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Author |
Thread Statistics | Show CCP posts - 34 post(s) |
Salpun
Paramount Commerce Masters of Flying Objects
336
|
Posted - 2012.07.12 16:21:00 -
[1] - Quote
All, The late summer release is starting to appear on Sisi. Lets get a changes list started.
Changes-
Angel ships are V3'ed Drag out windows on the Inventory system work. Looks like all the right click menus for cargo holds are back. Yay Drone bays show on ships that do not have them still.
Anything else? |
Salpun
Paramount Commerce Masters of Flying Objects
336
|
Posted - 2012.07.12 17:10:00 -
[2] - Quote
Commissar Kate wrote:There is now a greenscreen option on Display and Graphics tab of the ESC menu. Nice |
Salpun
Paramount Commerce Masters of Flying Objects
336
|
Posted - 2012.07.12 18:24:00 -
[3] - Quote
From: Missile War Sent: 2012.07.12 18:08
Checking the new features and I absolutely love them for the most part, the new pop ups are great, altho I'd like to get more info added to them. Like cycle time, boost amount, neut/nos amount(Things I can think of this quickly) The text is in bold, which isn't really needed imo, but it itsn't that bad since it makes it more obvious. I dislike the new + sign tho beside the speed, it looks really weird, the - sign looks fine, but the + sign looks wrong.
The new v3's look awesome as well altho the daredevil looks a bit too much like the dramiel now IMO. I also love the market/browse combination, works so much smoother ^.^
And the green screen option is really way-too-bright-green screen...Eyeblinding green is not the way I like...
I think that is it from me so far...
PS, is it maybe possible to add the resist % to the capacitor health bars when you go over them? I think it would be a great addition if you are working on that part of the ui :) |
Salpun
Paramount Commerce Masters of Flying Objects
336
|
Posted - 2012.07.12 18:26:00 -
[4] - Quote
Joelleaveek wrote:new executioner/condor/atron/slasher are up
Edit: changed stats i should say Will this change AT testing any? |
Salpun
Paramount Commerce Masters of Flying Objects
337
|
Posted - 2012.07.12 19:06:00 -
[5] - Quote
Sarmatiko wrote:List of static data changes: http://pastebin.com/cb3uWccyAgents in Yrmori now have properties (you still cannot talk with them though). Attack Frigate changesSmall boost for deadspace small Remote Shield Rechargers and Remote Armor Repairers Elite Drone Parasite now have bounty Skill Ethnic Relations renamed to Diplomatic Relations and now affect war ally cost Crash Boosters now affect capitals? Assault Missile renamed to Heavy Assault Missile Eifyr and Co. 'Rogue' Afterburner and Eifyr and Co. 'Rogue' Warp Drive Operation implant bonuses now doubled. Also you can now force launcher to launch using shortcut, just like I suggested in February Thanks for the info. |
Salpun
Paramount Commerce Masters of Flying Objects
337
|
Posted - 2012.07.12 19:10:00 -
[6] - Quote
CCP Punkturis wrote:Team Super Friends (your best friends) made some changes to saved fittings Saved fittings now fit rigs (if there aren't any rigs on the ships) - you get a question asking if you like to fit rigs or not like alays Saved fittings with items you don't have skills to fit now fit everything except the items you don't have skills to fit (instead of not fitting anything) Saved fittings now save ammo in cargo and fit that in cargo when fitting that saved fitting I'm pretty sure it's all there but I'm on vacation so I bet Paradox or Tuxford can verify it for me Thanks for the info will test and confirm after I have tested the new NPE |
Salpun
Paramount Commerce Masters of Flying Objects
339
|
Posted - 2012.07.12 21:09:00 -
[7] - Quote
mkint wrote:Salpun wrote: NPE needs to mention the new Inventory system more.
The fact that a UI element is so unintuitive and unproductive that it needs it's own tutorial for something that's not even a game mechanic is a problem. Well designed inventory system > tutorial for poorly implemented inventory system. If the fix the looting fuctionality where the window closes after hitting loot all comes thru in this patch. The new NPE works fine but right now it changes to a main inventory window without any explanation center screen. |
Salpun
Paramount Commerce Masters of Flying Objects
339
|
Posted - 2012.07.12 21:47:00 -
[8] - Quote
Poetic Stanziel wrote:Salpun wrote:Green screen option is in. Woot! I've had an affect on EVE. :) Thanks to CCP Karkur (who is on holiday for the next three weeks) for implementing that. She wins Employee of the Month. The color chosen needs to change though you will need shades in the CC mode. |
Salpun
Paramount Commerce Masters of Flying Objects
340
|
Posted - 2012.07.13 15:32:00 -
[9] - Quote
Commissar Kate wrote:Where exactly is this "Clone Blueprint" thing found? I have yet to locate it. Its an unlisted item like the dev tools is all we can figure out. Possible troll but if its in that database some where its a good talking point.
