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Thread Statistics | Show CCP posts - 3 post(s) |
Gravemind GER
Caldari Pyromaniac Legion
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Posted - 2010.09.18 06:22:00 -
[61]
Edited by: Gravemind GER on 18/09/2010 06:22:19
Originally by: Rovan Stargazer I'm still 40 days (alltogether) of training away from golem. And i was planing using it more or less just for missions. Soo should i scrap it and take CNR? :)
Raven < Tengu < CNR < Golem
go golem buddy, they are just talking about the paladin vs. nightmare.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.09.18 06:35:00 -
[62]
Originally by: CCP Greyscale Edited by: CCP Greyscale on 17/09/2010 23:32:35 Horses for courses, I guess. The ~30-60s you lose up front waiting for your first aggro group to close range is IMO more than compensated for by the ~10 minutes you save on total mission time (acceptance to acceptance) by not salvaging on the back end. YMMV, obviously
Edit: I've had extensive arguments with CCP Ytterbium about Megas vs Tachs at sub-40k ranges, and I think it really comes down to how many BS are coming in to Megapulse multi range. I'm open to the idea that Tachs might give you a better overall DPS profile in the 0-40k engagement area, but I don't buy the argument for engaging above 40k if you're optimizing for income per time unit. The efficiency gains from being able to go from completion straight into the next mission, with full loot and salvage, are too big to pass up IMO.
well can we get 60km tractors on Marauders for Christmas then
in my paladin I kill most stuff outside of tractor range, 40-50km is pretty much the sweet spot for killing. And well If I'm sitting there not shooting I'm losing money, waiting around to loot/salvage all them cruiser wrecks is just a waste of time. I cherry pick the battleship wrecks that end up inside tractor range.
on another note have you guys looked at the completion times that are being reported lately?
tl;dr megapulse is for chumps waiting 1min for npcs to get closer is adding anywhere from 5-10% to my mission complete times.
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Abulurd Boniface
Gallente 0ccam's Razor Industries
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Posted - 2010.09.18 07:23:00 -
[63]
The Noctis is a great addition to the inventory. It would have been a shame to not use the Primae hull for anything other than merely collecting ore from a planet's custom's office.
I don't see a problem with ships having very specialized roles. Our PvP friends want to do everything in combat ships. Mining in combat ships, salvaging in combat ships, hauling things in combat ships. To me this is an indication that they are deathly afraid of having to undock in a ship without guns. The carebear is universally derided because you have to be a real coward to fly a ship without guns against specialized ordnance delivery vectors. That's how these things work in the great wild outdoors of New Eden.
Rude hollering and wild applause to CCP for creating yet another fine space frame! Thank you!!
For good to survive it suffices for evil to acquire a deadly, incapacitating disease. |
Creiter
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Posted - 2010.09.18 07:50:00 -
[64]
Originally by: Akita T Edited by: Akita T on 17/09/2010 21:42:27
Originally by: Creiter 2. Whoa! (price)
Excuse me ? What "whoa" ? At current mineral prices, it's going to sell for under 50 mil in a week after release or thereabouts, and I'd be surprised if it will sell for more than 35 mil after a couple of months. Price will probably settle at barely over 30 mil, or even less than that if mineral prices keep dropping like expected.
I was thinking of just after its released (first thought it was faction LP BPC, until I saw the BPO). Novelty prices do not reflect mineral market. T3 for example on release as close to a billion at release and went steadly down from there. The price will be marketed up in my opinion for the first couple weeks (not a market guru, but some people will try to way over price it), it will have the stigma of "Oh shiny! GANK IT!" like the Primae and Zephyr, and it might even be targeted during Barrel Shoot 4 (up comming hulkeggeddon which comes around every six months). I was considering on getting a BPO myself, but for that price and having to travel through nullsec I can just wait a until its affordable.
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Corozan Aspinall
Party Time Inc.
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Posted - 2010.09.18 08:18:00 -
[65]
Originally by: Akita T Edited by: Akita T on 17/09/2010 21:42:27
Originally by: Creiter 2. Whoa! (price)
Excuse me ? What "whoa" ? At current mineral prices, it's going to sell for under 50 mil in a week after release or thereabouts, and I'd be surprised if it will sell for more than 35 mil after a couple of months. Price will probably settle at barely over 30 mil, or even less than that if mineral prices keep dropping like expected.
Yeah my price was horribly wrong. Apologies.
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T'Amber
Macabre Votum Morsus Mihi
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Posted - 2010.09.18 08:27:00 -
[66]
Originally by: Stick Cult
Originally by: Corozan Aspinall As long as the Ninjas can use them against the bears wrecks before he can .. its all good.
They won't. Tractor bonuses will be useless, has 300 CPU, and only goes 150-ish m/s. If you're ninja-ing, you want something faster, and that can fit combat probes better.
Considering it will take longer to lock wrecks than a megathron and coupled with its CPU/ Speed I don't see too much ninja-ing in these ships.
