00 -
[23] - Quote
GM Homonoia wrote:Lin-Young Borovskova wrote:CCP Explorer wrote:Hershman wrote:The whole process of repackaging, splitting and stacking is one of the most tedious and redundant inhibitors of fluent gameplay immersion. If its not damaged, why not automatically repackage? Better yet, throw out stacking/repackaging and simply create a 'damaged' label that will prevent items from being sold or automatically stacked until the item is repaired. Assembled items ('singletons') have metadata associated with them, such as name, damage, efficiency, and can be the parent locations for other items. This doesn't explain why bpc can't be stack. It's another painful annoying little thing when you have hundreds of bpc. How hard it is to code change this? Can't be done. A BPC is by definition a singleton. A singleton is a unique item that is tracked individually. 2 BPCs with the same meta data are still considered to be apples and oranges as far as the database is concerned as they are unique, even though they look the same. Stacking removes all meta data (research, number of runs, etc) and would effectively turn it into a blank BPO. Look at it this way: an assembled item is unique. It is not just a box, it is this particular box. A stack is an item type. It is a type of box that I have X number of and I am not interested which of these boxes is any particular box. I can give the singleton box a name, it can be damaged, I can put something in the box, I can upgrade the box, etc. If I would stack it with other boxes it will need to be the exact same thing as the other boxes and thus cannot have any other parameters that those other boxes do not have. Now, if I have 2 boxes that I both give a name, they are both unique. They may look the same and behave the same, but they are still 2 separate entities; even if I give them the same name. BPCs are like this. They are unique items that simply happen to look alike, but are not the exact same thing.
Thanks for your explanation, this makes it a lot clear for me from now on. I'll keep dealing wiz it but now I'll do it differently because I understand some "stuff".
Thx brb |
Circumstantial Evidence
39
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Posted - 2012.06.21 17:21:00 -
[24] - Quote
Can you create the illusion of stacking BPC's for us? How about Grouping all BPC's of the same type, a virtual container?
Edit: missed NextDarkKnight's post. +1 |
Hershman
Creepers Corp.
150
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Posted - 2012.06.21 17:46:00 -
[25] - Quote
updated first post...
- there should be a label that indicates "singletons" (assembled, damaged, bpc, bpo, etc.)
- It can be simply different colored text, or a visual cue a la Tech 3 items
- all other items (not singletons) should be automatically stacked when transferred or generated in a single location
- an option to use the old way of stacking crap randomly just because everyones happy cuz options yo...
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Hershman
Creepers Corp.
150
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Posted - 2012.06.21 17:56:00 -
[26] - Quote
Also as i mention before the organization of singletons is an issue... but not what I intended the topic to address.
However, these ideas like the 'paper clip' container are all very cool and I am open to more discussion |
Noriko Satomi
Center for Advanced Studies Gallente Federation
31
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Posted - 2012.06.21 18:34:00 -
[27] - Quote
Hershman wrote:updated first post...
- there should be a label that indicates "singletons" (assembled, damaged, bpc, bpo, etc.)
- It can be simply different colored text, or a visual cue a la Tech 3 items
- ...
There already is a visual difference, the absence of a quantity marker. Mark-free == singleton.
It's like asking for blank pages to contain a label saying they are blank pages. |
Vincent Athena
V.I.C.E. Comic Mischief
747
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Posted - 2012.06.21 18:46:00 -
[28] - Quote
GM Homonoia wrote:
Can't be done. A BPC is by definition a singleton. A singleton is a unique item that is tracked individually. 2 BPCs with the same meta data are still considered to be apples and oranges as far as the database is concerned as they are unique, even though they look the same. Stacking removes all meta data (research, number of runs, etc) and would effectively turn it into a blank BPO.
........
Unless you attached the same meta data to stacks, then allow all items that are both the same item and have the same meta data to be stacked.
In other words, get rid of all the oranges in the data base. Have everything be apples, and if they are the same apples, they can be stacked. http://vincentoneve.wordpress.com/ |
Hershman
Creepers Corp.
150
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Posted - 2012.06.21 19:01:00 -
[29] - Quote
Noriko Satomi wrote:Hershman wrote:updated first post...
- there should be a label that indicates "singletons" (assembled, damaged, bpc, bpo, etc.)
- It can be simply different colored text, or a visual cue a la Tech 3 items
- ...
There already is a visual difference, the absence of a quantity marker. Mark-free == singleton. It's like asking for blank pages to contain a label saying they are blank pages.
And thats like asking a 6 year old to spot the inequality in a trigonometric function. Try explaining that quantity numbers also mean its not a singleton to a brand new capsuleer. Everybody here knows that basic principle because we've learned how to 'get by' in Eve. You are spouting useless information and endorsing ignorance my friend, and it doesnt sit well for me. |
Raphael Celestine
Galactic Trust Inc
6
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Posted - 2012.06.21 19:29:00 -
[30] - Quote
Vincent Athena wrote:GM Homonoia wrote:
Can't be done. A BPC is by definition a singleton. A singleton is a unique item that is tracked individually. 2 BPCs with the same meta data are still considered to be apples and oranges as far as the database is concerned as they are unique, even though they look the same. Stacking removes all meta data (research, number of runs, etc) and would effectively turn it into a blank BPO.
........
Unless you attached the same meta data to stacks, then allow all items that are both the same item and have the same meta data to be stacked. In other words, get rid of all the oranges in the data base. Have everything be apples, and if they are the same apples, they can be stacked. This would almost certainly wreck their databases.
Obviously I haven't seen the source code, but I strongly suspect that the packaged, stacked items are kept in a database with all of the details of the item 'stored' by just marking down the name and number. Attaching meta-data to that would mean that every single item in every hangar in the whole game has to be stored by recording the entire property list for said item, and therefore force CCP to buy a whole pile of new servers just to hold all that new data. |
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