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Thread Statistics | Show CCP posts - 1 post(s) |
Daniel Herbaenan
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Posted - 2010.02.21 00:16:00 -
[1]
I'm a bit confused about the temperature of planets in EVE... the values given are apparently in Kelvin (the temperatures are displayed as <number>k), but there are "habitable" planets with temperatures of like 100 kelvin, which is far too cold for liquid water to exist (100 kelvin is -173 Celsius). It is possible that the listed temperatures are Celsius, but then I have seen ice planets with listed temperatures of 50. So, what is the temperature scale for EVE planets? I think that the values may need to be changed a bit...
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Verone
Gallente Veto Corp
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Posted - 2010.02.21 00:19:00 -
[2]
Originally by: Daniel Herbaenan I'm a bit confused about the temperature of planets in EVE... the values given are apparently in Kelvin (the temperatures are displayed as <number>k), but there are "habitable" planets with temperatures of like 100 kelvin, which is far too cold for liquid water to exist (100 kelvin is -173 Celsius). It is possible that the listed temperatures are Celsius, but then I have seen ice planets with listed temperatures of 50. So, what is the temperature scale for EVE planets? I think that the values may need to be changed a bit...
The values don't correspond to anything, and have been the subject of debate among Eve's RP community for a LONG time.
>>> THE LIFE OF AN OUTLAW <<< |
Estel Arador
Minmatar Estel Arador Corp Services
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Posted - 2010.02.21 00:20:00 -
[3]
The values are more or less random and not at all related to the type of planet. They are placeholders until CCP decides to actually put in sensible values (if ever).
Free jumpclone service|874 stations - Truly Universal |
Viktor Fyretracker
Caldari Fyretracker Heavy Industries
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Posted - 2010.02.21 00:44:00 -
[4]
some planets have pretty high gravity too, as isnt escape Velocity the speed needed to get off the surface or is it the speed to leave orbit. because one certainly doesnt need 12km/sec to lift off of a planet unless it is massive or really dense.
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Lork Niffle
Gallente External Hard Drive
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Posted - 2010.02.21 00:55:00 -
[5]
Originally by: Viktor Fyretracker as isnt escape Velocity the speed needed to get off the surface or is it the speed to leave orbit. because one certainly doesnt need 12km/sec to lift off of a planet unless it is massive or really dense.
Earth's Escape Velocity is 11.2KM/s ------------------------------------- The system issues man. |
WarlockX
Amarr Free Trade Corp
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Posted - 2010.02.21 02:03:00 -
[6]
Originally by: Viktor Fyretracker some planets have pretty high gravity too, as isnt escape Velocity the speed needed to get off the surface or is it the speed to leave orbit. because one certainly doesnt need 12km/sec to lift off of a planet unless it is massive or really dense.
Moon - 2.38 km/sec Mars - 5.027 km/s Earth - 11.2 km/sec Saturn - 35.5 km/s Jupiter ù Escape Velocity: km/s 59.5 Sun - 618. km/sec
----------------------------------------------- Free Trade Corp - Flash page
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Swiftgaze
Elysium Alliance
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Posted - 2010.02.21 02:04:00 -
[7]
I have another one:
If you eject from a moving ship, the pod stands still at 0 m/s.
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Viktor Fyretracker
Caldari Fyretracker Heavy Industries
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Posted - 2010.02.21 02:42:00 -
[8]
well that is just the plain funky EVE physics, keep in mind in space we could logically hit our afterburners then cut all thrust, go dark and be off sensors but still be going at say 500m/s
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WarlockX
Amarr Free Trade Corp
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Posted - 2010.02.21 03:11:00 -
[9]
Originally by: Viktor Fyretracker well that is just the plain funky EVE physics, keep in mind in space we could logically hit our afterburners then cut all thrust, go dark and be off sensors but still be going at say 500m/s
not if you have a warp engine that creates drag on subspace ----------------------------------------------- Free Trade Corp - Flash page
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AdmiralJohn
The Unknown Bar and Pub Elysium Alliance
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Posted - 2010.02.21 03:14:00 -
[10]
How about the part where we fly through planets?
