Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

a newbie
Trust Doesn't Rust Ushra'Khan
|
Posted - 2011.01.31 16:10:00 -
[1]
Problem: Overviews, while pruned to each users liking, can be lag induced chaos in even the best situations, leading to unintended Concord Interventions, Friendly-Fire, and simple lag loss. All of which inadvertently get blamed upon CCP in an unfair manner. After nearly shooting a Concord protected ship(lag delayed the overview adjustments and I started locking an Empire NPC during combat), the following idea spawned in the back of my mind.
Solution: Have an overview drag system akin to the current chat system.
Details:
- Multiple Overview windows can be created by simply dragging the tabs about your screen.
- Pilots would be able to dedicate an overview to hostile, or friendly, stargate or stations, etc., without concern of a lag induced miss-click that leads to so many lost ships.
- Reduce the number of petitons, complaints, and foul language thrown at CCP for something that is not at fault.
- Expand the functionality of the UI to support the new approach to multi-display gaming in EVE.
- Since the server sends the same information to the client, the client would be left up to parse the information for the separate overview tabs, at which point it is reliant on the machine to display the information correctly.
I know some people would say, well just remove certain things from your overview! In actuality very few people have a cut and dry overview of ONLY hostiles. I tried that, but quickly found myself adding things such as corpses, containers, and debris that would decloak a ship. Shortly after I am looking at a screen that is entirely filled with white icons and your left waiting for the screen to finish sorting targets BEFORE you dare clicking them otherwise your wasting both valuable lock time and either dying or letting targets get away.
|

Shandir
Minmatar Eve University Ivy League
|
Posted - 2011.01.31 20:27:00 -
[2]
I have gotten the impression that at the moment, the server sends out only that data the visible overview needs, if this is the case - multiple overviews would add significantly to lag. If, however, it only adds clientside lag - this would be great. All they would need to do is allow you to detatch some of the overview tabs already available.
|

Lykouleon
Bad Kitty Inc.
|
Posted - 2011.01.31 21:54:00 -
[3]
I have overviews specifically designed for every situation I could possibly forsee (BC+, logistics, tacklers, de-cloakables, celestials...). Having the functionality to see multiple overviews without clicking back and forth and/or re-loading them would be really nice.
Originally by: Shandir I have gotten the impression that at the moment, the server sends out only that data the visible overview needs, if this is the case - multiple overviews would add significantly to lag.
All the information presented by your overview is handled via the Location node on the server. It has to send your client everything anyway so the physics/happy dancing laz0rs of death look right when rendered by each individual client. Your overview just pars down what's being presented via the client, ex: the presence of celestials on your overview. Celestials are still present in the system, just not being displayed via your overview and/or brackets. You can still interact with them as your client knows they're present.
Quote: ImRedYoureDead > carebearing is when you make the other person's ship explode, right? ImRedYoureDead > I think they're officers or something ImRedYoureDead > they got names, they got to die
|

Miilla
Minmatar Hulkageddon Orphanage
|
Posted - 2011.01.31 22:20:00 -
[4]
We already have TABs in the overviews Use those and switch between them.
|

Destination SkillQueue
Are We There Yet
|
Posted - 2011.01.31 22:45:00 -
[5]
Originally by: Miilla We already have TABs in the overviews Use those and switch between them.
Not really a comparable solution, since you would have to contantly click betwen the different tabs and you have very limited number of them, so you end up putting more stuff in them than you really want to. The tabs are better than not having any options to alter beetween, but a whole secondary overview would be a much better option to have and a clear improvement to the current situation. You could always just use the one and the tabs, if you don't feel the need to use secondary overviews.
As an example I would love to have a primary targeting overview totally separate from an utility overview. The primary overview would determine what you see in the main view in space, but you could target things from any secondary overviews too.
|

Trebor Daehdoow
|
Posted - 2011.01.31 23:42:00 -
[6]
This was actually suggested as part of the Big Wins, Fan Favorites & Low Hanging Fruit UI proposal last fall:
ò Crowdsource and implement a complete redesign of overview filtering and presentation. Oh, and multiple overview windows would be nice -- yes, we know it might reduce client FPS; let us decide about that tradeoff.
It was a good idea then, and it is a good idea now.
Confessions of a Noob Starship Politician The most expensive free trip to Iceland you'll ever win!
|

Sahmul
The Grimreapers.
|
Posted - 2011.02.01 00:20:00 -
[7]
Good idea, I'd go further still and support the ability to split out any tab from any window. For example, I'd like to be able to keep open D-Scan and the Exploration Scanner at the same time when I am Exploring in Low-Sec. I am sure that Traders would appreciate the ability to seperate Market/Wallet tabs to seperate windows as well.
|

Jager Da
The Tuskers
|
Posted - 2011.02.01 14:00:00 -
[8]
I would love to see this implemented. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |