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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Lisa Waen
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Posted - 2010.07.07 05:25:00 -
[1]
This is an updated proposal. The main issue discussed was the possibility of pre-injecting skillbooks. The main purpose for this feature is to be able to queue skills requiring prerequisites to train while training the prerequisite skills themselves. The current game mechanics require the prerequisite skills to be trained fully before injecting the more advanced skill.
TBH, my initial proposal was clunky, and others had better ideas on how to deal with this. My thanks to Herschel Yamamoto, Liang Nuren, and especially Van'klomp for thier suggestions.
This from Van'klomp: "I'd prefer a system which allowed me to pre-inject ANY skill I own, but prevent me from learning it unless I have the prerequisites trained. This would at least allow me to queue up skills that will be valid once the current skill completes (i.e. training HAM to 5, inject HAM specialisation and add it to the queue (as long as there is <24 hours remaining on the current skill ofc))."
I cannot phrase this better than he, and any changes to the system would have to be 100% dev based, so I will let the proposal stand at his quote.
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Darkwolf
TOG Empire DRACONIAN COVENANT
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Posted - 2010.07.07 05:34:00 -
[2]
Supported.
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Liang Nuren
Parsec Flux War.Pigs.
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Posted - 2010.07.07 05:54:00 -
[3]
I <3 it.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire |
Aineko Macx
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Posted - 2010.07.07 06:08:00 -
[4]
Edited by: Aineko Macx on 07/07/2010 06:15:24 Yes, I've been wanting something like this since the skill queue was introduced.
But I see a few practical problems: Say your prerequisite skill is short and at the end of the queue and you add your new skill behind it. Then you get pod killed, losing attribute implants, which increase your skill training time that your new skill or even the prereq skill drop off from the 24h queue. What happens with the skill(book)? Is it re-instanced at the station where your clone was or do you want to make it so that any skill can be injected regardless of prereqs, but only trained if the requirements are fulfilled? EDIT: saw that you meant the latter.
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Spades Slick
Rookies Academy Elite The Compass
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Posted - 2010.07.07 06:20:00 -
[5]
I could have sworn that the learning tutorial even said something like this is possible -- "If you want to train a skill, all relevant prerequisites will be added) or something like that.... maybe I was just misreading something.
Anyways, supported.
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Antihrist Pripravnik
4S Corporation Morsus Mihi
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Posted - 2010.07.07 10:15:00 -
[6]
+1 |
Bagehi
Association of Commonwealth Enterprises Gentlemen's Club
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Posted - 2010.07.07 16:48:00 -
[7]
Support. If I bought the skill book, I shouldn't have to carry it around until I can use it.
This signature is useless, but it is red.
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Jasdemi
Caldari Manufacturing
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Posted - 2010.07.07 16:50:00 -
[8]
+
=-=-=-=-=
REMOVE LEARNINGS, FFS! |
ChrisIsherwood
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Posted - 2010.07.07 16:53:00 -
[9]
yes please. A "quality of life" convenience
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Lubomir Penev
interimo
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Posted - 2010.07.07 17:51:00 -
[10]
Not supported, popping people with skillbooks in their hold is fun. Got quite a few ones, even some mildly expensive ones over the years popping people. -- 081014 : emoragequit, char transfered to a friend, 090317 : back to original owner blog |
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Abdiel Kavash
Paladin Order Fidelas Constans
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Posted - 2010.07.07 19:33:00 -
[11]
+1, learning chains of short skills is always a pain.
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MSC Darklord
Minmatar Shadow Company
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Posted - 2010.07.07 19:40:00 -
[12]
I like it __________________________
Originally by: CCP Tuxford my bad.
Rest assured I'm being ridiculed by my co-workers.
Said after a 60 second shut down notice that was then canceled. |
Herschel Yamamoto
Agent-Orange Nabaal Syndicate
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Posted - 2010.07.07 19:43:00 -
[13]
Allow injection, disallow queueing the skill unless requisites are trained, disallow removing a skill from the queue unless its dependencies are removed first. Seems a simple enough solution, and it'll make the learning curve far less annoying.