The blue print was linkable but did not have a material list so its a incomplete asset. |
Salpun
Paramount Commerce Masters of Flying Objects
340
|
Posted - 2012.07.13 16:16:00 -
[10] - Quote
CCP FoxFour wrote:Sarmatiko wrote:List of static data changes: http://pastebin.com/cb3uWccyAgents in Yrmori now have properties (you still cannot talk with them though). Attack Frigate changesSmall boost for deadspace small Remote Shield Rechargers and Remote Armor Repairers Elite Drone Parasite now have bounty Skill Ethnic Relations renamed to Diplomatic Relations and now affect war ally cost Crash Boosters now affect capitals? Assault Missile renamed to Heavy Assault Missile Eifyr and Co. 'Rogue' Afterburner and Eifyr and Co. 'Rogue' Warp Drive Operation implant bonuses now doubled. Also you can now force launcher to launch using shortcut, just like I suggested in February Specifically: Quote:Eifyr and Co. 'Rogue' Afterburner and Eifyr and Co. 'Rogue' Warp Drive Operation implant bonuses now doubled. This is not correct. The names of the implants have changed, but their bonuses have not. I fixed a defect where the names did not match the bonus amount. :) Thanks for the clarification |
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Salpun
Paramount Commerce Masters of Flying Objects
340
|
Posted - 2012.07.13 16:19:00 -
[11] - Quote
More devs Now we just need even more devs |
Salpun
Paramount Commerce Masters of Flying Objects
340
|
Posted - 2012.07.13 20:09:00 -
[12] - Quote
Commissar Kate wrote:Salpun wrote:Commissar Kate wrote:Where exactly is this "Clone Blueprint" thing found? I have yet to locate it. Its an unlisted item like the dev tools is all we can figure out. Possible troll but if its in that database some where its a good talking point. The blue print was linkable but did not have a material list so its a incomplete asset. I did a little further digging on the "Clone Blueprint" today and it seems they do exist, they are even on TQ's database but they show as a unpublished item. http://games.chruker.dk/eve_online/item.php?type_id=681http://games.chruker.dk/eve_online/item.php?type_id=682Could this possibly be what was seen on SiSi? It was the second one. |
Salpun
Paramount Commerce Masters of Flying Objects
340
|
Posted - 2012.07.13 21:18:00 -
[13] - Quote
CCP Manifest wrote:Ah cool thread. Thanks for this and I'll make sure it's in the right inboxes.
Thanks |
Salpun
Paramount Commerce Masters of Flying Objects
344
|
Posted - 2012.07.15 10:56:00 -
[14] - Quote
They are heading in that direction but I think they are like 3 or 4 coding changes away They talked about the other way being more important fully fit ships on the market including maybe a recolor/ reskins so ships manufactured by individual people can be used as brand marketing.
We will most likely not see shoping list type features untill the V3 project is complete. |
Salpun
Paramount Commerce Masters of Flying Objects
344
|
Posted - 2012.07.15 11:15:00 -
[15] - Quote
MotherMoon wrote:Jim Luc wrote:CCP Punkturis wrote:Team Super Friends (your best friends) made some changes to saved fittings Saved fittings now fit rigs (if there aren't any rigs on the ships) - you get a question asking if you like to fit rigs or not like alays Saved fittings with items you don't have skills to fit now fit everything except the items you don't have skills to fit (instead of not fitting anything) Saved fittings now save ammo in cargo and fit that in cargo when fitting that saved fitting I'm pretty sure it's all there but I'm on vacation so I bet Paradox or Tuxford can verify it for me Hi Punkturis, I know this isn't a request thread but thought I'd see if this was something easily accomplished. Is it possible to make a "shopping list" in the UI, where we can quickly find all of the items in a ship's fitting on the market based on Station, System, Region? Also it would be great to have a "restock" option, to quickly purchase groups of items at the current market price if they currently exist in your station. If not then it will list the closest and an ability to right-click -> view in market option. that's already in. you drag the fitting to the market quickbar. Speaking of which can we get less of this hidden features crap? Punkturis, your awesome ally system left click menu UI, if that was in the fitting window to bring up all parts in the market, it wouldn't feel as hidden. Shoping lists which can be seen by more then one person and can be purchased all at once instead of going line by line is the final goal and they are not there yet. |
Salpun
Paramount Commerce Masters of Flying Objects
344
|
Posted - 2012.07.15 22:06:00 -
[16] - Quote
CCP karkur wrote:M'nu wrote:Here is my feedback.
