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Roime
Shiva Furnace Dead On Arrival Alliance
1170
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Posted - 2012.09.12 08:54:00 -
[31] - Quote
(For Vexor) 5% bonus to Medium Hybrid Turret damage per level and 10% bonus to drone hitpoints, damage and mining yield per skill level
-> 5% bonus to Medium Hybrid Turret damage per level and 10% bonus to drone hitpoints, damage, EWAR and combat utility strenght and mining yield per skill level
same principle to all ships that have a drone dmg/hitpoint/speed bonus, because switching to utility drones results in loss of dps, they should have bigged advantage than non-drone bonused ships.
Hornet EC-300 ECM strength 1 -> 0.5 Vespa EC-600 ECM strength 1.5 -> 1.0
Myrmidon bandwidth 75mbit/s -> 100mbit/s Proteus Offensive - Drone Synthesis Projector: capacity 125m3 -> 150m3
Sentry drone scoop range: 2500m -> 5000m
Reconnect to lost drones: no reactivation delay if your ship is cloaked and thus no reconnect attempt is actually done
Gallente - the choice of the interstellar gentleman |
Omnathious Deninard
Extrinsic Operations
94
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Posted - 2012.09.12 12:51:00 -
[32] - Quote
Martin0 wrote:I'm against giving all drones the same damage modifier as gallente ones. This is why __________damage mod.__trascking__speed Hobgoblin 1.6 1.815 2800m/s Hornet 1.45 2.1 3200m/s Acolyte 1.15 2.47 3800m/s Warrior 1.3 2.7 4200m/s
The slowest drones have the higest damage mod and worst tracking, giving the same damage modifier to every drone will make gallente drones SUCK and minnie drone extremely op.
The only broken drones are amarr and minmatar ones that should have theyr damage mod switched. while that is a good point you must include HP in to this as well __________damage mod____trascking______speed______HP Hobgoblin________1.6 ______1.815______2800m/s______472 Hornet___________1.45_____ 2.1________3200m/s______328 Acolyte__________1.15______2.47_______3800m/s______328 Warrior__________1.3_______ 2.7________4200m/s______304 Leveling the damage field would not affect the use of each drone that much, as there HP is based upon speed, and there damage types are useful in certan areas, acolyte is very good to chew through shields and warriors trash armor very fast as well. thermal gets past both fairly well, and kinetic about the same. the amarr drones do nees some help no matter what happens tho. https://forums.eveonline.com/default.aspx?g=posts&m=1909550#post1909550 Drone Improvement Ideas |
Omnathious Deninard
Extrinsic Operations
94
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Posted - 2012.09.12 12:55:00 -
[33] - Quote
Roime wrote:(For Vexor) 5% bonus to Medium Hybrid Turret damage per level and 10% bonus to drone hitpoints, damage and mining yield per skill level
-> 5% bonus to Medium Hybrid Turret damage per level and 10% bonus to drone hitpoints, damage, EWAR and combat utility strenght and mining yield per skill level
I like this all but the mining yeald, mining drones are almost pointless now.
Roime wrote: same principle to all ships that have a drone dmg/hitpoint/speed bonus, because switching to utility drones results in loss of dps, they should have bigged advantage than non-drone bonused ships.
Hornet EC-300 ECM strength 1 -> 0.5 Vespa EC-600 ECM strength 1.5 -> 1.0
doing this would severly reduce the use of utility drones accros the board, which is not a good thing. to make utility drones better for a drone boat. yes 100%, but to nerf them so they are only viable on drone boats is not good.
Roime wrote: Myrmidon bandwidth 75mbit/s -> 100mbit/s Proteus Offensive - Drone Synthesis Projector: capacity 125m3 -> 150m3
Yes please, the myrmidon has needed a bandwith buff for ages
https://forums.eveonline.com/default.aspx?g=posts&m=1909550#post1909550 Drone Improvement Ideas |
Harvey James
Prospero's Sight
13
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Posted - 2012.09.12 13:12:00 -
[34] - Quote
well its only fair for drones to have implants that boost damage/tracking/velocity output as guns/missiles have atm. But keep in mind ccp WON'T add extra drone capability just as they wont add rate of fire bonus for rockets it kills the server start thinking more realistically from a dev perspective.
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Roime
Shiva Furnace Dead On Arrival Alliance
1174
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Posted - 2012.09.12 13:17:00 -
[35] - Quote
Pro miners will go for barges, true. It's copypasta from Vexor hull bonus, not sure what CCP will do about mining progression in combat ship lines.