Also once I parked my ship on the surface and no one came to greet me. I guess in the future hospitality doesn't exist
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Karlemgne
Tides Of War
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Posted - 2010.02.21 03:25:00 -
[11]
Originally by: Daniel Herbaenan I'm a bit confused about the temperature of planets in EVE... the values given are apparently in Kelvin (the temperatures are displayed as <number>k), but there are "habitable" planets with temperatures of like 100 kelvin, which is far too cold for liquid water to exist (100 kelvin is -173 Celsius). It is possible that the listed temperatures are Celsius, but then I have seen ice planets with listed temperatures of 50. So, what is the temperature scale for EVE planets? I think that the values may need to be changed a bit...
Someone posted a thread like this earlier when they found a planet that's surface temperature was below absolute zero. My sig don't fracking work. |
Rakshasa Taisab
Caldari Sane Industries Inc. Initiative Mercenaries
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Posted - 2010.02.21 03:32:00 -
[12]
Originally by: AdmiralJohn How about the part where we fly through planets?
You can't fly through planets in EvE.
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AdmiralJohn
The Unknown Bar and Pub Elysium Alliance
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Posted - 2010.02.21 03:43:00 -
[13]
Originally by: Rakshasa Taisab
Originally by: AdmiralJohn How about the part where we fly through planets?
You can't fly through planets in EvE.
Maybe I'm dumb, but I'm not understanding this joke which you are telling.
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Viktor Fyretracker
Caldari Fyretracker Heavy Industries
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Posted - 2010.02.21 03:57:00 -
[14]
i think flying through planets could either be explained that we are not in real space when in a warp tunnel or that it simply worked for game mechanics
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Mikael Mechka
Gallente Sentinels Reprieve Fidelas Constans
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Posted - 2010.02.21 04:56:00 -
[15]
Originally by: Viktor Fyretracker i think flying through planets could either be explained that we are not in real space when in a warp tunnel or that it simply worked for game mechanics
I've been bored enough to slowboat through a planet before, and I'm sure many others have. When the planet fills the screen it gets pretty intimidating, giving you the impression that you are in fact about to become a smear on the landscape, but then you pass through and the planet graphic disappears :( Untill you reach the very centre of the planet, which will then decide it doesn't like you and kick you out at about 200km/s for your trouble.
Would be better if you got bumped off the planet at say 20km (your nav computer initiates emergency course correction to prevent collision with a habitable planet or similar RP reason) instead of when you've technically drilled your spaceship about 20,000km through the crust and mantle into the core. Just make then large collidable objects. -------------------------------------------------
Originally by: Lana Torrin
I just reported you for being informative in a troll thread. Please leave.
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Viktor Fyretracker
Caldari Fyretracker Heavy Industries
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Posted - 2010.02.21 05:08:00 -
[16]
Originally by: Mikael Mechka
Originally by: Viktor Fyretracker i think flying through planets could either be explained that we are not in real space when in a warp tunnel or that it simply worked for game mechanics
I've been bored enough to slowboat through a planet before, and I'm sure many others have. When the planet fills the screen it gets pretty intimidating, giving you the impression that you are in fact about to become a smear on the landscape, but then you pass through and the planet graphic disappears :( Untill you reach the very centre of the planet, which will then decide it doesn't like you and kick you out at about 200km/s for your trouble.
Would be better if you got bumped off the planet at say 20km (your nav computer initiates emergency course correction to prevent collision with a habitable planet or similar RP reason) instead of when you've technically drilled your spaceship about 20,000km through the crust and mantle into the core. Just make then large collidable objects.
ships hitting planets, that would make for an interesting element to an EVE story. where as a Defense of something deep in a system all barren or volcanic planets someone erects ultra powerful tractor beams and unauthorized ships are pulled into the planet to crash. come to think of it that would be a cool defense system. lifeless worlds used to crash enemy ships with tractor beams that are themselves highly shielded and powered off the planet's core heat(and now i am mixing bond villain craziness with EVE).