The market window+browse is so ******* boss.
I'm serious.
Except for when I search for an item, and I am not specific in my search and get the cool dropdown menus. I do not get the 'groups' functionality.
So if I search for 'nosf' and select the Ship Equipment tab on the left side, I don't get that chosen selection on the right side. Glad you like it The groups you get when searching should not have group functionality, because they are not like the groups that populate the group page. They are just the top groups, and when you click them when browsing, the stuff is not loaded in the group page (otherwise you would get hundreds/thousands of items in the group page when clicking thouse groups). Prices are still broke ont the group page when you access them from the top of a searched item. Once that is fixed people will see the ease of use.
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Salpun
Paramount Commerce Masters of Flying Objects
344
|
Posted - 2012.07.15 22:21:00 -
[17] - Quote
CCP karkur wrote:Salpun wrote:Prices are still broke ont the group page when you access them from the top of a searched item. Once that is fixed people will see the ease of use.
Could you please clarify that? I don't understand what you mean. If the show only available option is clicked the system works the same but if it is not clicked the group tab does not show prices and where it is.
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Salpun
Paramount Commerce Masters of Flying Objects
344
|
Posted - 2012.07.15 22:44:00 -
[18] - Quote
Ballistic damage control do not show damage increase. Microwarp does not show speed bonus. Can we have those tool tips on the fitting screen also With all the stats not just the range and damage. |
Salpun
Paramount Commerce Masters of Flying Objects
344
|
Posted - 2012.07.16 05:07:00 -
[19] - Quote
MotherMoon wrote:Why doesn't it look like the shiny UI in the trailer?
I mean its a boring box :/ Once all the info is linkable/ ie showable, in a way that does not kill the server its just an art department issue I think.
Lets get all the data showing correctly and then talk about all the shiny bits. One step at a time. CCP is big about not redoing work if they do not have to . When they get the rest of the back end tech fixed then we will get the shiny interface.
Options like turning it off and how to show it need to be programed first. however its a step in the right direction. |
Salpun
Paramount Commerce Masters of Flying Objects
348
|
Posted - 2012.07.19 05:34:00 -
[20] - Quote
Noriko Mai wrote:What does "Channel flash has some added fuctionality" mean? The testers think it indicates when someone jumps into the system but its not stable yet so until a dev states when the effects get triggered its a mystery. |
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Salpun
Paramount Commerce Masters of Flying Objects
348
|
Posted - 2012.07.19 14:42:00 -
[21] - Quote
New build. What changed?
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Salpun
Paramount Commerce Masters of Flying Objects
348
|
Posted - 2012.07.20 01:21:00 -
[22] - Quote
http://www.eveonline.com/inferno/ is updated |
Salpun
Paramount Commerce Masters of Flying Objects
349
|
Posted - 2012.07.20 18:48:00 -
[23] - Quote
Anton Abo wrote:CCP Punkturis wrote:Saved fittings now save ammo in cargo and fit that in cargo when fitting that saved fitting Oh great ! Thanks so much ! Would it be possible to expand the list to non-ammo as well ? it kinda takes a long time to daily fill those industrials with the P2 goods to bring them to the factory planets. That would help a lot. I suppose it's the same for POS fuel (maybe less now that we have fuel blocks)... Thanks again ! Have you jumped on Sisi and tested it they way you would use it the most on TQ? If it does not then you have a great feed back point for dev action. |
Salpun
Paramount Commerce Masters of Flying Objects
350
|
Posted - 2012.07.20 19:20:00 -
[24] - Quote
Maz3r Rakum wrote:http://www.eveonline.com/inferno/the-rebalancing-initiative/
According to that they say that barges are receiving a minor update in 1.2. I saw the dev blog outlining the changes, just wondering if these changes are on Sisi yet, or if there are any more specifics available. They should be on next week the 3rd patch was only bug fixes and there as not been one today |