I'd only nerf ECM drone base strength, all other EWAR/combat utility drones are pre-nerfed already :D
ECM drones are a bit too good now, I believe lower strength on non-drone ships would be well received. Gallente - the choice of the interstellar gentleman |
Omnathious Deninard
Extrinsic Operations
94
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Posted - 2012.09.12 13:19:00 -
[36] - Quote
Harvey James wrote:well its only fair for drones to have implants that boost damage/tracking/velocity output as guns/missiles have atm. But keep in mind ccp WON'T add extra drone capability just as they wont add rate of fire bonus for rockets it kills the server start thinking more realistically from a dev perspective.
I know this to be true, but was hoping time distillation might change things some day https://forums.eveonline.com/default.aspx?g=posts&m=1909550#post1909550 Drone Improvement Ideas |
Harvey James
Prospero's Sight
13
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Posted - 2012.09.12 13:24:00 -
[37] - Quote
also more drone skills would be nice to boost their performance we need more skills to train i mean guns have tracking/range skills as-well as mods and rigs boost it. So why not the same for drones?
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Omnathious Deninard
Extrinsic Operations
94
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Posted - 2012.09.12 13:26:00 -
[38] - Quote
Harvey James wrote:also more drone skills would be nice to boost their performance we need more skills to train i mean guns have tracking/range skills as-well as mods and rigs boost it. So why not the same for drones?
The only thing I know they can't adjust on drones is the ROF, other than that, I think the omnidirectional tracking link should be script able and a tracking skill would be nice as well https://forums.eveonline.com/default.aspx?g=posts&m=1909550#post1909550 Drone Improvement Ideas |
Cearain
Imperial Outlaws
612
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Posted - 2012.09.12 13:50:00 -
[39] - Quote
Just give drones a speed and tracking boost.
done.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Omnathious Deninard
Extrinsic Operations
94
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Posted - 2012.09.12 14:50:00 -
[40] - Quote
Cearain wrote:Just give drones a speed and tracking boost.
done.
This only solves 1 issue of tracking problems, not damage problems, survivability problems, or the desire to use drones in pvp Edit: combat drones in pvp that is https://forums.eveonline.com/default.aspx?g=posts&m=1909550#post1909550 Drone Improvement Ideas |
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Omnathious Deninard
Extrinsic Operations
124
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Posted - 2012.09.22 04:46:00 -
[41] - Quote
Cleaned Up OP https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Ideas for drone improvement |
Vi'ach
7
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Posted - 2012.09.22 11:01:00 -
[42] - Quote
Ristlin Wakefield wrote:I like the idea of drone expander
+1
Agreed, I'd like/want this too.
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Andy Landen
Born Crazy
62
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Posted - 2012.09.22 17:04:00 -
[43] - Quote
Add a Drone Control Unit II, which requires Adv. Drone Interfacing level 5, to give a 10% bonus to drone hp and dps while active. |
Omnathious Deninard
Extrinsic Operations
126
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Posted - 2012.09.25 13:36:00 -
[44] - Quote
Andy Landen wrote:Add a Drone Control Unit II, which requires Adv. Drone Interfacing level 5, to give a 10% bonus to drone hp and dps while active. If that did not effect fighters/bombers, that would be good. If it did effect fighters/bombers it would be way to powerful. Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |
Dekent McDohl
Caldari Provisions Caldari State
0
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Posted - 2012.09.25 18:12:00 -
[45] - Quote
I think the drone cargo hold is a great idea. I believe it'd need a different drawback but it shouldn't need to be severe seeing as how you are giving up another rig slot which likely has a much stronger direct affect on your combat ability for what comes out to be convenience in carrying multiple sets of drones for different situations. Basically only makes running missions a bit more fun.
Drones really could use an overhaul once the ship balance is done, the interface alone of using them seems archaic compared to everything else in EVE that has received facelifts over the years. |
Omnathious Deninard
Extrinsic Operations
179
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Posted - 2012.10.02 13:57:00 -
[46] - Quote
Bump Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |
Blodhgarm Dethahal
Transcendent Sedition Dustm3n
0
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Posted - 2012.10.04 02:17:00 -
[47] - Quote
Approved..
Tracking skill will be amazing.. Drone Interfacing making Rep Drones better is awesome.. Better resists I like..
As for fixing individual Drones, Amarr suck in my opinion. They are slower than Minmatar, do less damage, and have lower tracking (I'm looking at Light / Med / Heavies only, not Sentries). Now, I'd like to switch the damage modifiers so Amarr does more damage / EHP but Minmatar is still faster and has better tracking.
