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Author |
Thread Statistics | Show CCP posts - 20 post(s) |
Sett Risalo
State War Academy Caldari State
0
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Posted - 2012.08.08 22:10:00 -
[181] - Quote
Is there a way to turn the tooltips off? |
Idris Helion
University of Caille Gallente Federation
10
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Posted - 2012.08.08 22:15:00 -
[182] - Quote
gammaone wrote: well yes if we have to stick with tiny cargo hold we are going to have to do this , but t2 is suppose to have a bonus over using t1 stuff.. yet the gap now between a ret and a hulk is pretty damn small now compared to before, why punish people who use t2 ,
You are getting a bonus...in yield. A big one, in fact. The whole reason behind the "tiericide" thing was that there were a lot of ships (like the Procurer and Covetor) that just served no useful purpose at all in the game. Now they do -- you have to think of what role that ship will play rather than just barreling right ahead to the "biggest" one (i.e., the Hulk).
Hulks always were pretty much intended as fleet mining ships -- their cost made them impractical for solo mining, and they were juicy gank targets. The problem was that for most miners the tradeoffs on the smaller/cheaper ships weren't worth it...until now. A Ret/Mack is clearly a ship better suited to solo mining, a Cov/Hulkl is clearly better for fleets, and the Procurer/Skiff is optimal for high-risk/ninja-mining ops. Each ship has a use, each ship has a role. That's a good thing.
You didn't "waste" anything training for a Hulk -- you can still fly a Mack, which nearly has the same yield as a Hulk but with a ginormous cargohold. I'm overwhelmed with joy at the Mack -- now instead of having to dedicate an alt as a hauler in hisec, I can have him out in the belt with me in another Mack, burning up roids!
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Strybjorn Ironhand
Stone Haven Inc.
0
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Posted - 2012.08.08 22:36:00 -
[183] - Quote
Jin Rich wrote:"CCCP Patch Notes 1.2" wrote: Rigs
Added the Medium Ice Harvester Accelerator I 12% reduction to the duration of ice harvester cycles. Calibration cost: 250
CCP, I think you might have forgotten something? (Hint, try to find that rig or to make a link to it in a chat window)
this rig is listed under the medium electronics rigs in the market
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zoni Ishikela
State War Academy Caldari State
11
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Posted - 2012.08.08 22:46:00 -
[184] - Quote
Strybjorn Ironhand wrote:Jin Rich wrote:"CCCP Patch Notes 1.2" wrote: Rigs
Added the Medium Ice Harvester Accelerator I 12% reduction to the duration of ice harvester cycles. Calibration cost: 250
CCP, I think you might have forgotten something? (Hint, try to find that rig or to make a link to it in a chat window) this rig is listed under the medium electronics rigs in the market
And sells for 15M... Somebody's making a killing... Wait for me!
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Strybjorn Ironhand
Stone Haven Inc.
0
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Posted - 2012.08.08 22:51:00 -
[185] - Quote
zoni Ishikela wrote:Strybjorn Ironhand wrote:Jin Rich wrote:"CCCP Patch Notes 1.2" wrote: Rigs
Added the Medium Ice Harvester Accelerator I 12% reduction to the duration of ice harvester cycles. Calibration cost: 250
CCP, I think you might have forgotten something? (Hint, try to find that rig or to make a link to it in a chat window) this rig is listed under the medium electronics rigs in the market And sells for 15M... Somebody's making a killing... Wait for me!
BPO's are selling for about 800k so yeah hurry up before the bubble pops on it, lol |
Betrinna Cantis
28
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Posted - 2012.08.08 22:54:00 -
[186] - Quote
CCP Soundwave wrote:Hairpins Blueprint wrote:Anomalies are not spawning in system after patch. only crap ones. can some one explain plz : )? A wizard did it. Could you ask that "Wizard" to at least give the Hulk an ore cycle time bonus? I see no real changes other than ore hold (Sweet!0 and about a 2k hp buff. Be nice if the Hulk stayed the top miner for Orca supported groups. Alts have been changed to protect the Innocent. You may have mistaken me for someone who cares..... |
Psyise
House of Bone
0
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Posted - 2012.08.08 23:08:00 -
[187] - Quote
I have never had 1 issue wit their updater or installing an update and I have been playing for 5 years?
Yes there are some issues and there are some tweaks to be made but I for one am very satisfied with CCP.
Working in a field service industry I also have to service about 14 laptops and 6 desktops for my job and I can tell you that every time one of our employee's has issues on their machine it is because of something they have done. Software they have installed, something they deleted or a culmination of issues which ultimately ends up in a reinstall situation because it would be quicker to redeploy the OS than to spend hours trying to remove malware, bloatware, adware and ridiculous toolbars galore aside from all the potential registry errors and abuse people put their machine through caused by people not knowing how to properly maintain their computers or assuming everything they install on their system is not going to have a negative effect or break something totally unrelated.