Salpun
Paramount Commerce Masters of Flying Objects
350
|
Posted - 2012.07.20 20:11:00 -
[25] - Quote
Did some testing:
Fuel blocks and other cargo can not be saved to a fitting so will not get added to the ship you are fitting. This needs to be added
Cap boosters and charges, and crystals do save. |
Salpun
Paramount Commerce Masters of Flying Objects
350
|
Posted - 2012.07.20 20:37:00 -
[26] - Quote
Anton Abo wrote:Salpun wrote:Have you jumped on Sisi and tested it they way you would use it the most on TQ? If it does not then you have a great feed back point for dev action. Yes I have. Currently on Sisi, when you save a ship fitting, you have an additionnal "Charge" category, that lists ammo for your ship. Ammo can be actual ammo, or utility ammo like scripts, cap booster charges, or nanite repair paste. But if you have anything else in your cargo, it won't be saved in the fitting. I would love to be able to save an industrial fit with a precise quantity of a dozen of different P1 products so I don't have to manually move this exact amount of P1 in it every time I want to load up a manufacturing planet. It's moving away the initial design from it's purpose a bit, but the limitation to ammo feels a bit arbitrary. Leaving the option to save a fit with other-than-ammo in cargo shouldn't break anything, should it ? edit : damn you beat me ; too long to type lol great feed back now we just need to give more examples of what people want to use this for so we can see if we can get a cargo section added to the fittings |
Salpun
Paramount Commerce Masters of Flying Objects
350
|
Posted - 2012.07.20 21:00:00 -
[27] - Quote
Maz3r Rakum wrote:Most of my pvp ships are fitted with exotic dancers. I'd love to be able to save these in my fits. tried no luck |
Salpun
Paramount Commerce Masters of Flying Objects
350
|
Posted - 2012.07.21 21:01:00 -
[28] - Quote
CCP Punkturis wrote:Salpun wrote:Did some testing: Fuel blocks and other cargo can not be saved to a fitting so will not get added to the ship you are fitting. This needs to be added Cap boosters and charges, and crystals do save. we don't want to save everything in cargo, just ammo/charges I know but people still will ask for the option lol
Thanks for the reply |
Salpun
Paramount Commerce Masters of Flying Objects
350
|
Posted - 2012.07.22 22:44:00 -
[29] - Quote
Noriko Mai wrote:Missions doesn't expire. Is this normal on SiSi? I would submit a bug report as its most lilkely a bug with the new interface. |
Salpun
Paramount Commerce Masters of Flying Objects
350
|
Posted - 2012.07.23 12:24:00 -
[30] - Quote
New build is up.
What changed? |
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Salpun
Paramount Commerce Masters of Flying Objects
351
|
Posted - 2012.07.23 15:58:00 -
[31] - Quote
http://pastebin.com/frBc2muR
Possible Mining barge changes. Not on Sisi yet. |
Salpun
Paramount Commerce Masters of Flying Objects
353
|
Posted - 2012.07.24 18:55:00 -
[32] - Quote
Its a old legacy item. If you read the full thread you would figure it out. Now its just a troll item to see who reads the full post.
I would remove it but its just to good. |
Salpun
Paramount Commerce Masters of Flying Objects
357
|
Posted - 2012.07.25 12:22:00 -
[33] - Quote
New build
What has changed everyone? |
Salpun
Paramount Commerce Masters of Flying Objects
358
|
Posted - 2012.07.25 13:36:00 -
[34] - Quote
CCP Affinity wrote:Not sure if anyone has posted this yet.. but the following changes to OTAs will be in Inferno 1.2 :
1. Move the tower closer to the entrance 2. Remove the Maras 3. Reduce the effective hit points of the OTA sites - including a significant Niarja and Tama reduction Thanks for the update
Is it on Sisi until it can be tested I do not like to include it on the list. |
Salpun
Paramount Commerce Masters of Flying Objects
359
|
Posted - 2012.07.25 22:19:00 -
[35] - Quote