Sooo... Gallante - Most DPS / EHP & Lowest Speed / Tracking Caldari - 2nd DPS / EHP & 3rd Speed / Tracking Amarr - 3rd DPS / EHP & 2nd Speed / Tracking Minmatar - Least DPS / EHP & Highest Speed / Tracking
This is a transition of a balance between DPS / EHP and Speed / Tracking.
Just my 2 cents.. but I like the skills you suggest and the changing of how skills effect drones. New Drone modules.. be nice because it seems there are so few at the moment, but I don't think any are necessary myself.
But good suggestions overall.. I like the skill stuff mainly.. -Bl+¦d
Wormholes are the best Space.. |
Omnathious Deninard
Extrinsic Operations
209
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Posted - 2012.10.04 19:41:00 -
[48] - Quote
It seems that is the general consensus of players regarding damage, and the more I think about it I have to agree. So I will update the OP accordingly. Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |
Commander Ted
Rabid Ninja Space Monkey Inc. Monkeys with Guns.
13
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Posted - 2012.10.04 19:44:00 -
[49] - Quote
Ewar drones are already OP. DPS drones need a serious improvement to AI and range. |
Omnathious Deninard
Extrinsic Operations
209
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Posted - 2012.10.04 19:50:00 -
[50] - Quote
Commander Ted wrote:Ewar drones are already OP. DPS drones need a serious improvement to AI and range. ECM drones are, the rest are all but crap, the OP details range suggestions Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |
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Luc Chastot
Moira. Villore Accords
30
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Posted - 2012.10.04 20:20:00 -
[51] - Quote
If a skill for drone tracking is created, the Omnidirectional Tracking Link should be changed to require Drone Sharpshooting lvl 4 and whatever-is-the-name-of-the-new-skill lvl 4. TEs require Weapon Upgrades at lvl 4, which makes for a little more than 1 day of training. Why would you require drone users to train for 4 days so they can use a module that has a similar effect on their weapon of choice?
Obviously though, to balance the combination of the bonus from the skill and the OTL, the tracking bonus given by the module should be reduced to something like 10% for the T1 version and 15% for T2. Another thing that should be introduced are drone tracking rigs with something like a 10% bonus to tracking. All these changes would mean that someone with the skills at 5, 1 OTL and 1 drone tracking rig would see an improvement of 50% to drone tracking; that is a ton and would allow some medium drones to easily track frigates, which would greatly increase the damage output of a drone boat against small targets.
Finally, I think the drone hold bonuses of your rigs are a bit too high.
Small T1 - 10m3 Small T2 - 15m3 Medium T1 - 20m3 Medium T2 - 30m3 Large T1 - 50m3 Large T2 - 75m3
I think this would do; however, one problem with these rigs would be applying penalties. This is the reason I don't think we would ever see them. |
Elisa Fir
Luminoctis
29
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Posted - 2012.10.04 20:28:00 -
[52] - Quote
You missed out on tweaking the drone signature size; it became an issue with the upcomming AI changes. |
Omnathious Deninard
Extrinsic Operations
209
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Posted - 2012.10.04 21:29:00 -
[53] - Quote
Regarding the rigs, they are high yes but so is the calibration cost, to lower them down I would not go be lot a full flight for T2 rigs and 1/2 flight for T1 rigs. At this point the lower bay increase and still high calibration cost could remove the drawback penalty altogether.