-T'amber
[SoE:X]
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Misanth
Reaper Industries Asset Liberation Front.
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Posted - 2010.09.18 08:31:00 -
[67]
Originally by: CCP Greyscale
Originally by: Verone
So considering the creation of this ship has basically made one of the Role bonus for the Marauder hulls obsolete, will we see a change in Role bonus for them to something that's actually useful?
We did consider Marauders during the design for the Noctis, and we don't feel like the two ships overlap particularly. The only obvious scenario where a Marauder is now markedly less useful is where you're dual-boxing a PvE site that has no additional spawns or risk of aggro switches. We feel that this constitutes a sufficiently small subset of a Marauder's common use cases that it's not a significant issue.
(Based on the assumption that if you're PVEing in a Marauder, you shouldn't be experiencing a significant lag between final NPC killed and final wreck salvaged.)
Seems spot on. I can't see this new ship competing with Marauders, not when you salvage on the fly. The difference would be for the people who fit 3 tractors and use salvage alt/dualbox (or come back after the mission).
For a 2 tractor 1 salvager, or 1 tractor 2 salvager Marauder, this new ship won't affect them at all. And tbh, I don't see the point of dualboxing a salvage ship, when the major benefit of the Marauder is the mix of shoot/salvage that makes PvE less tedious. Not to mention you can use your other monitor(s) for PvP at the same time.
(or other carebearing activities, if that floats your boat) - I'd tell you why but then I'll have to kill you. And to kill you I'd have to log in. And to log in I'd have to stop browsing these forums. Both you and me knows that'll never happen. |
Bill O'Really
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Posted - 2010.09.18 08:44:00 -
[68]
Edited by: Bill O''Really on 18/09/2010 08:44:19
Originally by: Joe SMASH Fully skilled to ORE Industrial V, you should get 60km out of tractors
Shouldn't that be a 12 km per level bonus? 20 km + 5 x 60% standard range = 20km + 5 x 12 km = 80 km tractor range
Or is it cumulative? 20 km + 60% +60% +60% +60% +60% = 224 km lol, guess not
Or am I doing it wrong? What will its tractor range be?
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Firion Corodix
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Posted - 2010.09.18 10:29:00 -
[69]
Originally by: Bill O'Really Edited by: Bill O''Really on 18/09/2010 08:44:19
Originally by: Joe SMASH Fully skilled to ORE Industrial V, you should get 60km out of tractors
Shouldn't that be a 12 km per level bonus? 20 km + 5 x 60% standard range = 20km + 5 x 12 km = 80 km tractor range
Or is it cumulative? 20 km + 60% +60% +60% +60% +60% = 224 km lol, guess not
Or am I doing it wrong? What will its tractor range be?
Considering that the golem has 100% bonus and 40km range, with the 300% bonus at level V it's 80km
Very interesting ship :)
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Tippia
Sunshine and Lollipops
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Posted - 2010.09.18 10:38:00 -
[70]
Originally by: Bill O'Really Or am I doing it wrong? What will its tractor range be?
80km. +60% per level → +300% at lvl V → 4× base range. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
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Bill O'Really
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Posted - 2010.09.18 11:09:00 -
[71]
Alright. I think we can settle on 80 km's then. Already playing around with Nightmare fits in EFT :_:
Now if marauders would get a slight buff in the shape of a 60 km total tractor range, I would be more than happy as that would maintain balance and Marauders would still retain most of their appeal :)
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Anddeh McNab
Matari Department of Gun Control
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Posted - 2010.09.18 11:17:00 -
[72]
Watching alot of you get your panties in a bunch over this has more than brightened my otherwise gloomy day. Can't say I'll be getting one, jumping in a Varg soon(ish) and for the rare occassion I do salvage the dessie is more than enough. With Angels, wrecks are normally within 20-30km as it is. May look into it on an alt though... purely because it's rather shieny.
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Liang Nuren
Parsec Flux War.Pigs.
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Posted - 2010.09.18 21:37:00 -
[73]
Originally by: CCP Greyscale The efficiency gains from being able to go from completion straight into the next mission, with full loot and salvage, are too big to pass up IMO.
This man has his head on straight. Unless something very drastically changes, you're always going to be better off using an alt to help you actually run the mission (pair of marauders).
-Liang -- Eve Forum ***** Extraordinaire On Twitter Blog
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Pohbis
Neo T.E.C.H.
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Posted - 2010.09.18 23:02:00 -
[74]
Originally by: Bill O'Really Next to that, the Marauder training plan is time intensive and nets you a functionality which you can now get in the form of a sidekick with EVERY missioning boat and this while cross training for a Nightmare opens up a wealth of other ships.
Marauders are still the only ships able to run missions, while looting with tractor beam bonus. No change required.
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Lylia Lynn
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Posted - 2010.09.19 00:18:00 -
[75]
I'm looking forward to this ship to help clean up corpmates' Havens/Sanctums, but I have to question CCP's naming sense.
Two ships using the same basic hull, called "Primae" and "Noctis". That's a bit too close to a certain Latin phrase for my tastes...