CCP Affinity wrote:I also worked on the NPE project so I thought I would reply as Karkur is on vacation :) Issues- Drone bays show on ships that do not have them still - by design but if you click on the right click option it opens up the item inventory Defect report in on that already. Green out lines not effected by UI scaling. - will check this out tomorrow Thanks No starter system locator in the new tutorial list. - by design but will raise with Team PE NPE not be reset to a point like the old one. - can you explain this a bit further? Going back to review the tutorial if you come back with a older character is not supported well. Agents for the missions need to be added to the tutorial list. - I will look into this tomorrow Link to the wiki Guides page and New Pilot 101 page need to be added to the Help window - will also see if we can do that Thanks NPE needs to mention the new Inventory system more. - it mentions everything you need to know about it and while it's still being iterated on, we don't want to specify too much Once the first instance of looting closes with out staying on the screen I think it will work better. Defect was aknowledge by a dev earlier in the week. NPE does not mention the Circle mouse over menu. - by design, we are going to explain one way to do things.. everyone will figure the rest out on their own. No hand holding in EVE :) Might want to mention that it exists. Seems odd that it is not mentioned. Training while in route to mission 24 could cover a few more topics. - we don't want to bombard people with text New objective high lighting in the NPE is nice but looks unfinished. - explain? part of the 90% scaling issue. Does not look future enough feedback rage Career agent missions have not changed Two rewrites of the NPE and no help on the Career agents - by design, Team PE should take this on after Inferno, it just wasn't in the scope for 1.2 KK When boarding your rookie ship for the first time the rookie ship pointer needs to stay on the ship so you do not miss that information. Right now if you use the overview to board it you miss the detail. Or move the rookie ship to some where it will be in frame for a normal person who will be more zoomed in becouse they are in a pod. - will look into this Thanks
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Salpun
Paramount Commerce Masters of Flying Objects
359
|
Posted - 2012.07.26 15:44:00 -
[36] - Quote
New Build,
Mercoxit rig renameing. Still no parts requirements.
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Salpun
Paramount Commerce
362
|
Posted - 2012.07.28 16:23:00 -
[37] - Quote
NPE bug reports that I have submited but have not been filtered. BR#140806,140804 and 140803 Grayscale sayed he would look into this one. |
Salpun
Paramount Commerce
362
|
Posted - 2012.07.28 16:41:00 -
[38] - Quote
CCP Affinity wrote:Salpun wrote:NPE bug reports that I have submited but have not been filtered. BR#140806,140804 and 140803 Grayscale sayed he would look into this one. And we are :) However, we don't cherry pick a selected few - we are working our way through all the NPE bug reports so just be patient. Thanks |
Salpun
Paramount Commerce
362
|
Posted - 2012.07.29 10:25:00 -
[39] - Quote
Mining changed identifid by Serpentinelogic
http://serpentinelogic.wordpress.com/2012/07/29/more-mining-barge-tweaks/
GÇóTech 1 barges now only require Astrogeology III and Mining Barge I GÇóCovetor and Hulk lose -500hp from shield, armour and structure (about 20% less effective HP than last build) GÇóHulk gets increased yield; one of the +3% bonuses gets buffed to +5%/level GÇóProcurer gets a massive 4 mid slots (+3 from last build) making it quite tough GÇóRetriever ore hold goes from 30k to 28k, but more forgiving of those with low barge piloting skills GÇóExhumer shields reset to t1 resists + 5% per level (I think GÇô hard to read diffs sometimes) GÇóMining crystals reduced to half the volume (inb4 mineral compressionGǪ.)
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Salpun
Paramount Commerce
365
|
Posted - 2012.07.30 11:58:00 -
[40] - Quote
New build 1066
Lets find the changes. |
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Salpun
Paramount Commerce
365
|
Posted - 2012.07.30 16:49:00 -
[41] - Quote
Nova Fox wrote:Have the blueprints changed yet? Which barge is setting price point for thier tech? Nope and no info on seeding or parts required for the new rigs. |
Salpun
Paramount Commerce
365
|
Posted - 2012.07.31 11:51:00 -
[42] - Quote
New build is up.