If it's happening every time you update, maybe it's time to update your pc or reinstall windows. |
Vincent Athena
V.I.C.E. Comic Mischief
901
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Posted - 2012.08.08 23:09:00 -
[188] - Quote
CCP Soundwave wrote:Hairpins Blueprint wrote:Anomalies are not spawning in system after patch. only crap ones. can some one explain plz : )? A wizard did it. Are you confirming an upcoming Eve Online / Wow linkup, where it is found that Azeroth is actually Azerakish VI? http://vincentoneve.wordpress.com/ |
miner Fonulique
University of Caille Gallente Federation
1
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Posted - 2012.08.08 23:18:00 -
[189] - Quote
And salvage drones? |
Boner Commander
State War Academy Caldari State
0
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Posted - 2012.08.08 23:19:00 -
[190] - Quote
Immediately after launch, freezes. Must end task from task manager. Anyone else having this problem? |
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Stigman Zuwadza
Repercussus RAZOR Alliance
44
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Posted - 2012.08.08 23:48:00 -
[191] - Quote
Show Tutorials checkbox unchecked (account wide setting?) ...yet tutorial guff appears when you create a new character.
That'll be all. o7 CCP: Cloak Hunters - CSM6: Cautiously positive - Dec 2011 Summit - Minutes (pg. 22). Cloaking Technicalities Explained - CSM7 Town Hall Meeting - May 2012 |
jerald Kishunuba
School of Applied Knowledge Caldari State
0
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Posted - 2012.08.09 00:02:00 -
[192] - Quote
graphics glitch in PI, launchpad is invisible, and the only visible part of the command center is the cpu and power grid use bar. |
Quindaster
Infernal laboratory Infernal Octopus
30
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Posted - 2012.08.09 00:29:00 -
[193] - Quote
Why after this patch, fighters hit like medium drones?
Before patch they hit like fighters, now only 1/3 of pre-patch damage.
Here is screen on logs how hit fighters
http://clip2net.com/clip/m35/1344470440-clip-15kb.png
and here I test on same NPC how hit medium drones...it's absolutely SAME !
http://clip2net.com/clip/m35/1344471307-clip-25kb.png
After patch i was need 3 times more time to kill one NPC BS with fighters. So, now it's just expensive medium drones or what?!
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Raijil Saavuj
Saavuj Industries
0
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Posted - 2012.08.09 00:34:00 -
[194] - Quote
Mos7Wan7ed wrote:I am gonna say this is a bug or maybe ccp doesn't play this game at all...
350m3 cargo hold for storing mining crystals... Really? 350m3 you can figure a set of 3 mining crystals for only 4 ore types with no room for spares. That might be fine for empire...
For a 0.0 fleet fit Hulk a 350m3 cargo hold for mining crystals is far short of what is required for 0.0 plex mining. Striping 0.0 plexes with belts that have 16 ore types. CCP has made using ALL Exhumers in 0.0 more difficult.
Hulks need a minimum of 1,125m3 Mackinaws need a minimum of 750m3 Skiff needs a minimum of 375m3
Please stop whining about crystal space. If you want more space for crystals, sacrifice yield or tank. Keep those cargohold expanders or the rigs. You'll have more space for crystals. |
Chinggis
Edge Technologies
0
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Posted - 2012.08.09 00:43:00 -
[195] - Quote
As myself and another player reported in the thread below, it seems like some sites might not be spawning properly still.
https://forums.eveonline.com/default.aspx?g=posts&m=1767155&
Sorry for the cross-post, just want to make sure this issue gets noted. |
Lady Flute
Kingdom Inc. Island of Misfit Toons
28
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Posted - 2012.08.09 01:11:00 -
[196] - Quote
Failed to install messages in POS.
"The item you are attempoting to install must be either in a station or on the floor of the structure. It may not be in a container."
That's nice, except it means you can't currently manufacture in a POS when you keep your blueprints in the relevant array. I expect you guys are already aware of the issue, but GRRRRRR. One wonders how anyone can live in wormholes if that is a design change not just a bug. New mining ships, but we can't make the fittings for them in nullsec lol Classic CCP |
Lady Flute
Kingdom Inc. Island of Misfit Toons
28
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Posted - 2012.08.09 01:13:00 -
[197] - Quote
jerald Kishunuba wrote:graphics glitch in PI, launchpad is invisible, and the only visible part of the command center is the cpu and power grid use bar.
This was intermittently occuring before the patch (cause unknown). Also if you have the PI window open while you undock, you can bug it so you can't click on things. Both issues can be worked around by closing the PI window and reopening it. |
Verbz
ANZAC ALLIANCE Executive Outcomes
3
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Posted - 2012.08.09 02:08:00 -
[198] - Quote
All CA's In Cloud Ring have stopped re-spawning.
Please fix this... |
Dumas Athos
TOHOKU 9.0
2
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Posted - 2012.08.09 02:23:00 -
[199] - Quote
Not sure if this has been reported (I'm too tired to read the entire thread).
I can't seem to build using my barge BPCs. When I get to the screen that shows minerals required/missing, if says that I am missing more than twice as many minerals I need for the build. |
Sire Magnus
TLP Intergalactic Corp
0
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Posted - 2012.08.09 02:35:00 -
[200] - Quote
Dumas Athos wrote:Not sure if this has been reported (I'm too tired to read the entire thread).