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Chaos Incarnate
Faceless Logistics
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Posted - 2010.02.21 05:35:00 -
[17]
Originally by: Daniel Herbaenan I'm a bit confused about the temperature of planets in EVE... the values given are apparently in Kelvin (the temperatures are displayed as <number>k), but there are "habitable" planets with temperatures of like 100 kelvin, which is far too cold for liquid water to exist (100 kelvin is -173 Celsius). It is possible that the listed temperatures are Celsius, but then I have seen ice planets with listed temperatures of 50. So, what is the temperature scale for EVE planets? I think that the values may need to be changed a bit...
perhaps the temperatures are in space kelvins, a completely different measurement system that means that actual temperatures in real kelvins are completely normal!
or perhaps the values have been ignored for eleventhousand patches and are still thus completely arbitrary
or a wizard did it! _____________________ Horrors! Demons in the deep! |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.02.21 06:30:00 -
[18]
Originally by: Daniel Herbaenan I'm a bit confused about the temperature of planets in EVE... the values given are apparently in Kelvin (the temperatures are displayed as <number>k), but there are "habitable" planets with temperatures of like 100 kelvin, which is far too cold for liquid water to exist (100 kelvin is -173 Celsius). It is possible that the listed temperatures are Celsius, but then I have seen ice planets with listed temperatures of 50. So, what is the temperature scale for EVE planets? I think that the values may need to be changed a bit...
just mentally change the K to F or C depending on the range
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Khemul Zula
Amarr Keisen Trade League
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Posted - 2010.02.21 06:53:00 -
[19]
Originally by: Chaos Incarnate or a wizard did it!
Oh sure! Everyone always blames the wizards! But who is the first person they call when someone polymorphs them into a rabbit? A wizard! Admittedly, quite possibly the same wizard who cast the spell...but that isn't important! That's just making a living!
Also I had some spare exclamation points and needed somewhere to use them.
Originally by: GM Horse I've sadly misplaced my magic "find farmers in ravens" button.
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Winters Chill
Amarr Shadow Legion. Talos Coalition
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Posted - 2010.02.21 12:13:00 -
[20]
Originally by: Daniel Herbaenan I'm a bit confused about the temperature of planets in EVE... the values given are apparently in Kelvin (the temperatures are displayed as <number>k), but there are "habitable" planets with temperatures of like 100 kelvin, which is far too cold for liquid water to exist (100 kelvin is -173 Celsius). It is possible that the listed temperatures are Celsius, but then I have seen ice planets with listed temperatures of 50. So, what is the temperature scale for EVE planets? I think that the values may need to be changed a bit...
Your assuming the liquid on those worlds is water, or even water with the same saline content as our oceans. Could be a very briney ocean, ammonia, carbon dioxide ocean... anything.
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Merdaneth
Amarr PIE Inc.
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Posted - 2010.02.21 12:19:00 -
[21]
Originally by: Verone The values don't correspond to anything, and have been the subject of debate among Eve's RP community for a LONG time.
Well, the debate has ended long ago with the consensus that the values given in-game are nonsense, right? ____
The Illusion of Freedom | The Truth about Slavery |
Boomershoot
Caldari Suddenly Ninjas
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Posted - 2010.02.21 12:26:00 -
[22]
Originally by: Winters Chill carbon dioxide ocean
YES
CCP, MAKE IT REAL!
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Wild Rho
Amarr Sniggerdly
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Posted - 2010.02.21 13:45:00 -
[23]
Originally by: AdmiralJohn How about the part where we fly through planets?
Also once I parked my ship on the surface and no one came to greet me. I guess in the future hospitality doesn't exist
Did you actually get out of your ship to check?
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Passageway
Gallente
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Posted - 2010.02.21 19:56:00 -
[24]
carbon dioxide freezes at a balmy -56 C, some of these planets would seem to have helium oceans at best :)
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CCP Explorer
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Posted - 2010.02.21 20:04:00 -
[25]
Originally by: Merdaneth
Originally by: Verone The values don't correspond to anything, and have been the subject of debate among Eve's RP community for a LONG time.
Well, the debate has ended long ago with the consensus that the values given in-game are nonsense, right?
Yes, those values could be improved a lot to be more consistent and meaningful. We are aware of it.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Abrazzar
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Posted - 2010.02.21 20:46:00 -
[26]
Originally by: CCP Explorer
Originally by: Merdaneth
Originally by: Verone The values don't correspond to anything, and have been the subject of debate among Eve's RP community for a LONG time.
