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Nidhug
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Posted - 2004.12.05 20:50:00 -
[1]
When doing deathspace missions and u warp out, it's not possible to warp back in at 60 km ? First time 60 km works but this is the only time.
Is this a known bug or is it supposed to be like this ?
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Nidhug
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Posted - 2004.12.05 20:50:00 -
[2]
When doing deathspace missions and u warp out, it's not possible to warp back in at 60 km ? First time 60 km works but this is the only time.
Is this a known bug or is it supposed to be like this ?
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Gabriel BriGGs
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Posted - 2004.12.05 20:57:00 -
[3]
It's driving me nuts. ALl the npcs just happen to be sitting right on the beacon. -------------------------------------------- I've had the same Gurista Imputor on my tail for the past 16 systems..
2004.08.16 21:38:37 - Combat: Your 250mm Prototype I Gauss Gun perfectly strikes Blood Sage, wrecking for 324.9 damage.
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Gabriel BriGGs
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Posted - 2004.12.05 20:57:00 -
[4]
It's driving me nuts. ALl the npcs just happen to be sitting right on the beacon. -------------------------------------------- I've had the same Gurista Imputor on my tail for the past 16 systems..
2004.08.16 21:38:37 - Combat: Your 250mm Prototype I Gauss Gun perfectly strikes Blood Sage, wrecking for 324.9 damage.
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Demangel
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Posted - 2004.12.05 20:59:00 -
[5]
Well you can't warp into deadspace (Or at least not the complexes, I havn't tried agents, and assume they don't always involve complexes right?), thats the point. Thats why you need the gates, else think of what would happen.
Someone would = teh win, plop a bookmark at the last zone, for corp mates to clear out and farm on a daily basis. Avoiding the whole point.
On the other hand, I "Think" if you leave the deadspace complex, and start over right away after doing whatever it is you needed to do, the old rats won't have respawned quite yet, so you might be able to just go back to where you left off.
Though I recall the passkeys have some kind of timer on em? So you need to use that gate before the timer expires or something. I got an old gate password, that if memory recalls won't work anymore... I wonder what I'm sposed to do with it now heheh.
Galaxion > If you drove a car shaped like a thorax women would call you Demangel > Dude... I would call.. Demangel > wait that sounded g@y I bet. Galaxion > Just a bit.
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Demangel
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Posted - 2004.12.05 20:59:00 -
[6]
Well you can't warp into deadspace (Or at least not the complexes, I havn't tried agents, and assume they don't always involve complexes right?), thats the point. Thats why you need the gates, else think of what would happen.
Someone would = teh win, plop a bookmark at the last zone, for corp mates to clear out and farm on a daily basis. Avoiding the whole point.
On the other hand, I "Think" if you leave the deadspace complex, and start over right away after doing whatever it is you needed to do, the old rats won't have respawned quite yet, so you might be able to just go back to where you left off.
Though I recall the passkeys have some kind of timer on em? So you need to use that gate before the timer expires or something. I got an old gate password, that if memory recalls won't work anymore... I wonder what I'm sposed to do with it now heheh.
Galaxion > If you drove a car shaped like a thorax women would call you Demangel > Dude... I would call.. Demangel > wait that sounded g@y I bet. Galaxion > Just a bit.
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Nidhug
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Posted - 2004.12.05 21:37:00 -
[7]
This is not the complexes... it's the deadspace missions.
What I mean is if it's possibpe to warp in at 60 km first time, it must be a bug when i can't after i warped away to repair. If I dont kill all rats first time , it's impossible to finish it, because next time I warp in I end right on top of the beacon, no matter if I warped in at 15 km or 60 km I end up at the same place, right on top of the rats.
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Nidhug
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Posted - 2004.12.05 21:37:00 -
[8]
This is not the complexes... it's the deadspace missions.
What I mean is if it's possibpe to warp in at 60 km first time, it must be a bug when i can't after i warped away to repair. If I dont kill all rats first time , it's impossible to finish it, because next time I warp in I end right on top of the beacon, no matter if I warped in at 15 km or 60 km I end up at the same place, right on top of the rats.
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Leegion
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Posted - 2004.12.05 23:27:00 -
[9]
Not a bug.
No matter what distance you yourself choose to warp in at, you will ALWAYS warp to the beacon.
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Leegion
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Posted - 2004.12.05 23:27:00 -
[10]
Not a bug.
No matter what distance you yourself choose to warp in at, you will ALWAYS warp to the beacon.
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Vaughn Zoran
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Posted - 2004.12.05 23:45:00 -
[11]
Originally by: Leegion Not a bug.
No matter what distance you yourself choose to warp in at, you will ALWAYS warp to the beacon.
True ONLY when you warp out then back in.. The inital warp-in puts you where you wanted, read 60km, but if you need to retreat and come back it's to the beacon you go.
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Vaughn Zoran
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Posted - 2004.12.05 23:45:00 -
[12]
Originally by: Leegion Not a bug.
No matter what distance you yourself choose to warp in at, you will ALWAYS warp to the beacon.
True ONLY when you warp out then back in.. The inital warp-in puts you where you wanted, read 60km, but if you need to retreat and come back it's to the beacon you go.
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theRaptor
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Posted - 2004.12.05 23:49:00 -
[13]
Originally by: Leegion Not a bug.
No matter what distance you yourself choose to warp in at, you will ALWAYS warp to the beacon.
In theory yes. In practice I can warp to 60K the first time a lot of the time. But seriously 90% of the new stuff in EXODUS is bugged to hell, so why would deadspace be any different --------------------------------------------------
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theRaptor
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Posted - 2004.12.05 23:49:00 -
[14]
Originally by: Leegion Not a bug.
No matter what distance you yourself choose to warp in at, you will ALWAYS warp to the beacon.
In theory yes. In practice I can warp to 60K the first time a lot of the time. But seriously 90% of the new stuff in EXODUS is bugged to hell, so why would deadspace be any different --------------------------------------------------
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