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Algathas
United Amarr Templar Legion Fidelas Constans
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Posted - 2010.07.07 19:49:00 -
[14]
Supported but with a little change:
Usually if I have a skill I have to inject which has a prereq in the queue, I have to add some other long skill to the end so that I don't waste time. For example:
Someone is training large projectile V so they can use large arty spec. Since they cant inject large arty spec until large projectile V is complete, they could choose to:
1) waste some training time and the next time they check their queue after large projectile V ends they can add large arty spec. 2) put some other skill after large projectile V, and it will get a tiny bit of training until you remove it and put large arty spec.
What I think should happen though is not have the ability to inject every skill book you buy, but only ones which the pre-req is learnable.
For example you could not inject large arty spec until you have large projectile IV complete - thus able to learn its pre-req of large projectile V. You can still only add it to the queue after large projectile V, and if you remove large projectile V from the queue, then large arty spec would be removed as well since its pre-req is removed.
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Klyria
Agent-Orange Nabaal Syndicate
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Posted - 2010.07.07 20:28:00 -
[15]
I still don't know why the queue wasn't setup to work this way initially.
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Lisa Waen
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Posted - 2010.07.07 22:27:00 -
[16]
Enough positive support to give a thumbs up, myself. Thanks for the support fellas.
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underwoodr
Burning Technologies Cult of War
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Posted - 2010.07.07 23:25:00 -
[17]
Supported, good idea
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Erik Legant
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Posted - 2010.07.07 23:30:00 -
[18]
Supported |
Lubomir Penev
interimo
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Posted - 2010.07.08 00:33:00 -
[19]
Seriously this would kill plenty of markets. Some people have a side business of moving skillbooks to 0.0, with the inherent risks (and inherent rewards). Now people would just clonejump to empire once a year or so and inject one year worth of skills, prerequisite known or not.
This is removing some player interaction for the sake of a very small convenience. The revised proposal alleviates it a bit but tbh I prefer the system as it is. -- 081014 : emoragequit, char transfered to a friend, 090317 : back to original owner blog |
Sokratesz
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Posted - 2010.07.08 08:49:00 -
[20]
Supported! á
I think CSM is a pretty cool guy. eh creates e-drama and doesnt afraid of anything. |
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foksieloy
Universal Army Ushra'Khan
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Posted - 2010.07.08 10:20:00 -
[21]
_______________________ Drink Eau du Nichup«, the taste of heaven. Now available as Nichup Citrus« as well! |
Janos Saal
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Posted - 2010.07.08 10:22:00 -
[22]
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Darveses
DAEDALUS X The Final Stand.
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Posted - 2010.07.08 10:47:00 -
[23]
---
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WNxWolfy
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Posted - 2010.07.08 11:30:00 -
[24]
Definitely supported.
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cuarentaydos
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Posted - 2010.07.08 13:22:00 -
[25]
/supported
This would be convenient, but then again I found this in the meeting minutes for September 2009:
Originally by: CSM Meeting Minutes
6.15. Skill Injection http://wiki.eveonline.com/wiki/Skill_injection Not going to happen. The design decision was that at no point should the queue be internally inconsistent, and injection of skills whose requirements are not met would lead to inconsistencies. They feel that the gain of skill injection is not significant enough to warrant assigning significant developer resources to the problem.
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R053
U-208 Blade.
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Posted - 2010.07.08 13:56:00 -
[26]
Pls pls pls make this happen. EVE Never Fades |
Intar Medris
evil kitty industries Evil Kitty Federation
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Posted - 2010.07.08 18:59:00 -
[27]
Supported.
Mainly because I hate keeping track of all the skill books. I can't train yet. Flame me I dare you. |
Limyc
Noir. Noir. Mercenary Group
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Posted - 2010.07.09 10:44:00 -
[28]
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