Well, the debate has ended long ago with the consensus that the values given in-game are nonsense, right?
Yes, those values could be improved a lot to be more consistent and meaningful. We are aware of it.
Wasn't there a plan to have a team sift through all this fluff for adjustments to get it finished for planetary interaction or am I imagining things? --------
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Carniflex
StarHunt Systematic-Chaos
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Posted - 2010.02.21 21:55:00 -
[27]
Originally by: CCP Explorer
Originally by: Merdaneth
Originally by: Verone The values don't correspond to anything, and have been the subject of debate among Eve's RP community for a LONG time.
Well, the debate has ended long ago with the consensus that the values given in-game are nonsense, right?
Yes, those values could be improved a lot to be more consistent and meaningful. We are aware of it.
\o/ Awesome. If it would not be too troublesome to ask perhaps you could please also take a look where are the skins applied at the planets.
Features & Ideas - there is chitchat about that in features and ideas section.
And some talk has been also in CSM section in the form of proposal kinda summing up the features thread. Assembly Hall
In any case - for a start even more or less correct temperatures would be uber to have.
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Kazuo Ishiguro
House of Marbles
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Posted - 2010.02.21 22:32:00 -
[28]
I suppose the way to deal with it would be to look at the aspects of planets that relate to how they currently appear ingame (i.e. radius and type: ice / habitable / plasma) and create an algorithm that uses these fixed points to generate a reasonable set of other variables. --- 34.4:1 mineral compression |
Megan Maynard
Minmatar Clown Punchers. Clown Punchers Syndicate
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Posted - 2010.02.22 14:33:00 -
[29]
Edited by: Megan Maynard on 22/02/2010 14:36:25
Originally by: WarlockX
Originally by: Viktor Fyretracker well that is just the plain funky EVE physics, keep in mind in space we could logically hit our afterburners then cut all thrust, go dark and be off sensors but still be going at say 500m/s
not if you have a warp engine that creates drag on subspace
The Nerd burn is strong with this post.
Also, it wouldn't be that big of a deal for players to actively send the updated numbers? Couldn't CCP have a player team to go around and pick better numbers for the planets?
Originally by: F'nog
Originally by: Stareatthesun No no no ... Polaris is where CCP keeps the death star that will destroy eve when the servers shut down.
Thankfully I've got Interceptors trained to V. S |
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2010.02.22 14:41:00 -
[30]
Originally by: Chainsaw Plankton just mentally change the K to F or C depending on the range
subliminal messages ftw.
Secure 3rd party service |
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Serpents smile
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Posted - 2010.02.22 14:41:00 -
[31]
Originally by: CCP Explorer Yes, those values could be improved a lot to be more consistent and meaningful. We are aware of it.
Awesome! *\o/*
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2010.02.22 14:42:00 -
[32]
Originally by: CCP Explorer
Originally by: Merdaneth
Originally by: Verone The values don't correspond to anything, and have been the subject of debate among Eve's RP community for a LONG time.
Well, the debate has ended long ago with the consensus that the values given in-game are nonsense, right?
Yes, those values could be improved a lot to be more consistent and meaningful. We are aware of it.
It would be very appropriate to get this (and the planet type distribution/distances from the star) sorted before 'Tyrannis' goes live. ...
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Zee Wolf
Minmatar SniggWaffe
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Posted - 2010.02.22 15:59:00 -
[33]
Originally by: Chribba
Originally by: Chainsaw Plankton just mentally change the K to F or C depending on the range
subliminal messages ftw.
It made me hungry |
Bagehi
Association of Commonwealth Enterprises Gentlemen's Club
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Posted - 2010.02.22 19:44:00 -
[34]
Originally by: Megan Maynard Edited by: Megan Maynard on 22/02/2010 14:36:25
Originally by: WarlockX
Originally by: Viktor Fyretracker well that is just the plain funky EVE physics, keep in mind in space we could logically hit our afterburners then cut all thrust, go dark and be off sensors but still be going at say 500m/s
not if you have a warp engine that creates drag on subspace
The Nerd burn is strong with this post.
