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Thread Statistics | Show CCP posts - 17 post(s) |
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CCP Navigator
C C P C C P Alliance
1431
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Posted - 2012.08.03 16:55:00 -
[1] - Quote
EVE Online: Inferno 1.2 is scheduled for deployment during an extended downtime on Wednesday, August 8. Downtime will begin at 11:00 UTC and is expected to be completed at 11:45 UTC.
Inferno 1.2 brings a huge number of improvements into EVE Online, including a revamped tutorials for the New Player Experience, fitting enhancements, alchemy, ship rebalancing of frigates and mining barges and much more. For more information on these changes, please visit the Inferno feature page. Patch notes are available here.
Please share your feedback here with the developers and let us know what you are looking forward to the most with Inferno 1.2! CCP Navigator -Community Manager |
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Omnathious Deninard
M'Tar Logistics Division Night Sky Alliance
27
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Posted - 2012.08.03 16:59:00 -
[2] - Quote
First
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CCP Punkturis
C C P C C P Alliance
3096
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Posted - 2012.08.03 17:00:00 -
[3] - Quote
ooOOoo look at that! Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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CCP Navigator
C C P C C P Alliance
1431
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Posted - 2012.08.03 17:01:00 -
[4] - Quote
CCP Punkturis wrote:ooOOoo look at that!
Full of great stuff, amitrite?
CCP Navigator -Community Manager |
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Salpun
Paramount Commerce
365
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Posted - 2012.08.03 17:02:00 -
[5] - Quote
Great stuff is everything on Sisi? |
Droxlyn
TOHA Heavy Industries TOHA Conglomerate
102
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Posted - 2012.08.03 17:04:00 -
[6] - Quote
Deja vu? https://forums.eveonline.com/default.aspx?g=posts&t=136116 |
Hustomte
The Scope
82
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Posted - 2012.08.03 17:07:00 -
[7] - Quote
Dear CCP the "Inferno Features" pages lack content and any reason to view them. Please expand on them for the sake of the community and players in general. Otherwise there is NO reason to have some pretty pictures and a little text. Its humiliating to CCP.
That is all. ...Signature... |
Zloco Crendraven
BALKAN EXPRESS
32
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Posted - 2012.08.03 17:16:00 -
[8] - Quote
uuu nice patch...lots of changes. |
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CCP Punkturis
C C P C C P Alliance
3096
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Posted - 2012.08.03 17:17:00 -
[9] - Quote
CCP Navigator wrote:CCP Punkturis wrote:ooOOoo look at that! Full of great stuff, amitrite?
I really really like the NPE stuff, and my saved fittings changes of course Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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Steijn
Quay Industries
182
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Posted - 2012.08.03 17:18:00 -
[10] - Quote
45 mins?? |
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Etharion Calthon
18
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Posted - 2012.08.03 17:25:00 -
[11] - Quote
Evening all:
Just a quick question for the devs....
Are the new mining role rigs inventable? If so, what is the calibration of the T2 version? Which NPC corps will have the BPO?
Thanks for your time. This patch is a game changer, and I'm excited for it!
-- Etharion |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
23
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Posted - 2012.08.03 17:26:00 -
[12] - Quote
I like how all the ships get two bonuses but the executioner needs to get a useless cap use bonus to be viable..
Its like a nerf for all laserboats.. Only get one useful bonus because the weapons suck up such a stupid amount of cap. |
Psycho Shaishi
Botanica Inc. Solar Citizens
0
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Posted - 2012.08.03 17:32:00 -
[13] - Quote
Etharion Calthon wrote:Evening all:
Just a quick question for the devs....
Are the new mining role rigs inventable? If so, what is the calibration of the T2 version? Which NPC corps will have the BPO?
Thanks for your time. This patch is a game changer, and I'm excited for it!
-- Etharion
And will there be a new skill for these rigs? And do they have penalties?
By the way, will the calibration points will be the same on the new barges? (No 2 mining rigs on 1 hulk?) |
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CCP Explorer
C C P C C P Alliance
826
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Posted - 2012.08.03 17:33:00 -
[14] - Quote
Steijn wrote:45 mins?? No. The news item and this thread are pending an update. Latest numbers are 90 minutes; DT starting at 11:00 and ending at 12:30 (GMT / EVE Time). Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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Salpun
Paramount Commerce
365
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Posted - 2012.08.03 17:36:00 -
[15] - Quote
The new mining rigs do not have a material list yet and how are they going to be seeded on TQ?