What changed? |
Salpun
Paramount Commerce
365
|
Posted - 2012.08.02 21:16:00 -
[43] - Quote
Shift key fix is in |
Salpun
Paramount Commerce
365
|
Posted - 2012.08.02 21:35:00 -
[44] - Quote
CCP Punkturis wrote:saving fuel like liquid ozone in cargo in saved fittings
inventory now has a setting (top left) you can check so you don't have to hold in shift to open a new window when clicking the cargo button in space or double clicking on cans/wrecks in space/overview
right clicks for orca fixed
no drone bay right click option for ships that don't have drone bay right click changes did not make it in this build looks like |
Salpun
Paramount Commerce
365
|
Posted - 2012.08.02 21:44:00 -
[45] - Quote
CCP Punkturis wrote:Salpun wrote:CCP Punkturis wrote:saving fuel like liquid ozone in cargo in saved fittings
inventory now has a setting (top left) you can check so you don't have to hold in shift to open a new window when clicking the cargo button in space or double clicking on cans/wrecks in space/overview
right clicks for orca fixed
no drone bay right click option for ships that don't have drone bay right click changes did not make it in this build looks like. Daredevil still has the drone bay on right click. Guess we will see that change tomorrow oh oops Where is the corp right click going to open when you click it on the orca? First Tab? |
Salpun
Paramount Commerce
365
|
Posted - 2012.08.02 21:48:00 -
[46] - Quote
CCP Punkturis wrote:Salpun wrote:CCP Punkturis wrote:Salpun wrote:CCP Punkturis wrote:saving fuel like liquid ozone in cargo in saved fittings
inventory now has a setting (top left) you can check so you don't have to hold in shift to open a new window when clicking the cargo button in space or double clicking on cans/wrecks in space/overview
right clicks for orca fixed
no drone bay right click option for ships that don't have drone bay right click changes did not make it in this build looks like. Daredevil still has the drone bay on right click. Guess we will see that change tomorrow oh oops Where is the corp right click going to open when you click it on the orca? First Tab? Corp hanger does not open a seperate window with just the hanger sections like it use to. Some thing for CCP Arrow right. just the same as it does in space kk |
Salpun
Paramount Commerce
365
|
Posted - 2012.08.02 22:04:00 -
[47] - Quote
CCP Explorer wrote:CCP Punkturis wrote:Salpun wrote:CCP Punkturis wrote:saving fuel like liquid ozone in cargo in saved fittings
inventory now has a setting (top left) you can check so you don't have to hold in shift to open a new window when clicking the cargo button in space or double clicking on cans/wrecks in space/overview
right clicks for orca fixed
no drone bay right click option for ships that don't have drone bay right click changes did not make it in this build looks like. Daredevil still has the drone bay on right click. Guess we will see that change tomorrow oh oops The build on SiSi has all fixes as of last midnight (GMT) so the right-click and drone bay fixes are not yet in. SiSi is being moved to a release candidate in preparation for the release next week so it will be included in the next update.
Still a lot of defects on my bug report page |
Salpun
Paramount Commerce
365
|
Posted - 2012.08.03 20:11:00 -
[48] - Quote
I got confirmation off a static WH bug on Sisi. Nothing has changed after down time for the last week. What is the chance this stays broke when it hits TQ |
Salpun
Paramount Commerce
365
|
Posted - 2012.08.04 11:03:00 -
[49] - Quote
TQ release is on Sisi |
Salpun
Paramount Commerce
366
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Posted - 2012.08.08 05:00:00 -
[50] - Quote
CCP Greyscale wrote:Salpun wrote:I got confirmation of a static WH bug on Sisi. Statics have not changed after down time for the last week. What is the chance this stays broke when it hits TQ This should be fixed for tomorrow's patch, unless we run into further issues Still broke on Sisi. |
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Salpun
Paramount Commerce
366
|
Posted - 2012.08.08 05:00:00 -
[51] - Quote
Merida Shana wrote:I apologize if I have missed this somewhere already. I tried reading through this thread to see if anything DUST related was on test server yet. Is there anything here yet or any information on what and when it might appear? I know it's in beta and NDA and all, just didn't know how much can be divulged. My first time on test server, so been doing a little reading here and there. Some DB items but no fuctionality |
Salpun
Paramount Commerce
369
|
Posted - 2012.08.09 17:06:00 -
[52] - Quote
Build 4768 25.25 MB Server change looks okay no major changes per CCP. Current build is one build behind TQ for now |
Salpun
Paramount Commerce
369
|
Posted - 2012.08.10 11:51:00 -
[53] - Quote
Missile War wrote:now if only i could get on the test server :| The Duality server cluster always has issues. I do not think its the hardware but the start up scripts have to be tweeked for that hardware set. Looks like we might get a new mirror sooner then CCP hoped they would have to build one. |
Salpun
Paramount Commerce Ascendance.
371
|
Posted - 2012.08.27 17:58:00 -
[54] - Quote
Scozzy wrote:A new build has been released on SiSi. It looks like it is about 75 MegaBytes. Hm. Looking real quick... no new tiercide changes - this seems to exclusively be a DUST 514 integration build. Yes and we have moved over to https://forums.eveonline.com/default.aspx?g=posts&t=144683&find=unread to talk about the newer builds. |
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