Also, it wouldn't be that big of a deal for players to actively send the updated numbers? Couldn't CCP have a player team to go around and pick better numbers for the planets?
Remember this moment in history - a Clown gave a rational suggestion on the forums. I agree with Megan. Fix the problem wiki style.
Fix Local |
Ranger 1
Amarr Dynaverse Corporation
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Posted - 2010.02.22 19:55:00 -
[35]
Edited by: Ranger 1 on 22/02/2010 19:54:56 I am assuming that the temp value is a median temp for the planet, obviously with extremes at equator and poles.
Perhaps that value (on temperate or oceanic worlds) could help determine the extent (if any) of the polar ice caps. This seems to be one thing that is missing on most planets. I'm assuming the engine used to generate the planetary graphics either didn't support ice caps or didn't have enough information to generate them.
===== If you go to Za'Ha'Dum I will gank you. |
Chaos Incarnate
Faceless Logistics
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Posted - 2010.02.22 20:05:00 -
[36]
Originally by: Bagehi
Originally by: Megan Maynard Edited by: Megan Maynard on 22/02/2010 14:36:25
The Nerd burn is strong with this post.
Also, it wouldn't be that big of a deal for players to actively send the updated numbers? Couldn't CCP have a player team to go around and pick better numbers for the planets?
Remember this moment in history - a Clown gave a rational suggestion on the forums. I agree with Megan. Fix the problem wiki style.
this is a horrid idea unless you want the temperature of every backwater planet to be 8008135 or something else silly _____________________ Horrors! Demons in the deep! |
Arec Bardwin
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Posted - 2010.02.22 20:14:00 -
[37]
Originally by: Swiftgaze I have another one:
If you eject from a moving ship, the pod stands still at 0 m/s.
I have one, too:
In EVE space is filled with a high density liquid (and we are in fact playing internet submarines)...
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Kazuo Ishiguro
House of Marbles
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Posted - 2010.02.22 21:12:00 -
[38]
Originally by: Chaos Incarnate
Originally by: Bagehi
Originally by: Megan Maynard Edited by: Megan Maynard on 22/02/2010 14:36:25
The Nerd burn is strong with this post.
Also, it wouldn't be that big of a deal for players to actively send the updated numbers? Couldn't CCP have a player team to go around and pick better numbers for the planets?
Remember this moment in history - a Clown gave a rational suggestion on the forums. I agree with Megan. Fix the problem wiki style.
this is a horrid idea unless you want the temperature of every backwater planet to be 8008135 or something else silly
It took months for a council of 0.0 inhabitants and CCP employees to reach a final decision on names for the dozen or so drone regions. Imagine how long it would take to get to a satisfactory result with over 50k planets...
--- 34.4:1 mineral compression |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.02.23 00:16:00 -
[39]
Originally by: Chribba
Originally by: Chainsaw Plankton just mentally change the K to F or C depending on the range
subliminal messages ftw.
was waiting for someone to catch that
I didn't do it on purpose I swear!!!
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Rodj Blake
Amarr PIE Inc.
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Posted - 2010.02.23 09:54:00 -
[40]
Originally by: Kazuo Ishiguro
Originally by: Chaos Incarnate
Originally by: Bagehi
Originally by: Megan Maynard Edited by: Megan Maynard on 22/02/2010 14:36:25
The Nerd burn is strong with this post.
Also, it wouldn't be that big of a deal for players to actively send the updated numbers? Couldn't CCP have a player team to go around and pick better numbers for the planets?
Remember this moment in history - a Clown gave a rational suggestion on the forums. I agree with Megan. Fix the problem wiki style.
this is a horrid idea unless you want the temperature of every backwater planet to be 8008135 or something else silly
It took months for a council of 0.0 inhabitants and CCP employees to reach a final decision on names for the dozen or so drone regions. Imagine how long it would take to get to a satisfactory result with over 50k planets...
It's not difficult.
Just select a range of temperatures for the different planetary types, and then randomise a number from within the appropriate range for each planet.
Dulce et decorum est pro imperium mori.