Did the material for the mining barges change? |
Etharion Calthon
18
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Posted - 2012.08.03 17:39:00 -
[16] - Quote
Salpun wrote:The new mining rigs do not have a material list yet and how are they going to be seeded on TQ?
As a further note....CCP check this...you still have a couple days. Don't screw up these rigs like you did the processor rigs.
Make sure the blueprints have a BoM (medium copo didn't), and MAKE SURE they are inventable if in fact they are going tobe inventable (again, medium copo wouldn't invent). Get this right, please.
Thanks!
I suspect Jury Rigging 1/4 will be the only required skill a la the energy grid rigs. |
Dinta Zembo
Snuff Box
76
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Posted - 2012.08.03 17:46:00 -
[17] - Quote
Quote:Ships that self-destruct whilst under aggression will now generate a regular kill-report.
And the lord looked down upon new eden, and he saw that it was very good. |
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CCP Tallest
C C P C C P Alliance
299
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Posted - 2012.08.03 17:57:00 -
[18] - Quote
Etharion Calthon wrote:Are the new mining role rigs inventable? If so, what is the calibration of the T2 version? Which NPC corps will have the BPO?-- Etharion
They are not inventable as there is currently no tech 2 version. The BPO's will be sold by all the same NPC corporations as Miner I blueprints.
Psycho Shaishi wrote:[quote=Etharion Calthon] And will there be a new skill for these rigs? And do they have penalties?
By the way, will the calibration points will be the same on the new barges? (No 2 mining rigs on 1 hulk?)
No new skills, no penalties. The calibration points on barges are unchanged, which means they will only be able to fit 1 mining rig. |
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Omnathious Deninard
M'Tar Logistics Division Night Sky Alliance
27
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Posted - 2012.08.03 18:01:00 -
[19] - Quote
@DEVs in what case do you thiink the skiff would be usable. It is pointless in high sec, low/null sec it will just get tackled then blown up. |
Sarmatiko
754
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Posted - 2012.08.03 18:06:00 -
[20] - Quote
Quote:Factional Weapon upgrade blueprints have had their Manufacturing requirements brought in line with their Tech 1 variants. In before bitching about skills reimbursement. Also why you left other modules behind, like, for example, Federation Navy Stasis Webifier?
And why you even bothered to mention "Khanid Navy Ballistic Control System Blueprint" if players currently not able to get this BPC in game (with current state of Khanid LP store this looks more like bad joke). FFS CCP put this BPC in Khanid LP store and at least try to revive this faction from decline.
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Droxlyn
TOHA Heavy Industries TOHA Conglomerate
103
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Posted - 2012.08.03 18:08:00 -
[21] - Quote
Would you mind giving the Hulk about 20 more CPU. I'm 21 units short of being able to fit: High power 3x Modulated Strip Miner II Medium power 1x Adaptive Invulnerability Field II 1x Thermic Dissipation Amplifier II 1x Upgraded EM Ward Amplifier I 1x Survey Scanner II Low power 2x Mining Laser Upgrade II Rig Slot 2x Medium Anti-Thermal Screen Reinforcer I
if you throw in an extra 20 PWG, I could fit a Medium Shield Extender II instead of one of the shield amps.
(Crosses fingers.)
Drox |
Sanyo Santiago
Real Small Town Hitmen Chained Reactions
1
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Posted - 2012.08.03 18:09:00 -
[22] - Quote
Quote:Added a Settings tab into all Inventory windows that allows players to make all secondary Inventory windows open up in a new window as the default behavior, making it unnecessary to hold the Shift key.
YES! Finally!
Although there are many other things in the patch notes which I LOVE, this is absolutely key for me! Thanks CCP for getting your stuff together! |
Minsk2k6
Aeolian Earthworks Brotherhood of Legion's
0
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Posted - 2012.08.03 18:10:00 -
[23] - Quote
Quick question... looking at potential yield and ore hold/cargo hold sizes, am I going to need to fit all of my barges and exhumers with expanded cargo hold mods in order to complete one cycle of anything, or will mining turrets dump their output directly to the ore holds? |
Droxlyn
TOHA Heavy Industries TOHA Conglomerate
103
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Posted - 2012.08.03 18:13:00 -
[24] - Quote
Omnathious Deninard wrote:@DEVs in what case do you think the skiff would be usable. It is pointless in high sec, low/null sec it will just get tackled then blown up.
