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mchief117
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Posted - 2010.11.23 08:20:00 -
[1]
Made this idea up in another thread liked it so much that I refined it and made it into its own post , so without further a due the bio ship.
Unlike normal ships bio ships are not built, they are grown. A bio ship consumes both food (bio pastes and such) and knowledge (Skill points). This means that you cannot actively train a skill and grow a bio ship at the same time.
When you start of you get an egg after caring for it for about a day you have a basic ship thatĘs more of a frigate sized shuttle than anything else. This is where the customization of the bio ship comes into play. Every aspect of the ship is based on what you teach it to grow into. You can teach it to grow big and strong reaching through the size categories all the way up to titan status (take a heck of a long time) or what its body structure is like.
As an example I could train my ship to better resist EM damage by 5% with about 4 hours work, I could then add another 5% ( stacking) with that time * 1.5, so 6 hours , with it maxing out at 95% .
I could get my ship to grow its first mid slot (referred to as a node) of which I would then get it to grow a bio shield hardener that acts much like the current devices do.
With the growth of its first high slot it gains a visible node on the hull of the ship that any weapons node you grow in a high slot fires out of ( to make it easier to actually build a ship model) this means that 3-4 turrets will appear to fire from the same spot.
With this system the possibilities are numerous, but there are restrictions. First and foremost itĘs your pet and it wonĘt listen to anyone else so you canĘt swap/trade it. Second as the many banks view a bio ship as a Pet they are not covered under any form of warranty/insurance. Lastly to get a bio ship up to the point of being better than its class of ship (i.e. a bio battle ship can be a lot better than a normal one) takes a serious investment of Skill points and once blown up is irrecoverable. The loss of a BS sized bioship could set a player back a half year or more in Skill points.
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EdFromHumanResources
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.11.23 08:24:00 -
[2]
Originally by: mchief117 Made this idea up in another thread liked it so much that I refined it and made it into its own post , so without further a due the bio ship.
Unlike normal ships bio ships are not built, they are grown. A bio ship consumes both food (bio pastes and such) and knowledge (Skill points). This means that you cannot actively train a skill and grow a bio ship at the same time.
When you start of you get an egg after caring for it for about a day you have a basic ship thatĘs more of a frigate sized shuttle than anything else. This is where the customization of the bio ship comes into play. Every aspect of the ship is based on what you teach it to grow into. You can teach it to grow big and strong reaching through the size categories all the way up to titan status (take a heck of a long time) or what its body structure is like.
As an example I could train my ship to better resist EM damage by 5% with about 4 hours work, I could then add another 5% ( stacking) with that time * 1.5, so 6 hours , with it maxing out at 95% .
I could get my ship to grow its first mid slot (referred to as a node) of which I would then get it to grow a bio shield hardener that acts much like the current devices do.
With the growth of its first high slot it gains a visible node on the hull of the ship that any weapons node you grow in a high slot fires out of ( to make it easier to actually build a ship model) this means that 3-4 turrets will appear to fire from the same spot.
With this system the possibilities are numerous, but there are restrictions. First and foremost itĘs your pet and it wonĘt listen to anyone else so you canĘt swap/trade it. Second as the many banks view a bio ship as a Pet they are not covered under any form of warranty/insurance. Lastly to get a bio ship up to the point of being better than its class of ship (i.e. a bio battle ship can be a lot better than a normal one) takes a serious investment of Skill points and once blown up is irrecoverable. The loss of a BS sized bioship could set a player back a half year or more in Skill points.
So you want Eve tamagachi
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bartos100
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Posted - 2010.11.23 11:48:00 -
[3]
i like the idea of a fully customizable ship but i would make it use new skills that need to be trained higher if you want to further improve the ship
say bioship 1 gives you te ability to build a bioship about the size of a frig
then you can train bio offensive systems giving you the abilety to make guns/launchers on the ship
if you lose the ship you lose some of the skills in line with t3 ships perhaps more the bigger the ship is
you can also train the skills before you start building the ship then your skills will make the ship grow faster depending on the skills
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Black Dranzer
Caldari
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Posted - 2010.11.23 11:56:00 -
[4]
Somebody's been playing Starcraft I see.
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FinnAgain Zero
Roving Guns Inc. RAZOR Alliance
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Posted - 2010.11.23 12:10:00 -
[5]
We are all Kosh. ------------------------------------------------
Hohohoho, Mister Finn, you're going to be Mister Finnagain! |
De'Veldrin
Minmatar Green-Core The Obsidian Legion
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Posted - 2010.11.23 13:22:00 -
[6]
Actually I see something more like Peter Hamilton's Voidhawks which, while cool, are not at all in keeping with the story that is Eve.
+1 for cool, but can't support it. --Vel
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Ogogov
Gallente Test Alliance Please Ignore
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Posted - 2010.11.23 14:47:00 -
[7]
Although it might fictionally make the Gallente less suck, which means I like it, unfortunately it wouldn't fit well into eve as I understand it.
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Commoner
Caldari The Tuskers
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Posted - 2010.11.23 15:03:00 -
[8]
I too want Vorlon cruisers! YES PLOX!
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De Guantanamo
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Posted - 2010.11.23 16:40:00 -
[9]
Mchief moved on from ****ting up Features and Ideas to ****ting up Assembly Hall.
Bravo.
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Obsidian Hawk
RONA Legion
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Posted - 2010.11.23 17:26:00 -
[10]
Species 8472 much?
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Cyprus Black
Caldari Ministry of Destruction SCUM.
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Posted - 2010.11.23 18:21:00 -
[11]
Edited by: Cyprus Black on 23/11/2010 18:22:14 I dunno about tier 4, but a line of biologically grown ships does sound interesting. Sort of like the wraith ships in Stargate Atlantis. __________________________________________________
http://img37.imageshack.us/img37/2084/lolveur2.gif |
Anubis Xian
Reavers
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Posted - 2010.11.23 19:22:00 -
[12]
So, you want to take the T3 concept to another level.
Bioships would be interesting, but I can think of a hundred things Id want to see happen first.
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
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Uronksur Suth
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Posted - 2010.11.23 22:43:00 -
[13]
Originally by: De'Veldrin Actually I see something more like Peter Hamilton's Voidhawks which, while cool, are not at all in keeping with the story that is Eve.
+1 for cool, but can't support it.
I'm so glad that I'm not the only one who made the Voidhawk connection.
My answer is also the same as De'Veldrin's.
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Gallion
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Posted - 2010.11.24 05:20:00 -
[14]
this Topic has no clarity, Wilse the Idea for T4(now is that Tech or Tier 4?) is beyond this point of eve story the Sleepers arent Far off from what your looking for in BIO.
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Miriam Letisse
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Posted - 2010.11.24 06:35:00 -
[15]
Perhaps a system similar to the genetic complexity system in Spore, the creature creator was the only good part of that game.. it was free too
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Gallion
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Posted - 2010.11.24 10:12:00 -
[16]
Originally by: Miriam Letisse Perhaps a system similar to the genetic complexity system in Spore, the creature creator was the only good part of that game.. it was free too
i still play that game. DarkSpore is coming out soon.
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Kabaal S'sylistha
Caldari The Technomages Comrades-Of-Two
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Posted - 2010.11.24 11:14:00 -
[17]
My first thought was Lexx, actually :/ But space tamagachi does fit in the current trend of products intended to bring in new folks, and at least deals with spaceships. -More Pewpew, Less QQ- |
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