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Mephiston Lucius
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Posted - 2010.02.23 15:19:00 -
[41]
pyramid quetos ftl..
i bet with tyrannus or w/e they will change those things if they not change well we can point them and laugh.. rome isnt build in one day..
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DONJUAN v
Tarnak inc. The Kadeshi
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Posted - 2010.02.23 21:43:00 -
[42]
Originally by: Arec Bardwin
Originally by: Swiftgaze I have another one:
If you eject from a moving ship, the pod stands still at 0 m/s.
I have one, too:
In EVE space is filled with a high density liquid (and we are in fact playing internet submarines)...
I NEED YOU IN MY CORP NOW internet submarines ftw
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JDawg1290
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Posted - 2010.02.23 23:58:00 -
[43]
Clearly, just in time for DUST, all planets will either miracously reform to habitable temperatuers or DUST players will have superpowered enviromental suits. |
Eric Policky
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Posted - 2010.02.24 02:32:00 -
[44]
Originally by: Arec Bardwin
Originally by: Swiftgaze I have another one:
If you eject from a moving ship, the pod stands still at 0 m/s.
I have one, too:
In EVE space is filled with a high density liquid (and we are in fact playing internet submarines)...
You have a pretty loose definition of high density; in this game enormous ships move through this "high density" liquid at hundreds of meters per second.
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Terminal Insanity
Minmatar Gith Industries
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Posted - 2010.02.24 02:43:00 -
[45]
the KFC planet will be in Minmatar space, for obvious reasons.
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Kahega Amielden
Minmatar Reckoning.
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Posted - 2010.02.24 03:10:00 -
[46]
Originally by: Terminal Insanity the KFC planet will be in Minmatar space, for obvious reasons.
Subtle racism, best racism.
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Danton Marcellus
Nebula Rasa Holdings
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Posted - 2010.02.24 03:49:00 -
[47]
What is the Earth temperature?
Should/would/could have, HAVE you chav!
Also Known As |
illford baker
Pilots of Damnation R-I-P
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Posted - 2010.02.24 04:42:00 -
[48]
yea, i just found a lava planet with a temp of 81 K and then an ice planet with a temp of 239 K. the ice planet has a higher mass, higher density, but somehow has a lower surface gravity than the lava planet. lava= yuzier 4 ice= nirbhi 1 the majority of the next expansion will be fixing these planets one by one.
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Phaese
Gallente Aliastra
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Posted - 2010.02.24 05:30:00 -
[49]
Also, there are systems with habitable planets at both 1 AU and >10 AU. I suspect that this is unlikely or impossible.
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Viktor Fyretracker
Caldari Fyretracker Heavy Industries
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Posted - 2010.02.24 06:06:00 -
[50]
my guess is someone entered numbers for planet types and making the temps correct was on a to do list. but trust me id rather have a missile spewing drake then correct planet temps.
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Vaerah Vahrokha
Minmatar Vahrokh Consulting
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Posted - 2010.02.24 09:38:00 -
[51]
Originally by: Viktor Fyretracker my guess is someone entered numbers for planet types and making the temps correct was on a to do list. but trust me id rather have a missile spewing drake then correct planet temps.
The planet types and their temperatures (and possibly the 0.0 system names) were all computer generated, the former with random numbers (and not relating random generated planet type with a suitable random generated *range* of realistic temperature), the 0.0 system with random but unique beginning letters (to somehow make them less nasty to call them in fleet). I.e. they did not create 50 systems beginning with "5J". - Auditing and consulting
Before asking for investors, please read http://tinyurl.com/n5ys4h and http://tinyurl.com/lrg4oz
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Agent Kenshin
Public Security Section IX
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Posted - 2010.02.24 12:10:00 -
[52]
From what I remember that planet data has been in the game since sometime in beta. It never really played a major part in things until now.
Oh and for those who were there couple of first parts of beta the physics of EVE were turned a little too high. You would explode every time you warped through something... Warp into a belt hit an asteriod. Boom. Warp through a planet. Boom. So that feature was turned off. Now we have the current system so I think it works pretty well unless you wanna keep exploding every time you ram someone else undocking from Jita 4-4. ----- I wish I still had my old Rizzy sig. :(
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