I can fit a Skiff and a Noctis in an Orca at the same time. With a 130k m3 mission running ship, I an swap out and do anything just by visiting my tag-along flying base/fleet booster. If the Noctis went on a Diet of 20 or 70k m3, then I could use the other exhumers instead.
The skiff has the highest HP, so it is the most expensive to gank.
Drox |
Minsk2k6
Aeolian Earthworks Brotherhood of Legion's
0
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Posted - 2012.08.03 18:13:00 -
[25] - Quote
Omnathious Deninard wrote:@DEVs in what case do you thiink the skiff would be usable. It is pointless in high sec, low/null sec it will just get tackled then blown up.
Special bonus allows its 1 mining turret to have the mining output of 3 mining turrets
I think that makes it a lot more useful in HS now :P |
Droxlyn
TOHA Heavy Industries TOHA Conglomerate
103
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Posted - 2012.08.03 18:15:00 -
[26] - Quote
Minsk2k6 wrote:Quick question... looking at potential yield and ore hold/cargo hold sizes, am I going to need to fit all of my barges and exhumers with expanded cargo hold mods in order to complete one cycle of anything, or will mining turrets dump their output directly to the ore holds? The mining modules know to use the ore holds.
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Etharion Calthon
18
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Posted - 2012.08.03 18:17:00 -
[27] - Quote
"They are not inventable as there is currently no tech 2 version. The BPO's will be sold by all the same NPC corporations as Miner I blueprints." - CCP Tallest
No Tech II version?!! Are you guys kidding me right now? Who made that call? EVERY SINGLE rig is inventable. I'm a Tech II rig producer and I see bright future for T2 mining rigs. There is plenty of demand for Tech II rigs on the new barges since they are FAR more surviveable.
This is an easy fix....I suggest you implement the following:
Medium Ice Harvester Accelerator II 18% ice cycle reduction Calibration: 325 (allows fitting of T2 shield rigs @ 75 calib=400) Invention skills: Laser Physics, Electronic Engineering Materials: Power Circuit x 6, Logic Circuit x 6, Current Pump x 4 @ ME: -4
Medium Mercoxit Mining Crystal Optimization II 24% mercoxit yield Calibration: 325 Invention skills: Laser Physics, Electronic Engineering Materials: Power Circuit x 6, Logic Circuit x 6, Current Pump x 4 @ ME: -4
Skill required: Jury Rigging IV
Theres still time to get this right, not doing this is an oversight on your part and should be corrected.
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Kalzin Maya
12
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Posted - 2012.08.03 18:17:00 -
[28] - Quote
Omnathious Deninard wrote:@DEVs in what case do you thiink the skiff would be usable. It is pointless in high sec, low/null sec it will just get tackled then blown up. Tougher and even has 2 fewer expensive Strip Miners, making it cheaper to fit and less of a reward to gankers |
Minsk2k6
Aeolian Earthworks Brotherhood of Legion's
0
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Posted - 2012.08.03 18:21:00 -
[29] - Quote
Droxlyn wrote:Minsk2k6 wrote:Quick question... looking at potential yield and ore hold/cargo hold sizes, am I going to need to fit all of my barges and exhumers with expanded cargo hold mods in order to complete one cycle of anything, or will mining turrets dump their output directly to the ore holds? The mining modules know to use the ore holds.
Common sense would say that, yes... but just looking for confirmation.
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Denidil
Red Federation RvB - RED Federation
381
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Posted - 2012.08.03 18:22:00 -
[30] - Quote
Either the patch notes are wrong, or the test server doesn't have the latest data. Mackinaw ore hold is 25000m3 base on test server right now, patch notes say 28000.
please let the patch notes be right, and the test server wrong :D If you don't see a problem in 0.0 eroding into two big super-coalitions and a few hangers on in areas nobody cares about.. then you don't have brains. |
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