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Thread Statistics | Show CCP posts - 1 post(s) |
svetlana
Constellation Guard
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Posted - 2010.12.20 09:30:00 -
[1]
well, i submitted a design today and of course it hasn't shown up either, i figure it takes some time to go through the system.
but it would be nice to at least get some sort of confirmation email that the submission was received or not. when i tried submitting it failed about 5 times in a row submitting a 2.5MB file, then finally succeeded once i switched to a smaller crappy quality jpg. i hope it actually got through lol.
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svetlana
Constellation Guard
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Posted - 2010.12.21 12:09:00 -
[2]
Originally by: Guthwulf
Having looked at some of those that have been submitted a whole bunch didn't read the rules again. ...
i found this really surprising, or maybe i shouldnt have lol.
there are only 8 simple rules to the competition and you have to click past them in order to submit anything, so how could anyone spend days, weeks laboring on their art and then not bother to send in what CCP asked for?
like #5 "Entries may not use any watermarks or... signatures", so probably not a good idea to paste a huge signature in the middle of your drawing?
or #8 "Entrants will need to provide six (6) views of their entry (all in the same image)", so probably 4, or 2 or 1 is not quite the right number??
oh well, i just hope the batch that got submitted from the last week shows up soon, it's kind of nerve wracking to wonder if your submission actually went through or errored somehow with the deadline about to expire...
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svetlana
Constellation Guard
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Posted - 2010.12.22 03:31:00 -
[3]
Originally by: Ivan Tesla ... a company like Blizzard - they have BILLIONS at there disposal ...and they still take far too long to release products..
9 mothers and 1 month do not make a baby...
billions of dollars and a shorter time do not make a better game...
i've seen it first hand. absolutely unlimited funding for game developement, and still either failing to make a product or getting so many people involved that it is conflicting chaos and quality suffers, blizzard is doing it right. take as loooong as necessary, and only release gems...that is what got them the billions in the first place. if they released crap-faster they would not make billions anymore.
anyway this is kinda off topic- none of our ship designs are appearing in the gallery, pls ccp confirmation of our contest submissions at least by email if you can't post them!:)
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svetlana
Constellation Guard
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Posted - 2010.12.22 07:24:00 -
[4]
Originally by: Noro Aelkiota meeting the line art orthographic/blueprint requirements; really had no idea on how to accomplish that outside of Illustrator and mesh views in Maya;...
here's a trick for next time- you don't even need 3d software to generate them.
a) take any rendered/shaded image, drawn, painted, 3d, whatever [get 6 of them in this case] b) in photoshop or any resonable clone therof like gimp etc., do the equivalent of a filter/stylize/findEdges.
c) then desaturate the whole image [remove the color] to make it black and white... presto, architechtural line drawing, and it only takes like 2 seconds.
i was about to do some fancy line shaders in maya then i tried this out in photoshop just to see if it would work, was 'doh!' at how simple it was, so i switched to this method instead. if you run the techique on a 3d rendered image then render your originals with no textures/flat shaded prior to the findEdges for best results [unless the textures include architectural detail, in that case keep them its ok]. if you are drawing the image by hand, just draw it flat shaded with minimal extranious greeblies or shadows for best results.
i love fun projects like this which provide an opportuinity to try art tools i might not normally use, i always end up learning something new heh.
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svetlana
Constellation Guard
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Posted - 2010.12.22 08:27:00 -
[5]
Originally by: Noro Aelkiota ... Let me know what you think of the rough.
Nekhbeti
well done! and i like the story/explanation you wrote up for it.
if you wanted to enhance the realism of your color comp then watch the shadow/light direction of the bg [where the sun is and other major light sources] and attempt to match it in your 3d.
-BUT on the other hand- in a film production a DP would say, "if i knew there was a space ship there i woulda' moved a big light over so you could see it" so there is a broad artistic licence you can take with lighting direction as long as the end result looks good or is readable depending on what you want to acheive.
i think your flat shaded views are perfect to run a lineDetect on, and otherwise clean enough to be acceptable anyways, but i can't speak for ccp heh.
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