I can't seem to build using my barge BPCs. When I get to the screen that shows minerals required/missing, if says that I am missing more than twice as many minerals I need for the build.
you will need to update your spreadsheet, the build costs have changed. (but the reprocess values are still based on the old numbers, so the market cannot recover correctly ) |
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Denidil
Red Federation RvB - RED Federation
430
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Posted - 2012.08.09 03:09:00 -
[201] - Quote
I'm told by several people that there were fleet bonuses for ice mining, and now they're not (without orca/rorq). i confirmed this with my own eyes - that simply being fleeted isn't reducing ice miner cycle time. however i'm not sure if it is supposed to [people tell me it is supposed to] If you don't see a problem in 0.0 eroding into two big super-coalitions and a few hangers on in areas nobody cares about.. then you don't have brains. |
Thor Godfist
Argus Consortium Academy Gold Star Alliance
0
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Posted - 2012.08.09 03:26:00 -
[202] - Quote
AcidBurn99 wrote:G01kur Kisel wrote:X = 10 X * 100 % = 20 x * 200 % = 30
X=10 X*2 = 20 X*3= 30
100% increase is a increase of factor 2. Hope that resolves some math questions. Yea thats great no explain how my strip miner that pulls 1400m3 per laser only gets 2800 @ 200%
It says it Increases your Mining Laser yield by 200% and it does. it does not however, say it includes your mining crystals yield. but since my retriever and Hulk both have T2 lasers and T2 crystals i could not Confirm for sure if crystals are affected. Besides 1400 + 1400 = 2800 100%+100% = 200% |
Finmar Auldamais
131st Suicide Kings
0
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Posted - 2012.08.09 03:26:00 -
[203] - Quote
Hey got an issue on the upgrade. All my ships are coming out of dock at the biggest size....taking over the whole screen. Reset camera is not working to size them down to the middle level. When I get a ship [my shuttle] coming out at the small size I hit reset camera and it goes to the large and I am stuck with it. All ships are stuck at large size with no relief from the reset camera option. I would add that I have only been mostly flying mining barges/exhumers. |
Warpshade
Warped Industries
12
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Posted - 2012.08.09 03:36:00 -
[204] - Quote
Minor issue dont know if its just me, but since the patch, the Aura icon on my neocom, returns after every relog despite being removed. |
Thor Godfist
Argus Consortium Academy Gold Star Alliance
0
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Posted - 2012.08.09 03:38:00 -
[205] - Quote
Callidus Dux wrote:I have noticed that it is now possible to drag out things like containers from the tree view if docked; so that it is possible to show this container in an independent window with own settings (like looking in list view and sortings according Meta). THIS is very good! But is it possible to open this window via doubleclick at the icon of this container in the main window of the item hangar at station? Or do you intent to develop this function? It is a very good start to bring back former functions of the non unified UI. Congratz. EVEN the settings like view, sorting and size of these windows are stored. But please make it permanent to drag out the windows. It is not good that I have to drag out my containers every time I want to look into them. Doubleclick at the container to open in a new window would be optimal. :-) But again.. good idea and implementation till here. Now move on.
Shift+Double-Click = Container opened in new Window. you are very welcome. |
KIller Wabbit
The Scope Gallente Federation
31
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Posted - 2012.08.09 04:18:00 -
[206] - Quote
Well there's your problem. Seems you've been scammed by Goons (the best in the game). You're actually supposed to pay CCP. Let me know if you want me to pass a payment on to them...
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KIller Wabbit
The Scope Gallente Federation
31
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Posted - 2012.08.09 04:20:00 -
[207] - Quote
This is totally lame: "Ethnic Relations skill changed into Diplomatic Relations. The old effect of segregating corporations by races is gone, so all corporations can have all races, always. The skill now reduces the cost to hire allies in war. The skill will not be reimbursed as it is not being removed, but changed."
I would have not trained the skill at all until it was needed. SP should have been reimbursed! People that needed Diplomatic Relations could have reinvested the SP. |
Ziemusu
ZIECO Industries
0
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Posted - 2012.08.09 04:21:00 -
[208] - Quote
Not sure if this has been reported or not, but mining missions are now displaying a notice saying cargo hold is to small (even though the ore bay is more than large enough). Also after completing the mission, clicking the complete mission doesn't work without having to move the ores into hangar, as the NPC doesn't seem to be able to access the ore bay. |
alex lepage
Quebec Navy
0
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Posted - 2012.08.09 05:04:00 -
[209] - Quote
Hey guys i am getting a crash wen i am loggin in it loads and all but wen its about to go to character selection it crashes (using windows vista) please help me out i tried every thing clear cach resets |
Volcaris
Society Of The Abattoir Legions 0f Justice
0
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Posted - 2012.08.09 05:13:00 -
[210] - Quote
please tell me personal ships wcant do a thing tonight till this is fixedill reappear as well as the whole corp hanger system at our corp hq station cant do a thing this evening until this is fixed |
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