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Polly Prissypantz
Dingleberry Appreciation Society
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Posted - 2010.09.19 02:08:00 -
[76]
Dear CCP,
I know we have a love/hate relationship, but I approve of this product and/or service.
However, why wait until expansion? Please seed now kkthxbye.
Yours truly,
Ms Prissypantz
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Taladool
Minmatar JIta-Hosting
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Posted - 2010.09.19 02:40:00 -
[77]
Cant wait to get one. Though with those stats I don't think it will be a ninja looter.
TS3 and TS2 servers for rent, order here |
Herzog Wolfhammer
Gallente Aliastra
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Posted - 2010.09.19 03:30:00 -
[78]
Edited by: Herzog Wolfhammer on 19/09/2010 03:31:07
Originally by: Lance Fighter not really enough cpu to fit combat probe and useful fits..
That's the idea. It's also possible to pop one of these with a decent PVe ship (as I hoped and suggested in F&I early on). A tank-capable ninja ship (read: last long enough for ninja's buddies to arrive) would be another grief point to missioners.
It's important to be able to pop one fast and GTFO especially in when need of that mission target (like the Damsel, for example). A tanking ninja ship would make that quite difficult.
Now, CCP, how about an exploration ship?
Yeah yeah the Zephyr right? Uh, can we have something that fits hack and arch mods and does not look like a big flying vagina? Thanks.
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Icanti
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Posted - 2010.09.19 11:12:00 -
[79]
Salvage market to slump?
The easier you make something, the cheaper it gets.
I'm looking forward to cheaper rigs though \o/
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Elysarian
Minmatar Elysarian Corp
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Posted - 2010.09.19 12:07:00 -
[80]
I'm looking forward to this ship tbh, means I can retire my salvage 'Cane (and refit it for other purposes, like dipping my toe in the PVP side of things).
===================================== It smells of spoon! ===================================== |
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Skippermonkey
Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2010.09.20 11:12:00 -
[81]
Time to find a new profession, lol
Originally by: CCP Capslock
OH GOD THE TESTING
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Illwill Bill
Svea Rike Controlled Chaos
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Posted - 2010.09.20 11:18:00 -
[82]
Will we get a ship called 'Jus' as well?
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OmniBeton
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Posted - 2010.09.21 09:57:00 -
[83]
We need also t2 version of this ship with covert ops cloak and shield bonus so we could use it for patroling nullsec and salvaging abandoned wrecks
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HeliosGal
Caldari
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Posted - 2010.09.21 11:36:00 -
[84]
Originally by: OmniBeton We need also t2 version of this ship with covert ops cloak and shield bonus so we could use it for patroling nullsec and salvaging abandoned wrecks
use a wormhole scanner - salvager alt
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sasabor
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Posted - 2010.09.21 11:45:00 -
[85]
Originally by: OmniBeton We need also t2 version of this ship with covert ops cloak and shield bonus so we could use it for patroling nullsec and salvaging abandoned wrecks
I probably see a T2 version of this with a bonus to gas harvesting, would be much more usefull than a t2 salvager
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lwxsky oli
Minmatar
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Posted - 2010.11.23 03:07:00 -
[86]
Edited by: lwxsky oli on 23/11/2010 03:11:39
Originally by: Professor Tarantula Edited by: Professor Tarantula on 18/09/2010 04:21:55
Originally by: CCP Greyscale
Originally by: Verone
So considering the creation of this ship has basically made one of the Role bonus for the Marauder hulls obsolete, will we see a change in Role bonus for them to something that's actually useful?
We did consider Marauders during the design for the Noctis, and we don't feel like the two ships overlap particularly. The only obvious scenario where a Marauder is now markedly less useful is where you're dual-boxing a PvE site that has no additional spawns or risk of aggro switches. We feel that this constitutes a sufficiently small subset of a Marauder's common use cases that it's not a significant issue.
(Based on the assumption that if you're PVEing in a Marauder, you shouldn't be experiencing a significant lag between final NPC killed and final wreck salvaged.)
It's the cargo space that makes Marauders annoying to use for salvaging and looting, even without counting ammo. Using a Hurricane with all cargo expanders and cargo rigs gives you just enough to indiscriminantly loot everything in even the largest L4s. The Noctis should be similar.
Agreed, only reason I'm thinking whether to train for marauder is its cargo hold space. I'm wondering if there's enough room to hold all loots from a mission.
Currently I'm using a typhoon fleet issue as my dedicated salvage ship. with 8 cargohold expander 2 in low. It has 4360 cargo space with enough cap boosters to perma run mwd. I always salvage 3 or 4 lvl 4 missions altogether.
Seeing the Noctis has 1460 m3 cargo hold, I'm guessing with 3 cargo expander 2s and 3 cargo hold rigs, it will reach nearly 4000 m3 cargo hold. Seems better than my current set up.
So with my way of playing, I guess Noctis will be superior than using a marauder. But we'll try and see.
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