I am still reading the thread about the drone signature size and will comment when I get done Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |
Oraac Ensor
School of Applied Knowledge Caldari State
55
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Posted - 2012.10.08 16:53:00 -
[54] - Quote
Omnathious Deninard wrote:Switch the Amarr drone and the Minmatar drone damage multulplier making the following true Damage>>>>>>Velocity>>>>>>HP 1. Gallente>>>>Minmatar>>>>>Gallente 2. Caldari>>>>>Amarr>>>>>>>>Caldari/Amarr 3. Amarr>>>>>>Caldari>>>>>>>Minmatar 4. Minmatar>>>Gallente That looks contradictory to me, or am I being thick? |
Omnathious Deninard
Extrinsic Operations
229
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Posted - 2012.10.08 17:19:00 -
[55] - Quote
Oraac Ensor wrote:Omnathious Deninard wrote:Switch the Amarr drone and the Minmatar drone damage multulplier making the following true Damage>>>>>>Velocity>>>>>>HP 1. Gallente>>>>Minmatar>>>>>Gallente 2. Caldari>>>>>Amarr>>>>>>>>Caldari/Amarr 3. Amarr>>>>>>Caldari>>>>>>>Minmatar 4. Minmatar>>>Gallente That looks contradictory to me, or am I being thick? Gallente is highest damage with a multiplier of 1.92x for T2 minmatar is 1.56x. And Gallente is the slowest of them all, but makes up a little by having the best HP. Ideas for Drone Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |
Oraac Ensor
School of Applied Knowledge Caldari State
55
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Posted - 2012.10.08 17:32:00 -
[56] - Quote
Omnathious Deninard wrote:Oraac Ensor wrote:Omnathious Deninard wrote:Switch the Amarr drone and the Minmatar drone damage multulplier making the following true Damage>>>>>>Velocity>>>>>>HP 1. Gallente>>>>Minmatar>>>>>Gallente 2. Caldari>>>>>Amarr>>>>>>>>Caldari/Amarr 3. Amarr>>>>>>Caldari>>>>>>>Minmatar 4. Minmatar>>>Gallente That looks contradictory to me, or am I being thick? Gallente is highest damage with a multiplier of 1.92x for T2 minmatar is 1.56x. And Gallente is the slowest of them all, but makes up a little by having the best HP. I'm obviously being thick, 'cos I still don't understand.
To me, cutting out all the intermediate stuff gives this:
Damage>>>>>>Velocity 1. Gallente>>>>Minmatar 4. Minmatar>>>Gallente |
Omnathious Deninard
Extrinsic Operations
229
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Posted - 2012.10.08 17:41:00 -
[57] - Quote
I will use T2 small drones for the example. The base damage for all small drones is 15 damage and will be shown without any skills modifying the damage in any way. Hobgoblin deals 28.8 damage and has a velocity of 3360m/s Warrior deals 23.4 damage and has a velocity of 5040m/s Ideas for Drone Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |
Oraac Ensor
School of Applied Knowledge Caldari State
55
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Posted - 2012.10.08 18:06:00 -
[58] - Quote
Omnathious Deninard wrote:I will use T2 small drones for the example. The base damage for all small drones is 15 damage and will be shown without any skills modifying the damage in any way. Hobgoblin deals 28.8 damage and has a velocity of 3360m/s Warrior deals 23.4 damage and has a velocity of 5040m/s
Well, to me that should be:
Damage>>>>Velocity Gallente>>>>Minmatar
Velocity>>>>Damage Minmatar>>>Gallente
I'm not trying to be unnecessarily picky, but the original looks self-contradictory given that ">" is generally taken to mean "greater than". |
Omnathious Deninard
Extrinsic Operations
229
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Posted - 2012.10.08 18:14:00 -
[59] - Quote
Oraac Ensor wrote:Omnathious Deninard wrote:I will use T2 small drones for the example. The base damage for all small drones is 15 damage and will be shown without any skills modifying the damage in any way. Hobgoblin deals 28.8 damage and has a velocity of 3360m/s Warrior deals 23.4 damage and has a velocity of 5040m/s Well, to me that should be: Damage>>>>Velocity Gallente>>>>Minmatar Velocity>>>>Damage Minmatar>>>Gallente I'm not trying to be unnecessarily picky, but the original looks self-contradictory given that ">" is generally taken to mean "greater than". Yes, I understand the confusion now, I was using that as a directional arrow I will modify to lessen the confusion. Ideas for Drone Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |
Omnathious Deninard
Extrinsic Operations
232
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Posted - 2012.10.10 18:12:00 -
[60] - Quote
Expand the 3 categories that the drones are currently in, which would add small and medium sentry drones. Now we have 3 other drones across 2 categories scout and heavy, what I propose is expand them in to 2 full lines of drones, scout drones, fast light weight drones these would be our current drones with modified velocity stats. Hobgoblin II Velocity 3360m/s (unchanged) Hammerhead II Velocity 2240m/s (2/3 the velocity hobgoblin) Ogre II Velocity 1120m/s (1/3 the velocity hobgoblin) Skill change: change heavy drone operation to scout drone operation.
New Heavy Drones: These drones pack a good punch but are much slower than scout drones. Required skill Heavy Drone Operation Small Heavy Drone Base Damage 20 Base Velocity 1680m/s
Medium Heavy Drone Base Damage 36 Base Velocity 1120m/s
Large Heavy Drone Base Damage 72 Base Velocity 560m/s Ideas for Drone Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 10/10/12 |
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